===== Skill Manager - Battle===== This page details the Skill Manager options. This is not intended to show you how to set up a profile for a particular class, only what options are available for you. ====Battle Skills - Page 1==== {{:coal:ffxivtutorial:coal_skilleditor_page1.png?nolink&400|}} **Skill Manager Settings:** ***Name:** Name of the selected skill. ***Alias:** Custom name for the skill. ***ID:** The internal ID of the skill. ***Type:** Internal action type. In general, this should be set automatically - most skills are type 1. ***Used:** When selected, the character will use this skill. **Skill Manager Settings- Basic Section:** ***Combat Status:** When to use the skill. Possible options: In Combat, Out of Combat, Any. ***Charge Skill:** When selected, this skill will be considered a "gap closer", like Shoulder Tackle or Plunge. ***Applies (De-)Buff:** Check this box if the skill applies a Buff or Debuff. ***Removes Buff:** Check this box if the skill removes a Buff. ***Level >=:** Use this skill when the character is at or above a certain level (Set to 0 to ignore). ***Level <=:** Use this skill when the character is at or below a certain level (Set to 0 to ignore). ***MinRange:** Minimum range the skill can be used (This will normally stay at 0). ***MaxRange:** Maximum range the skill can be used. ***Previous Combo Skill:** If this skill is part of a combo, put the ID of the skill that should be executed immediately before this one. ***Previous Combo Skill NOT:** If this skill is part of a combo, put the ID of the skill that should NOT be executed immediately before this one. ***Previous GCD Skill:** If this skill should be used immediately after another skill on the GCD, put the ID of that skill here. ***Previous GCD Skill NOT:** If this skill should NOT be used immediately after another skill on the GCD, put the ID of that skill here. ***Previous Skill:** If this skill should be used immediately after another skill that is not on the GCD, put the ID of that skill here. ***Previous Skill NOT:** If this skill should NOT be used immediately after another skill that is not on the GCD, put the ID of that skill here. ***Current Action NOT:** If this skill should NOT be used while the character is in a particular animation, put the ID of that animation here. ***Filter 1-5:** Quick "switches" used to adjust what skills can or can't be used. ((Need clarification)) ***Only Solo:** When checked, this skill will only be used when the character is solo.((For the purposes of this checkbox, your chocobo companion does not count as a party member.)) ***Only in Party:** When checked, this skill will only be used when the character is in a Party.((For the purposes of this checkbox, your chocobo companion does not count as a party member.)) ***Party Size <=:** When checked, this skill will only be used when the character is in a Party of less than or equal to this number of characters (Set to 0 to ignore) ***Secs Since Last Cast:** Set this to ensure that the skill is used at least this many seconds since the last time it was used on this mob. ***Secs Passed Unique:** Set this to ensure that the skill is used at least this many seconds since the last time it was used irrespective of mob. **Skill Manager Settings- Chain Section:** ***Chain Name:** If this skill is part of a custom chain, enter that name here. ***Chain Start:** When checked, this skill will be considered the first skill in the custom chain. ***Chain End:** When checked, this skill will be considered the last skill in the custom chain. **Skill Manager Settings- Other Skill Checks Section:** ***IsReady:** The ID of any skill that should be available for use before this skill is used. ***CDReady:** The ID of any skill off the global cooldown that should be ready before this skill is used. ***Is Not Ready:** The ID of any skill that should NOT be ready before this skill is used. ***CD Not Ready:** The ID of any skill off the global cooldown that should NOT be ready before this skill is used. ***CD Time >=:** This is in reference to "CD Not Ready" - Use this and the following skill to set advanced usage instructions, such as "Use this skill when Skill 'X' has between 2 and 6 seconds left on cooldown". ***CD Time <=:** This is in reference to "CD Not Ready" - Use this and the preceding skill to set advanced usage instructions, such as "Use this skill when Skill 'X' has between 2 and 6 seconds left on cooldown". ====Battle Skills - Page 2==== {{:coal:ffxivtutorial:coal_skilleditor_page2.png?nolink&400|}} **Skill Manager Settings- Player HP/MP/TP Section:** ***Player HP% >:** Use this skill when Player HP is greater than this percent. ***Player HP% <:** Use this skill when Player HP is less than this percent. ***Under Attack:** Use this skill when Player is under attack from Ranged or Melee targets. ***Under Attack (Melee):** Use this skill when Player is under attack from Melee targets only. ***Player MP >:** Use this skill when Player MP is more than this value. ***Player MP <:** Use this skill when Player MP is less than this value. ***Player MP% >:** Use this skill when Player MP is greater than this percent. ***Player MP% <:** Use this skill when Player MP is less than this percent. ***Result MP >=:** Use this skill when Player MP after casting the skill will be more than this value. ***Result MP% >=:** Use this skill when Player MP after casting the skill will be more than this percent. ***Result MP >= Cost of:** Use this skill when Player MP after casting the skill will be greater than or equal to the MP required to cast the spell whose ID is in this field. ***Player TP >:** Use this skill when Player TP is greater than this value. ***Player TP <:** Use this skill when Player TP is less than this value. **Skill Manager Settings- Party HP/MP/TP Section:** **NOTE:** Currently, all skill check fields in the Party Section check ONE member of the party at a time. As an example, you CANNOT check that someone is in Shield Oath AND someone someone else is in Deliverance, ***Member count >=:** Use this skill when the number of party members is more or equal to this number. ***Party HP% >:** Use this skill when a party members' HP is greater than this percentage. ***Party HP% <:** Use this skill when a party members' HP is less than this percentage. ***Party MP% >:** Use this skill when a party members' MP is greater than this percentage. ***Party MP% <:** Use this skill when a party members' MP is less than this percentage. ***Party TP >:** Use