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| argusdocs [2021/01/29 00:20] – rikudou | argusdocs [2022/11/22 10:23] (current) – rikudou | ||
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| <td class=" | <td class=" | ||
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| - | <td class=" | + | <td class=" |
| + | <td class=" | ||
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| + | < | ||
| + | <td class=" | ||
| + | <td class=" | ||
| + | </ | ||
| + | < | ||
| + | <td class=" | ||
| <td class=" | <td class=" | ||
| + | </ | ||
| + | <tr> | ||
| + | <td class=" | ||
| + | <td class=" | ||
| </ | </ | ||
| <tr> | <tr> | ||
| <td class=" | <td class=" | ||
| <td class=" | <td class=" | ||
| + | </ | ||
| + | <tr> | ||
| + | <td class=" | ||
| + | <td class=" | ||
| + | </ | ||
| + | <tr> | ||
| + | <td class=" | ||
| + | <td class=" | ||
| + | </ | ||
| + | <tr> | ||
| + | <td class=" | ||
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| + | </ | ||
| + | <tr> | ||
| + | <td class=" | ||
| + | <td class=" | ||
| </ | </ | ||
| <tr> | <tr> | ||
| <td class=" | <td class=" | ||
| + | <td class=" | ||
| + | </ | ||
| + | <tr> | ||
| + | <td class=" | ||
| <td class=" | <td class=" | ||
| </ | </ | ||
| Line 592: | Line 824: | ||
| <dl class=" | <dl class=" | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled arrow on the ground at world coordinates for this frame. | ||
| + | The arrow base/bottom is centered on x,y,z, and then rotated such that there is an arrow facing the specified heading. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Width of the base rectangle of the arrow. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Width of the tip triangle of the arrow. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | The direction the arrow will point towards in radians. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | U32 Color for outline. If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If outlineThickness is specified and colorOutline is not specified, Argus will use your current | ||
| + | color shift value based on percent complete, and the alpha will be 1. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled chevron on the ground at world coordinates for this frame. | ||
| + | The chevron base/bottom is centered on x,y,z, and then rotated such that it is pointing towards specified heading. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Width of the base rectangle of the arrow. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | The direction the chevron will point towards in radians. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Fill Color of rectangle. If argument is nil, then no fill will be drawn. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | U32 Color for outline. If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If outlineThickness is specified and colorOutline is not specified, Argus will use your current | ||
| + | color shift value based on percent complete, and the alpha will be 1. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 637: | Line 1021: | ||
| color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 647: | Line 1046: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 699: | Line 1098: | ||
| color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 709: | Line 1123: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 756: | Line 1170: | ||
| color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 766: | Line 1195: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 813: | Line 1242: | ||
| color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 876: | Line 1320: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 927: | Line 1371: | ||
| <span class=" | <span class=" | ||
| If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="# | If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="# | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| | | ||
| </li> | </li> | ||
| Line 1464: | Line 1923: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 1474: | Line 1933: | ||
| < | < | ||
| <span class=" | <span class=" | ||
| + | If nil, all timed draws will be deleted | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled arrow on the ground at world coordinates for a specified duration. | ||
| + | The arrow base/bottom is centered on x,y,z, and then rotated such that there is an arrow facing the specified heading. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Width of the base rectangle of the arrow. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Width of the tip triangle of the arrow. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | The direction the arrow will point towards in radians. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | color to start with. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | U32 Color to end with. Argus will transition from color start to color end. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Time in milliseconds to wait before the draw is shown. Useful for when mechanics happen | ||
| + | back to back, and you want to delay showing the circles without precise timing. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Will attach to specified entity ID, and x,y,z,h will dynamically be changed to specified entity | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, the arrow will point from it's source position (either specified or attached to entity) -> the position of targetAttach entity | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | U32 Color for outline. If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If outlineThickness is specified and colorOutline is not specified, Argus will use your current | ||
| + | color shift value based on percent complete, and the alpha will be 1. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| + | < | ||
| + | <ol> | ||
| + | |||
| + | < | ||
| + | uuid, see <a href="# | ||
| + | </ol> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled chevron on the ground at world coordinates for a specified duration. | ||
