This is an old revision of the document!
Notes:
What is this addon for? I like working on reactions or helper tools that make your combat life easier. What I don't enjoy doing is when I switch between combat systems (tensor vs sally vs arc vs mcr), reactions need to be redone. This addon handles that translation for you. Example: If you are a SallyNIN player and you create your own reactions, but have a friend that uses Haur or MCR-Ninja, you or they would have to take your reactions and spend time converting the Hotbar/Toggle calls. With this add-on there no no need to worry about how does this arc/mcr make the call vs the others, instead you can now just call
NilsReactionCore.Hotbar.Knockback()
and it will determine which system you are using and call it correctly. No more worring about action id's, you can focus on just creating good clean reactions.
This addon is broken up into 3 parts
Content with General Reactions are for level 61 and above, pre 60 helper reactions are sufficient.
Dungeons | 8 Person | Trial | 24 Person |
---|---|---|---|
The Siren Song | Deltascape Normal 1-4 | The Pool of Tribute Normal | The Royal City of Rabanastre |
Shisui of the Violent Tides | Deltascape Savage 1-4 | The Pool of Tribute Ex | The Ridorana Lighthouse |
Bardam's Mettle | Sigmascape Normal 1-4 | Emanation | The Orbonne Monastery |
Doma Castle | Sigmascape Savage 1-4 | Emanation Ex | The Copied Factory |
Castrum Abania | Alphascape Normal 1-4 | The Royal Menagerie | |
Ala Mhigo | Alphascape Savage 1-4 | Shinryu's Domain | |
Kugane Castle | Jade Stoa | ||
The Temple of the Fist | Jade Stoa Ex | ||
The Drowned City of Skalla | Castrum Fluminia | ||
Hell's Lid | Tsukuyomi's Pain | ||
The Fractal Continuum | The Great Hunt | ||
The Swallow's Compass | The Great Hunt ex | ||
Sain Mocianne's Arboretum | Hell's Kier | ||
The Burn | Hell's Kier ex | ||
The Ghimlyte Dark | The Wreath of Snakes | ||
Holminster Switch | The Wreath of Snakes Ex | ||
Dohn Mheg | Kugane Ohashi | ||
The Qitana Ravel | The Dancing Plague | ||
Malikah's Well | The Dancing Plague Ex | ||
Mt Gulg | The Crown of the Immaculate | ||
Amautot | The Crown of the Immaculate Ex | ||
The Twinning | The Dying Gasp | ||
Akadaemia Anyder | Hade's Elegy | ||
The Grand Cosmos | Cinder Drift | ||
Anamnesis Anyder | Cinder Drift Ex |
Shared (single call that adapts to current job)
Hotbar
NilsReactionCore.Hotbar.Addle NilsReactionCore.Hotbar.Armslength NilsReactionCore.Hotbar.BloodBath NilsReactionCore.Hotbar.Debuff (calls addle or fient) NilsReactionCore.Hotbar.Esuna NilsReactionCore.Hotbar.Feint NilsReactionCore.Hotbar.GapClosers NilsReactionCore.Hotbar.HeadGaze NilsReactionCore.Hotbar.Interject NilsReactionCore.Hotbar.Knockback NilsReactionCore.Hotbar.LegSweep NilsReactionCore.Hotbar.LowBlow NilsReactionCore.Hotbar.Lucid NilsReactionCore.Hotbar.Provoke NilsReactionCore.Hotbar.Rampart NilsReactionCore.Hotbar.Reprisal NilsReactionCore.Hotbar.SecondWind NilsReactionCore.Hotbar.Shirks NilsReactionCore.Hotbar.Sprint NilsReactionCore.Hotbar.SureCast NilsReactionCore.Hotbar.Stun NilsReactionCore.Hotbar.SwiftCast NilsReactionCore.Hotbar.TrueNorth
Astrolagian
Hotbar
NilsReactionCore.Hotbar.Astrologian.BeneficII(friendlyTargetID NilsReactionCore.Hotbar.Astrologian.Esuna(friendlyTargetID) NilsReactionCore.Hotbar.Astrologian.CelestialIntersection() NilsReactionCore.Hotbar.Astrologian.Lucid() NilsReactionCore.Hotbar.Astrologian.Sprint() NilsReactionCore.Hotbar.Astrologian.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Astrologian.SwiftCast()
Toggle
NilsReactionCore.Toggles.Astrologian.Reset(onwipe) NilsReactionCore.Toggles.Astrologian.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Astrologian.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Astrologian.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Astrologian.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
Blackmage
Hotbar
NilsReactionCore.Hotbar.Blackmage.Addle(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Blizzard() NilsReactionCore.Hotbar.Blackmage.Blizzard2() NilsReactionCore.Hotbar.Blackmage.Blizzard3() NilsReactionCore.Hotbar.Blackmage.Blizzard4() NilsReactionCore.Hotbar.Blackmage.LeyLines() NilsReactionCore.Hotbar.Blackmage.ManaWard(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Scathe(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Sharpcast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Sprint() NilsReactionCore.Hotbar.Blackmage.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.SwiftCast() NilsReactionCore.Hotbar.Blackmage.Thunder3(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Xenoglossy()
Toggle
NilsReactionCore.Toggles.Blackmage.Reset(onwipe) NilsReactionCore.Toggles.Blackmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.LeyLines(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.Triplecast(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.Xenoglossy(toggleOn, byTimeline, holdToggle, holdWaitMS)
Bard
