This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
argusdocs [2022/04/28 06:21] – rikudou | argusdocs [2022/11/22 10:22] – rikudou | ||
---|---|---|---|
Line 490: | Line 490: | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
<td class=" | <td class=" | ||
</ | </ | ||
Line 591: | Line 599: | ||
<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
</ | </ | ||
Line 624: | Line 636: | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
- | <td class=" | + | <td class=" |
</ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
- | <td class=" | + | <td class=" |
</ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
- | <td class=" | + | <td class=" |
</ | </ | ||
<tr> | <tr> | ||
Line 657: | Line 669: | ||
<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
Line 669: | Line 689: | ||
<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
Line 685: | Line 717: | ||
<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
Line 692: | Line 728: | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
<td class=" | <td class=" | ||
</ | </ | ||
Line 778: | Line 826: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 820: | Line 868: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 833: | Line 881: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 843: | Line 906: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 877: | Line 940: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 890: | Line 953: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 900: | Line 978: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 930: | Line 1008: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of circle. If argument is nil, then no fill will be drawn. | Fill Color of circle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 943: | Line 1021: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 953: | Line 1046: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 992: | Line 1085: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1005: | Line 1098: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1015: | Line 1123: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1049: | Line 1157: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1062: | Line 1170: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1072: | Line 1195: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1106: | Line 1229: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1119: | Line 1242: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1162: | Line 1300: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1182: | Line 1320: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1216: | Line 1354: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Fill Color of rectangle. If argument is nil, then no fill will be drawn. | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1232: | Line 1370: | ||
< | < | ||
<span class=" | <span class=" | ||
- | If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="# | + | If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="index.html# |
+ | | ||
+ | </ | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </ | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </ | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| | ||
</li> | </li> | ||
Line 1247: | Line 1400: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled circle on the ground at world coordinates for a specified duration. | Draw a filled circle on the ground at world coordinates for a specified duration. | ||
Line 1279: | Line 1432: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1302: | Line 1455: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1318: | Line 1471: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1330: | Line 1483: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled cone on the ground at world coordinates for a specified duration. | Draw a filled cone on the ground at world coordinates for a specified duration. | ||
The cone originates from x,y,z, and will go in the direction of heading. | The cone originates from x,y,z, and will go in the direction of heading. | ||
Line 1371: | Line 1524: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1399: | Line 1552: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1415: | Line 1568: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1427: | Line 1580: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled cross on the ground at world coordinates for a specified duration. | Draw a filled cross on the ground at world coordinates for a specified duration. | ||
The cross is centered on x,y,z, and then rotated such that there is a rectangle facing the specified heading. | The cross is centered on x,y,z, and then rotated such that there is a rectangle facing the specified heading. | ||
Line 1463: | Line 1616: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1491: | Line 1644: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1507: | Line 1660: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1519: | Line 1672: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled donut (torus) on the ground at world coordinates for a specified duration. | Draw a filled donut (torus) on the ground at world coordinates for a specified duration. | ||
Line 1555: | Line 1708: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1578: | Line 1731: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1594: | Line 1747: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1606: | Line 1759: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draw a filled line between two world coordinate positions for a specified duration. | Draw a filled line between two world coordinate positions for a specified duration. | ||
Line 1647: | Line 1800: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Color of line | Color of line | ||
</li> | </li> | ||
Line 1664: | Line 1817: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1676: | Line 1829: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | THIS FUNCTION IS DEPRECATED. | + | THIS FUNCTION IS DEPRECATED. |
Draws a filled rectangle on the ground for a specified duration. | Draws a filled rectangle on the ground for a specified duration. | ||
The rectangle originates from x,y,z, and will go width/2 yalms out in each direction up and down, then length yalms out in the direction of heading. | The rectangle originates from x,y,z, and will go width/2 yalms out in each direction up and down, then length yalms out in the direction of heading. | ||
