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a_golden_opportunity_helper [2024/03/07 23:19] – [Blizzard III Mechanic] mistahmikey | a_golden_opportunity_helper [2024/05/07 15:40] (current) – [What it does] mistahmikey | ||
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* Automatically interrupts Goldor' | * Automatically interrupts Goldor' | ||
* Automatically casts the spells required to kill the Glittering Slime that pops when Goldor casts Slimy Summon. | * Automatically casts the spells required to kill the Glittering Slime that pops when Goldor casts Slimy Summon. | ||
- | * Automatically casts the spells required to kill up to 2 Balls of Fire that pop when Goldor casts Fire. | + | * Automatically casts the spells required to kill up to 2 Balls of Fire that pop when Goldor casts Fire. You can optionally have AGOH display an arrow that shows you the direction your character is facing to make it easier to successfully navigate the Fire mechanic. |
* Automatically uses Loom to pull you to safety when Goldor casts Blast while you have the Heavy debuff. | * Automatically uses Loom to pull you to safety when Goldor casts Blast while you have the Heavy debuff. | ||
* Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement. | * Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement. | ||
* Automatically casts Diamondback when the 4 marionettes cast Golden Beam | * Automatically casts Diamondback when the 4 marionettes cast Golden Beam | ||
- | * Automatically buffs you with Mighty Guard when Goldor casts Rush and automatically cancels it afterwards. | + | * Automatically buffs you with Mighty Guard when Goldor casts Rush in Act 2, and automatically cancels it afterwards. |
- | * Enables | + | * Provides optional |
===== Requirements ===== | ===== Requirements ===== | ||
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* Goblin Punch or Sharpened Knife (melee spell) | * Goblin Punch or Sharpened Knife (melee spell) | ||
* Whistle | * Whistle | ||
+ | * Tingle | ||
* Triple Trident | * Triple Trident | ||
* Surpanakha | * Surpanakha | ||
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| Enable Speed Enhancement* | When checked, AGOH will apply a speed enhancement that will allow you to move quickly without jeopardizing the All That Glitters achievement. | | Enable Speed Enhancement* | When checked, AGOH will apply a speed enhancement that will allow you to move quickly without jeopardizing the All That Glitters achievement. | ||
| Enable Zoom Enhancement* | When checked, AGOH will apply a zoom enhancement that will allow you to zoom out much farther than normal. | | Enable Zoom Enhancement* | When checked, AGOH will apply a zoom enhancement that will allow you to zoom out much farther than normal. | ||
+ | | Enable Player Direction Arrow* | When checked, during the Act 1 Fire mechanic, an arrow will be displayed that shows you where your character is currently facing. | ||
| Missing Spells | If you are missing any spells AGOH requires, they will be displayed in a list. This control is only displayed when you are missing spells. | | | Missing Spells | If you are missing any spells AGOH requires, they will be displayed in a list. This control is only displayed when you are missing spells. | | ||
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Common to both acts is AGOH's healing and debuff removal. | Common to both acts is AGOH's healing and debuff removal. | ||
- | Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage. | + | Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage. |
You must also pick a role to mimic using Aetheric Mimicry. | You must also pick a role to mimic using Aetheric Mimicry. | ||
- | The key to success is internalizing the required mechanics so the movement they require becomes second nature. This may require you to make many runs. The good news is AGOH makes it so the ONLY thing you have to worry about is how and where to move. I couldn' | + | The key to success is internalizing the required mechanics so the movement they require becomes second nature. This may require you to make many runs. The good news is AGOH makes it so the ONLY thing you have to worry about is how and where to move. I couldn' |
+ | |||
===== Start of Act 1 ===== | ===== Start of Act 1 ===== | ||
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===== Blizzard III Mechanic ===== | ===== Blizzard III Mechanic ===== | ||
- | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: | + | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: |
The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. | The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. | ||
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===== Fire Mechanic ===== | ===== Fire Mechanic ===== | ||
