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coalsdocplaygroundskillmanager [2017/08/27 15:21] vladimirmarenuscoalsdocplaygroundskillmanager [2017/08/27 16:03] (current) – [Gathering Skills - Page 1] vladimirmarenus
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 **Skill Manager Settings- Casting Section:** **Skill Manager Settings- Casting Section:**
-   + 
-  ***Cast ID(s):** NOIDEA+  ***Cast ID(s) :** NOIDEA
   ***Cast @ Me:** NOIDEA   ***Cast @ Me:** NOIDEA
   ***Cast Time > :** NOIDEA   ***Cast Time > :** NOIDEA
  
 **Skill Manager Settings- Heal Priority Section:** **Skill Manager Settings- Heal Priority Section:**
-   + 
-  ***Priority HP <:** NOIDEA+  ***Priority HP < :** NOIDEA
   ***Heal Priority 1-4:** Heals will target the applicable groups in this priority order. Possible values: Self, Tank, Party, Any.   ***Heal Priority 1-4:** Heals will target the applicable groups in this priority order. Possible values: Self, Tank, Party, Any.
  
 **Skill Manager Settings- AOE Section:** **Skill Manager Settings- AOE Section:**
-  +
   ***Enmity AOE:** Select this option if the skill is an Area-of-Effect skill that generates enmity.    ***Enmity AOE:** Select this option if the skill is an Area-of-Effect skill that generates enmity. 
   ***Frontal Cone:** Select this option if the skill has a frontal cone effect.   ***Frontal Cone:** Select this option if the skill has a frontal cone effect.
   ***Tanked Targets Only:** Select this option if the skill should only be used on enemies being tanked.   ***Tanked Targets Only:** Select this option if the skill should only be used on enemies being tanked.
-  ***Average HP >=:** Use this skill when the average HP of the enemies is greater than or equal to this value.  +  ***Average HP > = :** Use this skill when the average HP of the enemies is greater than or equal to this value.  
-  ***Enemies >=:** Use this skill when the number of enemies is greater than or equal to this number.  +  ***Enemies > = :** Use this skill when the number of enemies is greater than or equal to this number.  
-  ***Enemies <=:** Use this skill when the number of enemies is less than or equal to this number.+  ***Enemies < = :** Use this skill when the number of enemies is less than or equal to this number.
   ***Enemy Range:** Use this skill when enemies are within this range (150 = size of the minimap).   ***Enemy Range:** Use this skill when enemies are within this range (150 = size of the minimap).
   ***AOE Center:** Use this dropdown to select where the AOE should be centered. Possible values: Target, Self.   ***AOE Center:** Use this dropdown to select where the AOE should be centered. Possible values: Target, Self.
   ***Level Difference:** Use this skill when there is a level difference between you and the target. Possible values: 2, 4, 6.   ***Level Difference:** Use this skill when there is a level difference between you and the target. Possible values: 2, 4, 6.
-  ***Allies >=:** Use this skill when the number of allies near you is greater or equal to this number. +  ***Allies > = :** Use this skill when the number of allies near you is greater or equal to this number. 
   ***Ally Range:** Use this skill when allies are within this range (150 = size of the minimap).   ***Ally Range:** Use this skill when allies are within this range (150 = size of the minimap).
   ***Allies HP:** Use this skill when the HP of an ally is less than this value.    ***Allies HP:** Use this skill when the HP of an ally is less than this value. 
  
 **Skill Manager Settings- Player Buffs Section:** **Skill Manager Settings- Player Buffs Section:**
-  +
   ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))   ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
-  ***And Buff Dura >:** Use this skill when the duration remaining of one of the buffs above is greater than this value. +  ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. 
   ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))   ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
-  ***Or Buff Dura <=:** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.+  ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.
  