| + | The chevron base/bottom is centered on x,y,z, and then rotated such that it is pointing towards specified heading. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Width of the base rectangle of the arrow. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | The direction the chevron will point towards in radians. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | color to start with. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | U32 Color to end with. Argus will transition from color start to color end. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, Argus will shift from start -> mid -> end color instead of start -> finish | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Time in milliseconds to wait before the draw is shown. Useful for when mechanics happen | ||
| + | back to back, and you want to delay showing the circles without precise timing. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Will attach to specified entity ID, and x,y,z,h will dynamically be changed to specified entity | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, the chevron will point from it's source position (either specified or attached to entity) -> the position of targetAttach entity | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | U32 Color for outline. If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If outlineThickness is specified and colorOutline is not specified, Argus will use your current | ||
| + | color shift value based on percent complete, and the alpha will be 1. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | < | ||
| + | <ol> | ||
| + | |||
| + | < | ||
| + | uuid, see <a href="# | ||
| + | </ol> | ||
| Line 1485: | Line 2167: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 1552: | Line 2234: | ||
| color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 1568: | Line 2265: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 1649: | Line 2346: | ||
| color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 1665: | Line 2377: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 1741: | Line 2453: | ||
| color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 1757: | Line 2484: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 1828: | Line 2555: | ||
| color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 1913: | Line 2655: | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| Line 1994: | Line 2736: | ||
| color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified, will control the minimum opacity of the gradient. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| + | | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 2003: | Line 2760: | ||
| uuid, see <a href="# | uuid, see <a href="# | ||
| </ol> | </ol> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | </dl> | ||
| + | <h2 class=" | ||
| + | |||
| + | <dl class=" | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Create a new shape drawer object. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | < | ||
| + | <ol> | ||
| + | |||
| + | < | ||
| + | |||
| + | </ol> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | Only used for circular draws. | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw an arrow on the ground for this frame. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a chevron on the ground for this frame. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Width of the base rectangle of the arrow. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled circle on the ground at world coordinates for this frame. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a cone on the ground at world coordinates for this frame. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Angle in radians. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a cross on the ground at world coordinates for this frame. | ||
| + | The cross will be centered around xyz and rotated towards heading. One rectangle will point at heading, the others 90 and 180 degrees rotated. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a donut on the ground at world coordinates for this frame. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a line between two points on the ground for this frame. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled rectangle on the ground at world coordinates for this frame. | ||
| + | XYZ pos is the bottom center of the rectangle. The rectangle will be created outwards in length, and then rotated to the heading. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw an arrow on the ground for timeout milliseconds. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw an arrow on the ground for timeout milliseconds. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If unspecified, | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a chevron on the ground for timeout milliseconds. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Width of the base rectangle of the arrow. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a chevron on an entity for timeout milliseconds. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Width of the base rectangle of the arrow. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled circle on the ground at world coordinates for timeout milliseconds. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled circle on an entity for timeout milliseconds. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a cone on the ground at world coordinates for timeout milliseconds. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Angle in radians. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a cone on an entity for timeout milliseconds. | ||
| + | The cone's origin position will be set to XYZ, and then rotated to the entity' | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | How far out the cone will go. This is the radius of the full circle that would be drawn by this cone if it was extended to 360 degrees. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Angle in radians. Basically how wide the cone is. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a cross on the ground at world coordinates for timeout milliseconds. | ||
| + | The cross will be centered around xyz and rotated towards heading. One rectangle will point at heading, the others 90 and 180 degrees rotated. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a cross on an entity for timeout milliseconds. | ||
| + | The cross will be centered around the entity, and rotated towards the entity' | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a donut on the ground at world coordinates for timeout milliseconds. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a donut on an entity for timeout milliseconds. | ||
