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coalsdocplaygroundskillmanager [2017/07/22 16:16] – created vladimirmarenus | coalsdocplaygroundskillmanager [2017/08/27 16:03] (current) – [Gathering Skills - Page 1] vladimirmarenus | ||
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- | ===== Skill Manager===== | + | ===== Skill Manager |
This page details the Skill Manager options. This is not intended to show you how to set up a profile for a particular class, only what options are available for you. | This page details the Skill Manager options. This is not intended to show you how to set up a profile for a particular class, only what options are available for you. | ||
- | ====Battle Skills==== | + | ====Battle Skills |
{{: | {{: | ||
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***Alias:** Custom name for the skill. | ***Alias:** Custom name for the skill. | ||
***ID:** The internal ID of the skill. | ***ID:** The internal ID of the skill. | ||
- | ***Type: | + | ***Type: |
***Used:** When selected, the character will use this skill. | ***Used:** When selected, the character will use this skill. | ||
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***Combat Status:** When to use the skill. Possible options: In Combat, Out of Combat, Any. | ***Combat Status:** When to use the skill. Possible options: In Combat, Out of Combat, Any. | ||
- | ***Charge Skill: | + | ***Charge Skill: |
***Applies (De-)Buff: | ***Applies (De-)Buff: | ||
***Removes Buff:** Check this box if the skill removes a Buff. | ***Removes Buff:** Check this box if the skill removes a Buff. | ||
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***Previous Skill:** If this skill should be used immediately after another skill that is not on the GCD, put the ID of that skill here. | ***Previous Skill:** If this skill should be used immediately after another skill that is not on the GCD, put the ID of that skill here. | ||
***Previous Skill NOT:** If this skill should NOT be used immediately after another skill that is not on the GCD, put the ID of that skill here. | ***Previous Skill NOT:** If this skill should NOT be used immediately after another skill that is not on the GCD, put the ID of that skill here. | ||
- | ***Current Action NOT: | + | ***Current Action NOT: |
- | ***Filter 1-5: | + | ***Filter 1-5: |
***Only Solo:** When checked, this skill will only be used when the character is solo.((For the purposes of this checkbox, your chocobo companion does not count as a party member.)) | ***Only Solo:** When checked, this skill will only be used when the character is solo.((For the purposes of this checkbox, your chocobo companion does not count as a party member.)) | ||
***Only in Party:** When checked, this skill will only be used when the character is in a Party.((For the purposes of this checkbox, your chocobo companion does not count as a party member.)) | ***Only in Party:** When checked, this skill will only be used when the character is in a Party.((For the purposes of this checkbox, your chocobo companion does not count as a party member.)) | ||
+ | ***Party Size <=:** When checked, this skill will only be used when the character is in a Party of less than or equal to this number of characters (Set to 0 to ignore) | ||
+ | ***Secs Since Last Cast:** Set this to ensure that the skill is used at least this many seconds since the last time it was used on this mob. | ||
+ | ***Secs Passed Unique:** Set this to ensure that the skill is used at least this many seconds since the last time it was used irrespective of mob. | ||
+ | |||
+ | **Skill Manager Settings- Chain Section:** | ||
+ | |||
+ | ***Chain Name:** If this skill is part of a custom chain, enter that name here. | ||
+ | ***Chain Start:** When checked, this skill will be considered the first skill in the custom chain. | ||
+ | ***Chain End:** When checked, this skill will be considered the last skill in the custom chain. | ||
+ | |||
+ | **Skill Manager Settings- Other Skill Checks Section:** | ||
+ | |||
+ | ***IsReady: | ||
+ | ***CDReady: | ||
+ | ***Is Not Ready:** The ID of any skill that should NOT be ready before this skill is used. | ||
+ | ***CD Not Ready:** The ID of any skill off the global cooldown that should NOT be ready before this skill is used. | ||
+ | ***CD Time >=:** This is in reference to "CD Not Ready" - Use this and the following skill to set advanced usage instructions, | ||
+ | ***CD Time <=:** This is in reference to "CD Not Ready" - Use this and the preceding skill to set advanced usage instructions, | ||
+ | |||
+ | ====Battle Skills - Page 2==== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **Skill Manager Settings- Player HP/MP/TP Section:** | ||
