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argusdocs [2022/04/17 06:17] – rikudou | argusdocs [2022/11/22 10:22] – rikudou | ||
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</ | </ | ||
</ | </ | ||
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<tr> | <tr> | ||
<td class=" | <td class=" | ||
- | <td class=" | + | <td class=" |
</ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
- | <td class=" | + | <td class=" |
</ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
- | <td class=" | + | <td class=" |
</ | </ | ||
<tr> | <tr> | ||
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<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
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<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
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<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
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<tr> | <tr> | ||
<td class=" | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
<td class=" | <td class=" | ||
</ | </ | ||
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<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 696: | Line 868: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 709: | Line 881: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 719: | Line 906: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 753: | Line 940: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 766: | Line 953: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
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<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 806: | Line 1008: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of circle. If argument is nil, then no fill will be drawn. | Fill Color of circle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
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color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 829: | Line 1046: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
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</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 881: | Line 1098: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 891: | Line 1123: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 925: | Line 1157: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 938: | Line 1170: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 948: | Line 1195: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 982: | Line 1229: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 995: | Line 1242: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
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</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
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<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
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</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
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< | < | ||
<span class=" | <span class=" | ||
- | If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="# | + | If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="index.html# |
+ | | ||
+ | </ | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </ | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </ | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| | ||
</li> | </li> | ||
Line 1123: | Line 1400: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled circle on the ground at world coordinates for a specified duration. | Draw a filled circle on the ground at world coordinates for a specified duration. | ||
Line 1155: | Line 1432: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1178: | Line 1455: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1194: | Line 1471: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1206: | Line 1483: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled cone on the ground at world coordinates for a specified duration. | Draw a filled cone on the ground at world coordinates for a specified duration. | ||
The cone originates from x,y,z, and will go in the direction of heading. | The cone originates from x,y,z, and will go in the direction of heading. | ||
Line 1247: | Line 1524: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1275: | Line 1552: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1291: | Line 1568: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1303: | Line 1580: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled cross on the ground at world coordinates for a specified duration. | Draw a filled cross on the ground at world coordinates for a specified duration. | ||
The cross is centered on x,y,z, and then rotated such that there is a rectangle facing the specified heading. | The cross is centered on x,y,z, and then rotated such that there is a rectangle facing the specified heading. | ||
Line 1339: | Line 1616: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1367: | Line 1644: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1383: | Line 1660: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1395: | Line 1672: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled donut (torus) on the ground at world coordinates for a specified duration. | Draw a filled donut (torus) on the ground at world coordinates for a specified duration. | ||
Line 1431: | Line 1708: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1454: | Line 1731: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1470: | Line 1747: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1482: | Line 1759: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled line between two world coordinate positions for a specified duration. | Draw a filled line between two world coordinate positions for a specified duration. | ||
Line 1523: | Line 1800: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Color of line | Color of line | ||
</li> | </li> | ||
Line 1540: | Line 1817: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1552: | Line 1829: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draws a filled rectangle on the ground for a specified duration. | Draws a filled rectangle on the ground for a specified duration. | ||
