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acr [2016/04/01 15:15] – ace | acr [2016/04/07 17:24] – ace | ||
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- | ===== Features | + | ===== About ===== |
ACR (Advanced Combat Routines) is a platform for highly customizable combat routines that are written in lua. | ACR (Advanced Combat Routines) is a platform for highly customizable combat routines that are written in lua. | ||
Routines built on this platform can use a custom GUI, have access to a special multi-clickable Party Interface, and the routines are not bound by the same generic rules that SkillManager routines use. | Routines built on this platform can use a custom GUI, have access to a special multi-clickable Party Interface, and the routines are not bound by the same generic rules that SkillManager routines use. | ||
- | ==== Usage ==== | + | ===== Features ===== |
- | + | ||
- | ---- | + | |
=== ACR Main Interface === | === ACR Main Interface === | ||
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== Enabled == | == Enabled == | ||
- | Enables the current profile. If this is off, MMOMinion | + | Enables the current profile. If this is off, FFXIVMinion |
== Auto-Enabled == | == Auto-Enabled == | ||
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{{http:// | {{http:// | ||
+ | |||
+ | //ACR does not include FFXIV icons, but these can be downloaded from [[http:// | ||
+ | To install the icons, place the icons folder in the root of the ACR module [ACR\icons].// | ||
The party interface is a multi-clickable display that can work in conjunction with routines via their OnClick procedure. | The party interface is a multi-clickable display that can work in conjunction with routines via their OnClick procedure. | ||
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local profile = {} | local profile = {} | ||
+ | -- Create a GUI table, to hold GUI-related information. | ||
+ | profile.GUI = { | ||
+ | open = false, | ||
+ | visible = true, | ||
+ | name = " | ||
+ | } | ||
+ | |||
+ | -- Create a classes table, to specify which classes this profile can be used for. | ||
+ | profile.classes = { | ||
+ | [FFXIV.JOBS.NINJA] = true, | ||
+ | [FFXIV.JOBS.ROGUE] = true, | ||
+ | } | ||
+ | |||
+ | -- The Cast() function is where the magic happens. | ||
+ | -- Action code should be called and fired here. | ||
+ | function profile.Cast() | ||
+ | local currentTarget = MGetTarget() | ||
+ | | ||
+ | if (currentTarget) then | ||
+ | local spinningEdge = ActionList: | ||
+ | if (spinningEdge and spinningEdge.isready) then | ||
+ | spinningEdge: | ||
+ | return true | ||
+ | end | ||
+ | end | ||
+ | return false | ||
+ | end | ||
+ | |||
+ | -- The Draw() function provides a place where a developer can show custom options. | ||
+ | function profile.Draw() | ||
+ | if (profile.GUI.open) then | ||
+ | profile.GUI.visible, | ||
+ | if ( profile.GUI.visible ) then | ||
+ | ACR_MyProfile_MySavedVar = GUI: | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | |||
+ | -- The OnOpen() function is fired when a user pressed "View Profile Options" | ||
+ | function profile.OnOpen() | ||
+ | -- Set our GUI table //open// variable to true so that it will be drawn. | ||
+ | profile.GUI.open = true | ||
+ | end | ||
+ | |||
+ | -- The OnLoad() function is fired when a profile is prepped and loaded by ACR. | ||
+ | function profile.OnLoad() | ||
+ | -- Set and (if necessary) create a saved variable named ACR_MyProfile_MySavedVar. | ||
+ | ACR_MyProfile_MySavedVar = ACR.GetSetting(" | ||
+ | end | ||
+ | |||
+ | -- The OnClick function is fired when a user clicks on the ACR party interface. | ||
+ | -- It accepts 5 parameters: | ||
+ | -- mouse /int/ - Possible values are 0 (Left-click), | ||
+ | -- shiftState /bool/ - Is shift currently pressed? | ||
+ | -- controlState /bool/ - Is control currently pressed? | ||
+ | -- altState /bool/ - Is alt currently pressed? | ||
+ | -- entity /table/ - The entity information for the party member that was clicked on. | ||
+ | function profile.OnClick(mouse, | ||
+ | |||
+ | end | ||
+ | |||
+ | -- The OnUpdate() function is fired on the gameloop, like any other OnUpdate function found in FFXIVMinion code. | ||
+ | function profile.OnUpdate(event, | ||
+ | end | ||
-- Return the profile to ACR, so it can be read. | -- Return the profile to ACR, so it can be read. |