| + | The donut will be centered around the entity. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Inner radius of the donut. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Outer radius of the donut. This also includes the inner radius. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a line between two points on the ground for timeout milliseconds. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled rectangle on the ground at world coordinates for timeout milliseconds. | ||
| + | XYZ pos is the bottom center of the rectangle. The rectangle will be created outwards in length, and then rotated to the heading. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Draw a filled rectangle on an entity for timeout milliseconds. | ||
| + | The rectangle' | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | If specified with targetID, then the length won't be adjusted to the target, the length will stay constant, instead only the heading will be updated. | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| Line 2239: | Line 4398: | ||
| < | < | ||
| <ul> | <ul> | ||
| - | < | + | < |
| Circle AOE | Circle AOE | ||
| </li> | </li> | ||
| Line 2271: | Line 4430: | ||
| <dl class=" | <dl class=" | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Normal movement options in minion will not move the player when under misdirection. | ||
| + | Note that the movement will always go in the direction of <a href="# | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | true to start movement, false or nil to stop movement | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | < | ||
| + | <ol> | ||
| + | |||
| + | < | ||
| + | Returns the value set if successful, nil if not (cases of nil can be TensorCore Exe not being loaded.) | ||
| + | </ol> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| <dt> | <dt> | ||
| <a name = " | <a name = " | ||
| Line 2380: | Line 4567: | ||
| </ | </ | ||
| - | <span class=" | + | <span class=" |
| <span class=" | <span class=" | ||
| </ | </ | ||
| Line 2389: | Line 4576: | ||
| <span class=" | <span class=" | ||
| </ul> | </ul> | ||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Returns the current auras on the target entity. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | < | ||
| + | <ol> | ||
| + | <li> | ||
| + | < | ||
| + | persistentAura</ | ||
| + | <li> | ||
| + | < | ||
| + | activeAura1</ | ||
| + | <li> | ||
| + | < | ||
| + | activeAura2</ | ||
| + | </ol> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Sometimes contentid isn't enough to distinguish an entity (such as housing target dummies), in which case this function will provide a subcontentid. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | < | ||
| + | <ol> | ||
| + | |||
| + | < | ||
| + | modelID | ||
| + | </ol> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | This is for buffs where the finger points above the players head in a direction, and the player is forced to go in that direction. | ||
| + | This mechanic is always associated with a buff. | ||
| + | Examples include first boss of Vanaspati, and the final boss of Alzadaal' | ||
| + | While Vanaspati is the standard mechanic where the game spins the finger, Alzadaal has a special variant of this mechanic where the player can control the direction of this finger. | ||
| + | For this mechanic, use <a href="# | ||
| + | |||
| + | |||
| + | |||
| + | < | ||
| + | <ol> | ||
| + | |||
| + | < | ||
| + | Heading in radians, betwee -pi and +pi, same format as the game. | ||
| + | </ol> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Returns a structure similar to DirectionalAOE or GroundAOE but without any instance specific data. | ||
| + | That is, there will be no entity/ | ||
| + | Can be combined with onEntityCast to draw snapshots after an aoe has been casted. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | < | ||
| + | <ol> | ||
| + | |||
| + | < | ||
| + | |||
| + | </ol> | ||
| + | |||
| + | |||
| + | |||
| </dd> | </dd> | ||
| Line 2425: | Line 4724: | ||
| </ | </ | ||
| <span class=" | <span class=" | ||
| - | <span class=" | + | <span class=" |
| <span class=" | <span class=" | ||
| Argus.addCircleFilled( | Argus.addCircleFilled( | ||
| Line 2440: | Line 4739: | ||
| <span class=" | <span class=" | ||
| </ul> | </ul> | ||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Returns information about the marker. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | This is just the same spell ID from ActionList type 15. | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | < | ||
| + | <ol> | ||
| + | <li> | ||
| + | < | ||
| + | x</ | ||
| + | <li> | ||
| + | < | ||
| + | y</ | ||
| + | <li> | ||
| + | < | ||
| + | z</ | ||
| + | <li> | ||
| + | < | ||
| + | isActive</ | ||
| + | <li> | ||
| + | < | ||
| + | timeLastModify</ | ||
| + | </ol> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Returns whether or not the entity is visible to the player. | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | < | ||
| + | <ol> | ||
| + | |||
| + | < | ||
| + | True if entity is visible to the player, false if not | ||
| + | </ol> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Registers func into on aoe create func list. | ||
| + | This is called whenever a directional or ground aoe is greated. | ||
| + | Ground aoes just have a heading of 0 since it doesn' | ||
| + | Be warned, the table sent is a copy and will not receive position updates, so you will have to calculate the position yourself based on the target attach and if there is one. | ||
| + | Note: MUST BE CALLED IN YOUR " | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| </dd> | </dd> | ||
| Line 2450: | Line 4840: | ||
| This func will get called any time the server sends a successful entity cast packet to the client. | This func will get called any time the server sends a successful entity cast packet to the client. | ||
| This means that this function is almost 100% reliable to use. | This means that this function is almost 100% reliable to use. | ||
| + | This is also useful to detect certain mechanics, such as Sirensong Sea 2nd boss, where there are 6 entities in the middle facing a certain way, and they cast an action with no preceding channel. | ||