The rectangle originates from x,y,z, and will go width/2 yalms out in each direction up and down, then length yalms out in the direction of heading. | The rectangle originates from x,y,z, and will go width/2 yalms out in each direction up and down, then length yalms out in the direction of heading. | ||
Line 1588: | Line 1865: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1621: | Line 1898: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1637: | Line 1914: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1646: | Line 1923: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1656: | Line 1933: | ||
< | < | ||
<span class=" | <span class=" | ||
+ | If nil, all timed draws will be deleted | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1667: | Line 1945: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1713: | Line 1991: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 1742: | Line 2020: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1751: | Line 2029: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1758: | Line 2051: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1767: | Line 2060: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1805: | Line 2098: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 1834: | Line 2127: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1843: | Line 2136: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1850: | Line 2158: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1859: | Line 2167: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1893: | Line 2201: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Color to start with. | Color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 1917: | Line 2225: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1926: | Line 2234: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1933: | Line 2256: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1942: | Line 2265: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1985: | Line 2308: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 2014: | Line 2337: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 2023: | Line 2346: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2030: | Line 2368: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2039: | Line 2377: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2077: | Line 2415: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 2106: | Line 2444: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 2115: | Line 2453: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2122: | Line 2475: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2131: | Line 2484: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2169: | Line 2522: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 2193: | Line 2546: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 2202: | Line 2555: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2209: | Line 2577: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2261: | Line 2629: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 2278: | Line 2646: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2287: | Line 2655: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2325: | Line 2693: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 2359: | Line 2727: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 2368: | Line 2736: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2375: | Line 2758: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | </dl> | ||
+ | <h2 class=" | ||
+ | |||
+ | <dl class=" | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Create a new shape drawer object. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | |||
+ | < | ||
+ | |||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | Only used for circular draws. | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw an arrow on the ground for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a chevron on the ground for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Width of the base rectangle of the arrow. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled circle on the ground at world coordinates for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cone on the ground at world coordinates for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Angle in radians. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cross on the ground at world coordinates for this frame. | ||
+ | The cross will be centered around xyz and rotated towards heading. One rectangle will point at heading, the others 90 and 180 degrees rotated. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a donut on the ground at world coordinates for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a line between two points on the ground for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled rectangle on the ground at world coordinates for this frame. | ||
+ | XYZ pos is the bottom center of the rectangle. The rectangle will be created outwards in length, and then rotated to the heading. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw an arrow on the ground for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw an arrow on the ground for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a chevron on the ground for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Width of the base rectangle of the arrow. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a chevron on an entity for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Width of the base rectangle of the arrow. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled circle on the ground at world coordinates for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled circle on an entity for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cone on the ground at world coordinates for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Angle in radians. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cone on an entity for timeout milliseconds. | ||
+ | The cone's origin position will be set to XYZ, and then rotated to the entity' | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | How far out the cone will go. This is the radius of the full circle that would be drawn by this cone if it was extended to 360 degrees. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Angle in radians. Basically how wide the cone is. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cross on the ground at world coordinates for timeout milliseconds. | ||
