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minbeth [2026/07/18 19:48] – created cypherminbeth [2026/10/07 21:49] (current) – cypher
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-====== Minbeth ======+<html> 
 +<style> 
 +:root { 
 +  --mb-bg: #071019; 
 +  --mb-side: #0a151f; 
 +  --mb-panel: #0f1d28; 
 +  --mb-line: #294151; 
 +  --mb-text: #e7eef2; 
 +  --mb-muted: #a9bac4; 
 +  --mb-gold: #e2bc68; 
 +  --mb-blue: #63c3d1; 
 +  --mb-red: #ef8d82; 
 +}
  
-**Intelligent crafting, gathering and order automation**+#minbeth-guide, 
 +#minbeth-guide * { 
 +  box-sizing: border-box; 
 +}
  
-Minbeth takes care of the fiddly work behind larger crafting and gathering jobs. Tell it what you want, how many you need and which sources it is allowed to use. It will then work backwards through the full order.+#minbeth-guide { 
 +  display: grid; 
 +  grid-template-columns: 220px minmax(0, 1fr); 
 +  max-width: 1200px; 
 +  margin: 18px auto; 
 +  color: var(--mb-text); 
 +  background: var(--mb-bg); 
 +  border: 1px solid var(--mb-line); 
 +  border-radius: 14px; 
 +  overflow: hidden; 
 +  font: 16px/1.55 "Segoe UI", sans-serif; 
 +}
  
-It checks your bags and retainer stock, works out recipes and materials, plans gathering and fishing, handles approved purchases, turns in collectables, repairs gear and switches jobs when needed.+#minbeth-guide .mb-side { 
 +  padding: 18px 14px; 
 +  background: var(--mb-side); 
 +  border-right: 1px solid var(--mb-line); 
 +}
  
-In simple terms:+#minbeth-guide .mb-side-inner { 
 +  position: sticky; 
 +  top: 14px; 
 +}
  
-  * You describe the finished result. +#minbeth-guide .mb-name { 
-  * Minbeth builds the production plan. +  margin: 0 8px 16px; 
-  * You review the plan and spending limits. +  color: var(--mb-gold); 
-  * Minbeth carries out the work.+  font-size: 20px; 
 +  font-weight: 800; 
 +  letter-spacing: .14em; 
 +}
  
-===== What Minbeth Can Do =====+#minbeth-guide .mb-side-note { 
 +  margin: 0 8px 14px; 
 +  color: var(--mb-muted); 
 +  font-size: 13px; 
 +  line-height: 1.45; 
 +}
  
-Minbeth's major systems include:+#minbeth-guide .mb-nav-button { 
 +  display: block; 
 +  width: 100%; 
 +  margin: 5px 0; 
 +  padding: 11px 12px; 
 +  color: var(--mb-text); 
 +  background: transparent; 
 +  border: 1px solid transparent; 
 +  border-left: 3px solid transparent; 
 +  border-radius: 8px; 
 +  font: inherit; 
 +  text-align: left; 
 +  cursor: pointer; 
 +}
  
-  * Multi-order manufacturing queues. +#minbeth-guide .mb-nav-button:hover { 
-  * Recursive recipe and material planning. +  background: var(--mb-panel); 
-  * Direct crafting through Cypher Craft. +  border-color: var(--mb-line); 
-  * Intelligent HQ intermediate planning for difficult recipes. +  border-left-color: var(--mb-blue); 
-  * Miner and Botanist gathering. +}
-  * Timed, unspoiled and ephemeral node scheduling. +
-  * Rod fishing and spearfishing. +
-  * Automatic bait, tackle and Mooch-chain planning. +
-  * Gatherer collectables, scrip turn-ins and exchanges. +
-  * Aetherial reduction for aethersands and related materials. +
-  * Vendor purchasing and controlled Market Board buying. +
-  * Retainer inventory discovery, withdrawal and overflow storage. +
-  * Teamcraft item-list and melding-plan imports. +
-  * Materia melding, including tracked overmeld attempts. +
-  * Master Book and folklore planning. +
-  * Equipment repair, materia extraction and travel assistance. +
-  * Sell, discard and desynthesis orders. +
-  * Progress, rate, ETA and timed-window displays.+
  
-Minbeth will not use every source by default. You choose which sources are allowed, which ones should be used first and whether it is allowed to spend gil.+#minbeth-guide .mb-nav-button.is-active { 
 +  color: #fff; 
 +  background: var(--mb-panel); 
 +  border-color: var(--mb-line); 
 +  border-left-color: var(--mb-gold); 
 +}
  
-===== Requirements =====+#minbeth-guide .mb-main { 
 +  min-width: 0; 
 +  padding: 20px 28px 34px; 
 +}
  
-  * **Cypher Craft** for normal, HQ and collectable synthesis+#minbeth-guide .mb-panel-page { 
 +  display: none; 
 +}
  
-Optional integrations include:+#minbeth-guide .mb-panel-page.is-active { 
 +  display: block; 
 +}
  
-  * **Teamcraft** item lists and gearset links for imports. +#minbeth-guide .mb-hero { 
-  * **Universalis** pricing for Market Board information and price-based inventory selection. +  margin: 0 0 18px; 
-  * **ACR** for optional mob-drop farming through a supported combat routine.+  padding: 18px 20px; 
 +  background: rgba(226, 188, 104, .06); 
 +  border: 1px solid var(--mb-line); 
 +  border-left: 4px solid var(--mb-gold); 
 +  border-radius: 10px; 
 +}
  
-For smooth automation, also make sure that:+#minbeth-guide .mb-hero h1, 
 +#minbeth-guide .mb-hero h2 { 
 +  margin: 0 0 8px; 
 +  color: var(--mb-gold); 
 +  line-height: 1.2; 
 +}
  
-  * The required crafting, gathering and combat jobs are unlocked and suitably geared. +#minbeth-guide .mb-hero h1 { 
-  * Saved in-game gearsets exist for jobs Minbeth may switch to. +  font-size: 28px; 
-  * Required zones, aetherytes, vendors and exchanges are unlocked. +}
-  * There is enough free inventory space for the planned work. +
-  * Sensible gil limits are configured before Market Board buying is enabled.+
  
-===== Quick Start =====+#minbeth-guide .mb-hero h2 { 
 +  font-size: 26px; 
 +}
  
-For your first run, it is best to keep things simple:+#minbeth-guide p { 
 +  margin: 7px 0 12px; 
 +}
  
-  - Open **Tools > Gearsets** and import your current saved gearsets. +#minbeth-guide .mb-muted { 
-  - Open **Homes** and save a suitable crafting location, or add an inn. +  color: var(--mb-muted); 
-  - Review **Settings**, especially Crafting, Gathering, Fishing, Buying and Repair. +}
-  - Open **Orders** and create one small Manufacturing order. +
-  - Choose the quantity mode, amount and crafting mode. +
-  - Check **Tools > Order Priorities** and enable only the sources you are happy to use. +
-  - Open **Progress** and review how Minbeth intends to obtain every requirement. +
-  - Open **Market Board** if you want to approve any purchases and set price limits. +
-  - Press **Start Queue**. +
-  - Watch the first run so that you can confirm your saved locations, gearsets and preferences are correct.+
  
-Start with one small order. Once you know your gearsets, locations and settings are working properly, you can move on to larger batches and timed materials.+#minbeth-guide .mb-lead { 
 +  font-size: 17px; 
 +}
  
-===== The Big Idea: Orders Become Plans =====+#minbeth-guide .mb-grid { 
 +  display: grid; 
 +  grid-template-columns: repeat(2, minmax(0, 1fr)); 
 +  gap: 12px; 
 +  margin: 14px 0; 
 +}
  
-Minbeth does more than open the final recipe and press Craft. It works through the recipe tree and adds everything needed to finish the order.+#minbeth-guide .mb-card { 
 +  padding: 13px 14px; 
 +  background: var(--mb-panel); 
 +  border: 1px solid var(--mb-line); 
 +  border-radius: 10px; 
 +}
  
-A simplified plan looks like this:+#minbeth-guide .mb-card strong { 
 +  display: block; 
 +  margin-bottom: 4px; 
 +  color: var(--mb-gold); 
 +}
  
-<code> +#minbeth-guide .mb-tip { 
-Final item +  margin: 14px 0; 
-  -> required intermediate crafts +  padding: 12px 14px; 
-     -> required gathered materials +  background: var(--mb-panel); 
-     -> required fish, vendor items or exchanges +  border-left: 4px solid var(--mb-blue); 
-     -> available inventory and retainer stock +  border-radius: 8px; 
-     -> remaining shortfalls +}
-  -> executable task list +
-  -> final synthesis +
-</code>+
  
-At each stage, Minbeth checks what you already have before adding more work. Depending on your settings, it can count: 
  
-  * Carried NQ inventory. +#minbeth-guide .mb-feature-showcase { 
-  * Carried HQ inventory. +  margin: 0 0 22px; 
-  * Cached retainer inventory. +  padding: 18px; 
-  * Materials already allocated elsewhere in the queue. +  background: linear-gradient(135deg, rgba(226, 188, 104, .08), rgba(99, 195, 209, .05)); 
-  * Items expected from an earlier task.+  border: 1px solid var(--mb-line); 
 +  border-radius: 12px; 
 +}
  
-Sub-crafts are always completed before the recipe that needs them. Source priorities only change //how// an item is obtained. They do not let the final craft skip work that still needs doing.+#minbeth-guide .mb-feature-heading { 
 +  margin-bottom: 14px; 
 +}
  
-===== Orders =====+#minbeth-guide .mb-feature-kicker { 
 +  display: inline-block; 
 +  margin-bottom: 5px; 
 +  color: var(--mb-blue); 
 +  font-size: 12px; 
 +  font-weight: 800; 
 +  letter-spacing: .13em; 
 +  text-transform: uppercase; 
 +}
  
-{{:CysOrders.png?800|}}+#minbeth-guide .mb-feature-heading h2 { 
 +  margin: 0 0 6px; 
 +  color: var(--mb-gold); 
 +  font-size: 23px; 
 +  line-height: 1.25; 
 +}
  
