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minbeth [2026/08/30 17:34] cypherminbeth [2026/08/30 19:40] (current) cypher
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       <nav class="mb-nav">       <nav class="mb-nav">
         <a href="#mb-overview">Overview</a>         <a href="#mb-overview">Overview</a>
-        <a href="#mb-page-map">Where everything lives</a> +        <a href="#mb-page-map">Pages</a> 
-          <a href="#mb-first-run">First-time setup</a> +          <a href="#mb-first-run">First setup</a> 
-        <a href="#mb-orders">Manufacturing orders</a>+        <a href="#mb-orders">Orders</a>
       </nav>       </nav>
  
       <div class="mb-nav-title">Jobs</div>       <div class="mb-nav-title">Jobs</div>
       <nav class="mb-nav">       <nav class="mb-nav">
-        <a href="#mb-direct">Direct actions</a>+        <a href="#mb-direct">Direct tasks</a>
         <a href="#mb-crafting">Crafting and HQ</a>         <a href="#mb-crafting">Crafting and HQ</a>
         <a href="#mb-inventory-actions">Sell, discard and desynth</a>         <a href="#mb-inventory-actions">Sell, discard and desynth</a>
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       <div class="mb-nav-title">Control</div>       <div class="mb-nav-title">Control</div>
       <nav class="mb-nav">       <nav class="mb-nav">
-        <a href="#mb-progress">Progress status</a>+        <a href="#mb-progress">Progress</a>
         <a href="#mb-tools">Tools</a>         <a href="#mb-tools">Tools</a>
         <a href="#mb-settings">Settings and defaults</a>         <a href="#mb-settings">Settings and defaults</a>
-        <a href="#mb-routing">Repairs, homes and routing</a> +        <a href="#mb-routing">Repairs and travel</a> 
-        <a href="#mb-troubleshooting">Troubleshooting</a> +        <a href="#mb-troubleshooting">Problems</a> 
-        <a href="#mb-checklist">Final checklist</a>+        <a href="#mb-checklist">Before you start</a>
       </nav>       </nav>
  
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     <main class="mb-main">     <main class="mb-main">
       <header class="mb-hero" id="mb-overview">       <header class="mb-hero" id="mb-overview">
-        <span class="mb-eyebrow">Intelligent automation, clearly explained</span>+        <span class="mb-eyebrow">Minbeth user guide</span>
         <p>Pick what you need from the guide menu on the left.</p>         <p>Pick what you need from the guide menu on the left.</p>
         <div class="mb-hero-actions">         <div class="mb-hero-actions">
-          <a class="mb-button" href="#mb-first-run">Start the 3-minute setup</a> +          <a class="mb-button" href="#mb-first-run">Start here</a> 
-          <a class="mb-button mb-button-secondary" href="#mb-troubleshooting">Fix a stuck job</a>+          <a class="mb-button mb-button-secondary" href="#mb-troubleshooting">Fix a problem</a>
         </div>         </div>
       </header>       </header>
  
       <section class="mb-section">       <section class="mb-section">
-        <h2>Choose what you want to do</h2> +        <h2>Choose a task</h2> 
-        <p class="mb-lead">You do not need to learn every page before using Minbeth. Start with the outcome.</p>+        <p class="mb-lead">Start with the result you want.</p>
         <div class="mb-grid">         <div class="mb-grid">
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Make</span>             <span class="mb-card-kicker">Make</span>
-            <h3>Build a finished item</h3> +            <h3>Make an item</h3> 
-            <p>Use a manufacturing order when ingredients, intermediate crafts or several jobs are involved.</p>+            <p>Use a Manufacturing order. Minbeth plans the materials and crafting steps.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Gather</span>             <span class="mb-card-kicker">Gather</span>
-            <h3>Get materials directly</h3> +            <h3>Get materials</h3> 
-            <p>Use direct craft, gathering or fishing when you want one clear activity rather than a full chain.</p>+            <p>Use direct crafting, gatheringor fishing for one simple task.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Trade</span>             <span class="mb-card-kicker">Trade</span>
-            <h3>Buy, sell or restock</h3> +            <h3>Buy, sellor restock</h3> 
-            <p>Use Market Board and retainer tools with explicit spending, price and stock limits.</p>+            <p>Use Market Board and Retainer tools. Set your spending and stock limits first.</p>
           </div>           </div>
         </div>         </div>
         <div class="mb-callout">         <div class="mb-callout">
-          <strong>The golden rule:</strong> result first, rules second, START QUEUE last. If you are unsure, keep the safe defaults and test with one small order.+          <strong>Safe order:</strong> Choose the result. Set the rules. Check the plan. Press START QUEUE last. Test with small order first.
         </div>         </div>
       </section>       </section>
  
