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nilsreactioncore [2020/09/11 17:18] – [Timeline Reactions] chaditnilsreactioncore [2023/01/15 00:45] (current) chadit
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 [[https://discord.gg/qHwKHa3|Discord]] [[https://discord.gg/qHwKHa3|Discord]]
 +
 +<WRAP center round alert 60%>
 +This addon requires **TensorCore**! Make sure you have that installed from the Minion store.
 +</WRAP>
  
 Notes: Notes:
-  * slowly working in language translationat the moment it should work fully on English+  * Addon does not move Player, it only executes actions
-  * requires Tensor Core (Free) +  * Any Questions please feel free to ping me or ask on my discord, the Wiki is dated as I am mainly focused on new features 
-  * For the complete experience **Argus** and Tensor Reactions is also needed.  Tensor Reactions only if you are planning on doing current savage and ultimate content.+  * Requires Tensor Core (Free) 
 +  * Timeline reactions for current savage and ultimate content require Tensor Reactions, Savage and ultimate's will have some built in general reactions but timelines are truly better at handling cooldowns.  Makes sense since they are written in tensor reactions but utilizes this add-on for combat assist/logic. 
 +  * **Argus** is no longer a hard requirement but a nice to have, and highly recommended. There are some drawing effects that utilize Argus, similar to how moogle telegraph utilizes Argus.  Argus also houses some API calls that are not available in base minionLike avoidance logic checks. 
 +  * This add-on can be used with your favorite combat assist tool (Tensor/Riku, xSalice, Ace's, MCR, or SkillProfiles), it can even be utilized for your reaction needs if you play manually.
  
 ---- ----
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   - General Reactions -- Reactions for Dungeons, Trials, Savage content that do not have a Tensor Reaction timeline   - General Reactions -- Reactions for Dungeons, Trials, Savage content that do not have a Tensor Reaction timeline
   - Helper Reactions  -- Specialized general reactions that can be used for any and all content. Like keeping combos in alignment or auto interject.   - Helper Reactions  -- Specialized general reactions that can be used for any and all content. Like keeping combos in alignment or auto interject.
 +
 +===== Timeline Reactions =====
 +
 +Timeline reactions are available and can be utilized currently via with Tensor Reactions. The list of supported timelines is ever growing and can be found [[https://github.com/nil2share/tensorreactions/tree/master/TimelineTriggers/nil-core|HERE]]
 +----
  
 ===== General Reactions ===== ===== General Reactions =====
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 Content with General Reactions are for level 61 and above, pre 60 helper reactions are sufficient. Content with General Reactions are for level 61 and above, pre 60 helper reactions are sufficient.
  
-    Note: Eden's Gate and Eden's Verse has timeline reactions available via Tensor Reactions, due to that+Note: Savage and Ultimate content may have an associated timeline reaction that works hand in hand with general reactions. These will be automatically loaded into tensor reactions, you will need to select it.
-    the general reactions for these instances are turned off by default. +
-    They can be enabled in the settings options.+
  