Hotbar
NilsReactionCore.Hotbar.Bard.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Bard.HeadGaze(entityID, remaining, spellID) NilsReactionCore.Hotbar.Bard.SecondWind() NilsReactionCore.Hotbar.Bard.Sprint() NilsReactionCore.Hotbar.Bard.Troubadour()
Toggle
NilsReactionCore.Toggles.Bard.Reset(onwipe) NilsReactionCore.Toggles.Bard.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Bard.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Bard.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Bard.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
Dancer
Hotbar
NilsReactionCore.Hotbar.Dancer.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dancer.CuringWaltz() NilsReactionCore.Hotbar.Dancer.HeadGaze(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dancer.SecondWind() NilsReactionCore.Hotbar.Dancer.ShieldSamba() NilsReactionCore.Hotbar.Dancer.Sprint()
Toggle
NilsReactionCore.Toggles.Dancer.Reset(onwipe) NilsReactionCore.Toggles.Dancer.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.DancePartner(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.Devilment(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.Flourish(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.SaberDance(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.StandardStep(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.TechStep(toggleOn, byTimeline, holdToggle, holdWaitMS)
Dragoon
Hotbar
NilsReactionCore.Hotbar.Dragoon.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dragoon.BloodBath() NilsReactionCore.Hotbar.Dragoon.Feint(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dragoon.LegSweep(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dragoon.TrueNorth() NilsReactionCore.Hotbar.Dragoon.SecondWind() NilsReactionCore.Hotbar.Dragoon.Sprint()
Toggle
NilsReactionCore.Toggles.Dragoon.Reset(onwipe) NilsReactionCore.Toggles.Dragoon.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.BattleLitany(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.DragonSight(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.HighJump(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Jumps(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.SpineShatterDive(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Stardiver(toggleOn, byTimeline, holdToggle, holdWaitMS)
Dark Knight
Hotbar
NilsReactionCore.Hotbar.Darkknight.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Darkknight.BloodWeapon() NilsReactionCore.Hotbar.Darkknight.DarkMind() NilsReactionCore.Hotbar.Darkknight.DarkMissionary() NilsReactionCore.Hotbar.Darkknight.Delirium() NilsReactionCore.Hotbar.Darkknight.EdgeOfShadow() NilsReactionCore.Hotbar.Darkknight.FloodOfShadow() NilsReactionCore.Hotbar.Darkknight.LivingDead() NilsReactionCore.Hotbar.Darkknight.Interject(entityID, remaining, spellID) NilsReactionCore.Hotbar.Darkknight.LivingShadow() NilsReactionCore.Hotbar.Darkknight.LowBlow(entityID, remaining, spellID) NilsReactionCore.Hotbar.Darkknight.Plunge(entityID) NilsReactionCore.Hotbar.Darkknight.Provoke(entityID) NilsReactionCore.Hotbar.Darkknight.Rampart() NilsReactionCore.Hotbar.Darkknight.Reprisal() NilsReactionCore.Hotbar.Darkknight.SaltedEarth(entityID) NilsReactionCore.Hotbar.Darkknight.ShadowWall() NilsReactionCore.Hotbar.Darkknight.Shirks(entityID) NilsReactionCore.Hotbar.Darkknight.Sprint()
Toggles
NilsReactionCore.Toggles.Darkknight.Reset(onwipe) NilsReactionCore.Toggles.Darkknight.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.BloodWeapon(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Delirium(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.LivingShadow(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Plunge(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.SaltedEarth(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)
Gunbreaker
Hotbar
NilsReactionCore.Hotbar.GunBreaker.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.GunBreaker.Aurora() NilsReactionCore.Hotbar.GunBreaker.BlastingZone() NilsReactionCore.Hotbar.GunBreaker.BowShock() NilsReactionCore.Hotbar.GunBreaker.Camouflage() NilsReactionCore.Hotbar.GunBreaker.Interject(entityID, remaining, spellID) NilsReactionCore.Hotbar.GunBreaker.LowBlow(entityID, remaining, spellID) NilsReactionCore.Hotbar.GunBreaker.HeartOfLight() NilsReactionCore.Hotbar.GunBreaker.HeartOfStone() NilsReactionCore.Hotbar.GunBreaker.Nebula() NilsReactionCore.Hotbar.GunBreaker.NoMercy() NilsReactionCore.Hotbar.GunBreaker.Provoke(entityID) NilsReactionCore.Hotbar.GunBreaker.Rampart() NilsReactionCore.Hotbar.GunBreaker.Reprisal() NilsReactionCore.Hotbar.GunBreaker.RoughDivide(entityID) NilsReactionCore.Hotbar.GunBreaker.Shirks(entityID)NilsReactionCore.Hotbar.GunBreaker.Sprint() NilsReactionCore.Hotbar.GunBreaker.SuperBolide()
Toggles
NilsReactionCore.Toggles.GunBreaker.Reset(onwipe) NilsReactionCore.Toggles.GunBreaker.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.RoughDivide(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)