       <section class="mb-section" id="mb-page-map">       <section class="mb-section" id="mb-page-map">
-        <h2>Where everything lives</h2> +        <h2>Pages</h2> 
-        <p class="mb-lead">The normal sidebar contains ten user pages. You can ignore support-only pages unless a developer asks you to use them.</p>+        <p class="mb-lead">Minbeth has ten main pages. You do not need the support pages for normal use.</p>
         <div class="mb-table-wrap">         <div class="mb-table-wrap">
           <table class="mb-table">           <table class="mb-table">
             <thead>             <thead>
-              <tr><th>Page</th><th>Use it for</th></tr>+              <tr><th>Page</th><th>What it does</th></tr>
             </thead>             </thead>
             <tbody>             <tbody>
-              <tr><td><strong>Orders</strong></td><td>Create, import, edit, save and run the queue.</td></tr> +              <tr><td><strong>Orders</strong></td><td>Create, import, change, saveand run orders.</td></tr> 
-              <tr><td><strong>Progress</strong></td><td>See live operations, blockers and timed-node scheduling.</td></tr> +              <tr><td><strong>Progress</strong></td><td>See what Minbeth is doing. See problems and timed tasks.</td></tr> 
-              <tr><td><strong>Crafting</strong></td><td>Choose HQ, NQ or Quick Synthesis for each recipe in the current plan.</td></tr> +              <tr><td><strong>Crafting</strong></td><td>Choose HQ, NQor Quick Synthesis for each recipe in the plan.</td></tr> 
-              <tr><td><strong>Market Board</strong></td><td>Check prices, buy materials and automate retainer listings.</td></tr> +              <tr><td><strong>Market Board</strong></td><td>Check prices, buy materialsand manage Retainer sale listings.</td></tr> 
-              <tr><td><strong>Economy</strong></td><td>Track products and turn reviewed profit recommendations into orders.</td></tr> +              <tr><td><strong>Economy</strong></td><td>Track products. Create orders from checked profit suggestions.</td></tr> 
-              <tr><td><strong>Collectables</strong></td><td>Optionally override automatic crafter and gatherer collectable choices.</td></tr> +              <tr><td><strong>Collectables</strong></td><td>Change the automatic collectable choices when needed.</td></tr> 
-              <tr><td><strong>Homes</strong></td><td>Save inns and open-world crafting locations.</td></tr> +              <tr><td><strong>Homes</strong></td><td>Save inns and outdoor crafting locations.</td></tr> 
-              <tr><td><strong>Retainers</strong></td><td>Sync stock, transfer items and gil, protect items and repeat ventures.</td></tr> +              <tr><td><strong>Retainers</strong></td><td>Update stock, move items and gil, protect itemsand repeat Ventures.</td></tr> 
-              <tr><td><strong>Tools</strong></td><td>Manage priorities, Master Books, folklore and materia melding.</td></tr> +              <tr><td><strong>Tools</strong></td><td>Set priorities. Manage books and materia melding.</td></tr> 
-              <tr><td><strong>Settings</strong></td><td>Control travel, crafting, gathering, fishing, buying and repair automation.</td></tr>+              <tr><td><strong>Settings</strong></td><td>Control travel, crafting, gathering, fishing, buyingand repairs.</td></tr>
             </tbody>             </tbody>
           </table>           </table>
         </div>         </div>
         <div class="mb-callout">         <div class="mb-callout">
-          <strong>About Locations and Admin:</strong> these pages are hidden behind Support access and are intended for route recording and diagnosticsThey are not part of normal setup.+          <strong>Locations and Admin:</strong> These support pages are hidden. They are for route recording and finding problemsUse them only when a developer asks.
         </div>         </div>
       </section>       </section>
  
       <section class="mb-section" id="mb-first-run">       <section class="mb-section" id="mb-first-run">
-        <h2>First-time setup</h2> +        <h2>First setup</h2> 
-        <p class="mb-lead">This small test teaches the complete workflow without creating a large queue.</p>+        <p class="mb-lead">Use one small order to learn the full process.</p>
         <div class="mb-steps">         <div class="mb-steps">
-          <div class="mb-step"><strong>Check Settings.</strong> Keep Market Board buying off. Vendor buying is separate and is enabled by default.</div> +          <div class="mb-step"><strong>Open Settings.</strong> Keep Market Board buying off. Vendor buying. It is on by default.</div> 
-          <div class="mb-step"><strong>Check Crafting.</strong> Confirm Cypher Craft integration, the recipe, job, books, folklore, gear and tools are available.</div> +          <div class="mb-step"><strong>Open Crafting.</strong> Check that Cypher Craft is connected. Check the recipe, job, books, folklore, gearand tools.</div> 
-          <div class="mb-step"><strong>Create one order.</strong> Open Orders, add one finished item and choose a small quantity.</div> +          <div class="mb-step"><strong>Open Orders.</strong> Add one finished item. Choose a small amount.</div> 
-          <div class="mb-step"><strong>Choose material sources.</strong> Decide whether Minbeth may gather, craft, buy or wait.</div> +          <div class="mb-step"><strong>Choose material sources.</strong> Choose if Minbeth may gather, craft, buyor wait.</div> 
-          <div class="mb-step"><strong>Read the generated plan.</strong> Check the jobs, ingredients, locations, timed sources and possible blockers.</div> +          <div class="mb-step"><strong>Check the plan.</strong> Check the jobs, materials, locations, timed sourcesand problems.</div> 
-          <div class="mb-step"><strong>Press START QUEUE.</strong> Open Progress and wait for the first meaningful status or action.</div>+          <div class="mb-step"><strong>Press START QUEUE.</strong> Open Progress. You should see a status or an action.</div>
         </div>         </div>
         <div class="mb-callout mb-callout-warning">         <div class="mb-callout mb-callout-warning">
-          <strong>Stop before changing a live order.</strong> Let the current action finish, edit the quantity, source rules or mode, then start the updated plan.+          <strong>Stop before changing an active order.</strong> Let the current action finish. Change the amount, source rulesor mode. Then start the new plan.
         </div>         </div>
       </section>       </section>
  
       <section class="mb-section" id="mb-orders">       <section class="mb-section" id="mb-orders">
-        <h2>Manufacturing orders</h2> +        <h2>Orders</h2> 
-        <p class="mb-lead">Use an order when the finished result needs more than one simple action.</p>+        <p class="mb-lead">Use an order when the result needs several steps.</p>
  
