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| behaviortree [2017/06/30 05:54] – fxfire | behaviortree [2022/07/18 09:27] (current) – fxfire | ||
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| =====Behavior Tree Framwork===== | =====Behavior Tree Framwork===== | ||
| - | Behavior Trees are a wonderful thing when it comes to writing any kind of AI logic. It is currently in its "first working version" | + | Behavior Trees are a wonderful thing when it comes to writing any kind of AI logic. It is currently in its "first working version" |
| - | GW2Minion is completely written with this framework. | + | |
| + | **FFXIVMinion** is not making use of this, but it *could* be used as well. Instead, it uses the ' | ||
| **BT Basics, How they work:** [[http:// | **BT Basics, How they work:** [[http:// | ||
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| - | BehaviorManager: | + | BehaviorManager: |
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| BehaviorManager: | BehaviorManager: | ||
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| BehaviorManager: | BehaviorManager: | ||
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| </ | </ | ||