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tensorreactions [2020/01/20 06:28] rikudoutensorreactions [2021/04/18 17:24] (current) anyone
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 </WRAP> </WRAP>
 <WRAP center round tip 60%> <WRAP center round tip 60%>
-Join https://discord.gg/bVABzBA for support and reactions.+Join https://discord.gg/bVABzBA for support and reactions. Check the #files channel for profiles that have been shared publicly.
  
-We also have file sharing drive: https://drive.google.com/drive/u/0/folders/1555e-dLqVPViuq1bAcn6D7DwdmQuQvSm+**If you are new user, please watch this video first:** https://www.youtube.com/watch?v=iyo0hs5_-dA
 </WRAP> </WRAP>
  
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 would add a 500ms delay to this reaction. would add a 500ms delay to this reaction.
  
-**You cannot invoke the action override from here! You must use lua action if you wish to do that manually.** +You can also invoke the ACR override by returning the following from your lua code: 
 + 
 +**''//table// action, //number// targetID, //bool// __ignoreWeaveRules__, //bool// __allowInterrupt__''** 
 + 
 +Argument //action// must be valid action from the ActionList. **If you choose to return an action from lua, make sure the "Lua Returns Action" box is checked!**
  
 ===== Condition UI ===== ===== Condition UI =====
-{{https://i.imgur.com/potm5yy.png }} The way this list works is, you create your conditions here, and then link them to specific actions below. That way you can have multiple actions using the same condition without having to make a new condition every time. Every action will also have it's own independent list of linked conditions.+{{https://i.imgur.com/wuLbvge.png }} The way this list works is, you create your conditions here, and then link them to specific actions below. That way you can have multiple actions using the same condition without having to make a new condition every time. Every action will also have it's own independent list of linked conditions.
  
 **Category**: General category that exposes more options. **Self contains most of the important ones, such as Gauge, Map ID, Skill Cooldown checks, etc**, however I encourage you to explore the options and ask in the discord if you don't understand any of them. **Category**: General category that exposes more options. **Self contains most of the important ones, such as Gauge, Map ID, Skill Cooldown checks, etc**, however I encourage you to explore the options and ask in the discord if you don't understand any of them.
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 **Emnity**: This value is target.aggropercentage on your current target. **Emnity**: This value is target.aggropercentage on your current target.
 +
 +**Filter**: Filter condition will loop over your target list and set detection target, then run your conditions. In the linked conditions to filter, you must set detection target to be the target you are checking on (party > target: detection target), and then once it's done it will look at the list of all targets that match, pick a subtype, and then set that as detection target. Then you link your skill action and use detection target as your target, with the filter condition linked. **Tip**: You can set "min number of entities" to 0, and enable "match all", and effectively this will become an "OR" condition. Setting min entities to 0 just means reactions will ignore your target list and simply evaluate the conditions as is.
  
 **Lua**: If you make a lua reaction, **you must return a boolean, else your condition will be ignored**. Important variables that you can use: **Lua**: If you make a lua reaction, **you must return a boolean, else your condition will be ignored**. Important variables that you can use:
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 </code> </code>
 would invoke the hotbar method inside of TensorRequiem to use natures minne on your main tank. would invoke the hotbar method inside of TensorRequiem to use natures minne on your main tank.
 +
 +You can also invoke the ACR override by returning the following from your lua code:
 +
 +**''//table// action, //number// targetID, //bool// __ignoreWeaveRules__, //bool// __allowInterrupt__''**
 +
 +Argument //action// must be a valid action from the ActionList. **If you choose to return an action from lua, make sure the "Lua Returns Action" box is checked!**
  
 ====== General UI ====== ====== General UI ======
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 __eventArgs__: this is the new arg for general lua reactions/actions/conditions.  It is a table, and each key is different for each event (listed below). Example usage: d(eventArgs.entityID) __eventArgs__: this is the new arg for general lua reactions/actions/conditions.  It is a table, and each key is different for each event (listed below). Example usage: d(eventArgs.entityID)
 +
 +You can also invoke the ACR override by returning the following from your lua code:
 +
 +**''//table// action, //number// targetID, //bool// __ignoreWeaveRules__, //bool// __allowInterrupt__''**
 +
 +Argument //action// must be a valid action from the ActionList. **If you choose to return an action from lua, make sure the "Lua Returns Action" box is checked!**
  
 ====== Additional Documentation ====== ====== Additional Documentation ======
 +===== Globals =====
 +  * **''TensorReactions_CurrentTimer''**
 +    * Contains a **copy** of the current internal timer that reactions uses
 ===== Event Information ===== ===== Event Information =====
   * **''OnUpdate''**: no args, simply an event that runs every frame   * **''OnUpdate''**: no args, simply an event that runs every frame
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     * entityID     * entityID
       * id of entity that's channeling the spell       * id of entity that's channeling the spell
-    * channelID+    * spellID
       * id of the action being channeled       * id of the action being channeled
     * targetID     * targetID
tensorreactions.1579501686.txt.gz · Last modified: 2020/01/20 06:28 by rikudou