-^ Dungeons                     ^ 8 Person               ^ Trial                           ^ 24 Person                     ^ Other              ^ +^ Dungeons                     ^ 8 Person               ^ Trial                           ^ 24 Person                       ^ Unreal  ^ Ultimate ^ Other              ^ 
-| The Siren Song               | Deltascape Normal 1-4  | The Pool of Tribute Normal      | The Royal City of Rabanastre  | Eureka Anemos      | +| The Siren Song               | Deltascape Normal      | The Pool of Tribute Normal      | The Royal City of Rabanastre    | Shiva    UWU     | Eureka Anemos      | 
-| Shisui of the Violent Tides  | Deltascape Savage 1-4  | The Pool of Tribute Ex          | The Ridorana Lighthouse       | Eureka Pagos       | +| Shisui of the Violent Tides  | Deltascape Savage      | The Pool of Tribute Ex          | The Ridorana Lighthouse         | Titan            | Eureka Pagos       | 
-| Bardam's Mettle              | Sigmascape Normal 1-4  | Emanation                       | The Orbonne Monastery         | Eureka Pyros       | +| Bardam's Mettle              | Sigmascape Normal      | Emanation                       | The Orbonne Monastery           |         |          | Eureka Pyros       | 
-| Doma Castle                  | Sigmascape Savage 1-4  | Emanation Ex                    | The Copied Factory            | Eureka Hydatos     | +| Doma Castle                  | Sigmascape Savage      | Emanation Ex                    | The Copied Factory                       DSR     | Eureka Hydatos     | 
-| Castrum Abania               | Alphascape Normal 1-4  | The Royal Menagerie             | The Puppets' Bunker           | Baldesion Arsenal +| Castrum Abania               | Alphascape Normal      | The Royal Menagerie             | The Puppets' Bunker             |                  | Baldesion Arsenal 
-| Ala Mhigo                    | Alphascape Savage 1-4  | Shinryu's Domain                |                                                  +| Ala Mhigo                    | Alphascape Savage      | Shinryu's Domain                | The Tower at Paradigm's Breach          |          | Castrum            
-| Kugane Castle                | Eden's Gate Normal 1-4 | Jade Stoa                                                                        +| Kugane Castle                | Eden's Gate Normal     | Jade Stoa                       Aglaia                                  |          | Delubrum Reginae   
-| The Temple of the Fist       | Eden's Gate Savage 1-4 | Jade Stoa Ex                    |                                                  +| The Temple of the Fist       | Eden's Gate Savage     | Jade Stoa Ex                    | Euphrosyne                              |          | Dalriada           
-| The Drowned City of Skalla   | Eden's Verse Normal 1-4| Castrum Fluminia                |                               |                    | +| The Drowned City of Skalla   | Eden's Verse Normal    | Castrum Fluminia                |                                 |                  |                    | 
-| Hell's Lid                   | Eden's Verse Savage 1-4| Tsukuyomi's Pain                |                               |                    | +| Hell's Lid                   | Eden's Verse Savage    | Tsukuyomi's Pain                |                                 |                  |                    | 
-| The Fractal Continuum        |                        | The Great Hunt                  |                               |                    | +| The Fractal Continuum        | Eden's Promise Normal  | The Great Hunt                  |                                 |                  |                    | 
-| The Swallow's Compass        |                        | The Great Hunt ex                                             |                    | +| The Swallow's Compass        | Eden's Promise Savage  | The Great Hunt ex                                               |                  |                    | 
-| Sain Mocianne's Arboretum    |                        | Hell's Kier                                                   |                    | +| Sain Mocianne's Arboretum    | Asphodelos Normal      | Hell's Kier                                                     |                  |                    | 
-| The Burn                                            | Hell's Kier ex                  |                               |                    | +| The Burn                     Asphodelos Savage      | Hell's Kier ex                  |                                 |                  |                    | 
-| The Ghimlyte Dark            |                        | The Wreath of Snakes            |                               |                    | +| The Ghimlyte Dark            | Abyssos                | The Wreath of Snakes            |                                 |                  |                    | 
-| Holminster Switch            |                        | The Wreath of Snakes Ex                                       |                    | +| Holminster Switch            | Abyssos Savage         | The Wreath of Snakes Ex                                         |                  |                    | 
-| Dohn Mheg                    |                        | Kugane Ohashi                                                 |                    | +| Dohn Mheg                    |                        | Kugane Ohashi                                                   |                  |                    | 
-| The Qitana Ravel                                    | The Dancing Plague              |                               |                    | +| The Qitana Ravel                                    | The Dancing Plague              |                                 |                  |                    | 
-| Malikah's Well                                      | The Dancing Plague Ex                                         |                    | +| Malikah's Well                                      | The Dancing Plague Ex                                           |                  |                    | 
-| Mt Gulg                      |                        | The Crown of the Immaculate                                   |                    | +| Mt Gulg                      |                        | The Crown of the Immaculate                                     |                  |                    | 
-| Amautot                      |                        | The Crown of the Immaculate Ex  |                               |                    | +| Amautot                      |                        | The Crown of the Immaculate Ex  |                                 |                  |                    | 
-| The Twinning                                        | The Dying Gasp                  |                               |                    | +| The Twinning                                        | The Dying Gasp                  |                                 |                  |                    | 
-| Akadaemia Anyder                                    | Hade's Elegy                    |                               |                    | +| Akadaemia Anyder                                    | Hade's Elegy                    |                                 |                  |                    | 
-| The Grand Cosmos                                    | Cinder Drift                    |                               |                    | +| The Grand Cosmos                                    | Cinder Drift                    |                                 |                  |                    | 
-| Anamnesis Anyder                                    | Cinder Drift Ex                                               |                    | +| Anamnesis Anyder                                    | Cinder Drift Ex                                                 |                  |                    | 
-| The Heroes’ Gauntlet                                |                                                               |                    | +| The Heroes’ Gauntlet                                | Seat of Sacrifice EX            |                                         |          |                    | 
- +| Matoya's Relict              |                        | Emerald Weapon Ex                                                                |                    | 
- +| Paglth'an                    |                        | Diamond Weapon Ex                                                                |                    | 
-===== Combat Helers ===== +| The Tower of Zot                                    | The Dark Inside                                                                  |                    | 
-Note : all draws currently use argus, if you do not have argus and do not plan on getting it, let me know and I can work on something.+| The Tower of Babil                                  | Ballad: Zodiark's Fall          |                                                  |                    | 
 +| Ktisis Hyperboreia                                  | The Mothercrystal                                                                |                    | 
 +| The Dead Ends                |                        | Ballad: Hydaelyn's Call                                                          |                    | 
 +| Smileton                                            | The Final Day                                                                    |                    | 
 +| The Stigma Dreamscape        |                        | Ballad: Endsinger's Aria        |                                                  |                    | 
 +| The Fell Court of Troia      |                        | Storm's Crown                                                                    |                    | 
 +| Lapis Manalis                |                        | Storm's Crown (Extreme)                                                          |                    | 
 +===== Combat Helpers ===== 
 +Note: all draws currently use Argus, if you do not have Argus and do not plan on getting it, let me know and I can work on something.
  
