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nilsreactioncore

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Welcome to Nil's Reaction Core.

Discord

Notes:

  • Any Questions please feel free to ping me or ask on my discord, the Wiki is dated as I am mainly focused on new features
  • Requires Tensor Core (Free)
  • Timeline reactions for current savage and ultimate content require Tensor Reactions, Savage and ultimate's will have some built in general reactions but timelines are truly better at handling cooldowns. Makes sense since they are written in tensor reactions but utilizes this add-on for combat assist/logic.
  • Argus is no longer a hard requirement but a nice to have, and highly recommended. There are some drawing effects that utilize Argus, similar to how moogle telegraph utilizes Argus. Argus also houses some api calls that are not avilable in base minion. Like avoidance logic checks.
  • This add-on can be used with your favorite combat assist tool (Tensor/Riku, xSalice, Ace's, MCR, or SkillProfiles), it can even be utlized for your reaction needs if you play manually.

This add on is broken up into 3 parts

  1. API – See Below for list of commonly used endpoints
  2. General Reactions – Reactions for Dungeons, Trials, Savage content that do not have a Tensor Reaction timeline
  3. Helper Reactions – Specialized general reactions that can be used for any and all content. Like keeping combos in alignment or auto interject.

Timeline Reactions

Timeline reactions are available and can be utilized currently via with Tensor Reactions. The list of supported timelines is ever growing and can be found HERE


General Reactions

Content with General Reactions are for level 61 and above, pre 60 helper reactions are sufficient.

  Note: Eden's Gate and Eden's Verse has timeline reactions available via Tensor Reactions, due to that,
  the general reactions for these instances are turned off by default.
  They can be enabled in the settings options.
Dungeons 8 Person Trial 24 Person Other
The Siren Song Deltascape Normal 1-4 The Pool of Tribute Normal The Royal City of Rabanastre Eureka Anemos
Shisui of the Violent Tides Deltascape Savage 1-4 The Pool of Tribute Ex The Ridorana Lighthouse Eureka Pagos
Bardam's Mettle Sigmascape Normal 1-4 Emanation The Orbonne Monastery Eureka Pyros
Doma Castle Sigmascape Savage 1-4 Emanation Ex The Copied Factory Eureka Hydatos
Castrum Abania Alphascape Normal 1-4 The Royal Menagerie The Puppets' Bunker Baldesion Arsenal
Ala Mhigo Alphascape Savage 1-4 Shinryu's Domain
Kugane Castle Eden's Gate Normal 1-4 Jade Stoa
The Temple of the Fist Eden's Gate Savage 1-4 Jade Stoa Ex
The Drowned City of Skalla Eden's Verse Normal 1-4 Castrum Fluminia
Hell's Lid Eden's Verse Savage 1-4 Tsukuyomi's Pain
The Fractal Continuum The Great Hunt
The Swallow's Compass The Great Hunt ex
Sain Mocianne's Arboretum Hell's Kier
The Burn Hell's Kier ex
The Ghimlyte Dark The Wreath of Snakes
Holminster Switch The Wreath of Snakes Ex
Dohn Mheg Kugane Ohashi
The Qitana Ravel The Dancing Plague
Malikah's Well The Dancing Plague Ex
Mt Gulg The Crown of the Immaculate
Amautot The Crown of the Immaculate Ex
The Twinning The Dying Gasp
Akadaemia Anyder Hade's Elegy
The Grand Cosmos Cinder Drift
Anamnesis Anyder Cinder Drift Ex
The Heroes’ Gauntlet

Combat Helpers

Note : all draws currently use argus, if you do not have argus and do not plan on getting it, let me know and I can work on something.

Here is a list of some of the helpers built into the add on

  • Auto Targetting when in combat, IE, target something that is aggro'd and needs killed
  • Tank Cooldown usage
  • Auto heal for jobs that can self heal
  • E5S – TTS if your orb buff gets below 4 seconds
  • E5S – Draw who has chain lightning
  • E5S – Draw Chaos Strike Clouds hit radius
  • E6S – Draw Orb explosion radius for Occluded Front (the initial sliver of non-red is typically the safe spot)
  • E7S – TTS Away with Thee for which teleport you have.
  • E7S – Away with Thee toggle Assist 1 second before stun and attempts to force a server update before snap shot
  • E7S – TTS on which color is first
  • E7S – Draw Orbs hit radius for final phase
  • E8S – Silent and Stun order settings
  • E8S – Attempt to determine which side you are on for adds and adjust kill order and targeting
  • Shiva Unreal – Draw Frost Bow safe spot
  • Shiva Unreal – auto knockback usage for tether
  • UWU – Draw Cleave for tank busters
  • Puppets Bunker - Draw Pod Attacks

