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tensorreactions [2020/03/21 08:51] rikudoutensorreactions [2020/03/21 08:52] rikudou
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 You can also invoke the ACR override by returning the following from your lua code: You can also invoke the ACR override by returning the following from your lua code:
  
-''//table// action, //number// targetID, //bool// __ignoreWeaveRules__, //bool// __allowInterrupt__''+**''//table// action, //number// targetID, //bool// __ignoreWeaveRules__, //bool// __allowInterrupt__''** 
 + 
 +Argument //action// must be a valid action from the ActionList.
  
 ===== Condition UI ===== ===== Condition UI =====
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 </code> </code>
 would invoke the hotbar method inside of TensorRequiem to use natures minne on your main tank. would invoke the hotbar method inside of TensorRequiem to use natures minne on your main tank.
 +
 +You can also invoke the ACR override by returning the following from your lua code:
 +
 +**''//table// action, //number// targetID, //bool// __ignoreWeaveRules__, //bool// __allowInterrupt__''**
 +
 +Argument //action// must be a valid action from the ActionList.
  
 ====== General UI ====== ====== General UI ======
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 __eventArgs__: this is the new arg for general lua reactions/actions/conditions.  It is a table, and each key is different for each event (listed below). Example usage: d(eventArgs.entityID) __eventArgs__: this is the new arg for general lua reactions/actions/conditions.  It is a table, and each key is different for each event (listed below). Example usage: d(eventArgs.entityID)
 +
 +You can also invoke the ACR override by returning the following from your lua code:
 +
 +**''//table// action, //number// targetID, //bool// __ignoreWeaveRules__, //bool// __allowInterrupt__''**
 +
 +Argument //action// must be a valid action from the ActionList.
  
 ====== Additional Documentation ====== ====== Additional Documentation ======
tensorreactions.txt · Last modified: 2021/04/18 17:24 by anyone