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a_golden_opportunity_helper [2024/03/09 20:06] – [Fire Mechanic] mistahmikey | a_golden_opportunity_helper [2024/05/07 15:40] (current) – [What it does] mistahmikey | ||
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* Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement. | * Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement. | ||
* Automatically casts Diamondback when the 4 marionettes cast Golden Beam | * Automatically casts Diamondback when the 4 marionettes cast Golden Beam | ||
- | * Automatically buffs you with Mighty Guard when Goldor casts Aero III in Act 1 and Rush in Act 2, and automatically cancels it afterwards. | + | * Automatically buffs you with Mighty Guard when Goldor casts Rush in Act 2, and automatically cancels it afterwards. |
* Provides optional speed and view enhancements that allow you to move quickly and zoom farther out so you can more easily deal with game mechanics and without affecting your ability to obtain the All That Glitters achievement. | * Provides optional speed and view enhancements that allow you to move quickly and zoom farther out so you can more easily deal with game mechanics and without affecting your ability to obtain the All That Glitters achievement. | ||
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* Goblin Punch or Sharpened Knife (melee spell) | * Goblin Punch or Sharpened Knife (melee spell) | ||
* Whistle | * Whistle | ||
+ | * Tingle | ||
* Triple Trident | * Triple Trident | ||
* Surpanakha | * Surpanakha | ||
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Common to both acts is AGOH's healing and debuff removal. | Common to both acts is AGOH's healing and debuff removal. | ||
- | Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage. | + | Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage. |
You must also pick a role to mimic using Aetheric Mimicry. | You must also pick a role to mimic using Aetheric Mimicry. | ||
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===== Blizzard III Mechanic ===== | ===== Blizzard III Mechanic ===== | ||
- | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: | + | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: |
The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. | The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. | ||
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This mechanic is quite hectic and will likely take you some time to get comfortable with, so don't be surprised if it gets you once in a while. When the BOFs start channeling their Burn spell, you should see the safe area that was created at the arena perimeter by the previous BOF kills, which is typically nice and wide if 2 BOFs were killed, but can be very small if only one was. As best you can given that AOEs might make standing in the optimum spot impossible, position yourself close to where Goldor is standing inside the ring of BOFs and facing directly at the safe spot. You can be a little sloppy with this positioning as long as where you wind up is close to the safe spot, as you will have a split second to move yourself into it if you are just outside of it. Then when Aero III culminates, it should blow you in a way that allows you to get into the safe spot and avoid getting wiped. | This mechanic is quite hectic and will likely take you some time to get comfortable with, so don't be surprised if it gets you once in a while. When the BOFs start channeling their Burn spell, you should see the safe area that was created at the arena perimeter by the previous BOF kills, which is typically nice and wide if 2 BOFs were killed, but can be very small if only one was. As best you can given that AOEs might make standing in the optimum spot impossible, position yourself close to where Goldor is standing inside the ring of BOFs and facing directly at the safe spot. You can be a little sloppy with this positioning as long as where you wind up is close to the safe spot, as you will have a split second to move yourself into it if you are just outside of it. Then when Aero III culminates, it should blow you in a way that allows you to get into the safe spot and avoid getting wiped. | ||
- | AGOH provides a feature that will display an arrow pointing in the direction your character is facing during this mechanic. | + | AGOH provides a feature that will display an arrow pointing in the direction your character is facing during this mechanic. |
This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | ||
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===== Start of Act 2 ===== | ===== Start of Act 2 ===== | ||
- | Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement. | + | Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement. |
===== Aero III + Golden Cross Mechanic ===== | ===== Aero III + Golden Cross Mechanic ===== | ||
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===== Blizzard III Mechanic ===== | ===== Blizzard III Mechanic ===== | ||
- | This is the same mechanic as it is in Act 1. However, as AGOH is delivering the high damage sequence, Goldor will being casting Rush. In preparation for increasing your chances of surviving Rush, AGOH will cast Mighty Guard on you. Being able to properly | + | This is the same mechanic as it is in Act 1. However, as AGOH is delivering the high damage sequence, Goldor will being casting Rush. In preparation for increasing your chances of surviving Rush, AGOH will cast Mighty Guard on you. Being able to properly |
===== Rush + Blast Mechanic ===== | ===== Rush + Blast Mechanic ===== |