Machinist
Hotbar
NilsReactionCore.Hotbar.Machinist.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Machinist.HeadGaze(entityID, remaining, spellID) NilsReactionCore.Hotbar.Machinist.SecondWind() NilsReactionCore.Hotbar.Machinist.Sprint() NilsReactionCore.Hotbar.Machinist.Tactician()
Toggles
NilsReactionCore.Toggles.Machinist.Reset(onwipe) NilsReactionCore.Toggles.Machinist.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Machinist.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Machinist.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
Monk
Hotbar
NilsReactionCore.Hotbar.Monk.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Monk.BloodBath() NilsReactionCore.Hotbar.Monk.Feint(entityID, remaining, spellID) NilsReactionCore.Hotbar.Monk.LegSweep(entityID, remaining, spellID) NilsReactionCore.Hotbar.Monk.TrueNorth() NilsReactionCore.Hotbar.Monk.SecondWind() NilsReactionCore.Hotbar.Monk.Sprint() NilsReactionCore.Hotbar.Monk.RiddleOfEarth() NilsReactionCore.Hotbar.Monk.Mantra() NilsReactionCore.Hotbar.Monk.ShoulderTackle()
Toggles
NilsReactionCore.Toggles.Monk.Reset(onwipe) NilsReactionCore.Toggles.Monk.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.ShoulderTackle(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS)
Ninja
Hotbar
NilsReactionCore.Hotbar.Ninja.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Ninja.BloodBath() NilsReactionCore.Hotbar.Ninja.Feint(entityID, remaining, spellID) NilsReactionCore.Hotbar.Ninja.LegSweep(entityID, remaining, spellID) NilsReactionCore.Hotbar.Ninja.TrueNorth() NilsReactionCore.Hotbar.Ninja.SecondWind() NilsReactionCore.Hotbar.Ninja.ShadeShift(entityID) NilsReactionCore.Hotbar.Ninja.Shukuchi(entityID) NilsReactionCore.Hotbar.Ninja.Sprint()
Toggles
NilsReactionCore.Toggles.Ninja.Reset(onwipe) NilsReactionCore.Toggles.Ninja.ACRefresh(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Assassinate(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Bunshin(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Doton(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Kassatsu(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Meisui(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Mug(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Ninjutsu(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Ninki(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.DWD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.ShadowFang(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.TCJ(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.TrickAttack(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS)
Paladin
Hotbar
NilsReactionCore.Hotbar.Paladin.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Clemency(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Confiteor(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.DivineVeil(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.FightOrFlight(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.HollowGround(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Interject(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Intervene(entityID) NilsReactionCore.Hotbar.Paladin.Intervention(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.LowBlow(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Passage(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Provoke(entityID) NilsReactionCore.Hotbar.Paladin.Rampart() NilsReactionCore.Hotbar.Paladin.Reprisal() NilsReactionCore.Hotbar.Paladin.Requiescat(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Sentinel(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Sheltron(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.ShieldBash(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Shirks(entityID) NilsReactionCore.Hotbar.Paladin.Sprint()
Toggles
NilsReactionCore.Toggles.Paladin.Reset(onwipe) NilsReactionCore.Toggles.Paladin.Atonement(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Confiteor(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.CirceOfScorn(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.FightOrFlight(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Interject(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Intervene(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Requiescat(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.SpiritWithin(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)
Red Mage
Hotbar
NilsReactionCore.Hotbar.Redmage.Addle(entityID, remaining, spellID) NilsReactionCore.Hotbar.Redmage.Corps() NilsReactionCore.Hotbar.Redmage.Displacement() NilsReactionCore.Hotbar.Redmage.Embolden() NilsReactionCore.Hotbar.Redmage.Engagement() NilsReactionCore.Hotbar.Redmage.Lucid() NilsReactionCore.Hotbar.Redmage.Manafication() NilsReactionCore.Hotbar.Redmage.Sprint() NilsReactionCore.Hotbar.Redmage.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Redmage.SwiftCast()
Toggles
