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behaviortree [2021/02/16 09:44] frenkeybehaviortree [2022/07/18 09:27] (current) fxfire
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 Behavior Trees are a wonderful thing when it comes to writing any kind of AI logic. It is currently in its "first working version" and there are still improvements coming in the future. Behavior Trees are a wonderful thing when it comes to writing any kind of AI logic. It is currently in its "first working version" and there are still improvements coming in the future.
    
-**GW2Minion** is completely written with this framework.  
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 **FFXIVMinion** is not making use of this, but it *could* be used as well. Instead, it uses the 'older' Cause&Effect framework. Example Code how to build your own addon : {{ ::newaddon.zip |}} **FFXIVMinion** is not making use of this, but it *could* be used as well. Instead, it uses the 'older' Cause&Effect framework. Example Code how to build your own addon : {{ ::newaddon.zip |}}
  
behaviortree.txt · Last modified: 2022/07/18 09:27 by fxfire