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nilsreactioncore [2020/07/30 14:45] – [Table] chaditnilsreactioncore [2023/01/15 00:45] (current) chadit
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 [[https://discord.gg/qHwKHa3|Discord]] [[https://discord.gg/qHwKHa3|Discord]]
 +
 +<WRAP center round alert 60%>
 +This addon requires **TensorCore**! Make sure you have that installed from the Minion store.
 +</WRAP>
  
 Notes: Notes:
-  * mile stone 1 is compeleted +  * Addon does not move Player, it only executes actions. 
-  * slowly working in language translationat the moment it should work fully on English. +  * Any Questions please feel free to ping me or ask on my discord, the Wiki is dated as I am mainly focused on new features 
-  * requires Tensor Core (Free) +  * Requires Tensor Core (Free) 
-  * For the complete experience Argus and Tensor Reactions is also needed.  Tensor Reactions only if you are planning on doing current savage and ultimate content. +  * Timeline reactions for current savage and ultimate content require Tensor Reactions, Savage and ultimate's will have some built in general reactions but timelines are truly better at handling cooldowns Makes sense since they are written in tensor reactions but utilizes this add-on for combat assist/logic. 
- +  * **Argus** is no longer hard requirement but a nice to have, and highly recommended. There are some drawing effects that utilize Argussimilar to how moogle telegraph utilizes Argus.  Argus also houses some API calls that are not available in base minion. Like avoidance logic checks
-What is this addon for? I like working on reactions or helper tools that make your combat life easierWhat I don't enjoy doing is when I switch between combat systems (tensor vs sally vs arc vs mcr), reactions need to be redone.  This addon handles that translation for you.   +  * This add-on can be used with your favorite combat assist tool (Tensor/Riku, xSalice, Ace's, MCR, or SkillProfiles), it can even be utilized for your reaction needs if you play manually.
-Example:  +
-If you are SallyNIN player and you create your own reactions, but have a friend that uses Haur or MCR-Ninjayou or they would have to take your reactions and spend time converting the Hotbar/Toggle calls. +
-With this add-on there no no need to worry about how does this arc/mcr make the call vs the others, instead you can now just call +
-<code>NilsReactionCore.Hotbar.Knockback()</code> +
-and it will determine which system you are using and call it correctly.  No more worring about action id's, you can focus on just creating good clean reactions.+
  
