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| gw2-navmeshes [2017/02/16 14:25] – [Table] mmoalt | gw2-navmeshes [2022/07/07 07:52] (current) – removed fxfire | ||
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| - | ===== Navigation Mesh Information ===== | ||
| - | The bot navigates ontop of a so called Navigation Mesh. This is a recorded area of the actual game floor-geometry. If the game changes or the mesh was badly recorded, the bot can get stuck. \\ | ||
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| - | ===== Report a Mesh Problem ===== | ||
| - | - If you found the bot to be stuck in a map, please make a screenshot of the position and write a short description what happened into the corresponding line / colum below. | ||
| - | - We'll try to fix that problem as soon as possible. | ||
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| - | ^ Map Name ^ Mesh Problem Description | ||
| - | | Planes of Ashford | ||
| - | | Black Citadel | ||
| - | | Caledon Forest | ||
| - | | Divinity' | ||
| - | | Gendarran Fields | ||
| - | | Hoelbrak | ||
| - | | Lions Arch | ||
| - | | Metrica Province | ||
| - | | The Grove | | 100% | | | ||
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| - | ===== Help fixing a Mesh Problem ===== | ||
| - | - You can also help to fix Mesh problems by editing the Navmesh yourself and then sending the changed files to fxfire in the forum. | ||
| - | - Click here to learn how the [[navmesheditor|Navigation Mesh Editor]] works | ||
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| - | ===== 64-bit Re-Meshing ===== | ||
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| - | The following list shows the completed and work in progress Navmeshes, created with the new 64-bit mesh-editor. | ||
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| - | ^ Map Name ^ 64-bit re-mesh status | ||
| - | | Dredehaunt Cliffs | ||
| - | | Blazeridge Steppes | ||
| - | | Diessa Plateau | ||
| - | | Lake Doric | 100% | mmoalt | ||
| - | | Ember Bay | ||
| - | | Brisban Wildlands | ||