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coalsdocplaygroundskillmanager [2017/07/22 16:16] – created vladimirmarenuscoalsdocplaygroundskillmanager [2017/08/27 16:03] (current) – [Gathering Skills - Page 1] vladimirmarenus
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-===== Skill Manager===== +===== Skill Manager - Battle===== 
 This page details the Skill Manager options. This is not intended to show you how to set up a profile for a particular class, only what options are available for you. This page details the Skill Manager options. This is not intended to show you how to set up a profile for a particular class, only what options are available for you.
  
-====Battle Skills====+====Battle Skills - Page 1====
  
 {{:coal:ffxivtutorial:coal_skilleditor_page1.png?nolink&400|}} {{:coal:ffxivtutorial:coal_skilleditor_page1.png?nolink&400|}}
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   ***Alias:** Custom name for the skill.   ***Alias:** Custom name for the skill.
   ***ID:** The internal ID of the skill.   ***ID:** The internal ID of the skill.
-  ***Type:** TBD+  ***Type:** Internal action type. In general, this should be set automatically - most skills are type 1.
   ***Used:** When selected, the character will use this skill.   ***Used:** When selected, the character will use this skill.
  
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   ***Combat Status:** When to use the skill. Possible options: In Combat, Out of Combat, Any.   ***Combat Status:** When to use the skill. Possible options: In Combat, Out of Combat, Any.
-  ***Charge Skill:** TBD+  ***Charge Skill:** When selected, this skill will be considered a "gap closer", like Shoulder Tackle or Plunge.
   ***Applies (De-)Buff:** Check this box if the skill applies a Buff or Debuff.   ***Applies (De-)Buff:** Check this box if the skill applies a Buff or Debuff.
   ***Removes Buff:** Check this box if the skill removes a Buff.   ***Removes Buff:** Check this box if the skill removes a Buff.
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   ***Previous Skill:** If this skill should be used immediately after another skill that is not on the GCD, put the ID of that skill here.   ***Previous Skill:** If this skill should be used immediately after another skill that is not on the GCD, put the ID of that skill here.
   ***Previous Skill NOT:** If this skill should NOT be used immediately after another skill that is not on the GCD, put the ID of that skill here.   ***Previous Skill NOT:** If this skill should NOT be used immediately after another skill that is not on the GCD, put the ID of that skill here.
-  ***Current Action NOT:** TBD +  ***Current Action NOT:** If this skill should NOT be used while the character is in a particular animation, put the ID of that animation here.  
-  ***Filter 1-5:** TBD+  ***Filter 1-5:** Quick "switches" used to adjust what skills can or can't be used. ((Need clarification))
   ***Only Solo:** When checked, this skill will only be used when the character is solo.((For the purposes of this checkbox, your chocobo companion does not count as a party member.))   ***Only Solo:** When checked, this skill will only be used when the character is solo.((For the purposes of this checkbox, your chocobo companion does not count as a party member.))
   ***Only in Party:** When checked, this skill will only be used when the character is in a Party.((For the purposes of this checkbox, your chocobo companion does not count as a party member.))   ***Only in Party:** When checked, this skill will only be used when the character is in a Party.((For the purposes of this checkbox, your chocobo companion does not count as a party member.))
 +  ***Party Size <=:** When checked, this skill will only be used when the character is in a Party of less than or equal to this number of characters (Set to 0 to ignore)
 +  ***Secs Since Last Cast:** Set this to ensure that the skill is used at least this many seconds since the last time it was used on this mob.
 +  ***Secs Passed Unique:** Set this to ensure that the skill is used at least this many seconds since the last time it was used irrespective of mob.
 +
 +**Skill Manager Settings- Chain Section:**
 +
 +  ***Chain Name:** If this skill is part of a custom chain, enter that name here.
 +  ***Chain Start:** When checked, this skill will be considered the first skill in the custom chain.
 +  ***Chain End:** When checked, this skill will be considered the last skill in the custom chain.
 +
 +**Skill Manager Settings- Other Skill Checks Section:**
 +
 +  ***IsReady:** The ID of any skill that should be available for use before this skill is used.
 +  ***CDReady:** The ID of any skill off the global cooldown that should be ready before this skill is used.
 +  ***Is Not Ready:** The ID of any skill that should NOT be ready before this skill is used.
 +  ***CD Not Ready:** The ID of any skill off the global cooldown that should NOT be ready before this skill is used.
 +  ***CD Time >=:** This is in reference to "CD Not Ready" - Use this and the following skill to set advanced usage instructions, such as "Use this skill when Skill 'X' has between 2 and 6 seconds left on cooldown".