+ | The cross will be centered around xyz and rotated towards heading. One rectangle will point at heading, the others 90 and 180 degrees rotated. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cross on an entity for timeout milliseconds. | ||
+ | The cross will be centered around the entity, and rotated towards the entity' | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a donut on the ground at world coordinates for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a donut on an entity for timeout milliseconds. | ||
+ | The donut will be centered around the entity. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Inner radius of the donut. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Outer radius of the donut. This also includes the inner radius. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a line between two points on the ground for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled rectangle on the ground at world coordinates for timeout milliseconds. | ||
+ | XYZ pos is the bottom center of the rectangle. The rectangle will be created outwards in length, and then rotated to the heading. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled rectangle on an entity for timeout milliseconds. | ||
+ | The rectangle' | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified with targetID, then the length won't be adjusted to the target, the length will stay constant, instead only the heading will be updated. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
Line 2434: | Line 4219: | ||
< | < | ||
<span class=" | <span class=" | ||
- | Cast type/shape of AOE. See <a href="# | + | Cast type/shape of AOE. See <a href="index.html# |
</li> | </li> | ||
< | < | ||
Line 2441: | Line 4226: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
Line 2504: | Line 4289: | ||
< | < | ||
<span class=" | <span class=" | ||
- | Cast type/shape of AOE. See <a href="# | + | Cast type/shape of AOE. See <a href="index.html# |
</li> | </li> | ||
< | < | ||
Line 2511: | Line 4296: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
Line 2583: | Line 4368: | ||
If this value is non-zero, then the game override the original aoeCastType with this castType value internally. | If this value is non-zero, then the game override the original aoeCastType with this castType value internally. | ||
Argus already updates the original aoeCastType value correctly, so this field can be generally ignored. | Argus already updates the original aoeCastType value correctly, so this field can be generally ignored. | ||
- | See <a href="# | + | See <a href="index.html# |
</li> | </li> | ||
< | < | ||
Line 2651: | Line 4436: | ||
<dd> | <dd> | ||
Normal movement options in minion will not move the player when under misdirection. | Normal movement options in minion will not move the player when under misdirection. | ||
- | Note that the movement will always go in the direction of <a href="# | + | Note that the movement will always go in the direction of <a href="index.html# |
Line 2678: | Line 4463: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | Returns a merged list of <a href="# | + | Returns a merged list of <a href="index.html# |
Due to the nature of this function, this list is always in order. | Due to the nature of this function, this list is always in order. | ||
Line 2687: | Line 4472: | ||
< | < | ||
- | Merged list of <a href="# | + | Merged list of <a href="index.html# |
</ol> | </ol> | ||
Line 2699: | Line 4484: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | Returns list of current AOEs that are cast on the ground where each key is the entityID source, and value is the <a href="# | + | Returns list of current AOEs that are cast on the ground where each key is the entityID source, and value is the <a href="index.html# |
These are not attached to an entity (they do not originate from an entity centerpoint). | These are not attached to an entity (they do not originate from an entity centerpoint). | ||
Also returns AOEs before the telegraphs are drawn, and returns AOEs with no telegraphs. | Also returns AOEs before the telegraphs are drawn, and returns AOEs with no telegraphs. | ||
Line 2717: | Line 4502: | ||
< | < | ||
- | List of <a href="# | + | List of <a href="index.html# |
</ol> | </ol> | ||
Line 2729: | Line 4514: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | Returns list of current AOEs that are on the ground where each key is the entityID source, and value is the <a href="# | + | Returns list of current AOEs that are on the ground where each key is the entityID source, and value is the <a href="index.html# |
These are attached to an entity (they originate from the source entity' | These are attached to an entity (they originate from the source entity' | ||
Most commonly used for line AOEs, conals, and donuts, but also includes circles. | Most commonly used for line AOEs, conals, and donuts, but also includes circles. | ||
Line 2748: | Line 4533: | ||
< | < | ||
- | List of <a href="# | + | List of <a href="index.html# |
</ol> | </ol> | ||
Line 2805: | Line 4590: | ||
< | < | ||
<span class=" | <span class=" | ||
- | | + | |
</li> | </li> | ||
</ul> | </ul> | ||
Line 2838: | Line 4623: | ||
< | < | ||
<span class=" | <span class=" | ||
- | | + | |
</li> | </li> | ||
</ul> | </ul> | ||
Line 2862: | Line 4647: | ||
Examples include first boss of Vanaspati, and the final boss of Alzadaal' | Examples include first boss of Vanaspati, and the final boss of Alzadaal' | ||
While Vanaspati is the standard mechanic where the game spins the finger, Alzadaal has a special variant of this mechanic where the player can control the direction of this finger. | While Vanaspati is the standard mechanic where the game spins the finger, Alzadaal has a special variant of this mechanic where the player can control the direction of this finger. | ||
- | For this mechanic, use <a href="# | + | For this mechanic, use <a href="index.html# |
Line 2939: | Line 4724: | ||
</ | </ | ||
<span class=" | <span class=" | ||
- | <span class=" | + | <span class=" |
<span class=" | <span class=" | ||
Argus.addCircleFilled( | Argus.addCircleFilled( | ||
