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tensorreactions [2020/01/20 08:15] – rikudou | tensorreactions [2021/04/18 17:24] (current) – anyone | ||
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<WRAP center round tip 60%> | <WRAP center round tip 60%> | ||
- | Join https:// | + | Join https:// |
- | We also have a file sharing drive: https://drive.google.com/drive/ | + | **If you are a new user, please watch this video first:** https://www.youtube.com/watch? |
</ | </ | ||
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would add a 500ms delay to this reaction. | would add a 500ms delay to this reaction. | ||
- | **You cannot | + | You can also invoke the ACR override |
+ | |||
+ | **''// | ||
+ | |||
+ | Argument // | ||
===== Condition UI ===== | ===== Condition UI ===== | ||
- | {{https:// | + | {{https:// |
**Category**: | **Category**: | ||
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**Emnity**: This value is target.aggropercentage on your current target. | **Emnity**: This value is target.aggropercentage on your current target. | ||
+ | |||
+ | **Filter**: Filter condition will loop over your target list and set detection target, then run your conditions. In the linked conditions to filter, you must set detection target to be the target you are checking on (party > target: detection target), and then once it's done it will look at the list of all targets that match, pick a subtype, and then set that as detection target. Then you link your skill action and use detection target as your target, with the filter condition linked. **Tip**: You can set "min number of entities" | ||
**Lua**: If you make a lua reaction, **you must return a boolean, else your condition will be ignored**. Important variables that you can use: | **Lua**: If you make a lua reaction, **you must return a boolean, else your condition will be ignored**. Important variables that you can use: | ||
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would invoke the hotbar method inside of TensorRequiem to use natures minne on your main tank. | would invoke the hotbar method inside of TensorRequiem to use natures minne on your main tank. | ||
+ | |||
+ | You can also invoke the ACR override by returning the following from your lua code: | ||
+ | |||
+ | **''// | ||
+ | |||
+ | Argument //action// must be a valid action from the ActionList. **If you choose to return an action from lua, make sure the "Lua Returns Action" | ||
====== General UI ====== | ====== General UI ====== | ||
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__eventArgs__: | __eventArgs__: | ||
+ | |||
+ | You can also invoke the ACR override by returning the following from your lua code: | ||
+ | |||
+ | **''// | ||
+ | |||
+ | Argument //action// must be a valid action from the ActionList. **If you choose to return an action from lua, make sure the "Lua Returns Action" | ||
====== Additional Documentation ====== | ====== Additional Documentation ====== | ||
+ | ===== Globals ===== | ||
+ | * **'' | ||
+ | * Contains a **copy** of the current internal timer that reactions uses | ||
===== Event Information ===== | ===== Event Information ===== | ||
* **'' | * **'' | ||
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* entityID | * entityID | ||
* id of entity that's channeling the spell | * id of entity that's channeling the spell | ||
- | * channelID | + | * spellID |
* id of the action being channeled | * id of the action being channeled | ||
* targetID | * targetID |