Line 1712: | Line 1865: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 1745: | Line 1898: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1761: | Line 1914: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1770: | Line 1923: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1780: | Line 1933: | ||
< | < | ||
<span class=" | <span class=" | ||
+ | If nil, all timed draws will be deleted | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1791: | Line 1945: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1837: | Line 1991: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 1866: | Line 2020: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1875: | Line 2029: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1882: | Line 2051: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1891: | Line 2060: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1929: | Line 2098: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 1958: | Line 2127: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 1967: | Line 2136: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1974: | Line 2158: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 1983: | Line 2167: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2017: | Line 2201: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
Color to start with. | Color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 2041: | Line 2225: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 2050: | Line 2234: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2057: | Line 2256: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2066: | Line 2265: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2109: | Line 2308: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 2138: | Line 2337: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 2147: | Line 2346: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2154: | Line 2368: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2163: | Line 2377: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2201: | Line 2415: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 2230: | Line 2444: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 2239: | Line 2453: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2246: | Line 2475: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2255: | Line 2484: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2293: | Line 2522: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 2317: | Line 2546: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 2326: | Line 2555: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2333: | Line 2577: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2385: | Line 2629: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 2402: | Line 2646: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2411: | Line 2655: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2449: | Line 2693: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
color to start with. | color to start with. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color to end with. Argus will transition from color start to color end. | U32 Color to end with. Argus will transition from color start to color end. | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If specified, Argus will shift from start -> mid -> end color instead of start -> finish | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| | ||
Line 2483: | Line 2727: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
U32 Color for outline. If unspecified, | U32 Color for outline. If unspecified, | ||
| | ||
Line 2492: | Line 2736: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2499: | Line 2758: | ||
< | < | ||
- | uuid, see <a href="# | + | uuid, see <a href="index.html# |
</ol> | </ol> | ||
Line 2521: | Line 2780: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | ||
| | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | ||
| | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 2548: | Line 2807: | ||
<ol> | <ol> | ||
- | < | + | < |
</ol> | </ol> | ||
Line 2566: | Line 2825: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
Line 2586: | Line 2845: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | ||
| | ||
Line 2607: | Line 2866: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 2627: | Line 2886: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
| | ||
</li> | </li> | ||
Line 2682: | Line 2983: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2722: | Line 3023: | ||
<span class=" | <span class=" | ||
If unspecified, | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
| | ||
</li> | </li> | ||
Line 2733: | Line 3039: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2764: | Line 3070: | ||
<span class=" | <span class=" | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2774: | Line 3085: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2797: | Line 3108: | ||
<span class=" | <span class=" | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2807: | Line 3123: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2838: | Line 3154: | ||
<span class=" | <span class=" | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2848: | Line 3169: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2880: | Line 3201: | ||
<span class=" | <span class=" | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2890: | Line 3216: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2917: | Line 3243: | ||
<span class=" | <span class=" | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2978: | Line 3309: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3010: | Line 3341: | ||
<span class=" | <span class=" | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3020: | Line 3356: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3070: | Line 3406: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3080: | Line 3421: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3123: | Line 3464: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3133: | Line 3479: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3172: | Line 3518: | ||
<span class=" | <span class=" | ||
| | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
| | ||
</li> | </li> | ||