         <div class="mb-grid">         <div class="mb-grid">
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">1. Result</span>             <span class="mb-card-kicker">1. Result</span>
-            <h3>What should exist?</h3> +            <h3>Choose the result</h3> 
-            <p>Choose the finished item and the desired amount.</p>+            <p>Select the finished item and amount.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">2. Rules</span>             <span class="mb-card-kicker">2. Rules</span>
-            <h3>What may Minbeth do?</h3> +            <h3>Set the rules</h3> 
-            <p>Set the quantity mode and permitted material sources.</p>+            <p>Select the quantity mode and allowed material sources.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">3. Action</span>             <span class="mb-card-kicker">3. Action</span>
-            <h3>Is the plan sensible?</h3> +            <h3>Check the plan</h3> 
-            <p>Review it, press Start, then use Progress as the dashboard.</p>+            <p>Check every step. Press START QUEUE. Watch the Progress page.</p>
           </div>           </div>
         </div>         </div>
  
-        <h3>Choose the correct order type</h3>+        <h3>Order types</h3>
         <div class="mb-table-wrap">         <div class="mb-table-wrap">
           <table class="mb-table">           <table class="mb-table">
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             </thead>             </thead>
             <tbody>             <tbody>
-              <tr><td><strong>Manufacturing</strong></td><td>Creates a normal item order and plans its material chain.</td></tr> +              <tr><td><strong>Manufacturing</strong></td><td>Makes a normal item. Minbeth plans the full material chain.</td></tr> 
-              <tr><td><strong>Materia Melding</strong></td><td>Imports a Teamcraft gearset, calculates missing materia and sends the plan to Tools &gt; Melder.</td></tr> +              <tr><td><strong>Materia Melding</strong></td><td>Imports a Teamcraft gear set. It finds missing materia and sends the plan to Tools &gt; Melder. Melding means attaching materia to gear.</td></tr> 
-              <tr><td><strong>Big Fish</strong></td><td>Scans the Fish Guide and maintains rolling campaign of uncaught Big Fish.</td></tr> +              <tr><td><strong>Big Fish</strong></td><td>Scans the Fish Guide. It keeps changing list of uncaught Big Fish.</td></tr> 
-              <tr><td><strong>Sell</strong></td><td>Processes selected carried or cached-retainer inventory as a sell order.</td></tr> +              <tr><td><strong>Sell</strong></td><td>Sells selected items from your inventory or saved Retainer stock data.</td></tr> 
-              <tr><td><strong>Discard</strong></td><td>Permanently discards selected inventory after applying the chosen filters.</td></tr> +              <tr><td><strong>Discard</strong></td><td>Permanently deletes selected items that match your filters.</td></tr> 
-              <tr><td><strong>Desynthesis</strong></td><td>Desynthesises selected eligible inventory, optionally at a crafting home.</td></tr>+              <tr><td><strong>Desynthesis</strong></td><td>Breaks selected items into materials. It can go to a crafting Home first.</td></tr>
             </tbody>             </tbody>
           </table>           </table>
         </div>         </div>
         <div class="mb-callout mb-callout-warning">         <div class="mb-callout mb-callout-warning">
-          <strong>Sell, Discard and Desynthesis act on inventory.</strong> Review every selected item, quantity and filter before adding the order. Discard is permanent.+          <strong>Sell, Discardand Desynthesis change your items.</strong> Check every item, amount, and filter. Discard cannot be undone.
         </div>         </div>
  
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           <table class="mb-table">           <table class="mb-table">
             <thead>             <thead>
-              <tr><th>Mode</th><th>Plain-English meaning</th><th>Example</th></tr>+              <tr><th>Mode</th><th>Meaning</th><th>Example</th></tr>
             </thead>             </thead>
             <tbody>             <tbody>
-              <tr><td><strong>Inventory Cap</strong></td><td>Stop once carried inventory contains this many.</td><td>Raise carried ingots to 50, then stop.</td></tr> +              <tr><td><strong>Inventory Cap</strong></td><td>Stop when your carried inventory has this amount.</td><td>If you choose 50, Minbeth stops when you carry 50 ingots.</td></tr> 
-              <tr><td><strong>Replenish</strong></td><td>Make or gather this many extra, regardless of current inventory.</td><td>Add 12 more meals to whatever you already have.</td></tr> +              <tr><td><strong>Replenish</strong></td><td>Make or gather this amount in addition to what you already have.</td><td>If you choose 12, Minbeth adds 12 meals.</td></tr> 
-              <tr><td><strong>Retainer Sales</strong></td><td>Top up known retainer Market Board listings to this amount.</td><td>Restore a listing target of 20 items.</td></tr>+              <tr><td><strong>Retainer Sales</strong></td><td>Refill known Retainer Market Board listings to this amount.</td><td>If the target is 20, Minbeth refills the listing to 20.</td></tr>
             </tbody>             </tbody>
           </table>           </table>
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             </thead>             </thead>
             <tbody>             <tbody>
-              <tr><td><strong>Automatic / Gather and craft</strong></td><td>Use inventory, gathering and crafting as needed.</td></tr> +              <tr><td><strong>Automatic / Gather and craft</strong></td><td>Use owned items, gatheringand crafting when needed.</td></tr> 
-              <tr><td><strong>Buy unobtainable</strong></td><td>Buy materials that the available plan cannot gather or craft.</td></tr> +              <tr><td><strong>Buy unobtainable</strong></td><td>Buy a material only when the plan cannot gather or craft it.</td></tr> 
-              <tr><td><strong>Buy recipe materials</strong></td><td>Buy permitted recipe ingredients directly.</td></tr>+              <tr><td><strong>Buy recipe materials</strong></td><td>Buy allowed recipe materials.</td></tr>
               <tr><td><strong>Buy direct ingredients</strong></td><td>Buy the immediate ingredients for the requested craft.</td></tr>               <tr><td><strong>Buy direct ingredients</strong></td><td>Buy the immediate ingredients for the requested craft.</td></tr>
-              <tr><td><strong>Gather only</strong></td><td>Collect the requested materials without purchasing them or crafting the ordered final item.</td></tr>+              <tr><td><strong>Gather only</strong></td><td>Collect the requested materials. Do not buy them. Do not craft the final ordered item.</td></tr>
             </tbody>             </tbody>
           </table>           </table>
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         <div class="mb-callout">         <div class="mb-callout">
-          <strong>blocker can be correct.</strong> If a source rule forbids the next action, Minbeth should wait rather than silently break the rule.+          <strong>blocked order may be correct.</strong> Minbeth waits when your rules do not allow the next action. It does not ignore your rules.
         </div>         </div>
  
