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tensordrift [2020/03/05 05:03] – rikudou | tensordrift [2020/03/05 05:04] – rikudou | ||
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====== Slidecast vs Stuttercast ====== | ====== Slidecast vs Stuttercast ====== | ||
- | Slide will lock you in position until you can slidecast | + | Slide will lock you in position until you can slidecast |
Stutter will do the same as slide but also stop you if your next gcd is a channel | Stutter will do the same as slide but also stop you if your next gcd is a channel | ||
**Usage scenario:** | **Usage scenario:** | ||
- | Let's say you have stormclouds coming up on e5s | + | Let's say you have stormclouds coming up on e5s \\ |
- | You would use stutter to slowly preposition to your corner | + | You would use stutter to slowly preposition to your corner |
- | Once you're in your corner, you swap to slide and wait for marker to go away | + | Once you're in your corner, you swap to slide and wait for marker to go away \\ |
Once marker goes away, you slidecast out of your current cast and gtfo to the center | Once marker goes away, you slidecast out of your current cast and gtfo to the center | ||
+ | |||
The difference is that in stutter mode, the ACR assumes you're not moving and does 100% uptime rotation. With slidecast mode, it won't stop you before your next channel, so you can keep moving and your skill profile should use instant cast gcds. This is most useful for prolonged movement. | The difference is that in stutter mode, the ACR assumes you're not moving and does 100% uptime rotation. With slidecast mode, it won't stop you before your next channel, so you can keep moving and your skill profile should use instant cast gcds. This is most useful for prolonged movement. |