 ---- ----
  
-This addon is broken up into 3 parts +This add on is broken up into 3 parts 
-  - API -- See Below for list of commonly used endpoints +  - API               -- See Below for list of commonly used endpoints 
-  - General Reactions -- Reactions for Dungeons, Trials, Savage content that do not have a Tensor Reaction timeline (current tier coming soon for those that do not have Tensor Reactions) +  - General Reactions -- Reactions for Dungeons, Trials, Savage content that do not have a Tensor Reaction timeline 
-  - Helper Reactions -- Specialized general reactions that can be used for any and all content. Like keeping combos in alignment or auto interject. +  - Helper Reactions  -- Specialized general reactions that can be used for any and all content. Like keeping combos in alignment or auto interject.
- +
-===== General Reactions ===== +
- +
-Content with General Reactions are for level 61 and above, pre 60 helper reactions are sufficient. +
- +
-^ Dungeons                     ^ 8 Person               ^ Trial                           ^ 24 Person                     ^ Other              ^ +
-| The Siren Song               | Deltascape Normal 1-4  | The Pool of Tribute Normal      | The Royal City of Rabanastre  | Eureka Anemos      | +
-| Shisui of the Violent Tides  | Deltascape Savage 1-4  | The Pool of Tribute Ex          | The Ridorana Lighthouse       | Eureka Pagos       | +
-| Bardam's Mettle              | Sigmascape Normal 1-4  | Emanation                       | The Orbonne Monastery         | Eureka Pyros       | +
-| Doma Castle                  | Sigmascape Savage 1-4  | Emanation Ex                    | The Copied Factory            | Eureka Hydatos     | +
-| Castrum Abania               | Alphascape Normal 1-4  | The Royal Menagerie                                           | Baldesion Arsenal +
-| Ala Mhigo                    | Alphascape Savage 1-4  | Shinryu's Domain                |                                                  | +
-| Kugane Castle                |                        | Jade Stoa                                                                        | +
-| The Temple of the Fist                              | Jade Stoa Ex                    |                                                  | +
-| The Drowned City of Skalla                          | Castrum Fluminia                |                                                  | +
-| Hell's Lid                                          | Tsukuyomi's Pain                |                                                  | +
-| The Fractal Continuum        |                        | The Great Hunt                  |                                                  | +
-| The Swallow's Compass        |                        | The Great Hunt ex                                                                | +
-| Sain Mocianne's Arboretum    |                        | Hell's Kier                                                                      | +
-| The Burn                                            | Hell's Kier ex                  |                                                  | +
-| The Ghimlyte Dark            |                        | The Wreath of Snakes            |                                                  | +
-| Holminster Switch            |                        | The Wreath of Snakes Ex                                                          | +
-| Dohn Mheg                    |                        | Kugane Ohashi                                                                    | +
-| The Qitana Ravel                                    | The Dancing Plague              |                                                  | +
-| Malikah's Well                                      | The Dancing Plague Ex                                                            | +
-| Mt Gulg                      |                        | The Crown of the Immaculate                                                      | +
-| Amautot                      |                        | The Crown of the Immaculate Ex  |                                                  | +
-| The Twinning                                        | The Dying Gasp                  |                                                  | +
-| Akadaemia Anyder                                    | Hade's Elegy                    |                                                  | +
-| The Grand Cosmos                                    | Cinder Drift                    |                                                  | +
-| Anamnesis Anyder                                    | Cinder Drift Ex                                                                  | +
- +
  
 +===== Timeline Reactions =====
  
 +Timeline reactions are available and can be utilized currently via with Tensor Reactions. The list of supported timelines is ever growing and can be found [[https://github.com/nil2share/tensorreactions/tree/master/TimelineTriggers/nil-core|HERE]]
 ---- ----
  