 Here is a list of some of the helpers built into the add on Here is a list of some of the helpers built into the add on
-  * Auto Targetting when in combat, IE, target something that is aggro'd and needs killed+  * Auto Targeting when in combat, IE, target something that is aggro'd and needs killed
   * Tank Cooldown usage   * Tank Cooldown usage
-  * Auto heal for jobs that can self heal +  * Auto heal for jobs that can self-heal 
-  * E5S -- TTS if your orb buff gets below 4 seconds +  * Extra mechanics drawn to complement Moogle telegraph
-  * E5S -- Draw who has chain lightning +
-  * E5S -- Draw Chaos Strike Clouds hit radius +
-  * E6S -- Draw Orb explosion radius for Occluded Front (the initial sliver of non-red is typically the safe spot) +
-  * E7S -- TTS Away with Thee for which teleport you have. +
-  * E7S -- Away with Thee toggle Assist 1 second before stun and attempts to force a server update before snap shot +
-  * E7S -- TTS on which color is first +
-  * E7S -- Draw Orbs hit radius for final phase +
-  * E8S -- Silent and Stun order settings +
-  * E8S -- Attempt to determine which side you are on for adds and adjust kill order and targeting +
-  * Shiva Unreal -- Draw Frost Bow safe spot +
-  * Shiva Unreal -- auto knockback usage for tether +
-  * UWU -- Draw Cleave for tank busters +
-  * Puppets Bunker - Draw Pod Attacks +
- +
-===== Timeline Reactions ===== +
- +
-Timeline reactions are available and can be utilized with Tensor Reactions. +
-== Tanks == +
-  * Gunbreaker  - Eden's Verse + uwu(WIP) +
-  * Dark Knight - Eden's Verse + uwu(WIP) + Tea +
-  * Paladin     - Eden's Gate (1,2) + Eden's Verse + uwu(WIP) +
-  * Warrior     - Eden's Verse + Cider ex + uwu(WIP) +
- +
-== DPS == +
-  * Blackmage - Eden's Verse +
-  * Dragoon   - Eden's Verse + Cider ex + uwu(WIP) +
-  * Monk      - Eden's Verse + Cider ex + uwu(WIP) +
-  * Ninja     - Eden's Gate + Eden's Verse + Cider ex + Tea + UWU +
-  * Redmage   - Eden's Verse + uwu(WIP) +
-  * Samurai   - Eden's Gate + Eden's Verse + Cider ex + Tea + uwu(WIP) +
-  * Summoner  - Eden's Verse +
- +
----- +
- +
-=== API CALLS === +
- +
-Shared (single call that adapts to current job) +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Addle +
-  NilsReactionCore.Hotbar.Armslength +
-  NilsReactionCore.Hotbar.BloodBath +
-  NilsReactionCore.Hotbar.Debuff (calls addle or fient) +
-  NilsReactionCore.Hotbar.Esuna +
-  NilsReactionCore.Hotbar.Feint +
-  NilsReactionCore.Hotbar.GapClosers +
-  NilsReactionCore.Hotbar.HeadGaze +
-  NilsReactionCore.Hotbar.Interject +
-  NilsReactionCore.Hotbar.Knockback +
-  NilsReactionCore.Hotbar.LegSweep +
-  NilsReactionCore.Hotbar.LowBlow +
-  NilsReactionCore.Hotbar.Lucid +
-  NilsReactionCore.Hotbar.Provoke +
-  NilsReactionCore.Hotbar.Rampart +
-  NilsReactionCore.Hotbar.Reprisal +
-  NilsReactionCore.Hotbar.SecondWind +
-  NilsReactionCore.Hotbar.Shirks +
-  NilsReactionCore.Hotbar.Sprint +
-  NilsReactionCore.Hotbar.SureCast +
-  NilsReactionCore.Hotbar.Stun +
-  NilsReactionCore.Hotbar.SwiftCast +
-  NilsReactionCore.Hotbar.TrueNorth +
- +
-**Astrolagian** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Astrologian.BeneficII(friendlyTargetID +
-  NilsReactionCore.Hotbar.Astrologian.Esuna(friendlyTargetID) +
-  NilsReactionCore.Hotbar.Astrologian.CelestialIntersection() +
-  NilsReactionCore.Hotbar.Astrologian.Lucid() +
-  NilsReactionCore.Hotbar.Astrologian.Sprint() +
-  NilsReactionCore.Hotbar.Astrologian.SureCast(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Astrologian.SwiftCast() +
- +
-Toggle +
- +
-  NilsReactionCore.Toggles.Astrologian.Reset(onwipe) +
-  NilsReactionCore.Toggles.Astrologian.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Astrologian.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Astrologian.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Astrologian.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Blackmage** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Blackmage.Addle(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Blackmage.Blizzard()  +
-  NilsReactionCore.Hotbar.Blackmage.Blizzard2()  +
-  NilsReactionCore.Hotbar.Blackmage.Blizzard3()  +
-  NilsReactionCore.Hotbar.Blackmage.Blizzard4() +
-  NilsReactionCore.Hotbar.Blackmage.LeyLines()  +
-  NilsReactionCore.Hotbar.Blackmage.ManaWard(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Blackmage.Scathe(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Blackmage.Sharpcast(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Blackmage.Sprint()  +
-  NilsReactionCore.Hotbar.Blackmage.SureCast(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Blackmage.SwiftCast()  +
-  NilsReactionCore.Hotbar.Blackmage.Thunder3(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Blackmage.Xenoglossy()  +
- +
-Toggle +
- +
-  NilsReactionCore.Toggles.Blackmage.Reset(onwipe) +