-        <h3>Queue helpers worth knowing</h3>+        <h3>Queue tools</h3>
         <div class="mb-grid">         <div class="mb-grid">
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Import</span>             <span class="mb-card-kicker">Import</span>
             <h3>Teamcraft item lists</h3>             <h3>Teamcraft item lists</h3>
-            <p>Paste the Items section from Teamcraft to create multiple Manufacturing orders. Recipes can finish loading after import.</p>+            <p>Paste the Items section from Teamcraft to create multiple Orders. Recipes can finish loading after import.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Reuse</span>             <span class="mb-card-kicker">Reuse</span>
-            <h3>Saved profiles and bulk edit</h3> +            <h3>Profiles and bulk edit</h3> 
-            <p>Save or load complete order profiles, or select several Manufacturing orders and change their shared settings together.</p>+            <p>Save or load complete order profiles, or select several Orders and change their shared settings together.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Continuous</span>             <span class="mb-card-kicker">Continuous</span>
             <h3>Repeat Order</h3>             <h3>Repeat Order</h3>
-            <p>A Manufacturing order with Repeat Order enabled starts again after its amount completes and continues until the queue is stopped.</p>+            <p>The order starts again after the amount is complete. It repeats until you stop the queue.</p>
           </div>           </div>
         </div>         </div>
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       <section class="mb-section" id="mb-direct">       <section class="mb-section" id="mb-direct">
-        <h2>Direct actions</h2> +        <h2>Direct tasks</h2> 
-        <p class="mb-lead">Use these when you want one clear activity instead of a complete production chain.</p>+        <p class="mb-lead">Use a direct task when you want one activity instead of a full production plan.</p>
  
         <div class="mb-grid">         <div class="mb-grid">
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             <span class="mb-card-kicker">Craft</span>             <span class="mb-card-kicker">Craft</span>
             <h3>Direct crafting</h3>             <h3>Direct crafting</h3>
-            <p>Open Crafting, select the job and recipe, set the amount, confirm materials, then start.</p>+            <p>Open Crafting. Select the job and recipe. Set the amount. Check the materials. Then start.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Gather</span>             <span class="mb-card-kicker">Gather</span>
             <h3>Direct gathering</h3>             <h3>Direct gathering</h3>
-            <p>Check the job, gear, tool, node, inventory space and any time or weather requirement.</p>+            <p>Check the job, gear, tool, node, and inventory space. Check any time or weather rule. A node is a gathering location.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Fish</span>             <span class="mb-card-kicker">Fish</span>
             <h3>Direct fishing</h3>             <h3>Direct fishing</h3>
-            <p>Check location, bait, tackle, time and weather. Use Big Fish for rare-catch campaigns.</p>+            <p>Check the location, bait, tackle, timeand weather. Use Big Fish for rare fish campaigns.</p>
           </div>           </div>
         </div>         </div>
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       <section class="mb-section" id="mb-crafting">       <section class="mb-section" id="mb-crafting">
-        <h2>Crafting and HQ control</h2> +        <h2>Craft quality</h2> 
-        <p class="mb-lead">The Crafting page shows every recipe in the current order and lets you choose its synthesis mode.</p>+        <p class="mb-lead">The Crafting page lists each recipe in the plan. Choose how Minbeth crafts each recipe.</p>
         <div class="mb-grid">         <div class="mb-grid">
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Quality</span>             <span class="mb-card-kicker">Quality</span>
             <h3>HQ</h3>             <h3>HQ</h3>
-            <p>Uses Cypher Craft to plan a high-quality craft and calculate whether HQ sub-materials are actually needed.</p>+            <p>HQ means high quality. Cypher Craft plans the craft and checks if HQ sub-materials are needed.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Standard</span>             <span class="mb-card-kicker">Standard</span>
             <h3>NQ</h3>             <h3>NQ</h3>
-            <p>Produces normal-quality output without spending materials to chase HQ.</p>+            <p>NQ means normal quality. Minbeth does not use extra materials to try for HQ.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Speed</span>             <span class="mb-card-kicker">Speed</span>
             <h3>Quick Synthesis</h3>             <h3>Quick Synthesis</h3>
-            <p>Appears only when the recipe supports it. Use it when speed matters more than individual synthesis control.</p>+            <p>This appears only for supported recipes. Use it when speed is more important than control over each craft.</p>
           </div>           </div>
         </div>         </div>
         <p>By default, Minbeth may use available HQ materials and automatically plan HQ sub-materials when Cypher Craft proves they are needed. Rarefied and collectable crafts do not spend HQ sub-materials.</p>         <p>By default, Minbeth may use available HQ materials and automatically plan HQ sub-materials when Cypher Craft proves they are needed. Rarefied and collectable crafts do not spend HQ sub-materials.</p>
         <div class="mb-callout">         <div class="mb-callout">
-          <strong>Plan still updating?</strong> HQ simulation uses live crafter stats after the job change and consumables. Wait for PLAN READY before treating the material list as final.+          <strong>Wait for PLAN READY.</strong> Minbeth checks the current crafting job, stats, and consumables. The material list is not final until PLAN READY appears.
         </div>         </div>
       </section>       </section>
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       <section class="mb-section" id="mb-inventory-actions">       <section class="mb-section" id="mb-inventory-actions">
         <h2>Sell, discard and desynthesise</h2>         <h2>Sell, discard and desynthesise</h2>
-        <p class="mb-lead">These order types process selected inventory instead of manufacturing a new item.</p>+        <p class="mb-lead">These orders change selected items. They do not make a new item.</p>
         <ul class="mb-checklist">         <ul class="mb-checklist">
           <li>Items may be selected from carried inventory or cached retainer inventory.</li>           <li>Items may be selected from carried inventory or cached retainer inventory.</li>
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       <section class="mb-section" id="mb-timed">       <section class="mb-section" id="mb-timed">
-        <h2>Timed and ephemeral sources</h2> +        <h2>Timed sources</h2> 
-        <p class="mb-lead">A timed source is a scheduled opportunity, so Waiting can be a healthy status.</p>+        <p class="mb-lead">A timed source is available only at certain times or in certain weather. Waiting is often normal.</p>
         <div class="mb-steps">         <div class="mb-steps">
           <div class="mb-step"><strong>Identify.</strong> Minbeth finds the timed node, fish or resource required by the plan.</div>           <div class="mb-step"><strong>Identify.</strong> Minbeth finds the timed node, fish or resource required by the plan.</div>
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           <div class="mb-step"><strong>Continue.</strong> It returns to the wider order.</div>           <div class="mb-step"><strong>Continue.</strong> It returns to the wider order.</div>
         </div>         </div>
-        <p>While one source is waiting, Minbeth may perform another ready task. Check Progress before changing the order.</p>+        <p>Minbeth may do another ready task while one source is waiting. Check Progress before changing the order.</p>
       </section>       </section>
  
