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agoldenopportunityhelper [2024/03/04 13:10] – mistahmikey | agoldenopportunityhelper [2024/03/05 01:38] – [How to use AGOH to defeat Goldor] mistahmikey | ||
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* Mighty Guard | * Mighty Guard | ||
* Diamondback | * Diamondback | ||
- | * Goblin Punch | + | * Goblin Punch or Sharpened Knife (melee spell) |
* Whistle | * Whistle | ||
* Triple Trident | * Triple Trident | ||
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Common to both acts is AGOH's healing and debuff removal. | Common to both acts is AGOH's healing and debuff removal. | ||
- | Also common to both acts is AGOH's general approach to damaging Goldor, which is to beat him to death slowly using Goblin Punch. | + | Also common to both acts is AGOH's general approach to damaging Goldor |
- | You must also pick a role to mimic using Aetheric Mimicry. | + | You must also pick a role to mimic using Aetheric Mimicry. |
The key to success is internalizing the required mechanics so the movement they require becomes second nature. This may require you to make many runs. The good news is AGOH makes it so the ONLY thing you have to worry about is how and where to move. I couldn' | The key to success is internalizing the required mechanics so the movement they require becomes second nature. This may require you to make many runs. The good news is AGOH makes it so the ONLY thing you have to worry about is how and where to move. I couldn' | ||
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===== Start of Act 1 ===== | ===== Start of Act 1 ===== | ||
- | Rush across the arena to where Goldor is standing within the range of Goblin Punch and smack him for a few hits in preparation for the Blizzard III mechanic. | + | Rush across the arena to where Goldor is standing within the range of your melee spell and smack him for a few hits in preparation for the Blizzard III mechanic. |
===== Blizzard III Mechanic ===== | ===== Blizzard III Mechanic ===== | ||
- | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: | + | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: |
- | The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few Goblin Punch hits in preparation for the Slimy Summon Mechanic. | + | The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. |
All subsequent times in Act 1 Goldor will cast this a few seconds after the end of a Thunder III cast (outside of the Fire mechanic, explained below). | All subsequent times in Act 1 Goldor will cast this a few seconds after the end of a Thunder III cast (outside of the Fire mechanic, explained below). | ||
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===== Slimy Summon Mechanic ===== | ===== Slimy Summon Mechanic ===== | ||
- | Goldor will begin to channel Slimy Summon. | + | Goldor will begin to channel Slimy Summon. |
This mechanic only occurs in Act 1 and only once. It is zero stress. | This mechanic only occurs in Act 1 and only once. It is zero stress. | ||
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===== Fire Mechanic ===== | ===== Fire Mechanic ===== | ||
- | Goldor moves to the center of the arena to cast Fire, which is the most dicey situation you will encounter in Act 1, and how you move is key to being able to survive it. This spawns 8 Ball of Fire (BOF) mobs that AGOH will automatically kill to create a safe area you can get blown into when Goldor subsequently casts Aero III. The goal is for 2 adjacent BOFs behind Goldor to be killed, but the ones selected may wind up being a bit lateral at times. | + | Goldor moves to the center of the arena to cast Fire, which is the most dicey situation you will encounter in Act 1, and how you move is key to being able to survive it. This spawns 8 Ball of Fire (BOF) mobs that AGOH will automatically kill to create a safe area you can get blown into when Goldor subsequently casts Aero III. The goal is for 2 adjacent BOFs behind Goldor to be killed, but the ones selected may wind up being a bit lateral at times. |
This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | ||
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===== Gravity Mechanic ===== | ===== Gravity Mechanic ===== | ||
- | When Goldor begins to cast Gravity, in Act 1 or Act 2, AGOH will use Loom to pull you just in front of him if you aren't already. | + | When Goldor begins to cast Gravity, in Act 1 or Act 2, AGOH will use Loom to pull you just in front of him if you aren't already. |
This mechanic occurs periodically in Act 1 and Act 2. It is zero stress. | This mechanic occurs periodically in Act 1 and Act 2. It is zero stress. | ||
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===== Thunder III Mechanic ===== | ===== Thunder III Mechanic ===== | ||
- | When Goldor casts Thunder III, you only need to dodge the resulting randomly placed circle AOEs and the resulting | + | When Goldor casts Thunder III, you only need to dodge the resulting randomly placed circle AOEs and the subsequently cast Blast rectangular AOE. Thunder III will result in you receiving the Electrocution debuff, which AGOH automatically removes. |
This mechanic occurs periodically only in Act 1. It is zero stress. | This mechanic occurs periodically only in Act 1. It is zero stress. | ||
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===== Start of Act 2 ===== | ===== Start of Act 2 ===== | ||
- | Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement. | + | Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement. |
===== Aero III + Golden Cross Mechanic ===== | ===== Aero III + Golden Cross Mechanic ===== | ||
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===== Quake + Golden Beam Mechanic ===== | ===== Quake + Golden Beam Mechanic ===== | ||
- | Goldor will again cast Shining Summon, this time to spawn 4 Gilded Marionettes, | + | Goldor will again cast Shining Summon, this time to spawn 4 Gilded Marionettes, |
This mechanic only occurs once in Act 2. It is moderate stress, but once you become familiar with the visual of where that survival area is, it's not too hard to reliably position within it. | This mechanic only occurs once in Act 2. It is moderate stress, but once you become familiar with the visual of where that survival area is, it's not too hard to reliably position within it. | ||
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===== Gold Fever Mechanic ===== | ===== Gold Fever Mechanic ===== | ||
- | Goldor will cast Gold Fever, causing the crystal at the edge of the area to provide him defensive and offensive buffs and to become attackable. In order to get the All That Glitters achievement, | + | Goldor will cast Gold Fever, causing the crystal at the edge of the area to provide him defensive and offensive buffs and to become attackable. In order to get the All That Glitters achievement, |
This mechanic only occurs once in Act 2. It is zero stress. | This mechanic only occurs once in Act 2. It is zero stress. | ||
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===== Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic ===== | ===== Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic ===== | ||
- | Goldor will now periodically cast Shining Summon to spawn 3 Gilded Golems, a Gilded Marionette, and a Gilded Cyclops. | + | Goldor will now periodically cast Shining Summon to spawn 3 Gilded Golems, a Gilded Marionette, and a Gilded Cyclops. |
- | This mechanic periodically occurs only in Act 2. Once you understand exactly where the checkerboard safe square is between the Gilded Marionetted and the Gilded Golem, it is zero stress. | + | This mechanic periodically occurs only in Act 2. Once you understand exactly where the checkerboard safe square is between the Gilded Marionetted and the Blast AOE, it is zero stress. |
===== Gravity Mechanic ===== | ===== Gravity Mechanic ===== |