-  NilsReactionCore.Toggles.Blackmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.LeyLines(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.Triplecast(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Blackmage.Xenoglossy(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Bard** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Bard.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Bard.HeadGaze(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Bard.SecondWind() +
-  NilsReactionCore.Hotbar.Bard.Sprint() +
-  NilsReactionCore.Hotbar.Bard.Troubadour() +
- +
-Toggle +
- +
-  NilsReactionCore.Toggles.Bard.Reset(onwipe) +
-  NilsReactionCore.Toggles.Bard.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Bard.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Bard.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Bard.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
- **Dancer** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Dancer.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Dancer.CuringWaltz() +
-  NilsReactionCore.Hotbar.Dancer.HeadGaze(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Dancer.SecondWind() +
-  NilsReactionCore.Hotbar.Dancer.ShieldSamba() +
-  NilsReactionCore.Hotbar.Dancer.Sprint()   +
- +
-Toggle +
- +
-  NilsReactionCore.Toggles.Dancer.Reset(onwipe) +
-  NilsReactionCore.Toggles.Dancer.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.DancePartner(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.Devilment(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.Flourish(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.SaberDance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.StandardStep(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dancer.TechStep(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  +
- **Dragoon** +
- +
-Hotbar +
- +
-  NilsReactionCore.Hotbar.Dragoon.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Dragoon.BloodBath() +
-  NilsReactionCore.Hotbar.Dragoon.Feint(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Dragoon.LegSweep(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Dragoon.TrueNorth() +
-  NilsReactionCore.Hotbar.Dragoon.SecondWind() +
-  NilsReactionCore.Hotbar.Dragoon.Sprint() +
- +
-Toggle +
-  NilsReactionCore.Toggles.Dragoon.Reset(onwipe) +
-  NilsReactionCore.Toggles.Dragoon.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.BattleLitany(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.DragonSight(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.HighJump(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Jumps(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.SpineShatterDive(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Dragoon.Stardiver(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  +
- **Dark Knight** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Darkknight.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Darkknight.BloodWeapon() +
-  NilsReactionCore.Hotbar.Darkknight.DarkMind() +
-  NilsReactionCore.Hotbar.Darkknight.DarkMissionary() +
-  NilsReactionCore.Hotbar.Darkknight.Delirium() +
-  NilsReactionCore.Hotbar.Darkknight.EdgeOfShadow() +
-  NilsReactionCore.Hotbar.Darkknight.FloodOfShadow() +
-  NilsReactionCore.Hotbar.Darkknight.LivingDead() +
-  NilsReactionCore.Hotbar.Darkknight.Interject(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Darkknight.LivingShadow() +
-  NilsReactionCore.Hotbar.Darkknight.LowBlow(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Darkknight.Plunge(entityID) +
-  NilsReactionCore.Hotbar.Darkknight.Provoke(entityID) +
-  NilsReactionCore.Hotbar.Darkknight.Rampart() +
-  NilsReactionCore.Hotbar.Darkknight.Reprisal() +
-  NilsReactionCore.Hotbar.Darkknight.SaltedEarth(entityID) +
-  NilsReactionCore.Hotbar.Darkknight.ShadowWall() +
-  NilsReactionCore.Hotbar.Darkknight.Shirks(entityID) +
-  NilsReactionCore.Hotbar.Darkknight.Sprint() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Darkknight.Reset(onwipe) +
-  NilsReactionCore.Toggles.Darkknight.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.BloodWeapon(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Delirium(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.LivingShadow(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Plunge(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.SaltedEarth(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Darkknight.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
-**Gunbreaker** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.GunBreaker.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.GunBreaker.Aurora() +
-  NilsReactionCore.Hotbar.GunBreaker.BlastingZone() +
-  NilsReactionCore.Hotbar.GunBreaker.BowShock() +
-  NilsReactionCore.Hotbar.GunBreaker.Camouflage() +
-  NilsReactionCore.Hotbar.GunBreaker.Interject(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.GunBreaker.LowBlow(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.GunBreaker.HeartOfLight() +