       <section class="mb-section" id="mb-collectables">       <section class="mb-section" id="mb-collectables">
         <h2>Collectables and scrip</h2>         <h2>Collectables and scrip</h2>
-        <p class="mb-lead">Collectable work includes both production and the intended exchange.</p>+        <p class="mb-lead">Scrip is crafting and gathering currency. A collectable order may include making the item and exchanging it.</p>
         <ul class="mb-checklist">         <ul class="mb-checklist">
           <li>The collectable recipe or gathering item is unlocked.</li>           <li>The collectable recipe or gathering item is unlocked.</li>
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         </ul>         </ul>
         <div class="mb-callout">         <div class="mb-callout">
-          <strong>Remember the turn-in.</strong> A successful craft may still be only part of the order if the exchange step is waiting.+          <strong>The craft may not be the final step.</strong> The order is not complete if the exchange step is still waiting.
         </div>         </div>
       </section>       </section>
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       <section class="mb-section" id="mb-big-fish">       <section class="mb-section" id="mb-big-fish">
         <h2>Big Fish</h2>         <h2>Big Fish</h2>
-        <p class="mb-lead">Big Fish is rolling campaign and is currently marked beta.</p>+        <p class="mb-lead">Big Fish creates changing fishing campaign. This feature is marked beta.</p>
  
         <h3>Start a campaign</h3>         <h3>Start a campaign</h3>
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           <div class="mb-step">Run the <strong>Fish Guide scan</strong>.</div>           <div class="mb-step">Run the <strong>Fish Guide scan</strong>.</div>
           <div class="mb-step">Choose whether unscanned fish may be included.</div>           <div class="mb-step">Choose whether unscanned fish may be included.</div>
-          <div class="mb-step">Set the active batch size. The default is 24; the range is 4 to 48.</div>+          <div class="mb-step">Set the batch size. The default is 24. You can choose 4 to 48.</div>
           <div class="mb-step">Start the campaign and follow its status.</div>           <div class="mb-step">Start the campaign and follow its status.</div>
         </div>         </div>
  
