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ffxiv-navmeshes

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The bot navigates ontop of a so called Navigation Mesh. This is a recorded area of the actual game floor-geometry. If the game changes or the mesh was badly recorded, the bot can get stuck.


Report a Mesh Problem

  1. If you found the bot to be stuck in a map, please make a screenshot of the position and write a short description what happened into the corresponding line / colum below.
  2. We'll try to fix that problem as soon as possible.


Map Name Mesh Problem Description Screenshot
Botany gathering, hit a tree http://tinypic.com/view.php?pic=2uzrzwi&s=9
Everymap Can't Teleport to Wolf Den Pier. D = “[SetNavPath]: Invalid node IDs, from [xxx], to [250].” http://i67.tinypic.com/j0bqzk.png
Sea of Clouds Bot very often stuck there right after he teleports to the map. Have to move him a bit to make it unstuck http://i66.tinypic.com/2uz8gi0.jpg
Sea of Clouds Sometimes bot stuck here while gathering. Cube meshes are missing maybe? http://i68.tinypic.com/25u2t95.png
Sea of Clouds Stuck := “[NAVIGATION]: Move To [542,-111,453], From [528,-111,434], MapID 401”
The Dravanian Hinterlands Stuck: D = “[NAVIGATION]: Move To [230,96,136], From [116,85,55], MapID 399”
Sea of Clouds Stuck: D = “[NAVIGATION]: Move To [675,-72,462], From [671,-102,310], MapID 401”
Churning Mists Looping movement ? D = “[NAVIGATION]: Move To [-659,209,623], From [-287,-30,698], MapID 400”
Ruby Sea The mesh is stuck on loading and doesn't load. Have to reload the game manually to change map.
The Lochs Bot keeps trying to land on the water and then gets stuck underwater
Yanxia and Azim Steppe The bot breaks and fails to navigate properly around the water, I fixed this by removing all the nodes on the waters surface and it no longer stuck however I can't permenately save that only temporarily save it. Please fix the new zones to not break on the water and to have better flight pathing.

Help fixing a Mesh Problem

  1. You can also help to fix Mesh problems by editing the Navmesh yourself and then sending the changed files to fxfire in the forum.
  2. In order to be able to edit the 'official' Navigation Meshes, you need access to the original .obj files, which hold the input data. Selected Users and Developers have access to these files, if you want to help fixing mesh bugs, please get in contact with us.
  3. Click here to learn how the Navigation Mesh Editor works
ffxiv-navmeshes.1500042393.txt.gz · Last modified: 2017/07/14 14:26 by 150.135.165.121