-  NilsReactionCore.Hotbar.GunBreaker.HeartOfStone() +
-  NilsReactionCore.Hotbar.GunBreaker.Nebula() +
-  NilsReactionCore.Hotbar.GunBreaker.NoMercy() +
-  NilsReactionCore.Hotbar.GunBreaker.Provoke(entityID) +
-  NilsReactionCore.Hotbar.GunBreaker.Rampart() +
-  NilsReactionCore.Hotbar.GunBreaker.Reprisal() +
-  NilsReactionCore.Hotbar.GunBreaker.RoughDivide(entityID) +
-  NilsReactionCore.Hotbar.GunBreaker.Shirks(entityID)NilsReactionCore.Hotbar.GunBreaker.Sprint() +
-  NilsReactionCore.Hotbar.GunBreaker.SuperBolide() +
- +
-Toggles +
-  NilsReactionCore.Toggles.GunBreaker.Reset(onwipe) +
-  NilsReactionCore.Toggles.GunBreaker.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.RoughDivide(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.GunBreaker.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
-**Machinist** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Machinist.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Machinist.HeadGaze(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Machinist.SecondWind() +
-  NilsReactionCore.Hotbar.Machinist.Sprint() +
-  NilsReactionCore.Hotbar.Machinist.Tactician() +
-   +
-Toggles +
-  NilsReactionCore.Toggles.Machinist.Reset(onwipe) +
-  NilsReactionCore.Toggles.Machinist.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Machinist.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Machinist.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
-**Monk** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Monk.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Monk.BloodBath() +
-  NilsReactionCore.Hotbar.Monk.Feint(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Monk.LegSweep(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Monk.TrueNorth() +
-  NilsReactionCore.Hotbar.Monk.SecondWind() +
-  NilsReactionCore.Hotbar.Monk.Sprint() +
-  NilsReactionCore.Hotbar.Monk.RiddleOfEarth() +
-  NilsReactionCore.Hotbar.Monk.Mantra() +
-  NilsReactionCore.Hotbar.Monk.ShoulderTackle() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Monk.Reset(onwipe) +
-  NilsReactionCore.Toggles.Monk.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.ShoulderTackle(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Monk.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Ninja** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Ninja.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Ninja.BloodBath() +
-  NilsReactionCore.Hotbar.Ninja.Feint(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Ninja.LegSweep(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Ninja.TrueNorth() +
-  NilsReactionCore.Hotbar.Ninja.SecondWind() +
-  NilsReactionCore.Hotbar.Ninja.ShadeShift(entityID) +
-  NilsReactionCore.Hotbar.Ninja.Shukuchi(entityID) +
-  NilsReactionCore.Hotbar.Ninja.Sprint() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Ninja.Reset(onwipe) +
-  NilsReactionCore.Toggles.Ninja.ACRefresh(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Assassinate(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Bunshin(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Doton(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Kassatsu(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Meisui(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Mug(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Ninjutsu(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Ninki(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.DWD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.ShadowFang(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.TCJ(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.TrickAttack(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Ninja.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-   +
-**Paladin** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Paladin.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Clemency(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Confiteor(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.DivineVeil(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.FightOrFlight(entityID, remaining, spellID)  +
-  NilsReactionCore.Hotbar.Paladin.HollowGround(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Interject(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Intervene(entityID) +
-  NilsReactionCore.Hotbar.Paladin.Intervention(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.LowBlow(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Passage(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Provoke(entityID) +
-  NilsReactionCore.Hotbar.Paladin.Rampart() +
-  NilsReactionCore.Hotbar.Paladin.Reprisal() +
-  NilsReactionCore.Hotbar.Paladin.Requiescat(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Sentinel(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Sheltron(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.ShieldBash(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Paladin.Shirks(entityID) +