API CALLS

Shared (single call that adapts to current job)

Hotbar

NilsReactionCore.Hotbar.Addle
NilsReactionCore.Hotbar.Armslength
NilsReactionCore.Hotbar.BloodBath
NilsReactionCore.Hotbar.Debuff (calls addle or fient)
NilsReactionCore.Hotbar.Esuna
NilsReactionCore.Hotbar.Feint
NilsReactionCore.Hotbar.GapClosers
NilsReactionCore.Hotbar.HeadGaze
NilsReactionCore.Hotbar.Interject
NilsReactionCore.Hotbar.Knockback
NilsReactionCore.Hotbar.LegSweep
NilsReactionCore.Hotbar.LowBlow
NilsReactionCore.Hotbar.Lucid
NilsReactionCore.Hotbar.Provoke
NilsReactionCore.Hotbar.Rampart
NilsReactionCore.Hotbar.Reprisal
NilsReactionCore.Hotbar.SecondWind
NilsReactionCore.Hotbar.Shirks
NilsReactionCore.Hotbar.Sprint
NilsReactionCore.Hotbar.SureCast
NilsReactionCore.Hotbar.Stun
NilsReactionCore.Hotbar.SwiftCast
NilsReactionCore.Hotbar.TrueNorth

Astrolagian

Hotbar

NilsReactionCore.Hotbar.Astrologian.BeneficII(friendlyTargetID
NilsReactionCore.Hotbar.Astrologian.Esuna(friendlyTargetID)
NilsReactionCore.Hotbar.Astrologian.CelestialIntersection()
NilsReactionCore.Hotbar.Astrologian.Lucid()
NilsReactionCore.Hotbar.Astrologian.Sprint()
NilsReactionCore.Hotbar.Astrologian.SureCast(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Astrologian.SwiftCast()

Toggle

NilsReactionCore.Toggles.Astrologian.Reset(onwipe)
NilsReactionCore.Toggles.Astrologian.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Astrologian.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Astrologian.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Astrologian.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)

Blackmage

Hotbar

NilsReactionCore.Hotbar.Blackmage.Addle(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Blackmage.Blizzard() 
NilsReactionCore.Hotbar.Blackmage.Blizzard2() 
NilsReactionCore.Hotbar.Blackmage.Blizzard3() 
NilsReactionCore.Hotbar.Blackmage.Blizzard4()
NilsReactionCore.Hotbar.Blackmage.LeyLines() 
NilsReactionCore.Hotbar.Blackmage.ManaWard(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Blackmage.Scathe(entityID, remaining, spellID) 
NilsReactionCore.Hotbar.Blackmage.Sharpcast(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Blackmage.Sprint() 
NilsReactionCore.Hotbar.Blackmage.SureCast(entityID, remaining, spellID) 
NilsReactionCore.Hotbar.Blackmage.SwiftCast() 
NilsReactionCore.Hotbar.Blackmage.Thunder3(entityID, remaining, spellID) 
NilsReactionCore.Hotbar.Blackmage.Xenoglossy() 

Toggle

NilsReactionCore.Toggles.Blackmage.Reset(onwipe)
NilsReactionCore.Toggles.Blackmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Blackmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Blackmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Blackmage.LeyLines(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Blackmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Blackmage.Triplecast(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Blackmage.Xenoglossy(toggleOn, byTimeline, holdToggle, holdWaitMS)

Bard

Hotbar

NilsReactionCore.Hotbar.Bard.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Bard.HeadGaze(entityID, remaining, spellID) 
NilsReactionCore.Hotbar.Bard.SecondWind()
NilsReactionCore.Hotbar.Bard.Sprint()
NilsReactionCore.Hotbar.Bard.Troubadour()

Toggle

NilsReactionCore.Toggles.Bard.Reset(onwipe)
NilsReactionCore.Toggles.Bard.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Bard.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Bard.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Bard.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)

Dancer

Hotbar

NilsReactionCore.Hotbar.Dancer.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Dancer.CuringWaltz()
NilsReactionCore.Hotbar.Dancer.HeadGaze(entityID, remaining, spellID) 
NilsReactionCore.Hotbar.Dancer.SecondWind()
NilsReactionCore.Hotbar.Dancer.ShieldSamba()
NilsReactionCore.Hotbar.Dancer.Sprint()  