NilsReactionCore.Toggles.Redmage.Reset(onwipe) NilsReactionCore.Toggles.Redmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.CorpsMelee(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Embolden(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Engagement(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.JumpIn(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.JumpOut(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Manafication(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
Samurai
Hotbar
NilsReactionCore.Hotbar.Samurai.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Samurai.BloodBath() NilsReactionCore.Hotbar.Samurai.Feint(entityID, remaining, spellID) NilsReactionCore.Hotbar.Samurai.LegSweep(entityID, remaining, spellID) NilsReactionCore.Hotbar.Samurai.TrueNorth() NilsReactionCore.Hotbar.Samurai.SecondWind() NilsReactionCore.Hotbar.Samurai.Sprint() NilsReactionCore.Hotbar.Samurai.ThirdEye(entityID, remaining, spellID) NilsReactionCore.Hotbar.Samurai.Gyoten() NilsReactionCore.Hotbar.Samurai.Yaten() NilsReactionCore.Hotbar.Samurai.Meditate()
Toggles
NilsReactionCore.Toggles.Samurai.Reset(onwipe) NilsReactionCore.Toggles.Samurai.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Hagakure(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Meikyo(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS)
Scholar
Hotbar
NilsReactionCore.Hotbar.Scholar.Esuna(friendlyTargetID) NilsReactionCore.Hotbar.Scholar.FeyIllumination() NilsReactionCore.Hotbar.Scholar.FeyBlessing() NilsReactionCore.Hotbar.Scholar.Lucid() NilsReactionCore.Hotbar.Scholar.Sprint() NilsReactionCore.Hotbar.Scholar.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Scholar.SwiftCast()
Toggles
NilsReactionCore.Toggles.Scholar.Reset(onwipe) NilsReactionCore.Toggles.Scholar.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Scholar.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Scholar.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Scholar.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Scholar.Seraph(toggleOn, byTimeline, holdToggle, holdWaitMS)
Summoner
Hotbar
NilsReactionCore.Hotbar.Summoner.Addle(entityID, remaining, spellID) NilsReactionCore.Hotbar.Summoner.Lucid() NilsReactionCore.Hotbar.Summoner.Sprint() NilsReactionCore.Hotbar.Summoner.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Summoner.SwiftCast()
Toggles
NilsReactionCore.Toggles.Summoner.Reset(onwipe) NilsReactionCore.Toggles.Summoner.Aetehrpact(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Demi(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.DreadwyrmTrance(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.EnergyDrain(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Fester(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Pet(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Pets(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.SmartAOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.SmaSmartBanertDoT(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.SmartDoT(toggleOn, byTimeline, holdToggle, holdWaitMS)
Warrior
Hotbar
NilsReactionCore.Hotbar.Warrior.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Warrior.Equilibrium() NilsReactionCore.Hotbar.Warrior.Holmgang() NilsReactionCore.Hotbar.Warrior.Infuriate() NilsReactionCore.Hotbar.Warrior.InnerRelease() NilsReactionCore.Hotbar.Warrior.Interject(entityID, remaining, spellID) NilsReactionCore.Hotbar.Warrior.LowBlow(entityID, remaining, spellID) NilsReactionCore.Hotbar.Warrior.NascentFlash() NilsReactionCore.Hotbar.Warrior.Onslaught(entityID) NilsReactionCore.Hotbar.Warrior.Provoke(entityID) NilsReactionCore.Hotbar.Warrior.Rampart() NilsReactionCore.Hotbar.Warrior.RawIntuition() NilsReactionCore.Hotbar.Warrior.Reprisal() NilsReactionCore.Hotbar.Warrior.Shake() NilsReactionCore.Hotbar.Warrior.Shirks(entityID) NilsReactionCore.Hotbar.Warrior.Sprint() NilsReactionCore.Hotbar.Warrior.StormEye() NilsReactionCore.Hotbar.Warrior.Thrill() NilsReactionCore.Hotbar.Warrior.Upheaval() NilsReactionCore.Hotbar.Warrior.Vengeance()
Toggles
NilsReactionCore.Toggles.Warrior.Reset(onwipe) NilsReactionCore.Toggles.Warrior.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Infuriate(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.InnerRelease(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Onslaught(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)
White Mage
Hotbar
NilsReactionCore.Hotbar.Whitemage.Esuna(friendlyTargetID) NilsReactionCore.Hotbar.Whitemage.Lucid() NilsReactionCore.Hotbar.Whitemage.Sprint() NilsReactionCore.Hotbar.Whitemage.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Whitemage.SwiftCast()
Toggles
NilsReactionCore.Toggles.Whitemage.Reset(onwipe) NilsReactionCore.Toggles.Whitemage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Whitemage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Whitemage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Whitemage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)