-  NilsReactionCore.Hotbar.Paladin.Sprint() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Paladin.Reset(onwipe) +
-  NilsReactionCore.Toggles.Paladin.Atonement(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Confiteor(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.CirceOfScorn(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.FightOrFlight(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Interject(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Intervene(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.Requiescat(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.SpiritWithin(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Paladin.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Red Mage** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Redmage.Addle(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Redmage.Corps() +
-  NilsReactionCore.Hotbar.Redmage.Displacement() +
-  NilsReactionCore.Hotbar.Redmage.Embolden() +
-  NilsReactionCore.Hotbar.Redmage.Engagement() +
-  NilsReactionCore.Hotbar.Redmage.Lucid() +
-  NilsReactionCore.Hotbar.Redmage.Manafication() +
-  NilsReactionCore.Hotbar.Redmage.Sprint() +
-  NilsReactionCore.Hotbar.Redmage.SureCast(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Redmage.SwiftCast() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Redmage.Reset(onwipe) +
-  NilsReactionCore.Toggles.Redmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.CorpsMelee(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Embolden(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Engagement(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.JumpIn(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.JumpOut(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Manafication(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Redmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Samurai** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Samurai.Armslength(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Samurai.BloodBath() +
-  NilsReactionCore.Hotbar.Samurai.Feint(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Samurai.LegSweep(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Samurai.TrueNorth() +
-  NilsReactionCore.Hotbar.Samurai.SecondWind() +
-  NilsReactionCore.Hotbar.Samurai.Sprint() +
-  NilsReactionCore.Hotbar.Samurai.ThirdEye(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Samurai.Gyoten() +
-  NilsReactionCore.Hotbar.Samurai.Yaten() +
-  NilsReactionCore.Hotbar.Samurai.Meditate() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Samurai.Reset(onwipe) +
-  NilsReactionCore.Toggles.Samurai.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Hagakure(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Meikyo(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Samurai.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Scholar** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Scholar.Esuna(friendlyTargetID) +
-  NilsReactionCore.Hotbar.Scholar.FeyIllumination() +
-  NilsReactionCore.Hotbar.Scholar.FeyBlessing() +
-  NilsReactionCore.Hotbar.Scholar.Lucid() +
-  NilsReactionCore.Hotbar.Scholar.Sprint() +
-  NilsReactionCore.Hotbar.Scholar.SureCast(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Scholar.SwiftCast() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Scholar.Reset(onwipe) +
-  NilsReactionCore.Toggles.Scholar.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Scholar.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Scholar.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Scholar.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Scholar.Seraph(toggleOn, byTimeline, holdToggle, holdWaitMS) +
- +
-**Summoner** +
- +
-Hotbar +
-  NilsReactionCore.Hotbar.Summoner.Addle(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Summoner.Lucid() +
-  NilsReactionCore.Hotbar.Summoner.Sprint() +
-  NilsReactionCore.Hotbar.Summoner.SureCast(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Summoner.SwiftCast() +
- +
-Toggles +
-  NilsReactionCore.Toggles.Summoner.Reset(onwipe) +
-  NilsReactionCore.Toggles.Summoner.Aetehrpact(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Demi(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.DreadwyrmTrance(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.EnergyDrain(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Fester(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Pet(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Pets(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.SmartAOE(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.SmaSmartBanertDoT(toggleOn, byTimeline, holdToggle, holdWaitMS) +
-  NilsReactionCore.Toggles.Summoner.SmartDoT(toggleOn, byTimeline, holdToggle, holdWaitMS)+
  