 +  ***CD Time <=:** This is in reference to "CD Not Ready" - Use this and the preceding skill to set advanced usage instructions, such as "Use this skill when Skill 'X' has between 2 and 6 seconds left on cooldown".
 +
 +====Battle Skills - Page 2====
 +
 +{{:coal:ffxivtutorial:coal_skilleditor_page2.png?nolink&400|}}
 +
 +**Skill Manager Settings- Player HP/MP/TP Section:**
 +
 +  ***Player HP% >:** Use this skill when Player HP is greater than this percent.
 +  ***Player HP% <:** Use this skill when Player HP is less than this percent.
 +  ***Under Attack:** Use this skill when Player is under attack from Ranged or Melee targets.
 +  ***Under Attack (Melee):** Use this skill when Player is under attack from Melee targets only.
 +  ***Player MP >:** Use this skill when Player MP is more than this value.
 +  ***Player MP <:** Use this skill when Player MP is less than this value.
 +  ***Player MP% >:** Use this skill when Player MP is greater than this percent.
 +  ***Player MP% <:** Use this skill when Player MP is less than this percent.
 +  ***Result MP >=:** Use this skill when Player MP after casting the skill will be more than this value.
 +  ***Result MP% >=:** Use this skill when Player MP after casting the skill will be more than this percent.
 +  ***Result MP >= Cost of:** Use this skill when Player MP after casting the skill will be greater than or equal to the MP required to cast the spell whose ID is in this field.
 +  ***Player TP >:** Use this skill when Player TP is greater than this value.
 +  ***Player TP <:** Use this skill when Player TP is less than this value.
 +
 +**Skill Manager Settings- Party HP/MP/TP Section:**
 +
 +**NOTE:** Currently, all skill check fields in the Party Section check ONE member of the party at a time. As an example, you CANNOT check that someone is in Shield Oath AND someone someone else is in Deliverance,
 +
 +  ***Member count >=:** Use this skill when the number of party members is more or equal to this number.
 +  ***Party HP% >:** Use this skill when a party members' HP is greater than this percentage.
 +  ***Party HP% <:** Use this skill when a party members' HP is less than this percentage.
 +  ***Party MP% >:** Use this skill when a party members' MP is greater than this percentage.
 +  ***Party MP% <:** Use this skill when a party members' MP is less than this percentage.
 +  ***Party TP >:** Use this skill when a party members' TP is greater than this value.
 +  ***Party TP <:** Use this skill when a party members' TP is less than this value.
 +  ***Has Buffs (1+2, 3):** Use this skill if a party member is being affected by buffs with the ID entered. ((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
 +  ***Known Debuffs:** When selected, use this skill when being affected by a Minion-maintained list of debuffs (helpful for Esuna skills)
 +  ***Missing Buffs (1+2, 3):** Use this skill if a party member is missing a buff with the ID entered. ((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
 +
 +**Skill Manager Settings- Target Section:**
 +
 +  ***Skill Target:** Select the target of the skill, including Ground Target, Tankable Enemy, etc.
 +  ***Target Role:** Select the role of the character that this spell should be used on.
 +  ***Include Self:** When checked, the skill will be used on yourself if you meet the conditions.
 +  ***Include NPC:** When checked, the skill will be used on NPCs who meet the conditions.
 +  ***Player Target:** Select the Target of the Player casting the spell- Enemy or Player. 
 +  ***Ground Target:** Select how "accurate" the Ground Target effect should be- directly on the target, behind it, or near it.
 +  ***Position:** If the skill has a positional, select it here.
 +  ***Target HP% >:** Use this skill when the HP of the Target is greater than this percentage.
 +  ***Target HP% <:** Use this skill when the HP of the Target is less than this percentage.
 +  ***Target HP >:** Use this skill when the HP of the Target is greater than this value.
 +  ***Target HP <:** Use this skill when the HP of the Target is less than this value.
 +  ***HP Advantage:** Use this skill when the difference of Max HP between you and an enemy is greater than this value. 
 +  ***Target TP <=:** Use this skill when the TP of the Target is less than this amount.
 +  ***Target TP >=:** Use this skill when the TP of the Target is more than this amount.
 +  ***Content ID(s):** NOIDEA
 +  ***Not Content ID(s):** NOIDEA
 +
 +====Battle Skills - Page 3====
 +
 +
 +{{:coal:ffxivtutorial:coal_skilleditor_page3.png?nolink&400|}}
 +
 +
 +**Skill Manager Settings- Casting Section:**
 +
 +  ***Cast ID(s) :** NOIDEA
 +  ***Cast @ Me:** NOIDEA
 +  ***Cast Time > :** NOIDEA
 +
 +**Skill Manager Settings- Heal Priority Section:**
 +
 +  ***Priority HP < :** NOIDEA
 +  ***Heal Priority 1-4:** Heals will target the applicable groups in this priority order. Possible values: Self, Tank, Party, Any.
