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a_golden_opportunity_helper [2024/03/09 03:20] – [Fire Mechanic] mistahmikey | a_golden_opportunity_helper [2024/09/07 05:37] (current) – [Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic] mistahmikey | ||
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* Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement. | * Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement. | ||
* Automatically casts Diamondback when the 4 marionettes cast Golden Beam | * Automatically casts Diamondback when the 4 marionettes cast Golden Beam | ||
- | * Automatically buffs you with Mighty Guard when Goldor casts Rush and automatically cancels it afterwards. | + | * Automatically buffs you with Mighty Guard when Goldor casts Rush in Act 2, and automatically cancels it afterwards. |
* Provides optional speed and view enhancements that allow you to move quickly and zoom farther out so you can more easily deal with game mechanics and without affecting your ability to obtain the All That Glitters achievement. | * Provides optional speed and view enhancements that allow you to move quickly and zoom farther out so you can more easily deal with game mechanics and without affecting your ability to obtain the All That Glitters achievement. | ||
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* Goblin Punch or Sharpened Knife (melee spell) | * Goblin Punch or Sharpened Knife (melee spell) | ||
* Whistle | * Whistle | ||
+ | * Tingle | ||
* Triple Trident | * Triple Trident | ||
* Surpanakha | * Surpanakha | ||
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| Enabled* | When checked, AGOH will cast spells for you when you are in the arena.| | | Enabled* | When checked, AGOH will cast spells for you when you are in the arena.| | ||
+ | | Travel to Celestium Attendant | When clicked, AGOH will transport you to the Celestium Attendant in Ul' | ||
| Reset | Resets all settings to their default initial values. You can use this to abort certain operations you've started if you can catch it in time. If you have a current profile set, and Load Current Profile After Reset (Profile Tab) is enabled, then your saved profile values will be loaded. | | Reset | Resets all settings to their default initial values. You can use this to abort certain operations you've started if you can catch it in time. If you have a current profile set, and Load Current Profile After Reset (Profile Tab) is enabled, then your saved profile values will be loaded. | ||
| Discord Icon | Takes you to the AGOH Discord channel if you need support. | | Discord Icon | Takes you to the AGOH Discord channel if you need support. | ||
| Enable Speed Enhancement* | When checked, AGOH will apply a speed enhancement that will allow you to move quickly without jeopardizing the All That Glitters achievement. | | Enable Speed Enhancement* | When checked, AGOH will apply a speed enhancement that will allow you to move quickly without jeopardizing the All That Glitters achievement. | ||
| Enable Zoom Enhancement* | When checked, AGOH will apply a zoom enhancement that will allow you to zoom out much farther than normal. | | Enable Zoom Enhancement* | When checked, AGOH will apply a zoom enhancement that will allow you to zoom out much farther than normal. | ||
- | | Enable Player Direction Arrow* | When checked, during the Act 1 Fire mechanic, an arrow will be displayed that shows you where your character is currently facing. | + | | Enable Player Direction Arrow* | When checked, during the Act 1 Fire mechanic, an arrow will be displayed that shows you where your character is currently facing. |
| Missing Spells | If you are missing any spells AGOH requires, they will be displayed in a list. This control is only displayed when you are missing spells. | | | Missing Spells | If you are missing any spells AGOH requires, they will be displayed in a list. This control is only displayed when you are missing spells. | | ||
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Common to both acts is AGOH's healing and debuff removal. | Common to both acts is AGOH's healing and debuff removal. | ||
- | Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage. | + | Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage. |
You must also pick a role to mimic using Aetheric Mimicry. | You must also pick a role to mimic using Aetheric Mimicry. | ||
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===== Blizzard III Mechanic ===== | ===== Blizzard III Mechanic ===== | ||
- | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: | + | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence: |
The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. | The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. | ||