-The **Orders** page is where you tell Minbeth what you want it to do. Add the item, choose the amount and set when the order should run.+#minbeth-guide .mb-feature-heading p { 
 +  margin: 0; 
 +  color: var(--mb-muted); 
 +}
  
-You can create Manufacturing, Sell, Discard and Desynthesis orders. You can also set quantities, choose the crafting result, group jobs into numbered batches, repeat regular jobs and save order lists as profiles.+#minbeth-guide .mb-feature-grid { 
 +  display: grid; 
 +  grid-template-columns: repeat(3, minmax(0, 1fr)); 
 +  gap: 10px; 
 +}
  
-**You choose the end result. Minbeth works out the jobs needed to get there.** The order number decides which jobs are done first.+#minbeth-guide .mb-feature-card { 
 +  display: grid; 
 +  grid-template-columns: 34px minmax(0, 1fr); 
 +  gap: 10px; 
 +  align-items: start; 
 +  min-width: 0; 
 +  padding: 11px 12px; 
 +  background: rgba(7, 16, 25, .55); 
 +  border: 1px solid var(--mb-line); 
 +  border-radius: 9px; 
 +}
  
-==== Manufacturing Orders ====+#minbeth-guide .mb-feature-icon { 
 +  display: flex; 
 +  align-items: center; 
 +  justify-content: center; 
 +  width: 34px; 
 +  height: 34px; 
 +  background: var(--mb-panel); 
 +  border: 1px solid var(--mb-line); 
 +  border-radius: 8px; 
 +  font-size: 18px; 
 +  line-height: 1; 
 +}
  
-A Manufacturing order may include:+#minbeth-guide .mb-feature-copy strong { 
 +  display: block; 
 +  margin-bottom: 2px; 
 +  color: #fff; 
 +  line-height: 1.25; 
 +}
  
-  * The item to produce. +#minbeth-guide .mb-feature-copy span { 
-  * The target amount. +  display: block; 
-  * A quantity mode. +  color: var(--mb-muted); 
-  * Normal, HQ, Quick Synthesis or collectable behaviour where supported. +  font-size: 13px; 
-  * Food, medicine and manual selections. +  line-height: 1.4; 
-  * A repeat option. +}
-  * A run-order number.+
  
-Search by item name, select the correct result and enter the required amount. Minbeth then resolves the item's recipe, unlock requirements and dependencies.+#minbeth-guide .mb-shot, 
 +#minbeth-guide .mb-shot-grid a { 
 +  display: block; 
 +  text-decoration: none; 
 +}
  
-==== Quantity Modes ====+#minbeth-guide .mb-shot { 
 +  margin: 16px 0 18px; 
 +  padding: 12px; 
 +  background: var(--mb-panel); 
 +  border: 1px solid var(--mb-line); 
 +  border-radius: 10px; 
 +}
  
-^ Mode ^ What it means ^ Useful for ^ +#minbeth-guide .mb-shot-grid { 
-| **Inventory Cap** | Produce only enough to bring carried inventory up to the entered amount. Existing stock reduces the work. | Keeping a fixed amount ready. | +  display: grid; 
-| **Replenish** | Produce the entered amount in addition to stock already held. | Restocking after use or producing a fresh batch. | +  grid-template-columns: repeat(2, minmax(0, 1fr)); 
-| **Retainer Sales** | Plan production against known retainer sale quantities so the configured amount can be maintained. | Keeping sale stock topped up. |+  gap: 12px; 
 +  margin: 16px 0 18px; 
 +}
  
-Be careful when switching between Inventory Cap and Replenish. A target of 100 means very different things in each mode.+#minbeth-guide .mb-shot figcaption, 
 +#minbeth-guide .mb-shot-grid figcaption { 
 +  margin-bottom: 10px; 
 +  color: var(--mb-muted); 
 +  font-size: 14px; 
 +}
  
-==== Run Order and Batches ====+#minbeth-guide .mb-shot img, 
 +#minbeth-guide .mb-shot-grid img { 
 +  display: block; 
 +  width: 100%; 
 +  height: auto; 
 +  border: 1px solid var(--mb-line); 
 +  border-radius: 8px; 
 +}
  
-The **Run Order** field controls priority between orders:+#minbeth-guide details { 
 +  margin: 10px 0; 
 +  padding: 0 0 0 0; 
 +  background: var(--mb-panel); 
 +  border: 1px solid var(--mb-line); 
 +  border-radius: 10px; 
 +  overflow: hidden; 
 +}
  
-  * Lower numbers are completed first. +#minbeth-guide summary { 
-  * Orders sharing the same number are treated as one batch. +  padding: 12px 14px; 
-  * A higher-numbered batch begins after the lower-numbered batch has finished.+  color: #fff; 
 +  cursor: pointer; 
 +  font-weight: 700; 
 +}
  
-For example:+#minbeth-guide details .mb-detail-body { 
 +  padding: 0 14px 14px; 
 +}
  
-^ Run Order ^ Example ^ Result ^ +#minbeth-guide ul { 
-| 1 | Crafting food and medicine | Completed first. | +  margin: 8px 0 12px; 
-| 2 | Two gear pieces | Planned and completed as the next batch. | +  padding-left: 20px; 
-| 3 | Sale stock | Begins after the gear batch. |+}
  
-Rows may also be enabled, disabled and rearranged without deleting the underlying order.+#minbeth-guide li { 
 +  margin: 5px 0; 
 +}
  
-==== Repeating Orders ====+#minbeth-guide .mb-mini { 
 +  font-size: 14px; 
 +}
  
-Manufacturing orders can be set to repeat. This works well for regular restocking, but make sure the quantity mode is correct. A repeating Replenish order asks for another full batch every time. An Inventory Cap order stops once the target amount is in your inventory.+@media (max-width: 860px) { 
 +  #minbeth-guide { 
 +    display: block; 
 +    margin: 8px 0; 
 +    border-radius: 10px; 
 +  }
  
-==== Saved Profiles ====+  #minbeth-guide .mb-side { 
 +    border-right: 0; 
 +    border-bottom: 1px solid var(--mb-line); 
 +  }
  
-Order sets can be saved as profiles in Minbeth's Profiles folder. Use profiles for regular production lists such as:+  #minbeth-guide .mb-side-inner { 
 +    position: static; 
 +  }
  
-  * Weekly consumables. +  #minbeth-guide .mb-nav-button { 
-  * Raid food and medicine. +    display: inline-block; 
-  * Workshop materials. +    width: auto; 
-  * Gathering supplies. +    margin: 4px 4px 0 0; 
-  * Sale-stock batches.+  }
  
-Profiles can be saved, loaded, refreshed and deleted from the Orders interface.+  #minbeth-guide .mb-main { 
 +    padding: 14px 18px 24px; 
 +  }
  
-==== Teamcraft Item Import ====+  #minbeth-guide .mb-grid, 
 +  #minbeth-guide .mb-shot-grid, 
 +  #minbeth-guide .mb-feature-grid { 
 +    grid-template-columns: 1fr; 
 +  } 
 +}
  
-Minbeth can import the Items section of a Teamcraft list. A line such as:+#minbeth-guide .mb-language-bar { 
 +  display: flex; 
 +  flex-wrap: wrap; 
 +  align-items: center; 
 +  gap: 7px; 
 +  margin: 0 0 18px; 
 +  padding: 9px 10px; 
 +  background: var(--mb-panel); 
 +  border: 1px solid var(--mb-line); 
 +  border-radius: 8px; 
 +}
  
-<code> +#minbeth-guide .mb-language-label { 
-1x Crested Gloves of Crafting +  margin-right: 3px; 
-</code>+  color: var(--mb-muted); 
 +  font-size: 14px; 
 +  font-weight: 700; 
 +}
  
-becomes a Manufacturing order. Imported entries can be assigned to the chosen run order before the queue begins.+#minbeth-guide .mb-lang-button { 
 +  margin: 0; 
 +  padding: 6px 10px; 
 +  color: var(--mb-text); 
 +  background: var(--mb-bg); 
 +  border: 1px solid var(--mb-line); 
 +  border-radius: 6px; 
 +  font: inherit; 
 +  font-size: 14px; 
 +  cursor: pointer; 
 +}
  
-==== Sell Orders ====+#minbeth-guide .mb-lang-button:hover, 
 +#minbeth-guide .mb-lang-button.is-active { 
 +  color: #071019; 
 +  background: var(--mb-gold); 
 +  border-color: var(--mb-gold); 
 +}
  
-A Sell order sells selected items to a normal shop NPC. It is **not** Market Board selling.+#minbeth-guide .mb-lang-button:focus-visible { 
 +  outline: 2px solid var(--mb-blue); 
 +  outline-offset: 2px; 
 +}
  
-You can select items from your inventory and from cached retainer stock. Retainer items are withdrawn together when possible, so the bell is not opened for every single stack. You can also prepare the selection before the items have been made.+#minbeth-guide .mb-language-options { 
 +  display: flex; 
 +  flex: 1 1 auto; 
 +  flex-wrap: wrap; 
 +  align-items: center; 
 +  gap: 7px; 
 +  min-width: 0; 
 +}
  
-Price-based automatic selection may use Universalis limits, including:+#minbeth-guide .mb-discord-link, 
 +#minbeth-guide .mb-discord-link:visited { 
 +  display: inline-flex; 
 +  flex: 0 0 auto; 
 +  align-items: center; 
 +  justify-content: center; 
 +  gap: 8px; 
 +  margin-left: auto; 
 +  padding: 8px 12px; 
 +  color: #fff; 
 +  background: #5865f2; 
 +  border: 1px solid #818cf8; 
 +  border-radius: 7px; 
 +  box-shadow: 0 3px 10px rgba(0, 0, 0, .18); 
 +  font: inherit; 
 +  font-size: 14px; 
 +  font-weight: 700; 
 +  line-height: 1.4; 
 +  text-decoration: none; 
 +  white-space: nowrap; 
 +  transition: background-color .15s ease, border-color .15s ease, box-shadow .15s ease; 
 +}
  
