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argusdocs [2022/01/15 12:07] – rikudou | argusdocs [2022/11/22 10:23] (current) – rikudou | ||
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+ | <td class=" | ||
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</ | </ | ||
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< | < | ||
<table class=" | <table class=" | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
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<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
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+ | <td class=" | ||
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+ | </ | ||
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+ | <td class=" | ||
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+ | <td class=" | ||
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</ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
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+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
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<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
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</ | </ | ||
<tr> | <tr> | ||
- | <td class=" | + | <td class=" |
+ | <td class=" | ||
+ | </ | ||
+ | < | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | < | ||
+ | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
<td class=" | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
+ | <td class=" | ||
</ | </ | ||
<tr> | <tr> | ||
<td class=" | <td class=" | ||
+ | <td class=" | ||
+ | </ | ||
+ | <tr> | ||
+ | <td class=" | ||
<td class=" | <td class=" | ||
</ | </ | ||
Line 610: | Line 826: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 665: | Line 881: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 675: | Line 906: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 722: | Line 953: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 732: | Line 978: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 775: | Line 1021: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 785: | Line 1046: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 837: | Line 1098: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 847: | Line 1123: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 894: | Line 1170: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 904: | Line 1195: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 951: | Line 1242: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1014: | Line 1320: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1065: | Line 1371: | ||
<span class=" | <span class=" | ||
If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="# | If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="# | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
| | ||
</li> | </li> | ||
Line 1602: | Line 1923: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1612: | Line 1933: | ||
< | < | ||
<span class=" | <span class=" | ||
+ | If nil, all timed draws will be deleted | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1623: | Line 1945: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1707: | Line 2029: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1723: | Line 2060: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1799: | Line 2136: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1815: | Line 2167: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1882: | Line 2234: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1898: | Line 2265: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 1979: | Line 2346: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 1995: | Line 2377: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2071: | Line 2453: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2087: | Line 2484: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2158: | Line 2555: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2243: | Line 2655: | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
Line 2324: | Line 2736: | ||
color shift value based on percent complete, and the alpha will be 1. | color shift value based on percent complete, and the alpha will be 1. | ||
| | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified, will control the minimum opacity of the gradient. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge. | ||
+ | | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2333: | Line 2760: | ||
uuid, see <a href="# | uuid, see <a href="# | ||
</ol> | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | </dl> | ||
+ | <h2 class=" | ||
+ | |||
+ | <dl class=" | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Create a new shape drawer object. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | |||
+ | < | ||
+ | |||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | If not using timed draws, this can be left nil, only colorEnd will be used for frame draws | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | Only used for circular draws. | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw an arrow on the ground for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a chevron on the ground for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Width of the base rectangle of the arrow. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled circle on the ground at world coordinates for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cone on the ground at world coordinates for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Angle in radians. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cross on the ground at world coordinates for this frame. | ||
+ | The cross will be centered around xyz and rotated towards heading. One rectangle will point at heading, the others 90 and 180 degrees rotated. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a donut on the ground at world coordinates for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a line between two points on the ground for this frame. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled rectangle on the ground at world coordinates for this frame. | ||
