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This page details the Skill Manager options. This is not intended to show you how to set up a profile for a particular class, only what options are available for you.
Skill Manager Settings:
Skill Manager Settings- Basic Section:
Skill Manager Settings- Chain Section:
Skill Manager Settings- Other Skill Checks Section:
Skill Manager Settings- Player HP/MP/TP Section:
Skill Manager Settings- Party HP/MP/TP Section:
NOTE: Currently, all skill check fields in the Party Section check ONE member of the party at a time. As an example, you CANNOT check that someone is in Shield Oath AND someone someone else is in Deliverance,
Skill Manager Settings- Target Section:
Skill Manager Settings- Casting Section:
***Cast ID(s):** NOIDEA ***Cast @ Me:** NOIDEA ***Cast Time >:** NOIDEA
Skill Manager Settings- Heal Priority Section:
***Priority HP <:** NOIDEA ***Heal Priority 1-4:** Heals will target the applicable groups in this priority order. Possible values: Self, Tank, Party, Any.
Skill Manager Settings- AOE Section:
***Enmity AOE:** Select this option if the skill is an Area-of-Effect skill that generates enmity. ***Frontal Cone:** Select this option if the skill has a frontal cone effect. ***Tanked Targets Only:** Select this option if the skill should only be used on enemies being tanked. ***Average HP >=:** Use this skill when the average HP of the enemies is greater than or equal to this value. ***Enemies >=:** Use this skill when the number of enemies is greater than or equal to this number. ***Enemies <=:** Use this skill when the number of enemies is less than or equal to this number. ***Enemy Range:** Use this skill when enemies are within this range (150 = size of the minimap). ***AOE Center:** Use this dropdown to select where the AOE should be centered. Possible values: Target, Self. ***Level Difference:** Use this skill when there is a level difference between you and the target. Possible values: 2, 4, 6. ***Allies >=:** Use this skill when the number of allies near you is greater or equal to this number. ***Ally Range:** Use this skill when allies are within this range (150 = size of the minimap). ***Allies HP:** Use this skill when the HP of an ally is less than this value.
Skill Manager Settings- Player Buffs Section:
***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***And Buff Dura >:** Use this skill when the duration remaining of one of the buffs above is greater than this value. ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***Or Buff Dura <=:** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.
Skill Manager Settings- Target Buffs Section:
***Buff Owner:** Select the entity who will have the buff for this condition. Possible values: Player, Any. ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***And Buff Dura >:** Use this skill when the duration remaining of one of the buffs above is greater than this value. ***Buff Owner:** Select the entity who will be missing the buff for this condition. Possible values: Player, Any. ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.)) ***Or Buff Dura <=:** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.