-  * A maximum value per individual item. +#minbeth-guide .mb-discord-link:hover { 
-  * A maximum value for the entire stack.+  color: #fff; 
 +  background: #4752c4; 
 +  border-color: #b0b9ff; 
 +  box-shadow: 0 3px 14px rgba(88, 101, 242, .28); 
 +  text-decoration: none; 
 +}
  
-When both checks are enabled, both conditions must pass.+#minbeth-guide .mb-discord-link:focus-visible { 
 +  outline: 2px solid var(--mb-gold); 
 +  outline-offset: 3px; 
 +}
  
-==== Discard Orders ====+#minbeth-guide .mb-discord-link:active { 
 +  background: #3c45a5; 
 +}
  
-Discard orders permanently destroy selected inventory items. They use a similar item-selection interface to Sell orders and may also use price thresholds to help identify low-value clutter.+#minbeth-guide .mb-discord-link svg { 
 +  display: block; 
 +  flex: 0 0 auto; 
 +}
  
-Discarding is irreversible. Check the selected item names, quantities and thresholds carefully before starting the queue.+#minbeth-guide .mb-discord-external { 
 +  opacity: .8; 
 +}
  
-==== Desynthesis Orders ====+@media (prefers-reduced-motion: reduce) { 
 +  #minbeth-guide .mb-discord-link { 
 +    transition: none; 
 +  } 
 +} 
 +</style>
  
-Desynthesis orders process eligible carried items. Minbeth may travel to a saved crafting home first when that option is enabled, then desynthesise the selected items and return control to the queue.+<div id="minbeth-guide" lang="en"> 
 +  <aside class="mb-side"> 
 +    <div class="mb-side-inner"> 
 +      <div class="mb-name">MINBETH</div> 
 +      <p class="mb-side-note"></p>
  
-===== Crafting and Cypher Craft =====+      <button type="button" class="mb-nav-button is-active" data-panel="overview" data-i18n="nav_overview">Start Here</button> 
 +      <button type="button" class="mb-nav-button" data-panel="orders" data-i18n="nav_orders">Orders</button> 
 +      <button type="button" class="mb-nav-button" data-panel="progress" data-i18n="nav_progress">Progress</button> 
 +      <button type="button" class="mb-nav-button" data-panel="crafting" data-i18n="nav_crafting">Crafting</button> 
 +      <button type="button" class="mb-nav-button" data-panel="market" data-i18n="nav_market">Market Board</button> 
 +      <button type="button" class="mb-nav-button" data-panel="economy" data-i18n="nav_economy">Economy</button> 
 +      <button type="button" class="mb-nav-button" data-panel="collectables" data-i18n="nav_collectables">Collectables</button> 
 +      <button type="button" class="mb-nav-button" data-panel="homes" data-i18n="nav_homes">Homes</button> 
 +      <button type="button" class="mb-nav-button" data-panel="retainers" data-i18n="nav_retainers">Retainers</button> 
 +      <button type="button" class="mb-nav-button" data-panel="tools" data-i18n="nav_tools">Tools</button> 
 +      <button type="button" class="mb-nav-button" data-panel="settings" data-i18n="nav_settings">Settings</button> 
 +    </div> 
 +  </aside>
  
-{{:CysCrafting.png?800|}}+  <main class="mb-main"> 
 +    <div class="mb-language-bar"> 
 +      <div class="mb-language-options" role="group" aria-label="Guide language" data-i18n-aria-label="language_group"> 
 +        <span class="mb-language-label" data-i18n="language_label">Language</span> 
 +        <button type="button" class="mb-lang-button is-active" data-lang="en" lang="en" aria-pressed="true">English</button> 
 +        <button type="button" class="mb-lang-button" data-lang="fr" lang="fr" aria-pressed="false">Français</button> 
 +        <button type="button" class="mb-lang-button" data-lang="de" lang="de" aria-pressed="false">Deutsch</button> 
 +        <button type="button" class="mb-lang-button" data-lang="ja" lang="ja" aria-pressed="false">日本語</button> 
 +        <button type="button" class="mb-lang-button" data-lang="zh" lang="zh-CN" aria-pressed="false">简体中文</button> 
 +        <button type="button" class="mb-lang-button" data-lang="ko" lang="ko" aria-pressed="false">한국어</button> 
 +      </div> 
 +      <a class="mb-discord-link" href="https://discord.gg/cDjU3QYVyK" target="_blank" rel="noopener noreferrer" aria-label="Join the MinBeth Discord community (opens in a new tab)" data-i18n-aria-label="discord_aria_label"> 
 +        <!-- 
 +        Discord glyph: Bootstrap Icons (https://icons.getbootstrap.com/icons/discord/). 
 +        The MIT License (MIT) 
 +        Copyright (c) 2011-2026 The Bootstrap Authors
  
-The **Crafting** page contains the main settings used by Manufacturing orders. This includes Cypher Craft, HQ materials, saved crafting homes and the food, medicine or manuals used while solving a recipe.+        Permission is hereby granted, free of charge, to any person obtaining a copy 
 +        of this software and associated documentation files (the "Software"), to deal 
 +        in the Software without restriction, including without limitation the rights 
 +        to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 +        copies of the Software, and to permit persons to whom the Software is 
 +        furnished to do so, subject to the following conditions:
  
-Some orders can override these choices, but this page provides the normal defaults.+        The above copyright notice and this permission notice shall be included in 
 +        all copies or substantial portions of the Software.
  
-Check these settings before starting an expensive endgame craft. Changes to your stats, food, medicine or HQ material settings can change how many HQ sub-items Cypher Craft needs for the final recipe.+        THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 +        IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 +        FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 +        AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 +        LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 +        OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
 +        THE SOFTWARE. 
 +        --> 
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 +        <span data-i18n="discord_join">Join Discord</span> 
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-==== Crafting Modes ====+    <section class="mb-panel-page is-active" data-panel-page="overview"> 
 +      <div class="mb-hero"> 
 +        <h1 data-i18n="overview_title_1">MinBeth Guide</h1> 
 +        <p class="mb-lead" data-i18n="overview_intro_1">Tell MinBeth what you want to achieve and let it connect the steps — gathering, crafting, fishing, exchanges, deliveries, market work and more.</p> 
 +      </div>
  
-The Crafting page lets you choose an mode for each recipe:+      <div class="mb-feature-showcase"> 
 +        <div class="mb-feature-heading"> 
 +          <span class="mb-feature-kicker" data-i18n="features_kicker">BUILT TO DO THE WHOLE JOB</span> 
 +          <h2 data-i18n="features_title">One queue. A huge part of your crafting, gathering and economy loop.</h2> 
 +          <p data-i18n="features_intro">From a single material to a full log, delivery or market workflow, MinBeth connects the steps and keeps the job moving.</p> 
 +        </div>
  
-^ Mode ^ Behaviour ^ +        <div class="mb-feature-grid"> 
-| **HQ** | Plans and executes the recipe with a simulator-proven full-quality route when possible. | +        <div class="mb-feature-card"> 
-| **NQ** | Completes the recipe without requiring an HQ result. | +          <span class="mb-feature-icon" aria-hidden="true">⛏️</span> 
-| **Quick** | Uses Quick Synthesis when the recipe and character support it. | +          <div class="mb-feature-copy"><strong data-i18n="feature_gathering_label">Gathering</strong><span data-i18n="feature_gathering_text">Gather materials automatically, including travel and timed gathering windows.</span></div> 
-| **Collectable** | Uses collectable synthesis behaviour for applicable recipes. |+        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🔨</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_crafting_label">Crafting</strong><span data-i18n="feature_crafting_text">Craft final items and required subcrafts with quality and Quick Synthesis support.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">💎</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_collectables_label">Collectable Gathering & Crafting</strong><span data-i18n="feature_collectables_text">Gather or craft collectables for turn-ins, Scrips and progression.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🪙</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_scrip_label">Scrip Exchange</strong><span data-i18n="feature_scrip_text">Spend Crafter and Gatherer Scrips on supported rewards automatically.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🏛️</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_tomestone_label">Tomestone Exchange</strong><span data-i18n="feature_tomestone_text">Exchange supported Tomestones for materials and other useful items.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">📖</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_crafting_log_label">Crafting Log</strong><span data-i18n="feature_crafting_log_text">Work through recipes you have not completed and fill your Crafting Log.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🌿</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_gathering_log_label">Gathering Log</strong><span data-i18n="feature_gathering_log_text">Find and gather missing entries to progress your Gathering Log.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🎣</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_fishing_log_label">Fishing Log</strong><span data-i18n="feature_fishing_log_text">Target fish you are missing and work towards completing the Fishing Log.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🐟</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_big_fish_label">Big Fish</strong><span data-i18n="feature_big_fish_text">Chase rare fish around their windows, weather and other conditions.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">❤️</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_custom_deliveries_label">Custom Deliveries</strong><span data-i18n="feature_custom_deliveries_text">Prepare and complete supported weekly Custom Deliveries.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🛡️</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_gc_supply_label">GC Supply & Provisioning</strong><span data-i18n="feature_gc_supply_text">Handle daily Grand Company crafting and gathering supply requests.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">💰</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_market_label">Market Board Buying & Selling</strong><span data-i18n="feature_market_text">Buy missing materials, compare worlds, and manage supported retainer sales.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">📦</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_craft_stock_label">Craft From Stock</strong><span data-i18n="feature_craft_stock_text">Turn materials you already own into useful crafts without planning it by hand.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🧠</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_smart_orders_label">Smart Orders & Dependencies</strong><span data-i18n="feature_smart_orders_text">Build material and subcraft chains, then work through them as one queue.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">⏰</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_timed_nodes_label">Timed Nodes & Priorities</strong><span data-i18n="feature_timed_nodes_text">Plan around spawn windows and switch to important gathering opportunities.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🌍</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_world_travel_label">Travel & World Visit</strong><span data-i18n="feature_world_travel_text">Handle the travel needed by tasks, including supported cross-world workflows.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">🧰</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_retainers_label">Retainers & Inventory</strong><span data-i18n="feature_retainers_text">Sync stock, move items, and plan work around materials you already have.</span></div> 
 +        </div> 
 +        <div class="mb-feature-card"> 
 +          <span class="mb-feature-icon" aria-hidden="true">⚙️</span> 
 +          <div class="mb-feature-copy"><strong data-i18n="feature_gear_tools_label">Gear & Materia Tools</strong><span data-i18n="feature_gear_tools_text">Use gear planning, gearsets, Master Books and materia melding helpers.</span></div> 
 +        </div> 
 +        </div> 
 +      </div>
  