+ | XYZ pos is the bottom center of the rectangle. The rectangle will be created outwards in length, and then rotated to the heading. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw an arrow on the ground for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw an arrow on the ground for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If unspecified, | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a chevron on the ground for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Width of the base rectangle of the arrow. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a chevron on an entity for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Width of the base rectangle of the arrow. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled circle on the ground at world coordinates for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled circle on an entity for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cone on the ground at world coordinates for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Angle in radians. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cone on an entity for timeout milliseconds. | ||
+ | The cone's origin position will be set to XYZ, and then rotated to the entity' | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | How far out the cone will go. This is the radius of the full circle that would be drawn by this cone if it was extended to 360 degrees. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Angle in radians. Basically how wide the cone is. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cross on the ground at world coordinates for timeout milliseconds. | ||
+ | The cross will be centered around xyz and rotated towards heading. One rectangle will point at heading, the others 90 and 180 degrees rotated. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a cross on an entity for timeout milliseconds. | ||
+ | The cross will be centered around the entity, and rotated towards the entity' | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a donut on the ground at world coordinates for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a donut on an entity for timeout milliseconds. | ||
+ | The donut will be centered around the entity. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Inner radius of the donut. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Outer radius of the donut. This also includes the inner radius. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a line between two points on the ground for timeout milliseconds. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled rectangle on the ground at world coordinates for timeout milliseconds. | ||
+ | XYZ pos is the bottom center of the rectangle. The rectangle will be created outwards in length, and then rotated to the heading. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Draw a filled rectangle on an entity for timeout milliseconds. | ||
+ | The rectangle' | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | If specified with targetID, then the length won't be adjusted to the target, the length will stay constant, instead only the heading will be updated. | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
Line 2569: | Line 4398: | ||
< | < | ||
<ul> | <ul> | ||
- | < | + | < |
Circle AOE | Circle AOE | ||
</li> | </li> | ||
Line 2601: | Line 4430: | ||
<dl class=" | <dl class=" | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Normal movement options in minion will not move the player when under misdirection. | ||
+ | Note that the movement will always go in the direction of <a href="# | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | true to start movement, false or nil to stop movement | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | |||
+ | < | ||
+ | Returns the value set if successful, nil if not (cases of nil can be TensorCore Exe not being loaded.) | ||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
<dt> | <dt> | ||
<a name = " | <a name = " | ||
Line 2719: | Line 4576: | ||
<span class=" | <span class=" | ||
</ul> | </ul> | ||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Returns the current auras on the target entity. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | <li> | ||
+ | < | ||
+ | persistentAura</ | ||
+ | <li> | ||
+ | < | ||
+ | activeAura1</ | ||
+ | <li> | ||
+ | < | ||
+ | activeAura2</ | ||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Sometimes contentid isn't enough to distinguish an entity (such as housing target dummies), in which case this function will provide a subcontentid. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | |||
+ | < | ||
+ | modelID | ||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | This is for buffs where the finger points above the players head in a direction, and the player is forced to go in that direction. | ||
+ | This mechanic is always associated with a buff. | ||
+ | Examples include first boss of Vanaspati, and the final boss of Alzadaal' | ||
+ | While Vanaspati is the standard mechanic where the game spins the finger, Alzadaal has a special variant of this mechanic where the player can control the direction of this finger. | ||
+ | For this mechanic, use <a href="# | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | |||
+ | < | ||
+ | Heading in radians, betwee -pi and +pi, same format as the game. | ||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Returns a structure similar to DirectionalAOE or GroundAOE but without any instance specific data. | ||
+ | That is, there will be no entity/ | ||
+ | Can be combined with onEntityCast to draw snapshots after an aoe has been casted. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | |||
+ | < | ||
+ | |||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
</dd> | </dd> | ||
Line 2755: | Line 4724: | ||
</ | </ | ||
<span class=" | <span class=" | ||
- | <span class=" | + | <span class=" |
<span class=" | <span class=" | ||
Argus.addCircleFilled( | Argus.addCircleFilled( | ||
Line 2770: | Line 4739: | ||
<span class=" | <span class=" | ||
</ul> | </ul> | ||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Returns information about the marker. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | This is just the same spell ID from ActionList type 15. | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | <li> | ||
+ | < | ||
+ | x</ | ||
+ | <li> | ||
+ | < | ||
+ | y</ | ||
+ | <li> | ||
+ | < | ||
+ | z</ | ||
+ | <li> | ||
+ | < | ||
+ | isActive</ | ||
+ | <li> | ||
+ | < | ||
+ | timeLastModify</ | ||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Returns whether or not the entity is visible to the player. | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | < | ||
+ | <ol> | ||
+ | |||
+ | < | ||
+ | True if entity is visible to the player, false if not | ||
+ | </ol> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Registers func into on aoe create func list. | ||
+ | This is called whenever a directional or ground aoe is greated. | ||
+ | Ground aoes just have a heading of 0 since it doesn' | ||
