This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
anyonecore [2020/11/26 11:04] – anyone | anyonecore [2021/09/06 19:03] – anyone | ||
---|---|---|---|
Line 1: | Line 1: | ||
<WRAP center round important 60%> | <WRAP center round important 60%> | ||
- | This addon requires TensorReactions and TensorCore | + | If you're using AnyoneCore for reactions then you need to have both TensorCore and TensorReactions |
</ | </ | ||
- | AnyoneCore | + | In regards to PvP ACRs, AnyoneCore |
- | This addon is not required for other addons made by Anyone, like Player Inspector or Profiler. | + | In regards to PvE reactions, AnyoneCore is a library for Anyone' |
+ | |||
+ | This addon is not required for certain | ||
====== Global functions ====== | ====== Global functions ====== | ||
Line 35: | Line 37: | ||
To make a reaction for Face Away Helper, put the following into a LUA reaction on your timeline: | To make a reaction for Face Away Helper, put the following into a LUA reaction on your timeline: | ||
- | * FaceAway.FaceAway = true | + | * AnyoneCore.Data.FaceAway.facing |
Place this a second or two before the mechanic you need to look away from. After the mechanic ends, you'll need another reaction to turn it off: | Place this a second or two before the mechanic you need to look away from. After the mechanic ends, you'll need another reaction to turn it off: | ||
- | * FaceAway.FaceAway = false | + | * AnyoneCore.Data.FaceAway.facing |
Don't forget to put self.used = true at the end of each of your LUA reactions. | Don't forget to put self.used = true at the end of each of your LUA reactions. |