-Minbeth starts Cypher Craft only while an actual synthesis is active and manages its lifecycle as the queue enters and leaves crafting.+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="overview_card_1_label">Basic flow</strong><span data-i18n="overview_card_1_text">Create an order, choose the amount, choose sourcing, then press START QUEUE.</span></div> 
 +        <div class="mb-card"><strong data-i18n="overview_card_2_label">Best page to watch</strong><span data-i18n="overview_card_2_text">If you are unsure what MinBeth is doing, open Progress first.</span></div> 
 +        <div class="mb-card"><strong data-i18n="overview_card_3_label">Crafting dependency</strong><span data-i18n="overview_card_3_text">Crafting and craft solving need Cypher Craft. Dawntrail crafting also needs Cypher Craft DT.</span></div> 
 +        <div class="mb-card"><strong data-i18n="overview_card_4_label">Economy dependency</strong><span data-i18n="overview_card_4_text">Market Analysis is only needed for Economy.</span></div> 
 +      </div>
  
-==== Intelligent HQ Intermediate Planning ====+      <div class="mb-tip"><strong data-i18n="overview_tip_1_label">Good habit:</strong> <span data-i18n="overview_tip_1_text">If something looks stuck, check Progress before changing anything else. That page usually tells you what MinBeth is waiting for.</span></div> 
 +    </section>
  
-**For difficult recipes, Cypher Craft automatically decides how many intermediate items must be crafted as HQ in order to HQ the final recipe.**+    <section class="mb-panel-page" data-panel-page="orders"> 
 +      <div class="mb-hero"> 
 +        <h2 data-i18n="orders_title_1">Orders</h2> 
 +        <p class="mb-lead" data-i18n="orders_intro_1">This is where the job starts. Orders tell MinBeth what item you want, how many you want, and how it should get there.</p> 
 +      </div>
  
-This does not mean every ingredient will be made HQ. Minbeth asks Cypher Craft to work out the smallest number of HQ sub-items needed for your recipe and current setup.+      <figure class="mb-shot"> 
 +        <figcaption data-i18n="orders_caption_1">Orders screenshot. Click to open the full size image.</figcaption> 
 +        <a href="/lib/exe/fetch.php?media=minorders.png" target="_blank" rel="noopener"> 
 +          <img src="/lib/exe/fetch.php?media=minorders.png" alt="MinBeth Orders screenshot" data-i18n-alt="orders_image_alt_1" loading="lazy" decoding="async"> 
 +        </a> 
 +      </figure>
  
-It works like this:+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="orders_card_1_label">Inventory Cap</strong><span data-i18n="orders_card_1_text">Tops you up to the number you enter.</span></div> 
 +        <div class="mb-card"><strong data-i18n="orders_card_2_label">Replenish</strong><span data-i18n="orders_card_2_text">Gets the full amount entered, no matter what you already have.</span></div> 
 +        <div class="mb-card"><strong data-i18n="orders_card_3_label">Retainer Sales</strong><span data-i18n="orders_card_3_text">Restocks an item one of your retainers is already selling.</span></div> 
 +        <div class="mb-card"><strong data-i18n="orders_card_4_label">Craft Quality</strong><span data-i18n="orders_card_4_text">For crafted items, pick HQ, NQ, or Quick Synthesis.</span></div> 
 +      </div>
  
-  - Minbeth loads the final recipe, the selected crafting job and the current or calibrated stats. +      <details> 
-  - Selected food, medicine and other relevant crafting effects are included. +        <summary data-i18n="orders_detail_1">What matters most here</summary> 
-  - Cypher Craft tests its known solution routes for the final recipe. +        <div class="mb-detail-body"> 
-  - If full quality is proven from zero starting quality, Minbeth keeps the craftable intermediate items NQ. +          <ul> 
-  - If some starting quality is required, Cypher calculates the minimum quality contribution needed from ingredients. +            <li data-i18n="orders_point_1">Choose the correct amount mode first.</li> 
-  - Minbeth chooses the smallest whole-item combination of HQ-capable, craftable intermediates that reaches that requirement. +            <li data-i18n="orders_point_2">Pick the right quality for crafted items.</li> 
-  - Those HQ requirements are then passed recursively into the relevant sub-crafts. +            <li data-i18n="orders_point_3">Make sure your sourcing rules match what you want MinBeth to do.</li> 
-  - Everything else remains NQ unless another dependency genuinely requires HQ.+          </ul> 
 +        </div> 
 +      </details>
  
-An illustrative example:+      <details> 
 +        <summary data-i18n="orders_detail_2">Simple HQ explanation</summary> 
 +        <div class="mb-detail-body"> 
 +          <p data-i18n="orders_paragraph_1">MinBeth does not just make every subcraft HQ for the sake of it. It checks your crafter and works out how much starting quality the final craft needs, then only pushes HQ where it actually helps.</p> 
 +        </div> 
 +      </details> 
 +    </section>
  
-> A final recipe needs four crafted sub-items. Cypher Craft works out that only two need to be HQ for the final craft to reach full quality. Minbeth makes those two as HQ and leaves the other two NQ, saving time and materials.+    <section class="mb-panel-page" data-panel-page="progress"> 
 +      <div class="mb-hero"> 
 +        <h2 data-i18n="progress_title_1">Progress</h2> 
 +        <p class="mb-lead" data-i18n="progress_intro_1">This is your live status page. It shows what the current order is doing now, what it has already done, and what it is waiting for next.</p> 
 +      </div>
  
-The exact count depends on the final recipe, ingredient quality values, job stats, consumables and the route Cypher can prove.+      <figure class="mb-shot"> 
 +        <figcaption data-i18n="progress_caption_1">Progress screenshot. Click to open the full size image.</figcaption> 
 +        <a href="/lib/exe/fetch.php?media=minprogress.png" target="_blank" rel="noopener"> 
 +          <img src="/lib/exe/fetch.php?media=minprogress.png" alt="MinBeth Progress screenshot" data-i18n-alt="progress_image_alt_1" loading="lazy" decoding="async"> 
 +        </a> 
 +      </figure>
  
-==== Why This Matters ====+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="progress_card_1_label">Current step</strong><span data-i18n="progress_card_1_text">Shows the task MinBeth is on right now.</span></div> 
 +        <div class="mb-card"><strong data-i18n="progress_card_2_label">Waiting reason</strong><span data-i18n="progress_card_2_text">Useful when the queue pauses for a node, weather, travel, stock, or another requirement.</span></div> 
 +        <div class="mb-card"><strong data-i18n="progress_card_3_label">Queue tracking</strong><span data-i18n="progress_card_3_text">Helps you see how far through the work it is.</span></div> 
 +        <div class="mb-card"><strong data-i18n="progress_card_4_label">First place to check</strong><span data-i18n="progress_card_4_text">If something looks wrong, start here.</span></div> 
 +      </div>
  
-Harder crafts can have several costly sub-crafts. Making all of them HQ wastes time, crystals and materials. Making too few may leave the final recipe short of full quality.+      <div class="mb-tip"><strong data-i18n="progress_tip_1_label">Best tip:</strong> <span data-i18n="progress_tip_1_text">If MinBeth looks idle, Progress usually explains why. Most of the time it is waiting for something rather than failing.</span></div> 
 +    </section>
  
-Minbeth tries to get the balance right:+    <section class="mb-panel-page" data-panel-page="crafting"> 
 +      <div class="mb-hero"> 
 +        <h2 data-i18n="crafting_title_1">Crafting</h2> 
 +        <p class="mb-lead" data-i18n="crafting_intro_1">This page is for crafting work. It is where MinBeth handles recipe steps, subcrafts, and final item crafting.</p> 
 +      </div>
  
-  * Enough HQ starting quality to prove the final HQ result. +      <figure class="mb-shot"> 
-  * No unnecessary HQ sub-crafts when NQ inputs are sufficient. +        <figcaption data-i18n="crafting_caption_1">Crafting screenshot. Click to open the full size image.</figcaption> 
-  * Recursive planning when an HQ intermediate itself has crafted ingredients.+        <a href="/lib/exe/fetch.php?media=mincraft.png" target="_blank" rel="noopener"> 
 +          <img src="/lib/exe/fetch.php?media=mincraft.png" alt="MinBeth Crafting screenshot" data-i18n-alt="crafting_image_alt_1" loading="lazy" decoding="async"> 
 +        </a> 
 +      </figure>
  
-==== Exact Calibration Before Crafting ====+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="crafting_card_1_label">Uses Cypher Craft</strong><span data-i18n="crafting_card_1_text">MinBeth leans on Cypher Craft for craft solving and quality planning.</span></div> 
 +        <div class="mb-card"><strong data-i18n="crafting_card_2_label">Subcraft handling</strong><span data-i18n="crafting_card_2_text">It works through required ingredients before the final craft.</span></div> 
 +        <div class="mb-card"><strong data-i18n="crafting_card_3_label">HQ and NQ support</strong><span data-i18n="crafting_card_3_text">Useful for either quality target, depending on your order.</span></div> 
 +        <div class="mb-card"><strong data-i18n="crafting_card_4_label">Quick Synthesis</strong><span data-i18n="crafting_card_4_text">Good when quality does not matter and you just want quantity.</span></div> 
 +      </div>
  
-For difficult HQ crafts, Minbeth may switch to the correct crafting job and let Cypher Craft check the real stats and selected consumables.+      <details> 
 +        <summary data-i18n="crafting_detail_1">When to use HQ</summary> 
 +        <div class="mb-detail-body"> 
 +          <p data-i18n="crafting_paragraph_1">Use HQ when the finished item needs to be high quality. If you only need stock quickly, NQ or Quick Synthesis is usually the simpler option.</p> 
 +        </div> 
 +      </details> 
 +    </section>
  