-        <h3>Why a fish may wait</h3>+        <h3>Why a fish waits</h3>
         <ul>         <ul>
           <li>Its time window has not opened.</li>           <li>Its time window has not opened.</li>
Line 851: Line 851:
           <li>Another target has a better ready window.</li>           <li>Another target has a better ready window.</li>
         </ul>         </ul>
-        <p>Campaign options can add missing bait from vendors, allow a Market Board fallback, include unscanned fish, and discard ordinary bycatch when leaving a hole. Including unscanned fish is off by default because those fish may already be caught.</p>+        <p>Campaign options can add missing bait from vendors, allow a Market Board fallback, include unscanned fish, and discard ordinary bycatch when leaving a hole. Unscanned fish are off by default because you may have caught them already.</p>
         <div class="mb-callout mb-callout-warning">         <div class="mb-callout mb-callout-warning">
-          <strong>Review the two destructive/spending options.</strong> Market Board bait fallback can enable Market buying, while Discard bycatch permanently removes ordinary fish. The bycatch rule protects the target, other Big Fish, bait and items needed by another order.+          <strong>Check the spending and discard settings.</strong> Market Board bait fallback can enable Market buying, while Discard bycatch permanently removes ordinary fish. The bycatch rule protects the target, other Big Fish, bait and items needed by another order.
         </div>         </div>
       </section>       </section>
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       <section class="mb-section" id="mb-economy">       <section class="mb-section" id="mb-economy">
         <h2>Economy</h2>         <h2>Economy</h2>
-        <p class="mb-lead">Economy tracks productsestimates replacement cost and profit, and can turn reviewed recommendations into normal Minbeth orders.</p>+        <p class="mb-lead">Economy tracks products. It estimates replacement cost and profit. It can create orders from checked suggestions.</p>
         <div class="mb-grid">         <div class="mb-grid">
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Observe</span>             <span class="mb-card-kicker">Observe</span>
             <h3>Off</h3>             <h3>Off</h3>
-            <p>Stops background checks while keeping products and previous results visible.</p>+            <p>Stops background checks. Products and old results stay visible.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Approve</span>             <span class="mb-card-kicker">Approve</span>
             <h3>Review</h3>             <h3>Review</h3>
-            <p>Keeps recommendations updated. Orders change only when you press QUEUE PLAN.</p>+            <p>Updates suggestions. Orders change only when you press QUEUE PLAN.</p>
           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
             <span class="mb-card-kicker">Automate</span>             <span class="mb-card-kicker">Automate</span>
             <h3>Automatic</h3>             <h3>Automatic</h3>
-            <p>Runs recommendations that pass the configured safety checks, with optional automatic queue start and selling.</p>+            <p>Runs suggestions that pass your safety rules. It can also start the queue and sell if you enable those options.</p>
           </div>           </div>
         </div>         </div>
-        <p>Sync retainer stock before trusting stock targets. Economy-owned orders are reconciled separately and do not replace your own orders.</p>+        <p>Sync retainer stock before trusting stock targets. Economy orders stay separate. They do not replace orders that you created.</p>
         <div class="mb-callout mb-callout-warning">         <div class="mb-callout mb-callout-warning">
-          <strong>Profit is an estimate.</strong> Prices and demand can change. Review AT A LOSS, BLOCKED and Needs review products before enabling Automatic.+          <strong>Profit is only an estimate.</strong> Prices and demand can change. Review AT A LOSS, BLOCKED and Needs review products before enabling Automatic.
         </div>         </div>
       </section>       </section>
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       <section class="mb-section" id="mb-market">       <section class="mb-section" id="mb-market">
         <h2>Market Board</h2>         <h2>Market Board</h2>
-        <p class="mb-lead">Market buying is disabled by default. Enable it only when you deliberately want Minbeth to spend gil.</p>+        <p class="mb-lead">Market Board buying is off by default. Turn it on only when you want Minbeth to spend gil.</p>
  
         <div class="mb-grid">         <div class="mb-grid">
Line 906: Line 906:
  
         <div class="mb-callout mb-callout-warning">         <div class="mb-callout mb-callout-warning">
-          <strong>Zero disables cap.</strong> Before enabling buying, set a maximum price, maximum total and gil reserve. If any of them are unclear, leave buying off.+          <strong>Zero turns limit off.</strong> Before enabling buying, set a maximum price, maximum total and gil reserve. If any of them are unclear, leave buying off.
         </div>         </div>
  
-        <h3>Vendor buying is separate</h3>+        <h3>Vendor buying</h3>
         <p>Vendor buying is enabled by default and vendors are preferred before the Market Board. Turning Market Board buying off does not disable purchases from NPC vendors. Review Settings &gt; Buying if you want a no-purchase run.</p>         <p>Vendor buying is enabled by default and vendors are preferred before the Market Board. Turning Market Board buying off does not disable purchases from NPC vendors. Review Settings &gt; Buying if you want a no-purchase run.</p>
  
