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argus [2020/03/18 05:35] – rikudou | argus [2021/01/16 00:43] – rikudou | ||
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- | <html> | + | <WRAP center round alert 60%> |
- | <span style=" | + | This addon requires TensorCore! Make sure you have that installed from the Minion store. |
- | </html> | + | </WRAP> |
====== About ====== | ====== About ====== | ||
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Please join my discord if you require support, you can also view other addons created that use Argus here: https:// | Please join my discord if you require support, you can also view other addons created that use Argus here: https:// | ||
+ | |||
+ | **If you are a new user, please watch this video first:** https:// | ||
Because the API Argus offers is so powerful, for safety reasons, Argus will not be updated immediately for new raid tiers. Here is how long each type of content will take to update: | Because the API Argus offers is so powerful, for safety reasons, Argus will not be updated immediately for new raid tiers. Here is how long each type of content will take to update: | ||
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* **'' | * **'' | ||
* Adds a filled circle for specified time //timeout// in ms. Argument //rgbfill// is a table that consists of '' | * Adds a filled circle for specified time //timeout// in ms. Argument //rgbfill// is a table that consists of '' | ||
- | * **'' | + | * **'' |
- | * Creates | + | * Adds a rectangle at position for //timeout// ms. Argument //rgbfill// is a table that consists of '' |
- | * | + | |
- | + | * Adds a cone at position for //timeout// ms. Argument //rgbfill// is a table that consists of '' | |
+ | * **'' | ||
+ | * Adds a filled donut (torus) for specified time //timeout// in ms. Argument //rgbfill// is a table that consists of '' | ||
+ | * **'' | ||
+ | * Adds a cross at position for //timeout// ms. Argument //rgbfill// is a table that consists of '' | ||
+ | * **'' | ||
+ | * Deletes timed draw with specified uuid. | ||
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* ''// | * ''// | ||
* AOE cast type/shape. See Cast Types (above) for more info. | * AOE cast type/shape. See Cast Types (above) for more info. | ||
+ | * ''// | ||
+ | * ID of entity that current aoe is attached to, if found. Value is //nil// otherwise. | ||
* **''// | * **''// | ||
* ''// | * ''// | ||
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* ''// | * ''// | ||
* AOE cast type/shape. See Cast Types (above) for more info. | * AOE cast type/shape. See Cast Types (above) for more info. | ||
+ | * ''// | ||
+ | * ID of entity that current aoe is attached to, if found. Value is //nil// otherwise. | ||
===== Known Overhead Marker Types ===== | ===== Known Overhead Marker Types ===== |