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===== Fire Mechanic ===== | ===== Fire Mechanic ===== | ||
- | Goldor moves to the center of the arena to cast Fire, which is the most dicey situation you will encounter in Act 1 and Act 2, and how you move is key to being able to survive it. This spawns 8 Ball of Fire (BOF) mobs that AGOH will automatically kill to create a safe area you can get blown into when Goldor subsequently casts Aero III. The goal is for 2 adjacent BOFs behind Goldor to be killed, but the ones selected may wind up being a bit lateral at times. | + | Goldor moves to the center of the arena to cast Fire, which is the most dicey situation you will encounter in Act 1 and Act 2, and how you move is key to being able to survive it. This spawns 8 Ball of Fire (BOF) mobs that AGOH will automatically kill to create a safe area you can get blown into when Goldor subsequently casts Aero III. The goal is for 2 adjacent BOFs behind Goldor to be killed, but the ones selected may wind up being a bit lateral at times. |
- | AGOH provides a feature that will display an arrow pointing in the direction your character is facing during this mechanic. | + | This mechanic is quite hectic and will likely take you some time to get comfortable with, so don't be surprised if it gets you once in a while. When the BOFs start channeling their Burn spell, you should see the safe area that was created at the arena perimeter by the previous BOF kills, which is typically nice and wide if 2 BOFs were killed, but can be very small if only one was. As best you can given that AOEs might make standing in the optimum spot impossible, position yourself close to where Goldor is standing inside the ring of BOFs and facing directly at the safe spot. You can be a little sloppy with this positioning as long as where you wind up is close to the safe spot, as you will have a split second to move yourself into it if you are just outside of it. Then when Aero III culminates, it should blow you in a way that allows you to get into the safe spot and avoid getting wiped. |
+ | |||
+ | AGOH provides a feature that will display an arrow pointing in the direction your character is facing during this mechanic. | ||
This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | ||
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===== Start of Act 2 ===== | ===== Start of Act 2 ===== | ||
- | Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement. | + | Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement. |
===== Aero III + Golden Cross Mechanic ===== | ===== Aero III + Golden Cross Mechanic ===== | ||
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===== Quake + Golden Beam Mechanic ===== | ===== Quake + Golden Beam Mechanic ===== | ||
- | Goldor will again cast Shining Summon, this time to spawn 4 Gilded Marionettes, | + | Goldor will again cast Shining Summon, this time to spawn 4 Gilded Marionettes, |
This mechanic only occurs once in Act 2. It is moderate stress, but once you become familiar with the visual of where that survival area is, it's not too hard to reliably position within it. | This mechanic only occurs once in Act 2. It is moderate stress, but once you become familiar with the visual of where that survival area is, it's not too hard to reliably position within it. | ||
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===== Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic ===== | ===== Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic ===== | ||
- | Goldor will now periodically cast Shining Summon to spawn 3 Gilded Golems, a Gilded Marionette, and a Gilded Cyclops. | + | Goldor will now periodically cast Shining Summon to spawn 3 Gilded Golems, a Gilded Marionette, and a Gilded Cyclops. |
This mechanic periodically occurs only in Act 2. Once you understand exactly where the checkerboard safe square is between the Gilded Marionetted and the Blast AOE, it is zero stress. | This mechanic periodically occurs only in Act 2. Once you understand exactly where the checkerboard safe square is between the Gilded Marionetted and the Blast AOE, it is zero stress. | ||
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===== Blizzard III Mechanic ===== | ===== Blizzard III Mechanic ===== | ||
- | This is the same mechanic as it is in Act 1. However, as AGOH is delivering the high damage sequence, Goldor will being casting Rush. In preparation for increasing your chances of surviving Rush, AGOH will cast Mighty Guard on you. Being able to properly | + | This is the same mechanic as it is in Act 1. However, as AGOH is delivering the high damage sequence, Goldor will being casting Rush. In preparation for increasing your chances of surviving Rush, AGOH will cast Mighty Guard on you. Being able to properly |
===== Rush + Blast Mechanic ===== | ===== Rush + Blast Mechanic ===== |