this skill when a party members' TP is greater than this value. ***Party TP <:** Use this skill when a party members' TP is less than this value. ***Has Buffs (1+2, 3):** Use this skill if a party member is being affected by buffs with the ID entered. ((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***Known Debuffs:** When selected, use this skill when being affected by a Minion-maintained list of debuffs (helpful for Esuna skills) ***Missing Buffs (1+2, 3):** Use this skill if a party member is missing a buff with the ID entered. ((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) **Skill Manager Settings- Target Section:** ***Skill Target:** Select the target of the skill, including Ground Target, Tankable Enemy, etc. ***Target Role:** Select the role of the character that this spell should be used on. ***Include Self:** When checked, the skill will be used on yourself if you meet the conditions. ***Include NPC:** When checked, the skill will be used on NPCs who meet the conditions. ***Player Target:** Select the Target of the Player casting the spell- Enemy or Player. ***Ground Target:** Select how "accurate" the Ground Target effect should be- directly on the target, behind it, or near it. ***Position:** If the skill has a positional, select it here. ***Target HP% >:** Use this skill when the HP of the Target is greater than this percentage. ***Target HP% <:** Use this skill when the HP of the Target is less than this percentage. ***Target HP >:** Use this skill when the HP of the Target is greater than this value. ***Target HP <:** Use this skill when the HP of the Target is less than this value. ***HP Advantage:** Use this skill when the difference of Max HP between you and an enemy is greater than this value. ***Target TP <=:** Use this skill when the TP of the Target is less than this amount. ***Target TP >=:** Use this skill when the TP of the Target is more than this amount. ***Content ID(s):** NOIDEA ***Not Content ID(s):** NOIDEA ====Battle Skills - Page 3==== {{:coal:ffxivtutorial:coal_skilleditor_page3.png?nolink&400|}} **Skill Manager Settings- Casting Section:** ***Cast ID(s) :** NOIDEA ***Cast @ Me:** NOIDEA ***Cast Time > :** NOIDEA **Skill Manager Settings- Heal Priority Section:** ***Priority HP < :** NOIDEA ***Heal Priority 1-4:** Heals will target the applicable groups in this priority order. Possible values: Self, Tank, Party, Any. **Skill Manager Settings- AOE Section:** ***Enmity AOE:** Select this option if the skill is an Area-of-Effect skill that generates enmity. ***Frontal Cone:** Select this option if the skill has a frontal cone effect. ***Tanked Targets Only:** Select this option if the skill should only be used on enemies being tanked. ***Average HP > = :** Use this skill when the average HP of the enemies is greater than or equal to this value. ***Enemies > = :** Use this skill when the number of enemies is greater than or equal to this number. ***Enemies < = :** Use this skill when the number of enemies is less than or equal to this number. ***Enemy Range:** Use this skill when enemies are within this range (150 = size of the minimap). ***AOE Center:** Use this dropdown to select where the AOE should be centered. Possible values: Target, Self. ***Level Difference:** Use this skill when there is a level difference between you and the target. Possible values: 2, 4, 6. ***Allies > = :** Use this skill when the number of allies near you is greater or equal to this number. ***Ally Range:** Use this skill when allies are within this range (150 = size of the minimap). ***Allies HP:** Use this skill when the HP of an ally is less than this value. **Skill Manager Settings- Player Buffs Section:** ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value. **Skill Manager Settings- Target Buffs Section:** ***Buff Owner:** Select the entity who will have the buff for this condition. Possible values: Player, Any. ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. ***Buff Owner:** Select the entity who will be missing the buff for this condition. Possible values: Player, Any. ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value. ====Battle Skills - Page 4==== {{:coal:ffxivtutorial:coal_skilleditor_page4.png?nolink&400|}} **Skill Manager Settings- Pet Buffs Section:** ***Has Buffs:** Use this skill when your pet is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value. **Skill Manager Settings- Advanced Settings Section:** ***Off GCD Skill:** Use this dropdown to tell FFXIVMinion explicitly if the skill is off the global cooldown. ***Off GCD Time > = :** NOIDEA ***Off GCD Time < = :** NOIDEA ***Ignore Moving:** When checked, the skill will be used whether or not the character is moving. ===== Skill Manager - Gather===== This page details the Skill Manager options. This is not intended to show you how to set up a profile for a particular class, only what options are available for you. ====Gathering Skills - Page 1==== {{:coal:ffxivtutorial:minion-gatherskilleditor.png?nolink&400|}} **Skill Manager Settings- Gathering Section:** ***Single Use:** When selected, FFXIVMinion will only use this skill once in a rotation. ***Unspoiled Node:** When selected, FFXIVMinion will only use this skill on Unspoiled nodes. ***Gather attempts > :** Use this skill only when the number of gathering attempts is greater than the entered value. ***Gather attempts <= :** Use this skill only when the number of gathering attempts is less than or equal to the entered value. ***GP > = :** Use this skill only when GP is greater than or equal to the entered value. ***GP < :** Use this skill only when GP is less than the entered value. ***Has Item:** Use this skill when harvesting from a node that has the item ID entered. ***Is Item:** Use this skill when harvesting the item ID entered from a node. ***Rarity < :** Use this skill when the item rarity is less than the entered value. ***Rarity > = :** Use this skill when the item rarity is greater than or equal to the entered value. ***Wear > = :** Use this skill when the item wear is greater than or equal to the entered value. ***Wear < = :** Use this skill when the item wear is less than or equal to the entered value. ***Wear = :** Use this skill when the item wear is exactly this value. ***Chance < = :** Use this skill only when the chance to collect the item is less than or equal to the entered value. ***HQ Chance > = :** Use this skill only when the chance to collect a HQ item is greater than or equal to the entered value.