Toggle

NilsReactionCore.Toggles.Dancer.Reset(onwipe)
NilsReactionCore.Toggles.Dancer.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.DancePartner(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.Devilment(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.Flourish(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.SaberDance(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.StandardStep(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dancer.TechStep(toggleOn, byTimeline, holdToggle, holdWaitMS)

Dragoon

Hotbar

NilsReactionCore.Hotbar.Dragoon.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Dragoon.BloodBath()
NilsReactionCore.Hotbar.Dragoon.Feint(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Dragoon.LegSweep(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Dragoon.TrueNorth()
NilsReactionCore.Hotbar.Dragoon.SecondWind()
NilsReactionCore.Hotbar.Dragoon.Sprint()

Toggle

NilsReactionCore.Toggles.Dragoon.Reset(onwipe)
NilsReactionCore.Toggles.Dragoon.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.BattleLitany(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.DragonSight(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.HighJump(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.Jumps(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.Range(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.SpineShatterDive(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Dragoon.Stardiver(toggleOn, byTimeline, holdToggle, holdWaitMS)

Dark Knight

Hotbar

NilsReactionCore.Hotbar.Darkknight.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Darkknight.BloodWeapon()
NilsReactionCore.Hotbar.Darkknight.DarkMind()
NilsReactionCore.Hotbar.Darkknight.DarkMissionary()
NilsReactionCore.Hotbar.Darkknight.Delirium()
NilsReactionCore.Hotbar.Darkknight.EdgeOfShadow()
NilsReactionCore.Hotbar.Darkknight.FloodOfShadow()
NilsReactionCore.Hotbar.Darkknight.LivingDead()
NilsReactionCore.Hotbar.Darkknight.Interject(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Darkknight.LivingShadow()
NilsReactionCore.Hotbar.Darkknight.LowBlow(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Darkknight.Plunge(entityID)
NilsReactionCore.Hotbar.Darkknight.Provoke(entityID)
NilsReactionCore.Hotbar.Darkknight.Rampart()
NilsReactionCore.Hotbar.Darkknight.Reprisal()
NilsReactionCore.Hotbar.Darkknight.SaltedEarth(entityID)
NilsReactionCore.Hotbar.Darkknight.ShadowWall()
NilsReactionCore.Hotbar.Darkknight.Shirks(entityID)
NilsReactionCore.Hotbar.Darkknight.Sprint()

Toggles

NilsReactionCore.Toggles.Darkknight.Reset(onwipe)
NilsReactionCore.Toggles.Darkknight.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.BloodWeapon(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.Delirium(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.LivingShadow(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.Plunge(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.Range(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.SaltedEarth(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Darkknight.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)

Gunbreaker

Hotbar

NilsReactionCore.Hotbar.GunBreaker.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.GunBreaker.Aurora()
NilsReactionCore.Hotbar.GunBreaker.BlastingZone()
NilsReactionCore.Hotbar.GunBreaker.BowShock()
NilsReactionCore.Hotbar.GunBreaker.Camouflage()
NilsReactionCore.Hotbar.GunBreaker.Interject(entityID, remaining, spellID)
NilsReactionCore.Hotbar.GunBreaker.LowBlow(entityID, remaining, spellID)
NilsReactionCore.Hotbar.GunBreaker.HeartOfLight()
NilsReactionCore.Hotbar.GunBreaker.HeartOfStone()
NilsReactionCore.Hotbar.GunBreaker.Nebula()
NilsReactionCore.Hotbar.GunBreaker.NoMercy()
NilsReactionCore.Hotbar.GunBreaker.Provoke(entityID)
NilsReactionCore.Hotbar.GunBreaker.Rampart()
NilsReactionCore.Hotbar.GunBreaker.Reprisal()
NilsReactionCore.Hotbar.GunBreaker.RoughDivide(entityID)
NilsReactionCore.Hotbar.GunBreaker.Shirks(entityID)NilsReactionCore.Hotbar.GunBreaker.Sprint()
NilsReactionCore.Hotbar.GunBreaker.SuperBolide()

Toggles

NilsReactionCore.Toggles.GunBreaker.Reset(onwipe)
NilsReactionCore.Toggles.GunBreaker.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.GunBreaker.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.GunBreaker.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.GunBreaker.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.GunBreaker.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.GunBreaker.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.GunBreaker.RoughDivide(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.GunBreaker.Range(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.GunBreaker.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)