- | Goldor moves to the center of the arena to cast Fire, which is the most dicey situation you will encounter in Act 1, and how you move is key to being able to survive it. This spawns 8 Ball of Fire (BOF) mobs that AGOH will automatically kill to create a safe area you can get blown into when Goldor subsequently casts Aero III. The goal is for 2 adjacent BOFs behind Goldor to be killed, but the ones selected may wind up being a bit lateral at times. | + | Goldor moves to the center of the arena to cast Fire, which is the most dicey situation you will encounter in Act 1 and Act 2, and how you move is key to being able to survive it. This spawns 8 Ball of Fire (BOF) mobs that AGOH will automatically kill to create a safe area you can get blown into when Goldor subsequently casts Aero III. The goal is for 2 adjacent BOFs behind Goldor to be killed, but the ones selected may wind up being a bit lateral at times. |
+ | |||
+ | This mechanic is quite hectic and will likely take you some time to get comfortable with, so don't be surprised if it gets you once in a while. When the BOFs start channeling their Burn spell, you should see the safe area that was created at the arena perimeter | ||
+ | |||
+ | AGOH provides a feature that will display an arrow pointing in the direction your character is facing during this mechanic. | ||
This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | ||
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===== Start of Act 2 ===== | ===== Start of Act 2 ===== | ||
- | Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement. | + | Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement. |
===== Aero III + Golden Cross Mechanic ===== | ===== Aero III + Golden Cross Mechanic ===== | ||
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===== Quake + Golden Beam Mechanic ===== | ===== Quake + Golden Beam Mechanic ===== | ||
- | Goldor will again cast Shining Summon, this time to spawn 4 Gilded Marionettes, | + | Goldor will again cast Shining Summon, this time to spawn 4 Gilded Marionettes, |
This mechanic only occurs once in Act 2. It is moderate stress, but once you become familiar with the visual of where that survival area is, it's not too hard to reliably position within it. | This mechanic only occurs once in Act 2. It is moderate stress, but once you become familiar with the visual of where that survival area is, it's not too hard to reliably position within it. | ||
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===== Blizzard III Mechanic ===== | ===== Blizzard III Mechanic ===== | ||
- | This is the same mechanic as it is in Act 1. However, as AGOH is delivering the high damage sequence, Goldor will being casting Rush. In preparation for increasing your chances of surviving Rush, AGOH will cast Mighty Guard on you. Being able to properly | + | This is the same mechanic as it is in Act 1. However, as AGOH is delivering the high damage sequence, Goldor will being casting Rush. In preparation for increasing your chances of surviving Rush, AGOH will cast Mighty Guard on you. Being able to properly |
===== Rush + Blast Mechanic ===== | ===== Rush + Blast Mechanic ===== | ||
Goldor moves to the arena center to cast Rush, and you should be positioned in the arena center as well. Rush seems to be a combination of Thunder III, Aero III, Blast, and Quake - there will be a LOT of AOEs you will need to dodge. | Goldor moves to the arena center to cast Rush, and you should be positioned in the arena center as well. Rush seems to be a combination of Thunder III, Aero III, Blast, and Quake - there will be a LOT of AOEs you will need to dodge. | ||
- | |||
- | The third party Argus and Moogle Telegraphs addons can be greatly helpful here, as they will make it much easier for you to see the AOEs. So if you already have them, definitely enable them. | ||
This mechanic occurs periodically only in Act 2. It is extremely high stress and quite tricky to get through the 5 or 6 times you're likely going to need to. Assuming you started out near full health, the Mighty Guard buff does allow you to make ONE mistake, but that's it. If you get hit more than once, you're dead. I had this happen to me twice when I had Goldor to under 5% before I finally became familiar enough with the AOE visuals to reliably choose the correct places to avoid getting smoked into oblivion. | This mechanic occurs periodically only in Act 2. It is extremely high stress and quite tricky to get through the 5 or 6 times you're likely going to need to. Assuming you started out near full health, the Mighty Guard buff does allow you to make ONE mistake, but that's it. If you get hit more than once, you're dead. I had this happen to me twice when I had Goldor to under 5% before I finally became familiar enough with the AOE visuals to reliably choose the correct places to avoid getting smoked into oblivion. |