Line 2954: | Line 4739: | ||
<span class=" | <span class=" | ||
</ul> | </ul> | ||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Returns information about the marker. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | This is just the same spell ID from ActionList type 15. | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | <li> | ||
+ | < | ||
+ | x</ | ||
+ | <li> | ||
+ | < | ||
+ | y</ | ||
+ | <li> | ||
+ | < | ||
+ | z</ | ||
+ | <li> | ||
+ | < | ||
+ | isActive</ | ||
+ | <li> | ||
+ | < | ||
+ | timeLastModify</ | ||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
</dd> | </dd> | ||
Line 2968: | Line 4792: | ||
< | < | ||
<span class=" | <span class=" | ||
- | | + | |
</li> | </li> | ||
</ul> | </ul> | ||
Line 2978: | Line 4802: | ||
True if entity is visible to the player, false if not | True if entity is visible to the player, false if not | ||
</ol> | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Registers func into on aoe create func list. | ||
+ | This is called whenever a directional or ground aoe is greated. | ||
+ | Ground aoes just have a heading of 0 since it doesn' | ||
+ | Be warned, the table sent is a copy and will not receive position updates, so you will have to calculate the position yourself based on the target attach and if there is one. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
Line 2992: | Line 4841: | ||
This means that this function is almost 100% reliable to use. | This means that this function is almost 100% reliable to use. | ||
This is also useful to detect certain mechanics, such as Sirensong Sea 2nd boss, where there are 6 entities in the middle facing a certain way, and they cast an action with no preceding channel. | This is also useful to detect certain mechanics, such as Sirensong Sea 2nd boss, where there are 6 entities in the middle facing a certain way, and they cast an action with no preceding channel. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 2997: | Line 4847: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 3015: | Line 4865: | ||
This func will get called any time the server sends a packet to the client, that entity has begun channeling. | This func will get called any time the server sends a packet to the client, that entity has begun channeling. | ||
This means that the function is almost 100% reliable to use. | This means that the function is almost 100% reliable to use. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 3020: | Line 4871: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
+ | |||
+ | </ | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | < | ||
+ | <a name = " | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | Registers func into on event object script2 func list. | ||
+ | This is called when event entities perform certain scripted events. | ||
+ | These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. | ||
+ | Some examples of where it's used: | ||
+ | - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), | ||
+ | - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is | ||
+ | - p5s, the crystals that spawn, whether or not its green or normal is shown by the args | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </ | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | < | ||
+ | <a name = " | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | Registers func into on event object script func list. | ||
+ | This is called when event entities perform certain scripted events. | ||
+ | These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. | ||
+ | Some examples of where it's used: | ||
+ | - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), | ||
+ | - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is | ||
+ | - p5s, the crystals that spawn, whether or not its green or normal is shown by the args | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </ | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | < | ||
+ | <a name = " | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | Registers func into on floor change func list. | ||
+ | This is called whenever the ground floor itself changes texture, like transitions in DSR. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | <span class=" | ||
</li> | </li> | ||
Line 3039: | Line 4969: | ||
For example: Zodiark snakes, star patterns in zodiark (when the arrows come down, to see what the star is), shiva savage mirror colors, wol triangle patterns, etc. | For example: Zodiark snakes, star patterns in zodiark (when the arrows come down, to see what the star is), shiva savage mirror colors, wol triangle patterns, etc. | ||
Seems to be only used in shadowbringers and beyond, stormblood and before don't really have map effects, everything is done through channel animation or cast animations, or entities themselves. | Seems to be only used in shadowbringers and beyond, stormblood and before don't really have map effects, everything is done through channel animation or cast animations, or entities themselves. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 3044: | Line 4975: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 3060: | Line 4991: | ||
<dd> | <dd> | ||
Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity. | Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 3065: | Line 4997: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 3084: | Line 5016: | ||
In other words, it reports any time an entity adds/ | In other words, it reports any time an entity adds/ | ||
This can be useful to track certain changes since checking onupdate for tethers can be unreliable. | This can be useful to track certain changes since checking onupdate for tethers can be unreliable. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 3089: | Line 5022: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 3115: | Line 5048: | ||
<span class=" | <span class=" | ||
| | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | <a href=" | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3199: | Line 5153: | ||
<span class=" | <span class=" | ||
How long the cast will be channeled for | How long the cast will be channeled for | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3313: | Line 5358: | ||
</ | </ | ||
<div id=" | <div id=" | ||
- | <i style=" | + | <i style=" |
</ | </ | ||
</ | </ |