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- | ===== Navigation Mesh Information ===== | ||
- | The bot navigates ontop of a so called Navigation Mesh. This is a recorded area of the actual game floor-geometry. If the game changes or the mesh was badly recorded, the bot can get stuck. \\ | ||
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- | ===== Report a Mesh Problem ===== | ||
- | - If you found the bot to be stuck in a map, please make a screenshot of the position and write a short description what happened into the corresponding line / colum below. | ||
- | - We'll try to fix that problem as soon as possible. | ||
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- | ^ Map Name ^ Mesh Problem Description | ||
- | | Planes of Ashford | ||
- | | Black Citadel | ||
- | | Caledon Forest | ||
- | | Divinity' | ||
- | | Gendarran Fields | ||
- | | Hoelbrak | ||
- | | Lions Arch | ||
- | | Metrica Province | ||
- | | The Grove | | 100% | | | ||
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- | ===== Help fixing a Mesh Problem ===== | ||
- | - You can also help to fix Mesh problems by editing the Navmesh yourself and then sending the changed files to fxfire in the forum. | ||
- | - In order to be able to edit the ' | ||
- | - Click here to learn how the [[navmesheditor|Navigation Mesh Editor]] works | ||
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- | ===== 64-bit Re-Meshing ===== | ||
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- | The following list shows the completed and work in progress Navmeshes, created with the new 64-bit mesh-editor. | ||
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- | ^ Map Name ^ 64-bit re-mesh status | ||
- | | Blazeridge Steppes | ||
- | | Diessa Plateau | ||
- | | Ember Bay | ||
- | | Brisban Wildlands | ||