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a_golden_opportunity_helper [2024/03/25 19:44] – [Requirements] mistahmikey | a_golden_opportunity_helper [2024/05/07 15:40] (current) – [What it does] mistahmikey | ||
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* Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement. | * Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement. | ||
* Automatically casts Diamondback when the 4 marionettes cast Golden Beam | * Automatically casts Diamondback when the 4 marionettes cast Golden Beam | ||
- | * Automatically buffs you with Mighty Guard when Goldor casts Aero III in Act 1 and Rush in Act 2, and automatically cancels it afterwards. | + | * Automatically buffs you with Mighty Guard when Goldor casts Rush in Act 2, and automatically cancels it afterwards. |
* Provides optional speed and view enhancements that allow you to move quickly and zoom farther out so you can more easily deal with game mechanics and without affecting your ability to obtain the All That Glitters achievement. | * Provides optional speed and view enhancements that allow you to move quickly and zoom farther out so you can more easily deal with game mechanics and without affecting your ability to obtain the All That Glitters achievement. | ||
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===== Blizzard III Mechanic ===== | ===== Blizzard III Mechanic ===== | ||
- | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: | + | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: |
The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. | The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. |