-The queue may show a preparation state while this happens. This is normal. Minbeth is checking that the final craft can be completed safely before it uses expensive materials.+    <section class="mb-panel-page" data-panel-page="market"> 
 +      <div class="mb-hero"> 
 +        <h2 data-i18n="market_title_1">Market Board</h2> 
 +        <p class="mb-lead" data-i18n="market_intro_1">This covers buying and selling. It helps MinBeth buy missing materials and manage retainer listings.</p> 
 +      </div>
  
-==== Safe Fallback Behaviour ====+      <div class="mb-shot-grid"> 
 +        <figure class="mb-shot"> 
 +          <figcaption data-i18n="market_caption_1">Market Board buying. Click to open the full size image.</figcaption> 
 +          <a href="/lib/exe/fetch.php?media=minmbbuy.png" target="_blank" rel="noopener"> 
 +            <img src="/lib/exe/fetch.php?media=minmbbuy.png" alt="MinBeth Market Board buying screenshot" data-i18n-alt="market_image_alt_1" loading="lazy" decoding="async"> 
 +          </a> 
 +        </figure> 
 +        <figure class="mb-shot"> 
 +          <figcaption data-i18n="market_caption_2">Market Board selling. Click to open the full size image.</figcaption> 
 +          <a href="/lib/exe/fetch.php?media=minmbsell.png" target="_blank" rel="noopener"> 
 +            <img src="/lib/exe/fetch.php?media=minmbsell.png" alt="MinBeth Market Board selling screenshot" data-i18n-alt="market_image_alt_2" loading="lazy" decoding="async"> 
 +          </a> 
 +        </figure> 
 +      </div>
  
-If Minbeth cannot read the recipe properly, check the character stats or find a proven Cypher route, it will not assume NQ materials are safe.+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="market_card_1_label">Buying</strong><span data-i18n="market_card_1_text">Lets MinBeth buy missing materials or needed HQ subcrafts, if your order allows it.</span></div> 
 +        <div class="mb-card"><strong data-i18n="market_card_2_label">Selling</strong><span data-i18n="market_card_2_text">Lets MinBeth help with retainer listings, repricing, and restocking.</span></div> 
 +        <div class="mb-card"><strong data-i18n="market_card_3_label">Price limits</strong><span data-i18n="market_card_3_text">Very important. Set your limits so MinBeth does not buy more than you want.</span></div> 
 +        <div class="mb-card"><strong data-i18n="market_card_4_label">World travel</strong><span data-i18n="market_card_4_text">MinBeth can compare prices across your data centre and travel for better listings.</span></div> 
 +      </div>
  
-Depending on the situation, it will:+      <details> 
 +        <summary data-i18n="market_detail_1">Important buying note</summary> 
 +        <div class="mb-detail-body"> 
 +          <p data-i18n="market_paragraph_1">Market Board buying is for materials and subcrafts used by the order. It does not just buy the finished item for you.</p> 
 +        </div> 
 +      </details>
  
-  * Preserve craftable HQ intermediates conservatively. +      <details> 
-  * Mark the HQ decision as unresolved. +        <summary data-i18n="market_detail_2">Simple selling note</summary> 
-  * Wait for exact calibration. +        <div class="mb-detail-body"> 
-  * Refuse to begin the risky final craft until the requirement can be proven.+          <p data-i18n="market_paragraph_2">If you are using retainer sales orders, this page becomes much more useful. It ties in well with retainer syncing and restocking.</p> 
 +        </div> 
 +      </details> 
 +    </section>
  
-Collectable and rarefied crafts do not consume HQ sub-materials merely to create starting quality. Their planning follows collectable-specific logic instead.+    <section class="mb-panel-page" data-panel-page="economy"> 
 +      <div class="mb-hero"> 
 +        <h2 data-i18n="economy_title_1">Economy</h2> 
 +        <p class="mb-lead" data-i18n="economy_intro_1">Use Economy when you want clearer market data. It is mainly for checking prices, spotting value, and helping you decide what is worth buying or selling.</p> 
 +      </div>
  
-==== HQ Material Settings ====+      <figure class="mb-shot"> 
 +        <figcaption data-i18n="economy_caption_1">Economy screenshot. Click to open the full size image.</figcaption> 
 +        <a href="/lib/exe/fetch.php?media=mineconomy.png" target="_blank" rel="noopener"> 
 +          <img src="/lib/exe/fetch.php?media=mineconomy.png" alt="MinBeth Economy screenshot" data-i18n-alt="economy_image_alt_1" loading="lazy" decoding="async"> 
 +        </a> 
 +      </figure>
  
-The main HQ-related options are:+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="economy_card_1_label">Price checking</strong><span data-i18n="economy_card_1_text">Useful for seeing what items are roughly worth.</span></div> 
 +        <div class="mb-card"><strong data-i18n="economy_card_2_label">Decision help</strong><span data-i18n="economy_card_2_text">Handy when choosing whether to gather, craft, or buy.</span></div> 
 +        <div class="mb-card"><strong data-i18n="economy_card_3_label">Market Analysis</strong><span data-i18n="economy_card_3_text">This page needs Market Analysis. The rest of MinBeth does not.</span></div> 
 +        <div class="mb-card"><strong data-i18n="economy_card_4_label">Best use</strong><span data-i18n="economy_card_4_text">Use it as a guide, not as the only thing making decisions for you.</span></div> 
 +      </div> 
 +    </section>
  
-  * **Use HQ Materials** allows suitable HQ ingredients to be used. +    <section class="mb-panel-page" data-panel-page="collectables"> 
-  * **Automatic HQ Materials** lets Minbeth and Cypher work out the minimum HQ sub-items needed for a final HQ recipe. +      <div class="mb-hero"> 
-  * **Allow HQ Inventory** lets HQ stock count towards requirements when it can be used.+        <h2 data-i18n="collectables_title_1">Collectables</h2> 
 +        <p class="mb-lead" data-i18n="collectables_intro_1">This page is for collectable related work. It helps you deal with collectable items and the jobs around them.</p> 
 +      </div>
  
-The Crafting and Progress pages show the resulting HQ requirement. Hover information explains why a particular count is required.+      <figure class="mb-shot"> 
 +        <figcaption data-i18n="collectables_caption_1">Collectables screenshot. Click to open the full size image.</figcaption> 
 +        <a href="/lib/exe/fetch.php?media=mincollectables.png" target="_blank" rel="noopener"> 
 +          <img src="/lib/exe/fetch.php?media=mincollectables.png" alt="MinBeth Collectables screenshot" data-i18n-alt="collectables_image_alt_1" loading="lazy" decoding="async"> 
 +        </a> 
 +      </figure>
  
-==== Quick Synthesis and Recovery ====+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="collectables_card_1_label">Collectable tasks</strong><span data-i18n="collectables_card_1_text">Useful for items tied to collectable systems and rewards.</span></div> 
 +        <div class="mb-card"><strong data-i18n="collectables_card_2_label">Good for scrip work</strong><span data-i18n="collectables_card_2_text">Helpful when you are chasing scrip style turn ins or related goals.</span></div> 
 +        <div class="mb-card"><strong data-i18n="collectables_card_3_label">Works with gathering and crafting</strong><span data-i18n="collectables_card_3_text">Depends on the item and how it is obtained.</span></div> 
 +        <div class="mb-card"><strong data-i18n="collectables_card_4_label">Best tip</strong><span data-i18n="collectables_card_4_text">Check the item requirement first so you know whether you need gathering, crafting, or both.</span></div> 
 +      </div> 
 +    </section>
  
-Quick Synthesis is handled in batches when possible. Minbeth also watches for damaged gear and stalled crafts. It can restart Cypher Craft or repair at a safe point before carrying on.+    <section class="mb-panel-page" data-panel-page="homes"> 
 +      <div class="mb-hero"> 
 +        <h2 data-i18n="homes_title_1">Homes</h2> 
 +        <p class="mb-lead" data-i18n="homes_intro_1">Homes is the small utility page for home related travel and housing shortcuts used by MinBeth.</p> 
 +      </div>
  
-===== Gathering: Miner and Botanist =====+      <figure class="mb-shot"> 
 +        <figcaption data-i18n="homes_caption_1">Homes screenshot. Click to open the full size image.</figcaption> 
 +        <a href="/lib/exe/fetch.php?media=minhomes.png" target="_blank" rel="noopener"> 
 +          <img src="/lib/exe/fetch.php?media=minhomes.png" alt="MinBeth Homes screenshot" data-i18n-alt="homes_image_alt_1" loading="lazy" decoding="async"> 
 +        </a> 
 +      </figure>
  
-Minbeth can directly gather planned materials with Miner and Botanist when those source groups are enabled.+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="homes_card_1_label">Travel help</strong><span data-i18n="homes_card_1_text">Used for home style locations and travel convenience.</span></div> 
 +        <div class="mb-card"><strong data-i18n="homes_card_2_label">Quality of life</strong><span data-i18n="homes_card_2_text">Not the busiest page, but useful if your workflow relies on home points.</span></div> 
 +        <div class="mb-card"><strong data-i18n="homes_card_3_label">Set it once</strong><span data-i18n="homes_card_3_text">Once your preferred locations are right, you usually do not need to keep changing them.</span></div> 
 +        <div class="mb-card"><strong data-i18n="homes_card_4_label">Keep it tidy</strong><span data-i18n="homes_card_4_text">Only keep the options you actually use.</span></div> 
 +      </div> 
 +    </section>
  
-It uses saved gearsets, known gathering data and live node scanning to:+    <section class="mb-panel-page" data-panel-page="retainers"> 
 +      <div class="mb-hero"> 
 +        <h2 data-i18n="retainers_title_1">Retainers</h2> 
 +        <p class="mb-lead" data-i18n="retainers_intro_1">This page manages retainer stock and retainer jobs. If you use market selling or shared storage a lot, this page matters.</p> 
 +      </div>
  
