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- | <html> | + | <WRAP center round alert 60%> |
- | <span style=" | + | This addon requires TensorCore! Make sure you have that installed from the Minion store. |
- | </html> | + | </WRAP> |
====== About ====== | ====== About ====== | ||
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Please join my discord if you require support, you can also view other addons created that use Argus here: https:// | Please join my discord if you require support, you can also view other addons created that use Argus here: https:// | ||
+ | |||
+ | **If you are a new user, please watch this video first:** https:// | ||
Because the API Argus offers is so powerful, for safety reasons, Argus will not be updated immediately for new raid tiers. Here is how long each type of content will take to update: | Because the API Argus offers is so powerful, for safety reasons, Argus will not be updated immediately for new raid tiers. Here is how long each type of content will take to update: | ||
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====== Documentation ====== | ====== Documentation ====== | ||
- | //italics// = type, __underline__ = optional | + | API Reference: [[argusdocs]] |
- | ===== Detection Functions ===== | + | |
- | * **'' | + | |
- | * Returns //table GroundAOE// of current AOEs that are cast on the ground where each **key is the entityID** source, and value is the GroundAOE structure (listed below). These are **not** attached to an entity (they do not originate from an entity centerpoint). **Also returns AOEs before the telegraphs are drawn, and returns AOEs with no telegraphs.** | + | |
- | * **'' | + | |
- | * Returns //table DirectionalAOE// | + | |
- | * **'' | + | |
- | * Returns //table// where each key is //number// entityID and each value is //table// tether. The list is all active tethers/ | + | |
- | * **'' | + | |
- | * Registers //func// into marker func list, and //func// will get called any time there is an overhead marker added to an entity. Function //func// should be defined with the following arguments: '' | + | |
- | * **'' | + | |
- | * Registers //func// into entity cast func list. This func will get called any time the **server** sends a successful entity cast packet to the client. This means that this function is almost 100% reliable to use. Function //func// should be defined with the following arguments '' | + | |
- | * **'' | + | |
- | * Registers //func// into entity channel func list. This func will get called any time the **server** sends a packet to the client, that entity has begun channeling. This means that the function is almost 100% reliable to use. Function //func// should be defined with the following arguments '' | + | |
- | + | ||
- | ===== Draw Functions ===== | + | |
- | * **'' | + | |
- | * returns //table// with keys '' | + | |
- | + | ||
- | local rectWorld = { | + | |
- | topleft = RenderManager: | + | |
- | bottomleft = RenderManager: | + | |
- | topright = RenderManager: | + | |
- | bottomright = RenderManager: | + | |
- | }</ | + | |
- | * **'' | + | |
- | * Draws a filled circle at **world coordinates** with the specified radius in radians. //U32 Color// can be retrieved from the function GUI: | + | |
- | * **'' | + | |
- | * Draws a filled cone at **world coordinates** an arc angle of //angle// radians and a radius of //radius// radians. //U32 Color// can be retrieved from the function GUI: | + | |
- | * **'' | + | |
- | * Draws a filled rectangle at **world coordinates** with //length// and //width// rotated around the center point //x, y, z// in the direction of // | + | |
- | * **'' | + | |
- | * Draws a filled **torus** aka donut at **world coordinates** with an inner radius or // | + | |
- | * **'' | + | |
- | * Draws a filled rectangle at **world coordinates** with //length// and //width// rotated around the center point //x, y, z// in the direction of // | + | |
- | * **'' | + | |
- | * Adds a filled circle for specified time //timeout// in ms. Argument //rgbfill// is a table that consists of '' | + | |
- | * **'' | + | |
- | * Creates a rectangle at position for //timeout// ms. Argument //rgbfill// is a table that consists of '' | + | |
- | * | + | |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | ===== Structures ===== | + | |
- | * **'' | + | |
- | * '' | + | |
- | * Circle AOE. | + | |
- | * '' | + | |
- | * Directional Cone/arc AOE | + | |
- | * '' | + | |
- | * Directional Line AOE | + | |
- | * '' | + | |
- | * Meteor mechanic (more damage the closer you are to the center), usually unavoidable | + | |
- | * '' | + | |
- | * Line AOE that's targeted to either a position, or specific entity. Argus will adjust the length and heading automatically. | + | |
- | * '' | + | |
- | * Donut AOE | + | |
- | * '' | + | |
- | * Cross AOE (new type to shadowbringers, | + | |
- | + | ||
- | * **''// | + | |
- | * ''// | + | |
- | * x position of AOE | + | |
- | * ''// | + | |
- | * y position of AOE | + | |
- | * ''// | + | |
- | * z position of AOE | + | |
- | * ''// | + | |
- | * Animation/ | + | |
- | * ''// | + | |
- | * Length/ | + | |
- | * ''// | + | |
- | * Width in yalms of aoe (0 for circles and cones etc) | + | |
- | * ''// | + | |
- | * Name of AOE | + | |
- | * ''// | + | |
- | * Unique identifier of AOE | + | |
- | * ''// | + | |
- | * AOE cast type/shape. See Cast Types (above) for more info. | + | |
- | * **''// | + | |
- | * ''// | + | |
- | * x position of AOE | + | |
- | * ''// | + | |
- | * y position of AOE | + | |
- | * ''// | + | |
- | * z position of AOE | + | |
- | * ''// | + | |
- | * Animation/ | + | |
- | * ''// | + | |
- | * Direction the AOE is facing. | + | |
- | * ''// | + | |
- | * Length of AOE | + | |
- | * ''// | + | |
- | * Width of AOE, mostly used for Line AOES. **0 for cones and circles** | + | |
- | * ''// | + | |
- | * Name of AOE | + | |
- | * ''// | + | |
- | * Unique identifier of AOE | + | |
- | * ''// | + | |
- | * AOE cast type/shape. See Cast Types (above) for more info. | + | |
===== Known Overhead Marker Types ===== | ===== Known Overhead Marker Types ===== |