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agoldenopportunityhelper [2024/03/04 19:39] – [Blizzard III Mechanic] mistahmikey | agoldenopportunityhelper [2024/03/05 01:38] – [How to use AGOH to defeat Goldor] mistahmikey | ||
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Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage. | Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage. | ||
- | You must also pick a role to mimic using Aetheric Mimicry. | + | You must also pick a role to mimic using Aetheric Mimicry. |
The key to success is internalizing the required mechanics so the movement they require becomes second nature. This may require you to make many runs. The good news is AGOH makes it so the ONLY thing you have to worry about is how and where to move. I couldn' | The key to success is internalizing the required mechanics so the movement they require becomes second nature. This may require you to make many runs. The good news is AGOH makes it so the ONLY thing you have to worry about is how and where to move. I couldn' | ||
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===== Fire Mechanic ===== | ===== Fire Mechanic ===== | ||
- | Goldor moves to the center of the arena to cast Fire, which is the most dicey situation you will encounter in Act 1, and how you move is key to being able to survive it. This spawns 8 Ball of Fire (BOF) mobs that AGOH will automatically kill to create a safe area you can get blown into when Goldor subsequently casts Aero III. The goal is for 2 adjacent BOFs behind Goldor to be killed, but the ones selected may wind up being a bit lateral at times. | + | Goldor moves to the center of the arena to cast Fire, which is the most dicey situation you will encounter in Act 1, and how you move is key to being able to survive it. This spawns 8 Ball of Fire (BOF) mobs that AGOH will automatically kill to create a safe area you can get blown into when Goldor subsequently casts Aero III. The goal is for 2 adjacent BOFs behind Goldor to be killed, but the ones selected may wind up being a bit lateral at times. |
This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | ||
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===== Gravity Mechanic ===== | ===== Gravity Mechanic ===== | ||
- | When Goldor begins to cast Gravity, in Act 1 or Act 2, AGOH will use Loom to pull you just in front of him if you aren't already. | + | When Goldor begins to cast Gravity, in Act 1 or Act 2, AGOH will use Loom to pull you just in front of him if you aren't already. |
This mechanic occurs periodically in Act 1 and Act 2. It is zero stress. | This mechanic occurs periodically in Act 1 and Act 2. It is zero stress. | ||
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===== Thunder III Mechanic ===== | ===== Thunder III Mechanic ===== | ||
- | When Goldor casts Thunder III, you only need to dodge the resulting randomly placed circle AOEs and the resulting | + | When Goldor casts Thunder III, you only need to dodge the resulting randomly placed circle AOEs and the subsequently cast Blast rectangular AOE. Thunder III will result in you receiving the Electrocution debuff, which AGOH automatically removes. |
This mechanic occurs periodically only in Act 1. It is zero stress. | This mechanic occurs periodically only in Act 1. It is zero stress. | ||
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===== Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic ===== | ===== Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic ===== | ||
- | Goldor will now periodically cast Shining Summon to spawn 3 Gilded Golems, a Gilded Marionette, and a Gilded Cyclops. | + | Goldor will now periodically cast Shining Summon to spawn 3 Gilded Golems, a Gilded Marionette, and a Gilded Cyclops. |
This mechanic periodically occurs only in Act 2. Once you understand exactly where the checkerboard safe square is between the Gilded Marionetted and the Blast AOE, it is zero stress. | This mechanic periodically occurs only in Act 2. Once you understand exactly where the checkerboard safe square is between the Gilded Marionetted and the Blast AOE, it is zero stress. |