-=== API CALLS ===+===== General Reactions =====
  
-Shared (single call that adapts to current job) +Content with General Reactions are for level 61 and abovepre 60 helper reactions are sufficient.
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Addle +
-  NilsReactionCore.Hotbar.Armslength +
-  NilsReactionCore.Hotbar.BloodBath +
-  NilsReactionCore.Hotbar.Debuff (calls addle or fient) +
-  NilsReactionCore.Hotbar.Esuna +
-  NilsReactionCore.Hotbar.Feint +
-  NilsReactionCore.Hotbar.GapClosers +
-  NilsReactionCore.Hotbar.HeadGaze +
-  NilsReactionCore.Hotbar.Interject +
-  NilsReactionCore.Hotbar.Knockback +
-  NilsReactionCore.Hotbar.LegSweep +
-  NilsReactionCore.Hotbar.LowBlow +
-  NilsReactionCore.Hotbar.Lucid +
-  NilsReactionCore.Hotbar.Provoke +
-  NilsReactionCore.Hotbar.Rampart +
-  NilsReactionCore.Hotbar.Reprisal +
-  NilsReactionCore.Hotbar.SecondWind +
-  NilsReactionCore.Hotbar.Shirks +
-  NilsReactionCore.Hotbar.Sprint +
-  NilsReactionCore.Hotbar.SureCast +
-  NilsReactionCore.Hotbar.Stun +
-  NilsReactionCore.Hotbar.SwiftCast +
-  NilsReactionCore.Hotbar.TrueNorth +
- +
-**Astrolagian** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Astrologian.BeneficII(friendlyTargetID +
-  NilsReactionCore.Hotbar.Astrologian.Esuna(friendlyTargetID) +
-  NilsReactionCore.Hotbar.Astrologian.CelestialIntersection() +
-  NilsReactionCore.Hotbar.Astrologian.Lucid() +
-  NilsReactionCore.Hotbar.Astrologian.Sprint() +
-  NilsReactionCore.Hotbar.Astrologian.SureCast(entityIDremaining, spellID) +
-  NilsReactionCore.Hotbar.Astrologian.SwiftCast() +
- +
-Toggle +
- +
-  NilsReactionCore.Toggles.Astrologian.Reset(onwipe) +
-  NilsReactionCore.Toggles.Astrologian.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Astrologian.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Astrologian.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Astrologian.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Blackmage** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Blackmage.Addle(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Blackmage.Blizzard()  +
-  NilsReactionCore.Hotbar.Blackmage.Blizzard2()  +
-  NilsReactionCore.Hotbar.Blackmage.Blizzard3()  +
-  NilsReactionCore.Hotbar.Blackmage.Blizzard4() +
-  NilsReactionCore.Hotbar.Blackmage.LeyLines()  +
-  NilsReactionCore.Hotbar.Blackmage.ManaWard(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Blackmage.Scathe(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Blackmage.Sharpcast(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Blackmage.Sprint()  +
-  NilsReactionCore.Hotbar.Blackmage.SureCast(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Blackmage.SwiftCast()  +
-  NilsReactionCore.Hotbar.Blackmage.Thunder3(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Blackmage.Xenoglossy()  +
- +
-Toggle +
- +
-  NilsReactionCore.Toggles.Blackmage.Reset(onwipe) +
-  NilsReactionCore.Toggles.Blackmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.LeyLines(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.Triplecast(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.Xenoglossy(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Bard** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Bard.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Bard.HeadGaze(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Bard.SecondWind() +
-  NilsReactionCore.Hotbar.Bard.Sprint() +
-  NilsReactionCore.Hotbar.Bard.Troubadour() +
- +
-Toggle +
- +
-  NilsReactionCore.Toggles.Bard.Reset(onwipe) +
-  NilsReactionCore.Toggles.Bard.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Bard.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Bard.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Bard.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
- **Dancer** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Dancer.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Dancer.CuringWaltz() +
-  NilsReactionCore.Hotbar.Dancer.HeadGaze(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Dancer.SecondWind() +
-  NilsReactionCore.Hotbar.Dancer.ShieldSamba() +
-  NilsReactionCore.Hotbar.Dancer.Sprint()   +
- +
-Toggle +
- +
-  NilsReactionCore.Toggles.Dancer.Reset(onwipe) +
-  NilsReactionCore.Toggles.Dancer.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.DancePartner(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.Devilment(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.Flourish(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.SaberDance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.StandardStep(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.TechStep(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  +
- **Dragoon** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Dragoon.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Dragoon.BloodBath() +
-  NilsReactionCore.Hotbar.Dragoon.Feint(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Dragoon.LegSweep(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Dragoon.TrueNorth() +
-  NilsReactionCore.Hotbar.Dragoon.SecondWind() +
-  NilsReactionCore.Hotbar.Dragoon.Sprint() +
- +
-Toggle +
-  NilsReactionCore.Toggles.Dragoon.Reset(onwipe) +