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       <section class="mb-section" id="mb-retainers">       <section class="mb-section" id="mb-retainers">
         <h2>Retainers</h2>         <h2>Retainers</h2>
-        <p class="mb-lead">Retainer data is cached so Minbeth can plan without repeatedly reopening every inventory. The page is split into Overview, Inventory, Rules and Ventures.</p>+        <p class="mb-lead">Minbeth saves a copy of Retainer data. This is called a cache. It lets Minbeth plan without opening every Retainer each time. The page is split into Overview, Inventory, Rules and Ventures.</p>
         <div class="mb-steps">         <div class="mb-steps">
           <div class="mb-step"><strong>SYNC RETAINERS.</strong> Refresh all known retainer inventories before relying on stock counts.</div>           <div class="mb-step"><strong>SYNC RETAINERS.</strong> Refresh all known retainer inventories before relying on stock counts.</div>
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       <section class="mb-section" id="mb-progress">       <section class="mb-section" id="mb-progress">
-        <h2>Progress status</h2> +        <h2>Progress</h2> 
-        <p class="mb-lead">Progress is the best place to understand what Minbeth is doing.</p>+        <p class="mb-lead">Open Progress to see what Minbeth is doing and what you should do next.</p>
         <div class="mb-table-wrap">         <div class="mb-table-wrap">
           <table class="mb-table">           <table class="mb-table">
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               <tr><td><span class="mb-tag">Start queued</span></td><td>Inventory or feature data is refreshing before planning.</td><td>Let the queued start finish; use STOP QUEUED START to cancel it.</td></tr>               <tr><td><span class="mb-tag">Start queued</span></td><td>Inventory or feature data is refreshing before planning.</td><td>Let the queued start finish; use STOP QUEUED START to cancel it.</td></tr>
               <tr><td><span class="mb-tag">Queued</span></td><td>The operation is valid and waiting for its turn.</td><td>No action is normally required.</td></tr>               <tr><td><span class="mb-tag">Queued</span></td><td>The operation is valid and waiting for its turn.</td><td>No action is normally required.</td></tr>
-              <tr><td><span class="mb-tag">Ready</span></td><td>The operation is executable now.</td><td>It will run when its priority is selected.</td></tr> +              <tr><td><span class="mb-tag">Ready</span></td><td>The task can run now.</td><td>It will run when its priority is selected.</td></tr> 
-              <tr><td><span class="mb-tag mb-tag-wait">Waiting</span></td><td>valid time, weather, GP, location or other condition is not ready.</td><td>Read the waiting reason before changing anything.</td></tr>+              <tr><td><span class="mb-tag mb-tag-wait">Waiting</span></td><td>A time, weather, GP, locationor other rule is not ready. GP means Gathering Points.</td><td>Read the waiting reason before changing anything.</td></tr>
               <tr><td><span class="mb-tag">Running</span></td><td>An action is being performed.</td><td>Let it finish unless you need to stop safely.</td></tr>               <tr><td><span class="mb-tag">Running</span></td><td>An action is being performed.</td><td>Let it finish unless you need to stop safely.</td></tr>
-              <tr><td><span class="mb-tag mb-tag-block">Unavailable / blocked</span></td><td>No executable route currently satisfies the order rules.</td><td>Fix the first source, unlock, gear, location or currency blocker.</td></tr>+              <tr><td><span class="mb-tag mb-tag-block">Unavailable / blocked</span></td><td>The current rules do not allow a working route.</td><td>Fix the first source, unlock, gear, location or currency blocker.</td></tr>
               <tr><td><span class="mb-tag">Complete</span></td><td>The requested workflow finished.</td><td>Confirm the result in inventory, retainer or currency.</td></tr>               <tr><td><span class="mb-tag">Complete</span></td><td>The requested workflow finished.</td><td>Confirm the result in inventory, retainer or currency.</td></tr>
               <tr><td><span class="mb-tag mb-tag-block">Error</span></td><td>A workflow failed rather than merely waiting.</td><td>Read the exact message, stop cleanly and correct that cause.</td></tr>               <tr><td><span class="mb-tag mb-tag-block">Error</span></td><td>A workflow failed rather than merely waiting.</td><td>Read the exact message, stop cleanly and correct that cause.</td></tr>
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         </div>         </div>
         <div class="mb-callout">         <div class="mb-callout">
-          <strong>The first blocker is usually the answer.</strong> Fix the first missing item, permission, source or condition and the remaining plan can often continue automatically.+          <strong>Fix the first blocker first.</strong> Fix the first missing item, permission, source or condition and the remaining plan can often continue automatically.
         </div>         </div>
       </section>       </section>
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       <section class="mb-section" id="mb-settings">       <section class="mb-section" id="mb-settings">
-        <h2>Settings and important defaults</h2>+        <h2>Settings</h2>
         <p class="mb-lead">Settings is split into General, Crafting, Gathering, Fishing, Buying and Repair.</p>         <p class="mb-lead">Settings is split into General, Crafting, Gathering, Fishing, Buying and Repair.</p>
         <div class="mb-table-wrap">         <div class="mb-table-wrap">
           <table class="mb-table">           <table class="mb-table">
             <thead>             <thead>
-              <tr><th>Default</th><th>What it means for a new user</th></tr>+              <tr><th>Default</th><th>What it means</th></tr>
             </thead>             </thead>
             <tbody>             <tbody>
-              <tr><td><strong>Craft, gather and fish: on</strong></td><td>Normal production sources may run when the order permits them.</td></tr>+              <tr><td><strong>Craft, gather and fish: on</strong></td><td>Minbeth may use these sources when the order allows them.</td></tr>
               <tr><td><strong>Collectable exchange: on</strong></td><td>Collectable turn-ins and Scrip Exchange purchases may be planned.</td></tr>               <tr><td><strong>Collectable exchange: on</strong></td><td>Collectable turn-ins and Scrip Exchange purchases may be planned.</td></tr>
-              <tr><td><strong>Market Board buying: off</strong></td><td>Normal orders cannot buy from player listings until explicitly enabled.</td></tr>+              <tr><td><strong>Market Board buying: off</strong></td><td>Minbeth cannot buy from player listings until you turn this on.</td></tr>
               <tr><td><strong>Vendor buying: on</strong></td><td>NPC vendor purchases are allowed and preferred before Market Board purchases.</td></tr>               <tr><td><strong>Vendor buying: on</strong></td><td>NPC vendor purchases are allowed and preferred before Market Board purchases.</td></tr>
               <tr><td><strong>Mob Hunt: off</strong></td><td>Mob-drop farming is blocked until deliberately enabled.</td></tr>               <tr><td><strong>Mob Hunt: off</strong></td><td>Mob-drop farming is blocked until deliberately enabled.</td></tr>
Line 1006: Line 1006:
           </table>           </table>
         </div>         </div>
-        <p>Materia extraction is opt-in. Debug, diagnostic and support tuning controls are for troubleshooting and normally do not need changing.</p>+        <p>Materia extraction is off until you enable it. Debug, diagnostic and support tuning controls are for troubleshooting and normally do not need changing.</p>
       </section>       </section>
  
       <section class="mb-section" id="mb-routing">       <section class="mb-section" id="mb-routing">
-        <h2>Repairs, homes and routing</h2>+        <h2>Repairs and travel</h2>
  
         <h3>Repair methods</h3>         <h3>Repair methods</h3>
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         <h3>Homes</h3>         <h3>Homes</h3>
-        <p>Homes are saved useful locations for crafting, gathering or travel. Save the current position, go to a saved home, or remove one you no longer use. A small, practical list is easier to understand.</p>+        <p>A Home is a saved place for crafting, gatheringor travel. Save the current position, go to a saved home, or remove one you no longer use. A small, practical list is easier to understand.</p>
  