Machinist

Hotbar

NilsReactionCore.Hotbar.Machinist.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Machinist.HeadGaze(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Machinist.SecondWind()
NilsReactionCore.Hotbar.Machinist.Sprint()
NilsReactionCore.Hotbar.Machinist.Tactician()

Toggles

NilsReactionCore.Toggles.Machinist.Reset(onwipe)
NilsReactionCore.Toggles.Machinist.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Machinist.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Machinist.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)

Monk

Hotbar

NilsReactionCore.Hotbar.Monk.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Monk.BloodBath()
NilsReactionCore.Hotbar.Monk.Feint(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Monk.LegSweep(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Monk.TrueNorth()
NilsReactionCore.Hotbar.Monk.SecondWind()
NilsReactionCore.Hotbar.Monk.Sprint()
NilsReactionCore.Hotbar.Monk.RiddleOfEarth()
NilsReactionCore.Hotbar.Monk.Mantra()
NilsReactionCore.Hotbar.Monk.ShoulderTackle()

Toggles

NilsReactionCore.Toggles.Monk.Reset(onwipe)
NilsReactionCore.Toggles.Monk.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Monk.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Monk.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Monk.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Monk.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Monk.ShoulderTackle(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Monk.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS)

Ninja

Hotbar

NilsReactionCore.Hotbar.Ninja.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Ninja.BloodBath()
NilsReactionCore.Hotbar.Ninja.Feint(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Ninja.LegSweep(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Ninja.TrueNorth()
NilsReactionCore.Hotbar.Ninja.SecondWind()
NilsReactionCore.Hotbar.Ninja.ShadeShift(entityID)
NilsReactionCore.Hotbar.Ninja.Shukuchi(entityID)
NilsReactionCore.Hotbar.Ninja.Sprint()

Toggles

NilsReactionCore.Toggles.Ninja.Reset(onwipe)
NilsReactionCore.Toggles.Ninja.ACRefresh(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Assassinate(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Bunshin(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Doton(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Kassatsu(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Meisui(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Mug(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Ninjutsu(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Ninki(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.DWD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.Range(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.ShadowFang(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.TCJ(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.TrickAttack(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Ninja.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS)

Paladin

Hotbar

NilsReactionCore.Hotbar.Paladin.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.Clemency(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.Confiteor(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.DivineVeil(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.FightOrFlight(entityID, remaining, spellID) 
NilsReactionCore.Hotbar.Paladin.HollowGround(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.Interject(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.Intervene(entityID)
NilsReactionCore.Hotbar.Paladin.Intervention(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.LowBlow(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.Passage(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.Provoke(entityID)
NilsReactionCore.Hotbar.Paladin.Rampart()
NilsReactionCore.Hotbar.Paladin.Reprisal()
NilsReactionCore.Hotbar.Paladin.Requiescat(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.Sentinel(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.Sheltron(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.ShieldBash(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Paladin.Shirks(entityID)
NilsReactionCore.Hotbar.Paladin.Sprint()

Toggles

NilsReactionCore.Toggles.Paladin.Reset(onwipe)
NilsReactionCore.Toggles.Paladin.Atonement(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.Confiteor(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.CirceOfScorn(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.FightOrFlight(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.Interject(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.Intervene(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.Range(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.Requiescat(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.SpiritWithin(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Paladin.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)

Red Mage

Hotbar

NilsReactionCore.Hotbar.Redmage.Addle(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Redmage.Corps()
NilsReactionCore.Hotbar.Redmage.Displacement()
NilsReactionCore.Hotbar.Redmage.Embolden()
NilsReactionCore.Hotbar.Redmage.Engagement()
NilsReactionCore.Hotbar.Redmage.Lucid()
NilsReactionCore.Hotbar.Redmage.Manafication()
NilsReactionCore.Hotbar.Redmage.Sprint()
NilsReactionCore.Hotbar.Redmage.SureCast(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Redmage.SwiftCast()

Toggles

NilsReactionCore.Toggles.Redmage.Reset(onwipe)
NilsReactionCore.Toggles.Redmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.CorpsMelee(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.Embolden(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.Engagement(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.JumpIn(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.JumpOut(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.Manafication(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Redmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)

