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agoldenopportunityhelper [2024/03/04 19:44] – [Thunder III Mechanic] mistahmikeyagoldenopportunityhelper [2024/03/05 01:38] – [How to use AGOH to defeat Goldor] mistahmikey
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 Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage.  There is also a brief period at the beginning of Act 2 where AGOH will cast the 6 elemental spells needed for the All That Glitters achievement a total of 3 times each in case they were possibly interrupted by your movement and thus didn't land. But for the most part, it's slow and steady wins the race, where you stick close to Goldor whenever you can so you get in as many melee whacks as possible. Using the Healer role, it took me just over 24 minutes out of the 30 available to win using Goblin Punch and just over 28 minutes using Sharpened Knife. Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage.  There is also a brief period at the beginning of Act 2 where AGOH will cast the 6 elemental spells needed for the All That Glitters achievement a total of 3 times each in case they were possibly interrupted by your movement and thus didn't land. But for the most part, it's slow and steady wins the race, where you stick close to Goldor whenever you can so you get in as many melee whacks as possible. Using the Healer role, it took me just over 24 minutes out of the 30 available to win using Goblin Punch and just over 28 minutes using Sharpened Knife.
  
-You must also pick a role to mimic using Aetheric Mimicry. used the Healer role.  The roles may work, depending on your gear level, but at this point have not tried them.+You must also pick a role to mimic using Aetheric Mimicry. briefly tried DPS and Tank modes, but the healing just isn't adequate - once you start taking damage, which is impossible to avoid, the healing is so miniscule it never catches up.  You can take some pretty good hits in Healer mode, all the way down to having just a sliver of health left, yet quickly restore all your health; I've been successful defeating Goldor numerous times now using it.  Perhaps there is a way to make DPS or Tank mode work, but I'not putting in the time to figure that out. So donning Healer mode is my strong recommendation.
  
 The key to success is internalizing the required mechanics so the movement they require becomes second nature. This may require you to make many runs. The good news is AGOH makes it so the ONLY thing you have to worry about is how and where to move.  I couldn't play my character manually if my life depended on it, and I now can get through this duty reliably.  So don't become frustrated if it takes you a bunch of tries and time before you get there - you will. The key to success is internalizing the required mechanics so the movement they require becomes second nature. This may require you to make many runs. The good news is AGOH makes it so the ONLY thing you have to worry about is how and where to move.  I couldn't play my character manually if my life depended on it, and I now can get through this duty reliably.  So don't become frustrated if it takes you a bunch of tries and time before you get there - you will.
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 ===== Thunder III Mechanic ===== ===== Thunder III Mechanic =====
  
-When Goldor casts Thunder III, you only need to dodge the resulting randomly placed circle AOEs and the subsequently cast Blast rectangular AOE.  Thunder III will result in you receiving the Electrocution debuff, which AGOH automatically removes.  Your goal is to remain still until Electrocution is cleared, which typically isn't hard, but you might have to interrupt it a few times if the circle AOE pattern requires you to move.+When Goldor casts Thunder III, you only need to dodge the resulting randomly placed circle AOEs and the subsequently cast Blast rectangular AOE.  Thunder III will result in you receiving the Electrocution debuff, which AGOH automatically removes.  Your goal is to remain still until Electrocution is cleared, which typically isn't hard, but you might have to interrupt it a few times if the circle AOE pattern requires you to move.  The quicker you clear Electrocution, the quicker you can get back to meleeing Goldor, but don't get too crazy about it.
  
 This mechanic occurs periodically only in Act 1.  It is zero stress. This mechanic occurs periodically only in Act 1.  It is zero stress.
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 ===== Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic ===== ===== Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic =====
  
-Goldor will now periodically cast Shining Summon to spawn 3 Gilded Golems, a Gilded Marionette, and a Gilded Cyclops.  When this happens, run behind the Gilded Marionette and wait for the Gilded Cyclops to cast 24-carat Swing - this will cause Goldor to walk towards you and cast Blast (occasionally, there might be an AOE behind the Marionette - if so, just avoid it at the perimiter then get behind when it dissipates.)  24-carat Swing wil cause you to be sucked back towards the center. When this happens, there should be a rectangular AOE from Blast that will be to one side of the Marionette, and your goal is to run immediately between the Marionette rectangular AOE all the way to the perimeter.  Then, when the checkerboard AOE pattern resulting from Golden Cross occurs, you should already be located in a safe square, but if initially you are not, just quickly bump yourself into it. Once the checkerboard pattern dissipates, run back up through the Blast AOE behind Goldor and get in a few melee smacks, then position yourself in the arena center.+Goldor will now periodically cast Shining Summon to spawn 3 Gilded Golems, a Gilded Marionette, and a Gilded Cyclops.  When this happens, run behind the Gilded Marionette and wait for the Gilded Cyclops to cast 24-carat Swing - this will cause Goldor to walk towards you and cast Blast (occasionally, there might be an AOE behind the Marionette - if so, just avoid it at the perimiter then get behind when it dissipates.)  24-carat Swing wil cause you to be sucked back towards the center. When this happens, there should be a rectangular AOE from Blast that will be to one side of the Marionette, and your goal is to immediately run between the Marionette rectangular AOE all the way to the perimeter.  Then, when the checkerboard AOE pattern resulting from Golden Cross occurs, you should already be located in a safe square, but if initially you are not, just quickly bump yourself into it. Once the checkerboard pattern dissipates, run back up through the Blast AOE behind Goldor and get in a few melee smacks, then position yourself in the arena center.
  
 This mechanic periodically occurs only in Act 2.  Once you understand exactly where the checkerboard safe square is between the Gilded Marionetted and the Blast AOE, it is zero stress. This mechanic periodically occurs only in Act 2.  Once you understand exactly where the checkerboard safe square is between the Gilded Marionetted and the Blast AOE, it is zero stress.