Line 3183: | Line 3534: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3216: | Line 3567: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3226: | Line 3582: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3258: | Line 3614: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3268: | Line 3629: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3292: | Line 3653: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3302: | Line 3668: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3342: | Line 3708: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3352: | Line 3723: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3386: | Line 3757: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3396: | Line 3772: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3437: | Line 3813: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3447: | Line 3828: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3481: | Line 3862: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3491: | Line 3877: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3527: | Line 3913: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3537: | Line 3928: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3566: | Line 3957: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3636: | Line 4032: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3677: | Line 4073: | ||
| | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3687: | Line 4088: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 3726: | Line 4127: | ||
If specified with targetID, then the length won't be adjusted to the target, the length will stay constant, instead only the heading will be updated. | If specified with targetID, then the length won't be adjusted to the target, the length will stay constant, instead only the heading will be updated. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 3786: | Line 4219: | ||
< | < | ||
<span class=" | <span class=" | ||
- | Cast type/shape of AOE. See <a href="# | + | Cast type/shape of AOE. See <a href="index.html# |
</li> | </li> | ||
< | < | ||
Line 3793: | Line 4226: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
Line 3856: | Line 4289: | ||
< | < | ||
<span class=" | <span class=" | ||
- | Cast type/shape of AOE. See <a href="# | + | Cast type/shape of AOE. See <a href="index.html# |
</li> | </li> | ||
< | < | ||
Line 3863: | Line 4296: | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
< | < | ||
- | <span class=" | + | <span class=" |
| | ||
</li> | </li> | ||
Line 3935: | Line 4368: | ||
If this value is non-zero, then the game override the original aoeCastType with this castType value internally. | If this value is non-zero, then the game override the original aoeCastType with this castType value internally. | ||
Argus already updates the original aoeCastType value correctly, so this field can be generally ignored. | Argus already updates the original aoeCastType value correctly, so this field can be generally ignored. | ||
- | See <a href="# | + | See <a href="index.html# |
</li> | </li> | ||
< | < | ||
Line 4003: | Line 4436: | ||
<dd> | <dd> | ||
Normal movement options in minion will not move the player when under misdirection. | Normal movement options in minion will not move the player when under misdirection. | ||
- | Note that the movement will always go in the direction of <a href="# | + | Note that the movement will always go in the direction of <a href="index.html# |
Line 4030: | Line 4463: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | Returns a merged list of <a href="# | + | Returns a merged list of <a href="index.html# |
Due to the nature of this function, this list is always in order. | Due to the nature of this function, this list is always in order. | ||
Line 4039: | Line 4472: | ||
< | < | ||
- | Merged list of <a href="# | + | Merged list of <a href="index.html# |
</ol> | </ol> | ||
Line 4051: | Line 4484: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | Returns list of current AOEs that are cast on the ground where each key is the entityID source, and value is the <a href="# | + | Returns list of current AOEs that are cast on the ground where each key is the entityID source, and value is the <a href="index.html# |
These are not attached to an entity (they do not originate from an entity centerpoint). | These are not attached to an entity (they do not originate from an entity centerpoint). | ||
Also returns AOEs before the telegraphs are drawn, and returns AOEs with no telegraphs. | Also returns AOEs before the telegraphs are drawn, and returns AOEs with no telegraphs. | ||
Line 4069: | Line 4502: | ||
< | < | ||
- | List of <a href="# | + | List of <a href="index.html# |
</ol> | </ol> | ||
Line 4081: | Line 4514: | ||
</dt> | </dt> | ||
<dd> | <dd> | ||
- | Returns list of current AOEs that are on the ground where each key is the entityID source, and value is the <a href="# | + | Returns list of current AOEs that are on the ground where each key is the entityID source, and value is the <a href="index.html# |
These are attached to an entity (they originate from the source entity' | These are attached to an entity (they originate from the source entity' | ||
Most commonly used for line AOEs, conals, and donuts, but also includes circles. | Most commonly used for line AOEs, conals, and donuts, but also includes circles. | ||
Line 4100: | Line 4533: | ||
< | < | ||
- | List of <a href="# | + | List of <a href="index.html# |
</ol> | </ol> | ||
Line 4157: | Line 4590: | ||
< | < | ||
<span class=" | <span class=" | ||
- | | + | |
</li> | </li> | ||
</ul> | </ul> | ||
Line 4190: | Line 4623: | ||
< | < | ||
<span class=" | <span class=" | ||
- | | + | |
</li> | </li> | ||
</ul> | </ul> | ||
Line 4214: | Line 4647: | ||
Examples include first boss of Vanaspati, and the final boss of Alzadaal' | Examples include first boss of Vanaspati, and the final boss of Alzadaal' | ||
While Vanaspati is the standard mechanic where the game spins the finger, Alzadaal has a special variant of this mechanic where the player can control the direction of this finger. | While Vanaspati is the standard mechanic where the game spins the finger, Alzadaal has a special variant of this mechanic where the player can control the direction of this finger. | ||
- | For this mechanic, use <a href="# | + | For this mechanic, use <a href="index.html# |
Line 4291: | Line 4724: | ||
</ | </ | ||
<span class=" | <span class=" | ||
- | <span class=" | + | <span class=" |
<span class=" | <span class=" | ||
Argus.addCircleFilled( | Argus.addCircleFilled( | ||