-  NilsReactionCore.Toggles.Dragoon.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.BattleLitany(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.DragonSight(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.HighJump(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Jumps(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.SpineShatterDive(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Stardiver(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  +
- **Dark Knight** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Darkknight.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Darkknight.BloodWeapon() +
-  NilsReactionCore.Hotbar.Darkknight.DarkMind() +
-  NilsReactionCore.Hotbar.Darkknight.DarkMissionary() +
-  NilsReactionCore.Hotbar.Darkknight.Delirium() +
-  NilsReactionCore.Hotbar.Darkknight.EdgeOfShadow() +
-  NilsReactionCore.Hotbar.Darkknight.FloodOfShadow() +
-  NilsReactionCore.Hotbar.Darkknight.LivingDead() +
-  NilsReactionCore.Hotbar.Darkknight.Interject(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Darkknight.LivingShadow() +
-  NilsReactionCore.Hotbar.Darkknight.LowBlow(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Darkknight.Plunge(entityID) +
-  NilsReactionCore.Hotbar.Darkknight.Provoke(entityID) +
-  NilsReactionCore.Hotbar.Darkknight.Rampart() +
-  NilsReactionCore.Hotbar.Darkknight.Reprisal() +
-  NilsReactionCore.Hotbar.Darkknight.SaltedEarth(entityID) +
-  NilsReactionCore.Hotbar.Darkknight.ShadowWall() +
-  NilsReactionCore.Hotbar.Darkknight.Shirks(entityID) +
-  NilsReactionCore.Hotbar.Darkknight.Sprint() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Darkknight.Reset(onwipe) +
-  NilsReactionCore.Toggles.Darkknight.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.BloodWeapon(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Delirium(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.LivingShadow(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Plunge(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.SaltedEarth(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
-**Gunbreaker** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.GunBreaker.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.GunBreaker.Aurora() +
-  NilsReactionCore.Hotbar.GunBreaker.BlastingZone() +
-  NilsReactionCore.Hotbar.GunBreaker.BowShock() +
-  NilsReactionCore.Hotbar.GunBreaker.Camouflage() +
-  NilsReactionCore.Hotbar.GunBreaker.Interject(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.GunBreaker.LowBlow(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.GunBreaker.HeartOfLight() +
-  NilsReactionCore.Hotbar.GunBreaker.HeartOfStone() +
-  NilsReactionCore.Hotbar.GunBreaker.Nebula() +
-  NilsReactionCore.Hotbar.GunBreaker.NoMercy() +
-  NilsReactionCore.Hotbar.GunBreaker.Provoke(entityID) +
-  NilsReactionCore.Hotbar.GunBreaker.Rampart() +
-  NilsReactionCore.Hotbar.GunBreaker.Reprisal() +
-  NilsReactionCore.Hotbar.GunBreaker.RoughDivide(entityID) +
-  NilsReactionCore.Hotbar.GunBreaker.Shirks(entityID)NilsReactionCore.Hotbar.GunBreaker.Sprint() +
-  NilsReactionCore.Hotbar.GunBreaker.SuperBolide() +
- +
-Toggles +
-  NilsReactionCore.Toggles.GunBreaker.Reset(onwipe) +
-  NilsReactionCore.Toggles.GunBreaker.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.RoughDivide(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
-**Machinist** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Machinist.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Machinist.HeadGaze(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Machinist.SecondWind() +
-  NilsReactionCore.Hotbar.Machinist.Sprint() +
-  NilsReactionCore.Hotbar.Machinist.Tactician() +
-   +
-Toggles +
-  NilsReactionCore.Toggles.Machinist.Reset(onwipe) +
-  NilsReactionCore.Toggles.Machinist.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Machinist.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Machinist.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
-**Monk** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Monk.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Monk.BloodBath() +
-  NilsReactionCore.Hotbar.Monk.Feint(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Monk.LegSweep(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Monk.TrueNorth() +
-  NilsReactionCore.Hotbar.Monk.SecondWind() +
-  NilsReactionCore.Hotbar.Monk.Sprint() +
-  NilsReactionCore.Hotbar.Monk.RiddleOfEarth() +
-  NilsReactionCore.Hotbar.Monk.Mantra() +
-  NilsReactionCore.Hotbar.Monk.ShoulderTackle() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Monk.Reset(onwipe) +
-  NilsReactionCore.Toggles.Monk.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.ShoulderTackle(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Ninja** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Ninja.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Ninja.BloodBath() +
-  NilsReactionCore.Hotbar.Ninja.Feint(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Ninja.LegSweep(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Ninja.TrueNorth() +
-  NilsReactionCore.Hotbar.Ninja.SecondWind() +
-  NilsReactionCore.Hotbar.Ninja.ShadeShift(entityID) +
-  NilsReactionCore.Hotbar.Ninja.Shukuchi(entityID) +
-  NilsReactionCore.Hotbar.Ninja.Sprint() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Ninja.Reset(onwipe) +