         <h3>Default order priorities</h3>         <h3>Default order priorities</h3>
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       <section class="mb-section" id="mb-troubleshooting">       <section class="mb-section" id="mb-troubleshooting">
-        <h2>Troubleshooting</h2> +        <h2>Problems</h2> 
-        <p class="mb-lead">Start on Progress, find the first unusual status, then use the matching row.</p>+        <p class="mb-lead">Open Progress. Find the first unusual status. Use the matching row.</p>
         <div class="mb-table-wrap">         <div class="mb-table-wrap">
           <table class="mb-table">           <table class="mb-table">
             <thead>             <thead>
-              <tr><th>What you see</th><th>Likely reason</th><th>First fix</th></tr>+              <tr><th>Problem</th><th>Cause</th><th>What to do</th></tr>
             </thead>             </thead>
             <tbody>             <tbody>
-              <tr><td>Preparing for a while</td><td>Data or the plan is still warming.</td><td>Wait briefly and read the plan details.</td></tr>+              <tr><td>Preparing for a while</td><td>Minbeth is still loading data or building the plan.</td><td>Wait briefly and read the plan details.</td></tr>
               <tr><td>START QUEUE becomes STOP QUEUED START</td><td>Inventory or required feature data is refreshing.</td><td>Wait, or press STOP QUEUED START to cancel cleanly.</td></tr>               <tr><td>START QUEUE becomes STOP QUEUED START</td><td>Inventory or required feature data is refreshing.</td><td>Wait, or press STOP QUEUED START to cancel cleanly.</td></tr>
               <tr><td>Waiting</td><td>A time, weather, location or release condition is not ready.</td><td>Read the waiting reason.</td></tr>               <tr><td>Waiting</td><td>A time, weather, location or release condition is not ready.</td><td>Read the waiting reason.</td></tr>
-              <tr><td>Blocked on a material</td><td>The item is missing or forbidden by source rules.</td><td>Check inventory and material permissions.</td></tr>+              <tr><td>Blocked on a material</td><td>The item is missingor your source rules do not allow it.</td><td>Check inventory and material permissions.</td></tr>
               <tr><td>Gather only never crafts the item</td><td>This mode is designed to collect materials only.</td><td>Use Gather and craft if you want the finished item too.</td></tr>               <tr><td>Gather only never crafts the item</td><td>This mode is designed to collect materials only.</td><td>Use Gather and craft if you want the finished item too.</td></tr>
               <tr><td>Recipe missing</td><td>The recipe, book or folklore is unavailable.</td><td>Check Crafting and character unlocks.</td></tr>               <tr><td>Recipe missing</td><td>The recipe, book or folklore is unavailable.</td><td>Check Crafting and character unlocks.</td></tr>
               <tr><td>Minbeth will not buy</td><td>Buying is off or a cap would be exceeded.</td><td>Check buying, max price, max total and Keep gil.</td></tr>               <tr><td>Minbeth will not buy</td><td>Buying is off or a cap would be exceeded.</td><td>Check buying, max price, max total and Keep gil.</td></tr>
-              <tr><td>Minbeth bought from an NPC</td><td>Vendor buying is separate and enabled by default.</td><td>Disable vendor buying in Settings &gt; Buying for a no-purchase run.</td></tr> +              <tr><td>Minbeth bought from an NPC</td><td>Vendor buying and enabled by default.</td><td>Disable vendor buying in Settings &gt; Buying for a no-purchase run.</td></tr> 
-              <tr><td>Retainer stock looks wrong</td><td>The cache is old.</td><td>Refresh retainers, then refresh Orders.</td></tr>+              <tr><td>Retainer stock looks wrong</td><td>The saved Retainer data is old.</td><td>Refresh retainers, then refresh Orders.</td></tr>
               <tr><td>Economy target looks wrong</td><td>Retainer stock or market prices are stale.</td><td>Sync stock and refresh Economy before enabling Automatic.</td></tr>               <tr><td>Economy target looks wrong</td><td>Retainer stock or market prices are stale.</td><td>Sync stock and refresh Economy before enabling Automatic.</td></tr>
               <tr><td>A different task runs first</td><td>Another task is ready or has higher priority.</td><td>Check Tools &gt; Order Priorities.</td></tr>               <tr><td>A different task runs first</td><td>Another task is ready or has higher priority.</td><td>Check Tools &gt; Order Priorities.</td></tr>
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       <section class="mb-section" id="mb-checklist">       <section class="mb-section" id="mb-checklist">
-        <h2>Final checklist</h2> +        <h2>Before you start</h2> 
-        <p class="mb-lead">Run through this before leaving larger workflow active.</p>+        <p class="mb-lead">Check these items before you leave large order running.</p>
         <div class="mb-grid mb-grid-2">         <div class="mb-grid mb-grid-2">
           <div class="mb-card">           <div class="mb-card">
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           </div>           </div>
           <div class="mb-card">           <div class="mb-card">
-            <h3>The safeguards</h3>+            <h3>Safety</h3>
             <ul class="mb-checklist">             <ul class="mb-checklist">
               <li>Market buying is intentionally on or off.</li>               <li>Market buying is intentionally on or off.</li>
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         </div>         </div>
         <div class="mb-callout">         <div class="mb-callout">
-          <strong>Ready?</strong> Press START QUEUE and let Minbeth handle the fiddly bits.+          <strong>Ready:</strong> Press START QUEUE. Open Progress to watch the order.
         </div>         </div>
       </section>       </section>
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 </div> </div>
 </html> </html>
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minbeth.txt · Last modified: 2026/08/30 19:40 by cypher · Currently locked by: cypher