 **Skill Manager Settings- Target Buffs Section:** **Skill Manager Settings- Target Buffs Section:**
-  +
   ***Buff Owner:** Select the entity who will have the buff for this condition. Possible values: Player, Any.   ***Buff Owner:** Select the entity who will have the buff for this condition. Possible values: Player, Any.
   ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))   ***Has Buffs:** Use this skill when the Player is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
-  ***And Buff Dura >:** Use this skill when the duration remaining of one of the buffs above is greater than this value. +  ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. 
   ***Buff Owner:** Select the entity who will be missing the buff for this condition. Possible values: Player, Any.   ***Buff Owner:** Select the entity who will be missing the buff for this condition. Possible values: Player, Any.
   ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))   ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
-  ***Or Buff Dura <=:** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.+  ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.
  
 ====Battle Skills - Page 4==== ====Battle Skills - Page 4====
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 **Skill Manager Settings- Pet Buffs Section:** **Skill Manager Settings- Pet Buffs Section:**
-  +
   ***Has Buffs:** Use this skill when your pet is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))   ***Has Buffs:** Use this skill when your pet is being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
-  ***And Buff Dura >:** Use this skill when the duration remaining of one of the buffs above is greater than this value. +  ***And Buff Dura > :** Use this skill when the duration remaining of one of the buffs above is greater than this value. 
   ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))   ***Missing Buffs:** Use this skill when the Player is not being affected by a buff with the ID entered.((Note: The buff syntax is as follows: (1+2),3 = "If we have buffs 1 AND 2, OR buff 3.))
-  ***Or Buff Dura <=:** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.+  ***Or Buff Dura < = :** Use this skill when the duration remaining of one of the buffs above is less than or equal to this value.
  
 **Skill Manager Settings- Advanced Settings Section:** **Skill Manager Settings- Advanced Settings Section:**
-  +
   ***Off GCD Skill:** Use this dropdown to tell FFXIVMinion explicitly if the skill is off the global cooldown.   ***Off GCD Skill:** Use this dropdown to tell FFXIVMinion explicitly if the skill is off the global cooldown.
-  ***Off GCD Time >=:** NOIDEA +  ***Off GCD Time > = :** NOIDEA 
-  ***Off GCD Time <=:** NOIDEA+  ***Off GCD Time < = :** NOIDEA
   ***Ignore Moving:** When checked, the skill will be used whether or not the character is moving.   ***Ignore Moving:** When checked, the skill will be used whether or not the character is moving.
  
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   ***GP > = :** Use this skill only when GP is greater than or equal to the entered value.    ***GP > = :** Use this skill only when GP is greater than or equal to the entered value. 
   ***GP < :** Use this skill only when GP is less than the entered value.   ***GP < :** Use this skill only when GP is less than the entered value.
-  ***Has Item:** NOIDEA+  ***Has Item:** Use this skill when harvesting from a node that has the item ID entered
-  ***Is Item:** NOIDEA+  ***Is Item:** Use this skill when harvesting the item ID entered from a node
-  ***Rarity < :** NOIDEA+  ***Rarity < :** Use this skill when the item rarity is less than the entered value
-  ***Rarity > = :** NOIDEA+  ***Rarity > = :** Use this skill when the item rarity is greater than or equal to the entered value
-  ***Wear > = :** NOIDEA+  ***Wear > = :** Use this skill when the item wear is greater than or equal to the entered value
-  ***Wear < = :** NOIDEA+  ***Wear < = :** Use this skill when the item wear is less than or equal to the entered value
-  ***Wear = :** NOIDEA.+  ***Wear = :** Use this skill when the item wear is exactly this value.
   ***Chance < = :** Use this skill only when the chance to collect the item is less than or equal to the entered value.   ***Chance < = :** Use this skill only when the chance to collect the item is less than or equal to the entered value.
   ***HQ Chance > = :** Use this skill only when the chance to collect a HQ item is greater than or equal to the entered value.   ***HQ Chance > = :** Use this skill only when the chance to collect a HQ item is greater than or equal to the entered value.
coalsdocplaygroundskillmanager.1503847297.txt.gz · Last modified: 2017/08/27 15:21 by vladimirmarenus