+ | |||
+ | ***Player HP% >:** Use this skill when Player HP is greater than this percent. | ||
+ | ***Player HP% <:** Use this skill when Player HP is less than this percent. | ||
+ | ***Under Attack:** Use this skill when Player is under attack from Ranged or Melee targets. | ||
+ | ***Under Attack (Melee):** Use this skill when Player is under attack from Melee targets only. | ||
+ | ***Player MP >:** Use this skill when Player MP is more than this value. | ||
+ | ***Player MP <:** Use this skill when Player MP is less than this value. | ||
+ | ***Player MP% >:** Use this skill when Player MP is greater than this percent. | ||
+ | ***Player MP% <:** Use this skill when Player MP is less than this percent. | ||
+ | ***Result MP >=:** Use this skill when Player MP after casting the skill will be more than this value. | ||
+ | ***Result MP% >=:** Use this skill when Player MP after casting the skill will be more than this percent. | ||
+ | ***Result MP >= Cost of:** Use this skill when Player MP after casting the skill will be greater than or equal to the MP required to cast the spell whose ID is in this field. | ||
+ | ***Player TP >:** Use this skill when Player TP is greater than this value. | ||
+ | ***Player TP <:** Use this skill when Player TP is less than this value. | ||
+ | |||
+ | **Skill Manager Settings- Party HP/MP/TP Section:** | ||
+ | |||
+ | **NOTE:** Currently, all skill check fields in the Party Section check ONE member of the party at a time. As an example, you CANNOT check that someone is in Shield Oath AND someone someone else is in Deliverance, | ||
+ | |||
+ | ***Member count >=:** Use this skill when the number of party members is more or equal to this number. | ||
+ | ***Party HP% >:** Use this skill when a party members' | ||
+ | ***Party HP% <:** Use this skill when a party members' | ||
+ | ***Party MP% >:** Use this skill when a party members' | ||
+ | ***Party MP% <:** Use this skill when a party members' | ||
+ | ***Party TP >:** Use this skill when a party members' | ||
+ | ***Party TP <:** Use this skill when a party members' | ||
+ | ***Has Buffs (1+2, 3):** Use this skill if a party member is being affected by buffs with the ID entered. ((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) | ||
+ | ***Known Debuffs:** When selected, use this skill when being affected by a Minion-maintained list of debuffs (helpful for Esuna skills) | ||
+ | ***Missing Buffs (1+2, 3):** Use this skill if a party member is missing a buff with the ID entered. ((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) | ||
+ | |||
+ | **Skill Manager Settings- Target Section:** | ||
+ | |||
+ | ***Skill Target:** Select the target of the skill, including Ground Target, Tankable Enemy, etc. | ||
+ | ***Target Role:** Select the role of the character that this spell should be used on. | ||
+ | ***Include Self:** When checked, the skill will be used on yourself if you meet the conditions. | ||
+ | ***Include NPC:** When checked, the skill will be used on NPCs who meet the conditions. | ||
+ | ***Player Target:** Select the Target of the Player casting the spell- Enemy or Player. | ||
+ | ***Ground Target:** Select how " | ||
+ | ***Position: | ||
+ | ***Target HP% >:** Use this skill when the HP of the Target is greater than this percentage. | ||
+ | ***Target HP% <:** Use this skill when the HP of the Target is less than this percentage. | ||
+ | ***Target HP >:** Use this skill when the HP of the Target is greater than this value. | ||
+ | ***Target HP <:** Use this skill when the HP of the Target is less than this value. | ||
+ | ***HP Advantage: | ||
+ | ***Target TP <=:** Use this skill when the TP of the Target is less than this amount. | ||
+ | ***Target TP >=:** Use this skill when the TP of the Target is more than this amount. | ||
+ | ***Content ID(s):** NOIDEA | ||
+ | ***Not Content ID(s):** NOIDEA | ||
+ | |||
+ | ====Battle Skills - Page 3==== | ||
+ | |||
+ | |||
+ | {{: | ||
+ | |||
+ | |||
+ | **Skill Manager Settings- Casting Section:** | ||
+ | |||
+ | ***Cast ID(s) :** NOIDEA | ||
+ | ***Cast @ Me:** NOIDEA | ||
+ | ***Cast Time > :** NOIDEA | ||
+ | |||
+ | **Skill Manager Settings- Heal Priority Section:** | ||
+ | |||
+ | ***Priority HP < :** NOIDEA | ||
+ | ***Heal Priority 1-4:** Heals will target the applicable groups in this priority order. Possible values: Self, Tank, Party, Any. | ||
+ | |||
+ | **Skill Manager Settings- AOE Section:** | ||
+ | |||
+ | ***Enmity AOE:** Select this option if the skill is an Area-of-Effect skill that generates enmity. | ||
+ | ***Frontal Cone:** Select this option if the skill has a frontal cone effect. | ||
