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argus [2020/01/30 01:00] – rikudou | argus [2020/02/15 04:04] – rikudou | ||
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====== Coming Soon ====== | ====== Coming Soon ====== | ||
- | Tether detection. Have the offsets reversed, just need to find a place where I can get tethers reliably and finish reversing the functions. | ||
- | |||
Persistent ground effect detection (like toxic vomit from brayflox dungeon) | Persistent ground effect detection (like toxic vomit from brayflox dungeon) | ||
+ | |||
+ | ====== What It Does Not Detect ====== | ||
+ | Cones - **cone arc angle** outside of telegraphed ones. The hit detection for untelegraphed cones is done server side and thus the angle of the cones is never sent to client nor is it stored in the client. | ||
+ | |||
+ | Torus/ | ||
====== Documentation ====== | ====== Documentation ====== | ||
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* **'' | * **'' | ||
* Returns //table DirectionalAOE// | * Returns //table DirectionalAOE// | ||
+ | * **'' | ||
+ | * Returns //table// where each key is ///number// entityID and each value is //table// tether. The list is all active tethers/ | ||
* **'' | * **'' | ||
* Registers //func// into marker func list, and //func// will get called any time there is an overhead marker added to an entity. Function //func// should be defined with the following arguments: '' | * Registers //func// into marker func list, and //func// will get called any time there is an overhead marker added to an entity. Function //func// should be defined with the following arguments: '' | ||
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* Cross AOE (new type to shadowbringers, | * Cross AOE (new type to shadowbringers, | ||
- | * **''// | + | * **''// |
* ''// | * ''// | ||
* x position of AOE | * x position of AOE | ||
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* ''// | * ''// | ||
* Radius in yalms of aoe | * Radius in yalms of aoe | ||
+ | * ''// | ||
+ | * Width in yalms of aoe (0 for circles and cones etc) | ||
* ''// | * ''// | ||
* Name of AOE | * Name of AOE |