Samurai

Hotbar

NilsReactionCore.Hotbar.Samurai.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Samurai.BloodBath()
NilsReactionCore.Hotbar.Samurai.Feint(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Samurai.LegSweep(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Samurai.TrueNorth()
NilsReactionCore.Hotbar.Samurai.SecondWind()
NilsReactionCore.Hotbar.Samurai.Sprint()
NilsReactionCore.Hotbar.Samurai.ThirdEye(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Samurai.Gyoten()
NilsReactionCore.Hotbar.Samurai.Yaten()
NilsReactionCore.Hotbar.Samurai.Meditate()

Toggles

NilsReactionCore.Toggles.Samurai.Reset(onwipe)
NilsReactionCore.Toggles.Samurai.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.Hagakure(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.Meikyo(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.Range(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Samurai.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS)

Scholar

Hotbar

NilsReactionCore.Hotbar.Scholar.Esuna(friendlyTargetID)
NilsReactionCore.Hotbar.Scholar.FeyIllumination()
NilsReactionCore.Hotbar.Scholar.FeyBlessing()
NilsReactionCore.Hotbar.Scholar.Lucid()
NilsReactionCore.Hotbar.Scholar.Sprint()
NilsReactionCore.Hotbar.Scholar.SureCast(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Scholar.SwiftCast()

Toggles

NilsReactionCore.Toggles.Scholar.Reset(onwipe)
NilsReactionCore.Toggles.Scholar.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Scholar.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Scholar.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Scholar.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Scholar.Seraph(toggleOn, byTimeline, holdToggle, holdWaitMS)

Summoner

Hotbar

NilsReactionCore.Hotbar.Summoner.Addle(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Summoner.Lucid()
NilsReactionCore.Hotbar.Summoner.Sprint()
NilsReactionCore.Hotbar.Summoner.SureCast(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Summoner.SwiftCast()

Toggles

NilsReactionCore.Toggles.Summoner.Reset(onwipe)
NilsReactionCore.Toggles.Summoner.Aetehrpact(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.Demi(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.DreadwyrmTrance(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.EnergyDrain(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.Fester(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.Pet(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.Pets(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.SmartAOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.SmaSmartBanertDoT(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Summoner.SmartDoT(toggleOn, byTimeline, holdToggle, holdWaitMS)

Warrior

Hotbar

NilsReactionCore.Hotbar.Warrior.Armslength(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Warrior.Equilibrium()
NilsReactionCore.Hotbar.Warrior.Holmgang()
NilsReactionCore.Hotbar.Warrior.Infuriate()
NilsReactionCore.Hotbar.Warrior.InnerRelease()
NilsReactionCore.Hotbar.Warrior.Interject(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Warrior.LowBlow(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Warrior.NascentFlash()
NilsReactionCore.Hotbar.Warrior.Onslaught(entityID)
NilsReactionCore.Hotbar.Warrior.Provoke(entityID)
NilsReactionCore.Hotbar.Warrior.Rampart()
NilsReactionCore.Hotbar.Warrior.RawIntuition()
NilsReactionCore.Hotbar.Warrior.Reprisal()
NilsReactionCore.Hotbar.Warrior.Shake()
NilsReactionCore.Hotbar.Warrior.Shirks(entityID)
NilsReactionCore.Hotbar.Warrior.Sprint()
NilsReactionCore.Hotbar.Warrior.StormEye()
NilsReactionCore.Hotbar.Warrior.Thrill()
NilsReactionCore.Hotbar.Warrior.Upheaval()
NilsReactionCore.Hotbar.Warrior.Vengeance()

Toggles

NilsReactionCore.Toggles.Warrior.Reset(onwipe)
NilsReactionCore.Toggles.Warrior.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.Infuriate(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.InnerRelease(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.Onslaught(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.Range(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Warrior.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)

White Mage

Hotbar

NilsReactionCore.Hotbar.Whitemage.Esuna(friendlyTargetID)
NilsReactionCore.Hotbar.Whitemage.Lucid()
NilsReactionCore.Hotbar.Whitemage.Sprint()
NilsReactionCore.Hotbar.Whitemage.SureCast(entityID, remaining, spellID)
NilsReactionCore.Hotbar.Whitemage.SwiftCast()

Toggles

NilsReactionCore.Toggles.Whitemage.Reset(onwipe)
NilsReactionCore.Toggles.Whitemage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Whitemage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Whitemage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS)
NilsReactionCore.Toggles.Whitemage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
nilsreactioncore.1609364334.txt.gz · Last modified: 2020/12/30 21:38 by chadit