-  * Switch to the required gathering job. +      <figure class="mb-shot"> 
-  * Travel to the correct area. +        <figcaption data-i18n="retainers_caption_1">Retainers screenshot. Click to open the full size image.</figcaption> 
-  * Locate and approach usable nodes. +        <a href="/lib/exe/fetch.php?media=minretainer.png" target="_blank" rel="noopener"> 
-  * Land or dismount where necessary. +          <img src="/lib/exe/fetch.php?media=minretainer.png" alt="MinBeth Retainers screenshot" data-i18n-alt="retainers_image_alt_1" loading="lazy" decoding="async"> 
-  * Select the requested item. +        </a> 
-  * Continue through nearby node clusters after depletion. +      </figure>
-  * Re-scan and patrol rather than assuming a single node remains available.+
  
-==== Normal and Timed Materials ====+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="retainers_card_1_label">Sync retainers</strong><span data-i18n="retainers_card_1_text">Do this so MinBeth knows what they hold and what they are selling.</span></div> 
 +        <div class="mb-card"><strong data-i18n="retainers_card_2_label">Stock planning</strong><span data-i18n="retainers_card_2_text">Synced retainer items can be counted during order planning.</span></div> 
 +        <div class="mb-card"><strong data-i18n="retainers_card_3_label">Deposit and withdraw</strong><span data-i18n="retainers_card_3_text">Useful for moving items in and out when needed.</span></div> 
 +        <div class="mb-card"><strong data-i18n="retainers_card_4_label">Blacklist</strong><span data-i18n="retainers_card_4_text">Use it for important items you never want MinBeth to dump onto a retainer.</span></div> 
 +      </div>
  
-The gathering planner distinguishes ordinary materials from restricted windows such as:+      <div class="mb-tip"><strong data-i18n="retainers_tip_1_label">Best tip:</strong> <span data-i18n="retainers_tip_1_text">If retainer stock looks wrong, sync the retainer again, then refresh the order.</span></div> 
 +    </section>
  
-  * Unspoiled nodes. +    <section class="mb-panel-page" data-panel-page="tools"> 
-  * Legendary or timed nodes. +      <div class="mb-hero"> 
-  * Ephemeral nodes. +        <h2 data-i18n="tools_title_1">Tools</h2> 
-  * Weather- or time-restricted materials.+        <p class="mb-lead" data-i18n="tools_intro_1">Tools contains Gear Planner, Melder, Master Books, Gearsets and Priorities.</p> 
 +      </div>
  
-Timed work appears on the **Schedule** tab with Eorzea Time windows, location and current status. Minbeth can complete other useful work while waiting, then move towards the timed material using the configured lead time.+      <figure class="mb-shot"> 
 +        <figcaption data-i18n="tools_caption_1">Tools screenshot. Click to open the full size image.</figcaption> 
 +        <a href="/lib/exe/fetch.php?media=mintools.png" target="_blank" rel="noopener"> 
 +          <img src="/lib/exe/fetch.php?media=mintools.png" alt="MinBeth Tools screenshot" data-i18n-alt="tools_image_alt_1" loading="lazy" decoding="async"> 
 +        </a> 
 +      </figure>
  
-==== Smart GP Management ====+      <div class="mb-shot-grid"> 
 +        <figure class="mb-shot"> 
 +          <figcaption data-i18n="tools_caption_2">Gear Planner. Click to open the full size image.</figcaption> 
 +          <a href="/lib/exe/fetch.php?media=gearplanner.png" target="_blank" rel="noopener"> 
 +            <img src="/lib/exe/fetch.php?media=gearplanner.png" alt="MinBeth Gear Planner screenshot" data-i18n-alt="tools_image_alt_2" loading="lazy" decoding="async"> 
 +          </a> 
 +        </figure> 
 +        <figure class="mb-shot"> 
 +          <figcaption data-i18n="tools_caption_3">Melder. Click to open the full size image.</figcaption> 
 +          <a href="/lib/exe/fetch.php?media=melder.png" target="_blank" rel="noopener"> 
 +            <img src="/lib/exe/fetch.php?media=melder.png" alt="MinBeth Melder screenshot" data-i18n-alt="tools_image_alt_3" loading="lazy" decoding="async"> 
 +          </a> 
 +        </figure> 
 +      </div>
  
-When **Smart GP** is enabled, Minbeth decides when GP is worth spending instead of using every available action straight away.+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="tools_card_1_label">Master Books</strong><span data-i18n="tools_card_1_text">Check and manage recipe book style unlock helpers.</span></div> 
 +        <div class="mb-card"><strong data-i18n="tools_card_2_label">Gear Planner</strong><span data-i18n="tools_card_2_text">Find gear for any level and quickly add it to an order.</span></div> 
 +        <div class="mb-card"><strong data-i18n="tools_card_3_label">Melder</strong><span data-i18n="tools_card_3_text">Import a meld set, prepare missing gear and materia, then meld the enabled slots. Overmelds retry while materia is available.</span></div> 
 +        <div class="mb-card"><strong data-i18n="tools_card_4_label">Gearsets</strong><span data-i18n="tools_card_4_text">Check saved gearsets used when MinBeth changes crafting or gathering jobs.</span></div> 
 +      </div>
  
-It can:+      <details> 
 +        <summary data-i18n="tools_detail_1">Simple way to think about Tools</summary> 
 +        <div class="mb-detail-body"> 
 +          <p data-i18n="tools_paragraph_1">If a feature feels like support for the rest of MinBeth rather than the main order path, it will usually live here.</p> 
 +        </div> 
 +      </details> 
 +    </section>
  
-  * Spend GP on useful yield or chance improvements. +    <section class="mb-panel-page" data-panel-page="settings"> 
-  * Preserve GP for a higher-priority timed or collectable node. +      <div class="mb-hero"> 
-  * Use cordials for meaningful windows rather than consuming them continuously. +        <h2 data-i18n="settings_title_1">Settings</h2> 
-  * Account for the needs of upcoming work shown in the schedule.+        <p class="mb-lead" data-i18n="settings_intro_1">Settings is where you shape how MinBeth behaves. Get this page right and everything else tends to run more smoothly.</p> 
 +      </div>
  
-==== Collectable Gathering ====+      <figure class="mb-shot"> 
 +        <figcaption data-i18n="settings_caption_1">Settings screenshot. Click to open the full size image.</figcaption> 
 +        <a href="/lib/exe/fetch.php?media=minsettings.png" target="_blank" rel="noopener"> 
 +          <img src="/lib/exe/fetch.php?media=minsettings.png" alt="MinBeth Settings screenshot" data-i18n-alt="settings_image_alt_1" loading="lazy" decoding="async"> 
 +        </a> 
 +      </figure>
  
-For gatherer collectables, Minbeth uses the actions that suit the selected item. **Maximise Node** tells it to get as much useful value as it can from each limited node.+      <div class="mb-grid"> 
 +        <div class="mb-card"><strong data-i18n="settings_card_1_label">Global behaviour</strong><span data-i18n="settings_card_1_text">Controls how MinBeth generally runs.</span></div> 
 +        <div class="mb-card"><strong data-i18n="settings_card_2_label">Market safety</strong><span data-i18n="settings_card_2_text">Set your gil keep amount and price limits here.</span></div> 
 +        <div class="mb-card"><strong data-i18n="settings_card_3_label">Feature control</strong><span data-i18n="settings_card_3_text">Good place for turning features on or off to suit your setup.</span></div> 
 +        <div class="mb-card"><strong data-i18n="settings_card_4_label">Worth checking first</strong><span data-i18n="settings_card_4_text">If MinBeth is doing something you did not expect, a setting is often the reason.</span></div> 
 +      </div>
  
-When inventory space becomes low, Minbeth can divert at a safe boundary, turn in carried collectables, free space and resume the original route.+      <div class="mb-tip"><strong data-i18n="settings_tip_1_label">Best tip:</strong> <span data-i18n="settings_tip_1_text">Before using Market Board buying, double check your price limits and the amount of gil you want to keep.</span></div> 
 +    </section> 
 +  </main> 
 +</div>
  
-==== Automatic Gatherer Scrip Routes ====+<script> 
 +(function() { 
 +  var guide = document.getElementById('minbeth-guide'); 
 +  if (!guide) { 
 +    return; 
 +  }
  
-Minbeth can automatically choose suitable Purple or Orange gatherer-scrip collectables. It rotates through available timed windows and uses hubs that contain both:+  var buttons = guide.querySelectorAll('.mb-nav-button'); 
 +  var pages = guide.querySelectorAll('.mb-panel-page');
  
-  * A Collectable Appraiser. +  function openPanel(name) { 
-  * The required Scrip Exchange.+    var i; 
 +    for (i = 0; i < buttons.length; i++) { 
 +      if (buttons[i].getAttribute('data-panel') === name) { 
 +        buttons[i].classList.add('is-active'); 
 +      } else { 
 +        buttons[i].classList.remove('is-active'); 
 +      } 
 +    }
  
-The Collectables page also provides preferred-item slots. Leave them blank for automatic selection, or fill them when you want Minbeth to favour particular collectables.+    for (i = 0; i < pages.length; i++) { 
 +      if (pages[i].getAttribute('data-panel-page') === name) { 
 +        pages[i].classList.add('is-active'); 
 +      } else { 
 +        pages[i].classList.remove('is-active'); 
 +      } 
 +    } 
 +  }
  
-Before reaching the 4,000-scrip cap, Minbeth can spend scrips on planned exchange items and then continue gathering.+  for (var i = 0; i < buttons.length; i++) { 
 +    buttons[i].addEventListener('click', function() { 
 +      openPanel(this.getAttribute('data-panel')); 
 +    }); 
 +  } 
 +})(); 
 +</script>
  
-==== Aetherial Reduction ====+<script> 
 +(function() { 
 +  var guide = document.getElementById('minbeth-guide'); 
 +  if (!guide) { 
 +    return; 
 +  }
  
