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The bot navigates ontop of a so called Navigation Mesh. This is a recorded area of the actual game floor-geometry. If the game changes or the mesh was badly recorded, the bot can get stuck.
Map Name | Mesh Problem Description | Screenshot |
---|---|---|
Botany gathering, hit a tree | http://tinypic.com/view.php?pic=2uzrzwi&s=9 | |
Everymap | Can't Teleport to Wolf Den Pier. D = “[SetNavPath]: Invalid node IDs, from [xxx], to [250].” | http://i67.tinypic.com/j0bqzk.png |
Sea of Clouds | Bot very often stuck there right after he teleports to the map. Have to move him a bit to make it unstuck | http://i66.tinypic.com/2uz8gi0.jpg |
Sea of Clouds | Sometimes bot stuck here while gathering. Cube meshes are missing maybe? | http://i68.tinypic.com/25u2t95.png |
Sea of Clouds | Stuck := “[NAVIGATION]: Move To [542,-111,453], From [528,-111,434], MapID 401” | |
The Dravanian Hinterlands | Stuck: D = “[NAVIGATION]: Move To [230,96,136], From [116,85,55], MapID 399” | |
Sea of Clouds | Stuck: D = “[NAVIGATION]: Move To [675,-72,462], From [671,-102,310], MapID 401” | |
Churning Mists | Looping movement ? D = “[NAVIGATION]: Move To [-659,209,623], From [-287,-30,698], MapID 400” | |
Ruby Sea | The mesh is stuck on loading and doesn't load. Have to reload the game manually to change map. | |
Yanxia and Azim Steppe | The bot breaks and fails to navigate properly around the water, I fixed this by removing all the nodes on the waters surface and it no longer stuck however I can't permenately save that only temporarily save it. Please fix the new zones to not break on the water and to have better flight pathing. | |