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anyonecore [2020/11/23 11:50] – anyone | anyonecore [2022/08/24 22:03] (current) – anyone | ||
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- | This addon requires | + | AnyoneCore |
</ | </ | ||
- | AnyoneCore | + | In regards to PvP ACRs, AnyoneCore |
- | This addon is not required for other addons made by Anyone, like Player Inspector or Profiler. | + | In regards to PvE reactions, AnyoneCore is a library for Anyone' |
+ | |||
+ | This addon is not required for certain | ||
+ | |||
+ | ====== Helpers ====== | ||
+ | |||
+ | === Prepull Helper === | ||
+ | |||
+ | Prepull Helper will do everything that's required of a job before the boss is even pulled. Using potions, starting certain skills, popping sprint, or even dashing in when the countdown ends. | ||
+ | |||
+ | === Duty Helper === | ||
+ | |||
+ | Duty Helper is a simpler version of the timelined reactions. This can be used in any content, even if it doesn' | ||
+ | |||
+ | === Shotcaller === | ||
+ | |||
+ | Shotcaller is just that, it's your shotcaller. If you've ever used Cactbot or Triggernometry from ACT, this works fairly similarly. Shotcaller can pop text up on your screen to make you aware of something. If you use another addon called MoogleTTS in conjunction, | ||
+ | |||
+ | To make a reaction using Shotcaller, you can use the following LUA code in a reaction: | ||
+ | |||
+ | * Syntax: AnyoneCore.Shotcall(text [string], tts [boolean], timer [integer in seconds], important [boolean]) | ||
+ | * Example: AnyoneCore.Shotcall(" | ||
+ | |||
+ | Text: what will be shown on screen. | ||
+ | |||
+ | TTS: uses MoogleTTS to repeat the text as a text to speech message, if set to true. | ||
+ | |||
+ | Timer: how long, in seconds, the message will appear on the screen. | ||
+ | |||
+ | Important: decides what color the message will be. You can set separate colors for normal/ | ||
+ | |||
+ | Shotcaller can be fed variables, but it must be converted to a string. As an example, this is used as a reaction to call your limit cut number in Epic of Alexander, using information fed from a separate reaction: | ||
+ | * AnyoneCore.Shotcall(tostring(data.limitCutNumber), | ||
+ | |||
+ | === Toggle Helper === | ||
+ | |||
+ | Toggle Helper is an attempt to streamline making new timelines. One line of code could turn off AOE on every ACR, and every job that is currently supported. Instead of making 10 timelines for 10 jobs, you could quickly make one timeline that works for 10 jobs, then branch off anything that needs a special treatment for optimization. | ||
+ | |||
+ | To use the Toggle Helper system in a reaction, put the following into a LUA reaction your timeline: | ||
+ | * Syntax: AnyoneCore.Toggle(type [string], state [boolean], timer [(optional) integer in milliseconds]) | ||
+ | * Example: AnyoneCore.Toggle(" | ||
+ | * Example 2: AnyoneCore.Toggle(" | ||
+ | |||
+ | CD can be changed to a number of different stuff, the usual culprits are [CD, AOE, DoTs, Burn, Hold, Pots, Setpots]. Some jobs may have specialized toggles, like dancer has [Standard, Tech, Saber, Dances]. The list of toggles and what they do for each ACR is currently unavailable but can be provided upon request in my discord. | ||
+ | |||
+ | As many timers can be created as you could possibly want. Existing timers are wiped upon boss reset. | ||
+ | |||
+ | === Easy Buttons === | ||
+ | |||
+ | Easy Buttons is a helper in AnyoneCore that allows you to create custom buttons with your own LUA code. These buttons have lots of special functions that allow you to customize how they' | ||
+ | |||
+ | ====== Additional support ====== | ||
+ | |||
+ | Extra support is available in my discord: https:// |