-  NilsReactionCore.Toggles.Ninja.ACRefresh(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Assassinate(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Bunshin(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Doton(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Kassatsu(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Meisui(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Mug(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Ninjutsu(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Ninki(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.DWD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.ShadowFang(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.TCJ(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.TrickAttack(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
-**Paladin** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Paladin.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Clemency(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Confiteor(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.DivineVeil(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.FightOrFlight(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Paladin.HollowGround(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Interject(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Intervene(entityID) +
-  NilsReactionCore.Hotbar.Paladin.Intervention(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.LowBlow(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Passage(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Provoke(entityID) +
-  NilsReactionCore.Hotbar.Paladin.Rampart() +
-  NilsReactionCore.Hotbar.Paladin.Reprisal() +
-  NilsReactionCore.Hotbar.Paladin.Requiescat(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Sentinel(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Sheltron(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.ShieldBash(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Shirks(entityID) +
-  NilsReactionCore.Hotbar.Paladin.Sprint() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Paladin.Reset(onwipe) +
-  NilsReactionCore.Toggles.Paladin.Atonement(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Confiteor(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.CirceOfScorn(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.FightOrFlight(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Interject(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Intervene(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Requiescat(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.SpiritWithin(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Red Mage** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Redmage.Addle(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Redmage.Corps() +
-  NilsReactionCore.Hotbar.Redmage.Displacement() +
-  NilsReactionCore.Hotbar.Redmage.Embolden() +
-  NilsReactionCore.Hotbar.Redmage.Engagement() +
-  NilsReactionCore.Hotbar.Redmage.Lucid() +
-  NilsReactionCore.Hotbar.Redmage.Manafication() +
-  NilsReactionCore.Hotbar.Redmage.Sprint() +
-  NilsReactionCore.Hotbar.Redmage.SureCast(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Redmage.SwiftCast() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Redmage.Reset(onwipe) +
-  NilsReactionCore.Toggles.Redmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.CorpsMelee(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Embolden(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Engagement(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.JumpIn(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.JumpOut(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Manafication(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Samurai** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Samurai.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Samurai.BloodBath() +
-  NilsReactionCore.Hotbar.Samurai.Feint(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Samurai.LegSweep(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Samurai.TrueNorth() +
-  NilsReactionCore.Hotbar.Samurai.SecondWind() +
-  NilsReactionCore.Hotbar.Samurai.Sprint() +
-  NilsReactionCore.Hotbar.Samurai.ThirdEye(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Samurai.Gyoten() +
-  NilsReactionCore.Hotbar.Samurai.Yaten() +
-  NilsReactionCore.Hotbar.Samurai.Meditate() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Samurai.Reset(onwipe) +
-  NilsReactionCore.Toggles.Samurai.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Hagakure(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Meikyo(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Scholar** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Scholar.Esuna(friendlyTargetID) +
-  NilsReactionCore.Hotbar.Scholar.FeyIllumination() +
-  NilsReactionCore.Hotbar.Scholar.FeyBlessing() +
-  NilsReactionCore.Hotbar.Scholar.Lucid() +
-  NilsReactionCore.Hotbar.Scholar.Sprint() +
-  NilsReactionCore.Hotbar.Scholar.SureCast(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Scholar.SwiftCast() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Scholar.Reset(onwipe) +
-  NilsReactionCore.Toggles.Scholar.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Scholar.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Scholar.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Scholar.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Scholar.Seraph(toggleOn, byTimeline, holdToggle, holdWaitMS)+
  