+ | ***Tanked Targets Only:** Select this option if the skill should only be used on enemies being tanked. | ||
+ | ***Average HP > = :** Use this skill when the average HP of the enemies is greater than or equal to this value. | ||
+ | ***Enemies > = :** Use this skill when the number of enemies is greater than or equal to this number. | ||
+ | ***Enemies < = :** Use this skill when the number of enemies is less than or equal to this number. | ||
+ | ***Enemy Range:** Use this skill when enemies are within this range (150 = size of the minimap). | ||
+ | ***AOE Center:** Use this dropdown to select where the AOE should be centered. Possible values: Target, Self. | ||
+ | ***Level Difference: | ||
+ | ***Allies > = :** Use this skill when the number of allies near you is greater or equal to this number. | ||
+ | ***Ally Range:** Use this skill when allies are within this range (150 = size of the minimap). | ||
+ | ***Allies HP:** Use this skill when the HP of an ally is less than this value. | ||
+ | |||
+ | **Skill Manager Settings- Player Buffs Section:** | ||
+ | |||
+ | ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: | ||
+ | ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. | ||
+ | ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: | ||
+ | ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value. | ||
+ | |||
+ | **Skill Manager Settings- Target Buffs Section:** | ||
+ | |||
+ | ***Buff Owner:** Select the entity who will have the buff for this condition. Possible values: Player, Any. | ||
+ | ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: | ||
+ | ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. | ||
+ | ***Buff Owner:** Select the entity who will be missing the buff for this condition. Possible values: Player, Any. | ||
+ | ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: | ||
+ | ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value. | ||
+ | |||
+ | ====Battle Skills - Page 4==== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **Skill Manager Settings- Pet Buffs Section:** | ||
+ | |||
+ | ***Has Buffs:** Use this skill when your pet is being affected by a buff with the ID entered.((Note: | ||
+ | ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. | ||
+ | ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: | ||
+ | ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value. | ||
+ | |||
+ | **Skill Manager Settings- Advanced Settings Section:** | ||
+ | |||
+ | ***Off GCD Skill:** Use this dropdown to tell FFXIVMinion explicitly if the skill is off the global cooldown. | ||
+ | ***Off GCD Time > = :** NOIDEA | ||
+ | ***Off GCD Time < = :** NOIDEA | ||
+ | ***Ignore Moving:** When checked, the skill will be used whether or not the character is moving. | ||
+ | |||
+ | ===== Skill Manager - Gather===== | ||
+ | This page details the Skill Manager options. This is not intended to show you how to set up a profile for a particular class, only what options are available for you. | ||
+ | |||
+ | ====Gathering Skills - Page 1==== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **Skill Manager Settings- Gathering Section:** | ||
+ | |||
+ | ***Single Use:** When selected, FFXIVMinion will only use this skill once in a rotation. | ||
+ | ***Unspoiled Node:** When selected, FFXIVMinion will only use this skill on Unspoiled nodes. | ||
+ | ***Gather attempts > :** Use this skill only when the number of gathering attempts is greater than the entered value. | ||
+ | ***Gather attempts <= :** Use this skill only when the number of gathering attempts is less than or equal to the entered value. | ||
+ | ***GP > = :** Use this skill only when GP is greater than or equal to the entered value. | ||
+ | ***GP < :** Use this skill only when GP is less than the entered value. | ||
+ | ***Has Item:** Use this skill when harvesting from a node that has the item ID entered. | ||
+ | ***Is Item:** Use this skill when harvesting the item ID entered from a node. | ||
+ | ***Rarity < :** Use this skill when the item rarity is less than the entered value. | ||
+ | ***Rarity > = :** Use this skill when the item rarity is greater than or equal to the entered value. | ||
+ | ***Wear > = :** Use this skill when the item wear is greater than or equal to the entered value. | ||
+ | ***Wear < = :** Use this skill when the item wear is less than or equal to the entered value. | ||
+ | ***Wear = :** Use this skill when the item wear is exactly this value. | ||
+ | ***Chance < = :** Use this skill only when the chance to collect the item is less than or equal to the entered value. | ||
+ | ***HQ Chance > = :** Use this skill only when the chance to collect a HQ item is greater than or equal to the entered value. |