-When an order needs an aethersand or another reduction result, Minbeth may plan the complete chain:+  var translations = { 
 +  "en": { 
 +    "discord_join": "Join Discord", 
 +    "discord_aria_label": "Join the MinBeth Discord community (opens in a new tab)", 
 +    "language_label": "Language", 
 +    "language_group": "Guide language", 
 +    "nav_overview": "Start Here", 
 +    "nav_orders": "Orders", 
 +    "nav_progress": "Progress", 
 +    "nav_crafting": "Crafting", 
 +    "nav_market": "Market Board", 
 +    "nav_economy": "Economy", 
 +    "nav_collectables": "Collectables", 
 +    "nav_homes": "Homes", 
 +    "nav_retainers": "Retainers", 
 +    "nav_tools": "Tools", 
 +    "nav_settings": "Settings", 
 +    "overview_card_1_label": "Basic flow", 
 +    "overview_card_1_text": "Create an order, choose the amount, choose sourcing, then press START QUEUE.", 
 +    "overview_card_2_label": "Best page to watch", 
 +    "overview_card_2_text": "If you are unsure what MinBeth is doing, open Progress first.", 
 +    "overview_card_3_label": "Crafting dependency", 
 +    "overview_card_3_text": "Crafting and craft solving need Cypher Craft. Dawntrail crafting also needs Cypher Craft DT.", 
 +    "overview_card_4_label": "Economy dependency", 
 +    "overview_card_4_text": "Market Analysis is only needed for Economy.", 
 +    "overview_tip_1_label": "Good habit:", 
 +    "overview_tip_1_text": "If something looks stuck, check Progress before changing anything else. That page usually tells you what MinBeth is waiting for.", 
 +    "overview_title_1": "MinBeth Guide", 
 +    "overview_intro_1": "Tell MinBeth what you want to achieve and let it connect the steps — gathering, crafting, fishing, exchanges, deliveries, market work and more.", 
 +    "features_kicker": "BUILT TO DO THE WHOLE JOB", 
 +    "features_title": "One queue. A huge part of your crafting, gathering and economy loop.", 
 +    "features_intro": "From a single material to a full log, delivery or market workflow, MinBeth connects the steps and keeps the job moving.", 
 +    "feature_gathering_label": "Gathering", 
 +    "feature_gathering_text": "Gather materials automatically, including travel and timed gathering windows.", 
 +    "feature_crafting_label": "Crafting", 
 +    "feature_crafting_text": "Craft final items and required subcrafts with quality and Quick Synthesis support.", 
 +    "feature_collectables_label": "Collectable Gathering & Crafting", 
 +    "feature_collectables_text": "Gather or craft collectables for turn-ins, Scrips and progression.", 
 +    "feature_scrip_label": "Scrip Exchange", 
 +    "feature_scrip_text": "Spend Crafter and Gatherer Scrips on supported rewards automatically.", 
 +    "feature_tomestone_label": "Tomestone Exchange", 
 +    "feature_tomestone_text": "Exchange supported Tomestones for materials and other useful items.", 
 +    "feature_crafting_log_label": "Crafting Log", 
 +    "feature_crafting_log_text": "Work through recipes you have not completed and fill your Crafting Log.", 
 +    "feature_gathering_log_label": "Gathering Log", 
 +    "feature_gathering_log_text": "Find and gather missing entries to progress your Gathering Log.", 
 +    "feature_fishing_log_label": "Fishing Log", 
 +    "feature_fishing_log_text": "Target fish you are missing and work towards completing the Fishing Log.", 
 +    "feature_big_fish_label": "Big Fish", 
 +    "feature_big_fish_text": "Chase rare fish around their windows, weather and other conditions.", 
 +    "feature_custom_deliveries_label": "Custom Deliveries", 
 +    "feature_custom_deliveries_text": "Prepare and complete supported weekly Custom Deliveries.", 
 +    "feature_gc_supply_label": "GC Supply & Provisioning", 
 +    "feature_gc_supply_text": "Handle daily Grand Company crafting and gathering supply requests.", 
 +    "feature_market_label": "Market Board Buying & Selling", 
 +    "feature_market_text": "Buy missing materials, compare worlds, and manage supported retainer sales.", 
 +    "feature_craft_stock_label": "Craft From Stock", 
 +    "feature_craft_stock_text": "Turn materials you already own into useful crafts without planning it by hand.", 
 +    "feature_smart_orders_label": "Smart Orders & Dependencies", 
 +    "feature_smart_orders_text": "Build material and subcraft chains, then work through them as one queue.", 
 +    "feature_timed_nodes_label": "Timed Nodes & Priorities", 
 +    "feature_timed_nodes_text": "Plan around spawn windows and switch to important gathering opportunities.", 
 +    "feature_world_travel_label": "Travel & World Visit", 
 +    "feature_world_travel_text": "Handle the travel needed by tasks, including supported cross-world workflows.", 
 +    "feature_retainers_label": "Retainers & Inventory", 
 +    "feature_retainers_text": "Sync stock, move items, and plan work around materials you already have.", 
 +    "feature_gear_tools_label": "Gear & Materia Tools", 
 +    "feature_gear_tools_text": "Use gear planning, gearsets, Master Books and materia melding helpers.", 
 +    "orders_card_1_label": "Inventory Cap", 
 +    "orders_card_1_text": "Tops you up to the number you enter.", 
 +    "orders_card_2_label": "Replenish", 
 +    "orders_card_2_text": "Gets the full amount entered, no matter what you already have.", 
 +    "orders_card_3_label": "Retainer Sales", 
 +    "orders_card_3_text": "Restocks an item one of your retainers is already selling.", 
 +    "orders_card_4_label": "Craft Quality", 
 +    "orders_card_4_text": "For crafted items, pick HQ, NQ, or Quick Synthesis.", 
 +    "orders_title_1": "Orders", 
 +    "orders_intro_1": "This is where the job starts. Orders tell MinBeth what item you want, how many you want, and how it should get there.", 
 +    "orders_caption_1": "Orders screenshot. Click to open the full size image.", 
 +    "orders_detail_1": "What matters most here", 
 +    "orders_point_1": "Choose the correct amount mode first.", 
 +    "orders_point_2": "Pick the right quality for crafted items.", 
 +    "orders_point_3": "Make sure your sourcing rules match what you want MinBeth to do.", 
 +    "orders_detail_2": "Simple HQ explanation", 
 +    "orders_paragraph_1": "MinBeth does not just make every subcraft HQ for the sake of it. It checks your crafter and works out how much starting quality the final craft needs, then only pushes HQ where it actually helps.", 
 +    "orders_image_alt_1": "MinBeth Orders screenshot", 
 +    "progress_card_1_label": "Current step", 
 +    "progress_card_1_text": "Shows the task MinBeth is on right now.", 
 +    "progress_card_2_label": "Waiting reason", 
 +    "progress_card_2_text": "Useful when the queue pauses for a node, weather, travel, stock, or another requirement.", 
 +    "progress_card_3_label": "Queue tracking", 
 +    "progress_card_3_text": "Helps you see how far through the work it is.", 
 +    "progress_card_4_label": "First place to check", 
 +    "progress_card_4_text": "If something looks wrong, start here.", 
 +    "progress_tip_1_label": "Best tip:", 
 +    "progress_tip_1_text": "If MinBeth looks idle, Progress usually explains why. Most of the time it is waiting for something rather than failing.", 
 +    "progress_title_1": "Progress", 
 +    "progress_intro_1": "This is your live status page. It shows what the current order is doing now, what it has already done, and what it is waiting for next.", 
 +    "progress_caption_1": "Progress screenshot. Click to open the full size image.", 
 +    "progress_image_alt_1": "MinBeth Progress screenshot", 
 +    "crafting_card_1_label": "Uses Cypher Craft", 
 +    "crafting_card_1_text": "MinBeth leans on Cypher Craft for craft solving and quality planning.", 
 +    "crafting_card_2_label": "Subcraft handling", 
 +    "crafting_card_2_text": "It works through required ingredients before the final craft.", 
 +    "crafting_card_3_label": "HQ and NQ support", 
 +    "crafting_card_3_text": "Useful for either quality target, depending on your order.", 
 +    "crafting_card_4_label": "Quick Synthesis", 
 +    "crafting_card_4_text": "Good when quality does not matter and you just want quantity.", 
 +    "crafting_title_1": "Crafting", 
 +    "crafting_intro_1": "This page is for crafting work. It is where MinBeth handles recipe steps, subcrafts, and final item crafting.", 
 +    "crafting_caption_1": "Crafting screenshot. Click to open the full size image.", 
 +    "crafting_detail_1": "When to use HQ", 
 +    "crafting_paragraph_1": "Use HQ when the finished item needs to be high quality. If you only need stock quickly, NQ or Quick Synthesis is usually the simpler option.", 
 +    "crafting_image_alt_1": "MinBeth Crafting screenshot", 
 +    "market_card_1_label": "Buying", 
 +    "market_card_1_text": "Lets MinBeth buy missing materials or needed HQ subcrafts, if your order allows it.", 
 +    "market_card_2_label": "Selling", 
 +    "market_card_2_text": "Lets MinBeth help with retainer listings, repricing, and restocking.", 
 +    "market_card_3_label": "Price limits", 
 +    "market_card_3_text": "Very important. Set your limits so MinBeth does not buy more than you want.", 
 +    "market_card_4_label": "World travel", 
 +    "market_card_4_text": "MinBeth can compare prices across your data centre and travel for better listings.", 
 +    "market_title_1": "Market Board", 
 +    "market_intro_1": "This covers buying and selling. It helps MinBeth buy missing materials and manage retainer listings.", 
 +    "market_caption_1": "Market Board buying. Click to open the full size image.", 
 +    "market_caption_2": "Market Board selling. Click to open the full size image.", 
 +    "market_detail_1": "Important buying note", 
 +    "market_paragraph_1": "Market Board buying is for materials and subcrafts used by the order. It does not just buy the finished item for you.", 
 +    "market_detail_2": "Simple selling note", 