-**Summoner**+Note: Savage and Ultimate content may have an associated timeline reaction that works hand in hand with general reactions. These will be automatically loaded into tensor reactions, you will need to select it.
  
-Hotbar +^ Dungeons                     ^ 8 Person               ^ Trial                           ^ 24 Person                       ^ Unreal  ^ Ultimate ^ Other              ^ 
-  NilsReactionCore.Hotbar.Summoner.Addle(entityID, remaining, spellID) +| The Siren Song               | Deltascape Normal      | The Pool of Tribute Normal      | The Royal City of Rabanastre    | Shiva    UWU     | Eureka Anemos      | 
-  NilsReactionCore.Hotbar.Summoner.Lucid() +| Shisui of the Violent Tides  | Deltascape Savage      | The Pool of Tribute Ex          | The Ridorana Lighthouse         | Titan            | Eureka Pagos       | 
-  NilsReactionCore.Hotbar.Summoner.Sprint() +| Bardam's Mettle              | Sigmascape Normal      | Emanation                       | The Orbonne Monastery                            | Eureka Pyros       | 
-  NilsReactionCore.Hotbar.Summoner.SureCast(entityID, remaining, spellID) +| Doma Castle                  | Sigmascape Savage      | Emanation Ex                    | The Copied Factory              |          DSR     | Eureka Hydatos     | 
-  NilsReactionCore.Hotbar.Summoner.SwiftCast()+| Castrum Abania               | Alphascape Normal      | The Royal Menagerie             | The Puppets' Bunker                              | Baldesion Arsenal  | 
 +| Ala Mhigo                    | Alphascape Savage      | Shinryu's Domain                | The Tower at Paradigm's Breach  |                  | Castrum            | 
 +| Kugane Castle                | Eden's Gate Normal     | Jade Stoa                       | Aglaia                          |                  | Delubrum Reginae   | 
 +| The Temple of the Fist       | Eden's Gate Savage     | Jade Stoa Ex                    | Euphrosyne                      |                  | Dalriada           | 
 +| The Drowned City of Skalla   | Eden's Verse Normal    | Castrum Fluminia                |                                                  |                    | 
 +| Hell's Lid                   | Eden's Verse Savage    | Tsukuyomi's Pain                |                                                  |                    | 
 +| The Fractal Continuum        | Eden's Promise Normal  | The Great Hunt                  |                                                  |                    | 
 +| The Swallow's Compass        | Eden's Promise Savage  | The Great Hunt ex                                                                |                    | 
 +| Sain Mocianne's Arboretum    | Asphodelos Normal      | Hell's Kier                                                                      |                    | 
 +| The Burn                     | Asphodelos Savage      | Hell's Kier ex                  |                                                  |                    | 
 +| The Ghimlyte Dark            | Abyssos                | The Wreath of Snakes            |                                                  |                    | 
 +| Holminster Switch            | Abyssos Savage         | The Wreath of Snakes Ex                                                          |                    | 
 +| Dohn Mheg                    |                        | Kugane Ohashi                                                                    |                    | 
 +| The Qitana Ravel                                    | The Dancing Plague              |                                                  |                    | 
 +| Malikah's Well                                      | The Dancing Plague Ex                                                            |                    | 
 +| Mt Gulg                      |                        | The Crown of the Immaculate                                                      |                    | 
 +| Amautot                      |                        | The Crown of the Immaculate Ex  |                                                  |                    | 
 +| The Twinning                                        | The Dying Gasp                  |                                                  |                    | 
 +| Akadaemia Anyder                                    | Hade's Elegy                    |                                                  |                    | 
 +| The Grand Cosmos                                    | Cinder Drift                    |                                                  |                    | 
 +| Anamnesis Anyder                                    | Cinder Drift Ex                                                                  |                    | 
 +| The Heroes’ Gauntlet                                | Seat of Sacrifice EX            |                                                  |                    | 
 +| Matoya's Relict              |                        | Emerald Weapon Ex                                                                |                    | 
 +| Paglth'an                    |                        | Diamond Weapon Ex                                                                |                    | 
 +| The Tower of Zot                                    | The Dark Inside                                                                  |                    | 
 +| The Tower of Babil                                  | Ballad: Zodiark's Fall          |                                                  |                    | 
 +| Ktisis Hyperboreia                                  | The Mothercrystal                                                                |                    | 
 +| The Dead Ends                |                        | Ballad: Hydaelyn's Call                                                          |                    | 
 +| Smileton                                            | The Final Day                                                                    |                    | 
 +| The Stigma Dreamscape        |                        | Ballad: Endsinger's Aria        |                                                  |                    | 
 +| The Fell Court of Troia      |                        | Storm's Crown                                                                    |                    | 
 +| Lapis Manalis                |                        | Storm's Crown (Extreme        |                                                  |                    | 
 +===== Combat Helpers ===== 
 +Note: all draws currently use Argus, if you do not have Argus and do not plan on getting it, let me know and I can work on something.
  