| + | Note: MUST BE CALLED IN YOUR " | ||
| Line 2473: | Line 4865: | ||
| This func will get called any time the server sends a packet to the client, that entity has begun channeling. | This func will get called any time the server sends a packet to the client, that entity has begun channeling. | ||
| This means that the function is almost 100% reliable to use. | This means that the function is almost 100% reliable to use. | ||
| + | Note: MUST BE CALLED IN YOUR " | ||
| Line 2479: | Line 4872: | ||
| < | < | ||
| <span class=" | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Registers func into on event object script2 func list. | ||
| + | This is called when event entities perform certain scripted events. | ||
| + | These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. | ||
| + | Some examples of where it's used: | ||
| + | - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), | ||
| + | - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is | ||
| + | - p5s, the crystals that spawn, whether or not its green or normal is shown by the args | ||
| + | Note: MUST BE CALLED IN YOUR " | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Registers func into on event object script func list. | ||
| + | This is called when event entities perform certain scripted events. | ||
| + | These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. | ||
| + | Some examples of where it's used: | ||
| + | - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), | ||
| + | - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is | ||
| + | - p5s, the crystals that spawn, whether or not its green or normal is shown by the args | ||
| + | Note: MUST BE CALLED IN YOUR " | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Registers func into on floor change func list. | ||
| + | This is called whenever the ground floor itself changes texture, like transitions in DSR. | ||
| + | Note: MUST BE CALLED IN YOUR " | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Registers func into on map effect func list. | ||
| + | This function is called any time a visual map effect happens. | ||
| + | For example: Zodiark snakes, star patterns in zodiark (when the arrows come down, to see what the star is), shiva savage mirror colors, wol triangle patterns, etc. | ||
| + | Seems to be only used in shadowbringers and beyond, stormblood and before don't really have map effects, everything is done through channel animation or cast animations, or entities themselves. | ||
| + | Note: MUST BE CALLED IN YOUR " | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| </li> | </li> | ||
| Line 2494: | Line 4991: | ||
| <dd> | <dd> | ||
| Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity. | Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity. | ||
| + | Note: MUST BE CALLED IN YOUR " | ||
| Line 2510: | Line 5008: | ||
| </dd> | </dd> | ||
| <dt> | <dt> | ||
| - | <a name = "onEntityCastFunc"></ | + | <a name = "Argus.registerOnTetherChange"></ |
| - | < | + | < |
| </dt> | </dt> | ||
| <dd> | <dd> | ||
| + | Registers func into on tether change func list. | ||
| + | This function is called any time tether id, tether flags, or tether target id changes for a given enity. | ||
| + | In other words, it reports any time an entity adds/ | ||
| + | This can be useful to track certain changes since checking onupdate for tethers can be unreliable. | ||
| + | Note: MUST BE CALLED IN YOUR " | ||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | This is for buffs where the finger points above the players head in a direction, and the player can adjust the direction of the finger with their movement. | ||
| + | This mechanic is always associated with a buff. | ||
| + | For example, the final boss of Alzadaal' | ||
| + | Use this function to set the direction and Player: | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | <a href="# | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | Cast position may be nil if the cast was not casted at a specific position. | ||
| + | Tip: You can get the radius of the ability through ActionList: | ||
| Line 2526: | Line 5095: | ||
| <span class=" | <span class=" | ||
| Spell ID of action being casted | Spell ID of action being casted | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | X position of cast | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Y position of cast | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | Z position of cast | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | This is the main target of the spell, however it may not be the target that gets hit by the spell. Use the targets list to get the targets hit. | ||
| + | For example, if a white mage casts holy, the mainTargetID would be the player.id, but the targets list would contain the list of enemies hit. | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | List of target IDs the ability is cast on | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 2559: | Line 5153: | ||
| <span class=" | <span class=" | ||
| How long the cast will be channeled for | How long the cast will be channeled for | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | The numbers/ | ||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | |||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 2585: | Line 5299: | ||
| The marker type that is added to entity. | The marker type that is added to entity. | ||
| Marker type is consistent across mechanics. A marker of type 2 will always have the same animation. | Marker type is consistent across mechanics. A marker of type 2 will always have the same animation. | ||
| + | </li> | ||
| + | </ul> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | </dd> | ||
| + | <dt> | ||
| + | <a name = " | ||
| + | < | ||
| + | </dt> | ||
| + | <dd> | ||
| + | |||
| + | |||
| + | |||
| + | < | ||
| + | <ul> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | New tether type/id | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | New tether flags | ||
| + | </li> | ||
| + | < | ||
| + | <span class=" | ||
| + | New target ID | ||
| </li> | </li> | ||
| </ul> | </ul> | ||
| Line 2599: | Line 5358: | ||
| </ | </ | ||
| <div id=" | <div id=" | ||
| - | < | + | <i style=" |
| - | <i style=" | + | |
| </ | </ | ||
| </ | </ | ||