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| frenkey_template [2021/03/22 14:03] – [Fictional Example] frenkey | frenkey_template [2021/08/26 16:06] (current) – frenkey | ||
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| - | 0This is the format we need the skill data in: | + | < |
| - | * API: https:// | + | |
| - | * WIKI: https:// | + | |
| - | * GAME: d(Player: | + | |
| + | <iframe src=" | ||
| - | + | </html> | |
| - | ===== Conditional Skill ===== | + | |
| - | <code lua> | + | |
| - | --- standalone | + | |
| - | conditional_skill = { | + | |
| - | | + | |
| - | | + | |
| - | } | + | |
| - | + | ||
| - | + | ||
| - | --- " | + | |
| - | conditional_skill = { | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | }, | + | |
| - | </ | + | |
| - | + | ||
| - | A **Conditional Skill** ('' | + | |
| - | * skills that change on stealth (thief) | + | |
| - | * skills that change on weapon combinations (thief slot 3) | + | |
| - | * skills that change on beastmode (ranger) | + | |
| - | * skills that change on attunements (weaver slot 3) | + | |
| - | + | ||
| - | Possible conditions are: | + | |
| - | < | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
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| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | </ | + | |
| - | + | ||
| - | ===== Conditional Skills ===== | + | |
| - | <code lua> | + | |
| - | conditional_skills = { | + | |
| - | " | + | |
| - | } | + | |
| - | </ | + | |
| - | + | ||
| - | **Conditional Skills** ('' | + | |
| - | <color # | + | |
| - | + | ||
| - | + | ||
| - | This means in the image only the following skills have that key: | + | |
| - | * Maul (no soulbeast) | + | |
| - | * Double Strike | + | |
| - | * Twisting Fangs | + | |
| - | + | ||
| - | ===== Flags ===== | + | |
| - | <code lua> | + | |
| - | --- Required: Flags from the API data, can be empty | + | |
| - | flags = { | + | |
| - | " | + | |
| - | }, | + | |
| - | </ | + | |
| - | + | ||
| - | Flags ('' | + | |
| - | Common flags are: | + | |
| - | + | ||
| - | < | + | |
| - | " | + | |
| - | " | + | |
| - | </ | + | |
| - | + | ||
| - | ===== Flip Skill ===== | + | |
| - | <code lua> | + | |
| - | --- Optional: flip_skill from the API data, basically the next skill in a chain | + | |
| - | flip_skill = " | + | |
| - | </ | + | |
| - | + | ||
| - | Flip skills ('' | + | |
| - | This information can be found in the API but not needed atm. | + | |
| - | + | ||
| - | ===== Ground effect ===== | + | |
| - | <code lua> | + | |
| - | --- Required: ground_effect informations from torx, can be empty | + | |
| - | ground_effect = { | + | |
| - | }, | + | |
| - | </ | + | |
| - | The ground effect ('' | + | |
| - | + | ||
| - | ===== Ground Target ===== | + | |
| - | <code lua> | + | |
| - | --- Required: ground targeted true/false - from game data `d(Player: | + | |
| - | ground_target = false, | + | |
| - | </ | + | |
| - | ('' | + | |
| - | + | ||
| - | ===== ID ===== | + | |
| - | <code lua> | + | |
| - | --- Required: id set, for now CN and EU are the same, global id is assigned by me | + | |
| - | id = { | + | |
| - | CN = 12525, | + | |
| - | | + | |
| - | | + | |
| - | }, | + | |
| - | </ | + | |
| - | The ID ('' | + | |
| - | + | ||
| - | + | ||
| - | ===== Name ===== | + | |
| - | <code lua> | + | |
| - | --- Required: name set, for now CN and EU are the same, global name is the same as EU, means right now all are the same | + | |
| - | name = { | + | |
| - | CN = " | + | |
| - | | + | |
| - | | + | |
| - | }, | + | |
| - | </ | + | |
| - | Pretty much the same like ids, global = EU-NA and since we don't have CN data yet all 3 are the same. | + | |
| - | + | ||
| - | ===== Professions ===== | + | |
| - | <code lua> | + | |
| - | + | ||
| - | --- Required: professions that can use the skill, either via bundle or by default; | + | |
| - | --- the data is often not correct, means they list all professions or none, you will have to adjust it to be correct | + | |