Line 4306: | Line 4739: | ||
<span class=" | <span class=" | ||
</ul> | </ul> | ||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Returns information about the marker. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | This is just the same spell ID from ActionList type 15. | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | <li> | ||
+ | < | ||
+ | x</ | ||
+ | <li> | ||
+ | < | ||
+ | y</ | ||
+ | <li> | ||
+ | < | ||
+ | z</ | ||
+ | <li> | ||
+ | < | ||
+ | isActive</ | ||
+ | <li> | ||
+ | < | ||
+ | timeLastModify</ | ||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
</dd> | </dd> | ||
Line 4320: | Line 4792: | ||
< | < | ||
<span class=" | <span class=" | ||
- | | + | |
</li> | </li> | ||
</ul> | </ul> | ||
Line 4330: | Line 4802: | ||
True if entity is visible to the player, false if not | True if entity is visible to the player, false if not | ||
</ol> | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Registers func into on aoe create func list. | ||
+ | This is called whenever a directional or ground aoe is greated. | ||
+ | Ground aoes just have a heading of 0 since it doesn' | ||
+ | Be warned, the table sent is a copy and will not receive position updates, so you will have to calculate the position yourself based on the target attach and if there is one. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
Line 4344: | Line 4841: | ||
This means that this function is almost 100% reliable to use. | This means that this function is almost 100% reliable to use. | ||
This is also useful to detect certain mechanics, such as Sirensong Sea 2nd boss, where there are 6 entities in the middle facing a certain way, and they cast an action with no preceding channel. | This is also useful to detect certain mechanics, such as Sirensong Sea 2nd boss, where there are 6 entities in the middle facing a certain way, and they cast an action with no preceding channel. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 4349: | Line 4847: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 4367: | Line 4865: | ||
This func will get called any time the server sends a packet to the client, that entity has begun channeling. | This func will get called any time the server sends a packet to the client, that entity has begun channeling. | ||
This means that the function is almost 100% reliable to use. | This means that the function is almost 100% reliable to use. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 4372: | Line 4871: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
+ | |||
+ | </ | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | < | ||
+ | <a name = " | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | Registers func into on event object script2 func list. | ||
+ | This is called when event entities perform certain scripted events. | ||
+ | These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. | ||
+ | Some examples of where it's used: | ||
+ | - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), | ||
+ | - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is | ||
+ | - p5s, the crystals that spawn, whether or not its green or normal is shown by the args | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </ | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | < | ||
+ | <a name = " | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | Registers func into on event object script func list. | ||
+ | This is called when event entities perform certain scripted events. | ||
+ | These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. | ||
+ | Some examples of where it's used: | ||
+ | - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), | ||
+ | - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is | ||
+ | - p5s, the crystals that spawn, whether or not its green or normal is shown by the args | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </ | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | < | ||
+ | <a name = " | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | Registers func into on floor change func list. | ||
+ | This is called whenever the ground floor itself changes texture, like transitions in DSR. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | <span class=" | ||
</li> | </li> | ||
Line 4391: | Line 4969: | ||
For example: Zodiark snakes, star patterns in zodiark (when the arrows come down, to see what the star is), shiva savage mirror colors, wol triangle patterns, etc. | For example: Zodiark snakes, star patterns in zodiark (when the arrows come down, to see what the star is), shiva savage mirror colors, wol triangle patterns, etc. | ||
Seems to be only used in shadowbringers and beyond, stormblood and before don't really have map effects, everything is done through channel animation or cast animations, or entities themselves. | Seems to be only used in shadowbringers and beyond, stormblood and before don't really have map effects, everything is done through channel animation or cast animations, or entities themselves. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 4396: | Line 4975: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 4412: | Line 4991: | ||
<dd> | <dd> | ||
Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity. | Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 4417: | Line 4997: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 4436: | Line 5016: | ||
In other words, it reports any time an entity adds/ | In other words, it reports any time an entity adds/ | ||
This can be useful to track certain changes since checking onupdate for tethers can be unreliable. | This can be useful to track certain changes since checking onupdate for tethers can be unreliable. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 4441: | Line 5022: | ||
<ul> | <ul> | ||
< | < | ||
- | <span class=" | + | <span class=" |
</li> | </li> | ||
Line 4467: | Line 5048: | ||
<span class=" | <span class=" | ||
| | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | <a href=" | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 4551: | Line 5153: | ||
<span class=" | <span class=" | ||
How long the cast will be channeled for | How long the cast will be channeled for | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
</li> | </li> | ||
</ul> | </ul> | ||
Line 4665: | Line 5358: | ||
</ | </ | ||
<div id=" | <div id=" | ||
- | <i style=" | + | <i style=" |
</ | </ | ||
</ | </ |