-Toggles +Here is a list of some of the helpers built into the add on 
-  NilsReactionCore.Toggles.Summoner.Reset(onwipe) +  * Auto Targeting when in combatIEtarget something that is aggro'd and needs killed 
-  NilsReactionCore.Toggles.Summoner.Aetehrpact(toggleOnbyTimelineholdToggle, holdWaitMS) +  * Tank Cooldown usage 
-  NilsReactionCore.Toggles.Summoner.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +  * Auto heal for jobs that can self-heal 
-  NilsReactionCore.Toggles.Summoner.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +  * Extra mechanics drawn to complement Moogle telegraph
-  NilsReactionCore.Toggles.Summoner.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Demi(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.DreadwyrmTrance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.EnergyDrain(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Fester(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Pet(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Pets(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.SmartAOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.SmaSmartBanertDoT(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.SmartDoT(toggleOn, byTimeline, holdToggle, holdWaitMS)+
  
-**Warrior** 
  
-Hotbar +===== Combat Helpers ===== 
-  NilsReactionCore.Hotbar.Warrior.Armslength(entityIDremaining, spellID) +* WIPsee current timelines for options
-  NilsReactionCore.Hotbar.Warrior.Equilibrium() +
-  NilsReactionCore.Hotbar.Warrior.Holmgang() +
-  NilsReactionCore.Hotbar.Warrior.Infuriate() +
-  NilsReactionCore.Hotbar.Warrior.InnerRelease() +
-  NilsReactionCore.Hotbar.Warrior.Interject(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Warrior.LowBlow(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Warrior.NascentFlash() +
-  NilsReactionCore.Hotbar.Warrior.Onslaught(entityID) +
-  NilsReactionCore.Hotbar.Warrior.Provoke(entityID) +
-  NilsReactionCore.Hotbar.Warrior.Rampart() +
-  NilsReactionCore.Hotbar.Warrior.RawIntuition() +
-  NilsReactionCore.Hotbar.Warrior.Reprisal() +
-  NilsReactionCore.Hotbar.Warrior.Shake() +
-  NilsReactionCore.Hotbar.Warrior.Shirks(entityID) +
-  NilsReactionCore.Hotbar.Warrior.Sprint() +
-  NilsReactionCore.Hotbar.Warrior.StormEye() +
-  NilsReactionCore.Hotbar.Warrior.Thrill() +
-  NilsReactionCore.Hotbar.Warrior.Upheaval() +
-  NilsReactionCore.Hotbar.Warrior.Vengeance()+
  
-Toggles 
-  NilsReactionCore.Toggles.Warrior.Reset(onwipe) 
-  NilsReactionCore.Toggles.Warrior.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Infuriate(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.InnerRelease(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Onslaught(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS) 
  
-**White Mage** 
  
-Hotbar 
-  NilsReactionCore.Hotbar.Whitemage.Esuna(friendlyTargetID) 
-  NilsReactionCore.Hotbar.Whitemage.Lucid() 
-  NilsReactionCore.Hotbar.Whitemage.Sprint() 
-  NilsReactionCore.Hotbar.Whitemage.SureCast(entityID, remaining, spellID) 
-  NilsReactionCore.Hotbar.Whitemage.SwiftCast() 
  
-Toggles 
-  NilsReactionCore.Toggles.Whitemage.Reset(onwipe) 
-  NilsReactionCore.Toggles.Whitemage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Whitemage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Whitemage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Whitemage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) 
  
nilsreactioncore.1596120359.txt.gz · Last modified: 2020/07/30 14:45 by chadit