| - | professions = { | + | |
| - | " | + | |
| - | }, | + | |
| - | </ | + | |
| - | The professions ('' | + | |
| - | < | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
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| - | " | + | |
| - | " | + | |
| - | </ | + | |
| - | + | ||
| - | ===== Slot ===== | + | |
| - | <code lua> | + | |
| - | + | ||
| - | --- Required: The slot in which the skill is in | + | |
| - | slot = " | + | |
| - | </ | + | |
| - | The Slot key ('' | + | |
| - | Possible slots are: | + | |
| - | < | + | |
| - | " | + | |
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| - | " | + | |
| - | " | + | |
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| - | " | + | |
| - | " | + | |
| - | </ | + | |
| - | + | ||
| - | + | ||
| - | ===== Skill Type===== | + | |
| - | <code lua> | + | |
| - | --- Required: Skill Type | + | |
| - | type = " | + | |
| - | </ | + | |
| - | The Skill Type ('' | + | |
| - | < | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | </ | + | |
| - | + | ||
| - | ===== Weapon Type ===== | + | |
| - | <code lua> | + | |
| - | --- Required: Weapon Type | + | |
| - | weapon_type = " | + | |
| - | </ | + | |
| - | Kinda obvious one. Just tells us which weapon type the skill is tied to. Possible values: | + | |
| - | < | + | |
| - | " | + | |
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| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | </ | + | |
| - | + | ||
| - | ===== Bundle Skill ===== | + | |
| - | <code lua> | + | |
| - | bundle_skill = " | + | |
| - | </ | + | |
| - | The bundle skill works in 2 ways. It tells us that the skill is part of a bundle and shows us which "main skill" it is tied to. | + | |
| - | + | ||
| - | + | ||
| - | ===== Bundle Skills ===== | + | |
| - | <code lua> | + | |
| - | bundle_skills = { | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | }, | + | |
| - | </ | + | |
| - | Listing all the skills that are tied to the bundle. | + | |
| - | <color # | + | |
| - | + | ||
| - | + | ||
| - | ===== Chain Skills ===== | + | |
| - | <code lua> | + | |
| - | chain_skills = { | + | |
| - | " | + | |
| - | " | + | |
| - | }, | + | |
| - | </ | + | |
| - | Listing all the skills that are tied to the chain. | + | |
| - | <color # | + | |
| - | + | ||
| - | ===== Chain Skill===== | + | |
| - | <code lua> | + | |
| - | chain_skill = " | + | |
| - | </ | + | |
| - | Tells us if that skill is part of a chain or not and which main skill it is tied to | + | |
| - | + | ||
| - | ===== Water ===== | + | |
| - | <code lua> | + | |
| - | water = true, | + | |
| - | </ | + | |
| - | Simple true/false tells us if that skill is only used in aquatic combat or not | + | |
| - | + | ||
| - | ===== Fictional Example ===== | + | |
| - | <code lua> | + | |
| - | local tbl = { | + | |
| - | | + | |
| - | | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | " | + | |
| - | }, | + | |
| - | + | ||
| - | --- Optional | + | |
| - | conditional_skills = { | + | |
| - | " | + | |
| - | }, | + | |
| - | + | ||
| - | --- Required | + | |
| - | flags = { | + | |
| - | " | + | |
| - | }, | + | |
| - | + | ||
| - | --- Optional | + | |
| - | flip_skill = " | + | |
| - | + | ||
| - | --- Required | + | |
| - | ground_effect = { | + | |
| - | }, | + | |
| - | + | ||
| - | --- Required | + | |
| - | ground_target = false, | + | |
| - | + | ||
| - | --- Required | + | |
| - | id = { | + | |
| - | CN = 12525, | + | |
| - | | + | |
| - | | + | |
| - | }, | + | |
| - | + | ||
| - | --- Required | + | |
| - | name = { | + | |
| - | CN = " | + | |
| - | | + | |
| - | | + | |
| - | }, | + | |
| - | + | ||
| - | --- Required | + | |
| - | professions = { | + | |
| - | " | + | |
| - | " | + | |
| - | }, | + | |
| - | + | ||
| - | --- Required | + | |
| - | slot = " | + | |
| - | + | ||
| - | --- Required | + | |
| - | type = " | + | |
| - | + | ||
| - | --- Required | + | |
| - | weapon_type = " | + | |
| - | }, | + | |
| - | } | + | |
| - | </code> | + | |