 +
 +**Skill Manager Settings- AOE Section:**
 +
 +  ***Enmity AOE:** Select this option if the skill is an Area-of-Effect skill that generates enmity. 
 +  ***Frontal Cone:** Select this option if the skill has a frontal cone effect.
 +  ***Tanked Targets Only:** Select this option if the skill should only be used on enemies being tanked.
 +  ***Average HP > = :** Use this skill when the average HP of the enemies is greater than or equal to this value. 
 +  ***Enemies > = :** Use this skill when the number of enemies is greater than or equal to this number. 
 +  ***Enemies < = :** Use this skill when the number of enemies is less than or equal to this number.
 +  ***Enemy Range:** Use this skill when enemies are within this range (150 = size of the minimap).
 +  ***AOE Center:** Use this dropdown to select where the AOE should be centered. Possible values: Target, Self.
 +  ***Level Difference:** Use this skill when there is a level difference between you and the target. Possible values: 2, 4, 6.
 +  ***Allies > = :** Use this skill when the number of allies near you is greater or equal to this number. 
 +  ***Ally Range:** Use this skill when allies are within this range (150 = size of the minimap).
 +  ***Allies HP:** Use this skill when the HP of an ally is less than this value. 
 +
 +**Skill Manager Settings- Player Buffs Section:**
 +
 +  ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
 +  ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. 
 +  ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
 +  ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.
 +
 +**Skill Manager Settings- Target Buffs Section:**
 +
 +  ***Buff Owner:** Select the entity who will have the buff for this condition. Possible values: Player, Any.
 +  ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
 +  ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. 
 +  ***Buff Owner:** Select the entity who will be missing the buff for this condition. Possible values: Player, Any.
 +  ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
 +  ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.
 +
 +====Battle Skills - Page 4====
 +
 +{{:coal:ffxivtutorial:coal_skilleditor_page4.png?nolink&400|}}
 +
 +**Skill Manager Settings- Pet Buffs Section:**
 +
 +  ***Has Buffs:** Use this skill when your pet is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
 +  ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. 
 +  ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
 +  ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.
 +
 +**Skill Manager Settings- Advanced Settings Section:**
 +
 +  ***Off GCD Skill:** Use this dropdown to tell FFXIVMinion explicitly if the skill is off the global cooldown.
 +  ***Off GCD Time > = :** NOIDEA
 +  ***Off GCD Time < = :** NOIDEA
 +  ***Ignore Moving:** When checked, the skill will be used whether or not the character is moving.
 +
 +===== Skill Manager - Gather===== 
 +This page details the Skill Manager options. This is not intended to show you how to set up a profile for a particular class, only what options are available for you.
 +
 +====Gathering Skills - Page 1====
 +
 +{{:coal:ffxivtutorial:minion-gatherskilleditor.png?nolink&400|}}
 +
 +**Skill Manager Settings- Gathering Section:**
 +
 +  ***Single Use:** When selected, FFXIVMinion will only use this skill once in a rotation.
 +  ***Unspoiled Node:** When selected, FFXIVMinion will only use this skill on Unspoiled nodes.
 +  ***Gather attempts > :** Use this skill only when the number of gathering attempts is greater than the entered value.
 +  ***Gather attempts <= :** Use this skill only when the number of gathering attempts is less than or equal to the entered value.
 +  ***GP > = :** Use this skill only when GP is greater than or equal to the entered value. 
 +  ***GP < :** Use this skill only when GP is less than the entered value.
 +  ***Has Item:** Use this skill when harvesting from a node that has the item ID entered.
 +  ***Is Item:** Use this skill when harvesting the item ID entered from a node.
 +  ***Rarity < :** Use this skill when the item rarity is less than the entered value.
 +  ***Rarity > = :** Use this skill when the item rarity is greater than or equal to the entered value.
 +  ***Wear > = :** Use this skill when the item wear is greater than or equal to the entered value.
 +  ***Wear < = :** Use this skill when the item wear is less than or equal to the entered value.
 +  ***Wear = :** Use this skill when the item wear is exactly this value.
 +  ***Chance < = :** Use this skill only when the chance to collect the item is less than or equal to the entered value.
 +  ***HQ Chance > = :** Use this skill only when the chance to collect a HQ item is greater than or equal to the entered value.
coalsdocplaygroundskillmanager.1500740185.txt.gz · Last modified: 2017/07/22 16:16 by vladimirmarenus