-**Warrior** 
  
-Hotbar +===== Combat Helpers ===== 
-  NilsReactionCore.Hotbar.Warrior.Armslength(entityIDremaining, spellID) +* WIPsee current timelines for options
-  NilsReactionCore.Hotbar.Warrior.Equilibrium() +
-  NilsReactionCore.Hotbar.Warrior.Holmgang() +
-  NilsReactionCore.Hotbar.Warrior.Infuriate() +
-  NilsReactionCore.Hotbar.Warrior.InnerRelease() +
-  NilsReactionCore.Hotbar.Warrior.Interject(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Warrior.LowBlow(entityID, remaining, spellID) +
-  NilsReactionCore.Hotbar.Warrior.NascentFlash() +
-  NilsReactionCore.Hotbar.Warrior.Onslaught(entityID) +
-  NilsReactionCore.Hotbar.Warrior.Provoke(entityID) +
-  NilsReactionCore.Hotbar.Warrior.Rampart() +
-  NilsReactionCore.Hotbar.Warrior.RawIntuition() +
-  NilsReactionCore.Hotbar.Warrior.Reprisal() +
-  NilsReactionCore.Hotbar.Warrior.Shake() +
-  NilsReactionCore.Hotbar.Warrior.Shirks(entityID) +
-  NilsReactionCore.Hotbar.Warrior.Sprint() +
-  NilsReactionCore.Hotbar.Warrior.StormEye() +
-  NilsReactionCore.Hotbar.Warrior.Thrill() +
-  NilsReactionCore.Hotbar.Warrior.Upheaval() +
-  NilsReactionCore.Hotbar.Warrior.Vengeance()+
  
-Toggles 
-  NilsReactionCore.Toggles.Warrior.Reset(onwipe) 
-  NilsReactionCore.Toggles.Warrior.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Infuriate(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.InnerRelease(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Onslaught(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Warrior.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS) 
  
-**White Mage** 
  
-Hotbar 
-  NilsReactionCore.Hotbar.Whitemage.Esuna(friendlyTargetID) 
-  NilsReactionCore.Hotbar.Whitemage.Lucid() 
-  NilsReactionCore.Hotbar.Whitemage.Sprint() 
-  NilsReactionCore.Hotbar.Whitemage.SureCast(entityID, remaining, spellID) 
-  NilsReactionCore.Hotbar.Whitemage.SwiftCast() 
  
-Toggles 
-  NilsReactionCore.Toggles.Whitemage.Reset(onwipe) 
-  NilsReactionCore.Toggles.Whitemage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Whitemage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Whitemage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) 
-  NilsReactionCore.Toggles.Whitemage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) 
  
nilsreactioncore.1599844697.txt.gz · Last modified: 2020/09/11 17:18 by chadit