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| kdf_api [2025/10/21 12:00] – kitanoi | kdf_api [2026/05/09 21:01] (current) – kitanoi | ||
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| </ | </ | ||
| + | --------------------------------------------------------------- | ||
| ====minilvl==== | ====minilvl==== | ||
| - | [bool][optional] - used for blue mage allowing entrance | + | [bool][optional] - if you want to make the dungeon harder |
| < | < | ||
| | | ||
| + | </ | ||
| + | --------------------------------------------------------------- | ||
| + | |||
| + | ====levelsync==== | ||
| + | [bool][optional] - used for blue mage allowing entrance to dungeons solo while level synced down. Used in combination with queuetype = 2 | ||
| + | < | ||
| + | | ||
| + | | ||
| </ | </ | ||
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| </ | </ | ||
| + | --------------------------------------------------------------- | ||
| + | ====overrideisfloor==== | ||
| + | [bool][optional] | ||
| + | * nil will use raycast unless I have overriden inside of KitanoiFuncs | ||
| + | * true will use isonmeshexact function instead of raycast - used in certain trials where you can run off the edge. Some, like Shinryu, raycast works fine, others like Dark Inside doesn' | ||
| + | * | ||
| --------------------------------------------------------------- | --------------------------------------------------------------- | ||
| ====meshchange==== | ====meshchange==== | ||