+ | Be warned, the table sent is a copy and will not receive position updates, so you will have to calculate the position yourself based on the target attach and if there is one. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
</dd> | </dd> | ||
Line 2781: | Line 4841: | ||
This means that this function is almost 100% reliable to use. | This means that this function is almost 100% reliable to use. | ||
This is also useful to detect certain mechanics, such as Sirensong Sea 2nd boss, where there are 6 entities in the middle facing a certain way, and they cast an action with no preceding channel. | This is also useful to detect certain mechanics, such as Sirensong Sea 2nd boss, where there are 6 entities in the middle facing a certain way, and they cast an action with no preceding channel. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 2804: | Line 4865: | ||
This func will get called any time the server sends a packet to the client, that entity has begun channeling. | This func will get called any time the server sends a packet to the client, that entity has begun channeling. | ||
This means that the function is almost 100% reliable to use. | This means that the function is almost 100% reliable to use. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 2810: | Line 4872: | ||
< | < | ||
<span class=" | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Registers func into on event object script2 func list. | ||
+ | This is called when event entities perform certain scripted events. | ||
+ | These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. | ||
+ | Some examples of where it's used: | ||
+ | - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), | ||
+ | - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is | ||
+ | - p5s, the crystals that spawn, whether or not its green or normal is shown by the args | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Registers func into on event object script func list. | ||
+ | This is called when event entities perform certain scripted events. | ||
+ | These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. | ||
+ | Some examples of where it's used: | ||
+ | - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), | ||
+ | - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is | ||
+ | - p5s, the crystals that spawn, whether or not its green or normal is shown by the args | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Registers func into on floor change func list. | ||
+ | This is called whenever the ground floor itself changes texture, like transitions in DSR. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Registers func into on map effect func list. | ||
+ | This function is called any time a visual map effect happens. | ||
+ | For example: Zodiark snakes, star patterns in zodiark (when the arrows come down, to see what the star is), shiva savage mirror colors, wol triangle patterns, etc. | ||
+ | Seems to be only used in shadowbringers and beyond, stormblood and before don't really have map effects, everything is done through channel animation or cast animations, or entities themselves. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
</li> | </li> | ||
Line 2825: | Line 4991: | ||
<dd> | <dd> | ||
Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity. | Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
Line 2841: | Line 5008: | ||
</dd> | </dd> | ||
<dt> | <dt> | ||
- | <a name = "onEntityCastFunc"></ | + | <a name = "Argus.registerOnTetherChange"></ |
- | < | + | < |
</dt> | </dt> | ||
<dd> | <dd> | ||
+ | Registers func into on tether change func list. | ||
+ | This function is called any time tether id, tether flags, or tether target id changes for a given enity. | ||
+ | In other words, it reports any time an entity adds/ | ||
+ | This can be useful to track certain changes since checking onupdate for tethers can be unreliable. | ||
+ | Note: MUST BE CALLED IN YOUR " | ||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | This is for buffs where the finger points above the players head in a direction, and the player can adjust the direction of the finger with their movement. | ||
+ | This mechanic is always associated with a buff. | ||
+ | For example, the final boss of Alzadaal' | ||
+ | Use this function to set the direction and Player: | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | <a href="# | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | Cast position may be nil if the cast was not casted at a specific position. | ||
+ | Tip: You can get the radius of the ability through ActionList: | ||
Line 2857: | Line 5095: | ||
<span class=" | <span class=" | ||
Spell ID of action being casted | Spell ID of action being casted | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | X position of cast | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Y position of cast | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | Z position of cast | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | This is the main target of the spell, however it may not be the target that gets hit by the spell. Use the targets list to get the targets hit. | ||
+ | For example, if a white mage casts holy, the mainTargetID would be the player.id, but the targets list would contain the list of enemies hit. | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | List of target IDs the ability is cast on | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2890: | Line 5153: | ||
<span class=" | <span class=" | ||
How long the cast will be channeled for | How long the cast will be channeled for | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | The numbers/ | ||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | |||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2916: | Line 5299: | ||
The marker type that is added to entity. | The marker type that is added to entity. | ||
Marker type is consistent across mechanics. A marker of type 2 will always have the same animation. | Marker type is consistent across mechanics. A marker of type 2 will always have the same animation. | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </dd> | ||
+ | <dt> | ||
+ | <a name = " | ||
+ | < | ||
+ | </dt> | ||
+ | <dd> | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | New tether type/id | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | New tether flags | ||
+ | </li> | ||
+ | < | ||
+ | <span class=" | ||
+ | New target ID | ||
</li> | </li> | ||
</ul> | </ul> | ||
Line 2930: | Line 5358: | ||
</ | </ | ||
<div id=" | <div id=" | ||
- | <i style=" | + | <i style=" |
</ | </ | ||
</ | </ |