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Sense is a raid-warnings and general triggers handler.
Sense handles several forms of detection including, chat, actions (id or name), and custom lua functions.
Sense can alert by sound with custom .mp3/.wav or text-to-speech output.
Sense can alert visually with a customizable HUD.
Sense can additionally react with custom lua, which allows access to any code the bot can execute, the possibilities are endless.
The Sense addon contains the following folders:
bin
images
sounds
profiles
triggers
Sample: [code]
local profile = {
name = "A5S", reset = "Advanced Clevering is no longer sealed", start = "Advanced Clevering will be sealed off in 15", started = 0, timeline = { { post = 5, sound = "Goes Big", main_image = "GOES BIG", helper_image = "", setvar = { name = "SENSE_TEST", value = 44, duration = 20, reset = 0} }, { post = 8, sound = "Gob jab", main_image = "GOBJAB", helper_image = "1ST HEADACHE STACK", runcode = "SendTextCommand('/echo GOBJAB')" }, { post = 12, sound = "Gob jab", main_image = "GOBJAB", helper_image = "2ND HEADACHE STACK" }, { post = 16, sound = "Gob jab", main_image = "GOBJAB", helper_image = "3RD HEADACHE STACK" }, { post = 20, sound = "Gob jab", main_image = "GOBJAB", helper_image = "4TH HEADACHE STACK, SWITCH TANKS" }, { post = 25, sound = "Buster", main_image = "TANK BUSTER", helper_image = "GOBCUT (STACK) OR GOBSTRAIGHT (TANK)" }, { post = 34, sound = "Prey", main_image = "PREY", helper_image = "ONE PLAYER WILL GET MARKED BY PREY" }, { post = 41, sound = "Charge", main_image = "CHARGE", helper_image = "" }, { post = 50, sound = "Goes Small", sync = "loses the effect of Bigbulge Biggerbrain", windowopen = 0, windowclose = 50, main_image = "GOES SMALL", helper_image = "" }, { post = 50, sound = "Glupgloop Mark 1", main_image = "GLUPGLOOP MARK", helper_image = "AOE LANDING IN 7 SECONDS" }, { post = 60, sound = "Glupgloop Mark 2", main_image = "GLUPGLOOP MARK", helper_image = "AOE LANDING IN 7 SECONDS" }, { post = 68, sound = "2 Snakes", main_image = "ADDS => 2 SNAKES", helper_image = "" }, { post = 77, sound = "Steel Scales", main_image = "STEEL SCALES", helper_image = "" }, { post = 84, sound = "Shock Therapy", main_image = "SHOCK THERAPY", helper_image = "RAID-WIDE AOE" }, { post = 93, sound = "Cleanse Poison", main_image = "CLEANSE POISON", helper_image = "GET 1 GORILLA" }, { post = 98, sound = "Get Away From Spikey", main_image = "GET AWAY FROM SPIKEY", helper_image = "1 SPIKEY, 2 SMARTBOMB" }, { post = 119, sound = "Goes Big", sync = "uses Guzzle", windowopen = 50, windowclose = 0, main_image = "GOES BIG", helper_image = "USED GUZZLE, BIG MODE" }, { post = 125, sound = "Bird Time", main_image = "BIRD TIME", helper_image = "" }, { post = 126, sound = "Diagonal Bombs", main_image = "DIAGONAL BOMBS", helper_image = "" }, { post = 141, sound = "Prey", main_image = "PREY", helper_image = "ONE PLAYER WILL GET MARKED BY PREY" }, { post = 148, sound = "Charge", main_image = "CHARGE", helper_image = "" }, { post = 154, sound = "Gobhook", main_image = "GOBHOOK", helper_image = "NEAREST HEALER TARGETED, GET BEHIND BOSS" }, }, triggers = { },
} return profile [code]