 +    "market_paragraph_2": "If you are using retainer sales orders, this page becomes much more useful. It ties in well with retainer syncing and restocking.", 
 +    "market_image_alt_1": "MinBeth Market Board buying screenshot", 
 +    "market_image_alt_2": "MinBeth Market Board selling screenshot", 
 +    "economy_card_1_label": "Price checking", 
 +    "economy_card_1_text": "Useful for seeing what items are roughly worth.", 
 +    "economy_card_2_label": "Decision help", 
 +    "economy_card_2_text": "Handy when choosing whether to gather, craft, or buy.", 
 +    "economy_card_3_label": "Market Analysis", 
 +    "economy_card_3_text": "This page needs Market Analysis. The rest of MinBeth does not.", 
 +    "economy_card_4_label": "Best use", 
 +    "economy_card_4_text": "Use it as a guide, not as the only thing making decisions for you.", 
 +    "economy_title_1": "Economy", 
 +    "economy_intro_1": "Use Economy when you want clearer market data. It is mainly for checking prices, spotting value, and helping you decide what is worth buying or selling.", 
 +    "economy_caption_1": "Economy screenshot. Click to open the full size image.", 
 +    "economy_image_alt_1": "MinBeth Economy screenshot", 
 +    "collectables_card_1_label": "Collectable tasks", 
 +    "collectables_card_1_text": "Useful for items tied to collectable systems and rewards.", 
 +    "collectables_card_2_label": "Good for scrip work", 
 +    "collectables_card_2_text": "Helpful when you are chasing scrip style turn ins or related goals.", 
 +    "collectables_card_3_label": "Works with gathering and crafting", 
 +    "collectables_card_3_text": "Depends on the item and how it is obtained.", 
 +    "collectables_card_4_label": "Best tip", 
 +    "collectables_card_4_text": "Check the item requirement first so you know whether you need gathering, crafting, or both.", 
 +    "collectables_title_1": "Collectables", 
 +    "collectables_intro_1": "This page is for collectable related work. It helps you deal with collectable items and the jobs around them.", 
 +    "collectables_caption_1": "Collectables screenshot. Click to open the full size image.", 
 +    "collectables_image_alt_1": "MinBeth Collectables screenshot", 
 +    "homes_card_1_label": "Travel help", 
 +    "homes_card_1_text": "Used for home style locations and travel convenience.", 
 +    "homes_card_2_label": "Quality of life", 
 +    "homes_card_2_text": "Not the busiest page, but useful if your workflow relies on home points.", 
 +    "homes_card_3_label": "Set it once", 
 +    "homes_card_3_text": "Once your preferred locations are right, you usually do not need to keep changing them.", 
 +    "homes_card_4_label": "Keep it tidy", 
 +    "homes_card_4_text": "Only keep the options you actually use.", 
 +    "homes_title_1": "Homes", 
 +    "homes_intro_1": "Homes is the small utility page for home related travel and housing shortcuts used by MinBeth.", 
 +    "homes_caption_1": "Homes screenshot. Click to open the full size image.", 
 +    "homes_image_alt_1": "MinBeth Homes screenshot", 
 +    "retainers_card_1_label": "Sync retainers", 
 +    "retainers_card_1_text": "Do this so MinBeth knows what they hold and what they are selling.", 
 +    "retainers_card_2_label": "Stock planning", 
 +    "retainers_card_2_text": "Synced retainer items can be counted during order planning.", 
 +    "retainers_card_3_label": "Deposit and withdraw", 
 +    "retainers_card_3_text": "Useful for moving items in and out when needed.", 
 +    "retainers_card_4_label": "Blacklist", 
 +    "retainers_card_4_text": "Use it for important items you never want MinBeth to dump onto a retainer.", 
 +    "retainers_tip_1_label": "Best tip:", 
 +    "retainers_tip_1_text": "If retainer stock looks wrong, sync the retainer again, then refresh the order.", 
 +    "retainers_title_1": "Retainers", 
 +    "retainers_intro_1": "This page manages retainer stock and retainer jobs. If you use market selling or shared storage a lot, this page matters.", 
 +    "retainers_caption_1": "Retainers screenshot. Click to open the full size image.", 
 +    "retainers_image_alt_1": "MinBeth Retainers screenshot", 
 +    "tools_card_1_label": "Master Books", 
 +    "tools_card_1_text": "Check and manage recipe book style unlock helpers.", 
 +    "tools_card_2_label": "Gear Planner", 
 +    "tools_card_2_text": "Find gear for any level and quickly add it to an order.", 
 +    "tools_card_3_label": "Melder", 
 +    "tools_card_3_text": "Import a meld set, prepare missing gear and materia, then meld the enabled slots. Overmelds retry while materia is available.", 
 +    "tools_card_4_label": "Gearsets", 
 +    "tools_card_4_text": "Check saved gearsets used when MinBeth changes crafting or gathering jobs.", 
 +    "tools_title_1": "Tools", 
 +    "tools_intro_1": "Tools contains Gear Planner, Melder, Master Books, Gearsets and Priorities.", 
 +    "tools_caption_1": "Tools screenshot. Click to open the full size image.", 
 +    "tools_caption_2": "Gear Planner. Click to open the full size image.", 
 +    "tools_caption_3": "Melder. Click to open the full size image.", 
 +    "tools_detail_1": "Simple way to think about Tools", 
 +    "tools_paragraph_1": "If a feature feels like support for the rest of MinBeth rather than the main order path, it will usually live here.", 
 +    "tools_image_alt_1": "MinBeth Tools screenshot", 
 +    "tools_image_alt_2": "MinBeth Gear Planner screenshot", 
 +    "tools_image_alt_3": "MinBeth Melder screenshot", 
 +    "settings_card_1_label": "Global behaviour", 
 +    "settings_card_1_text": "Controls how MinBeth generally runs.", 
 +    "settings_card_2_label": "Market safety", 
 +    "settings_card_2_text": "Set your gil keep amount and price limits here.", 
 +    "settings_card_3_label": "Feature control", 
 +    "settings_card_3_text": "Good place for turning features on or off to suit your setup.", 
 +    "settings_card_4_label": "Worth checking first", 
 +    "settings_card_4_text": "If MinBeth is doing something you did not expect, a setting is often the reason.", 
 +    "settings_tip_1_label": "Best tip:", 
 +    "settings_tip_1_text": "Before using Market Board buying, double check your price limits and the amount of gil you want to keep.", 
 +    "settings_title_1": "Settings", 
 +    "settings_intro_1": "Settings is where you shape how MinBeth behaves. Get this page right and everything else tends to run more smoothly.", 
 +    "settings_caption_1": "Settings screenshot. Click to open the full size image.", 
 +    "settings_image_alt_1": "MinBeth Settings screenshot" 
 +  }, 
 +  "fr": { 
 +    "discord_join": "Rejoindre Discord", 
 +    "discord_aria_label": "Rejoindre la communauté MinBeth sur Discord (ouvre un nouvel onglet)", 
 +    "language_label": "Langue", 
 +    "language_group": "Langue du guide", 
 +    "nav_overview": "Pour commencer", 
 +    "nav_orders": "Commandes", 
 +    "nav_progress": "Progression", 
 +    "nav_crafting": "Artisanat", 
 +    "nav_market": "Tableau des ventes", 
 +    "nav_economy": "Économie", 
 +    "nav_collectables": "Objets collectionnables", 
 +    "nav_homes": "Logements", 
 +    "nav_retainers": "Servants", 
 +    "nav_tools": "Outils", 
 +    "nav_settings": "Réglages", 
 +    "overview_card_1_label": "Fonctionnement de base", 
 +    "overview_card_1_text": "Créez une commande, choisissez la quantité et l'approvisionnement, puis appuyez sur START QUEUE.", 
 +    "overview_card_2_label": "La page à surveiller", 
 +    "overview_card_2_text": "Vous ne savez pas ce que fait MinBeth ? Ouvrez d'abord Progression.", 
 +    "overview_card_3_label": "Requis pour l'artisanat", 
 +    "overview_card_3_text": "La fabrication et le calcul des crafts nécessitent Cypher Craft. Les crafts de Dawntrail nécessitent aussi Cypher Craft DT.", 
 +    "overview_card_4_label": "Requis pour Économie", 
 +    "overview_card_4_text": "Market Analysis est nécessaire uniquement pour Économie.", 
 +    "overview_tip_1_label": "Bon réflexe :", 
 +    "overview_tip_1_text": "Si quelque chose semble bloqué, consultez Progression avant de modifier le reste. Cette page indique généralement ce que MinBeth attend.", 
 +    "overview_title_1": "Guide MinBeth", 
 +    "overview_intro_1": "Dites à MinBeth ce que vous voulez accomplir et laissez-le relier les étapes : récolte, artisanat, pêche, échanges, livraisons, marché et plus encore.", 
 +    "features_kicker": "CONÇU POUR GÉRER TOUT LE TRAVAIL", 
 +    "features_title": "Une seule file. Une grande partie de vos activités de récolte, artisanat et économie.", 
 +    "features_intro": "D’un simple matériau à un journal complet, une livraison ou un flux de marché, MinBeth relie les étapes et fait avancer le travail.", 
 +    "feature_gathering_label": "Récolte", 
 +    "feature_gathering_text": "Récoltez automatiquement les matériaux, avec déplacements et points temporisés.", 
 +    "feature_crafting_label": "Artisanat", 
 +    "feature_crafting_text": "Fabriquez les objets finaux et sous-composants requis, avec HQ et Synthèse rapide.", 
 +    "feature_collectables_label": "Récolte et artisanat de collectionnables", 
 +    "feature_collectables_text": "Récoltez ou fabriquez des collectionnables pour les livraisons, assignats et la progression.", 
 +    "feature_scrip_label": "Échange d’assignats", 
 +    "feature_scrip_text": "Dépensez automatiquement les assignats d’artisan et de récolteur contre les récompenses prises en charge.", 
 +    "feature_tomestone_label": "Échange de mémoquartz", 
 +    "feature_tomestone_text": "Échangez les mémoquartz pris en charge contre des matériaux et objets utiles.", 
 +    "feature_crafting_log_label": "Carnet d’artisanat", 
 +    "feature_crafting_log_text": "Réalisez les recettes encore incomplètes pour remplir votre carnet d’artisanat.", 
 +    "feature_gathering_log_label": "Carnet de récolte", 
 +    "feature_gathering_log_text": "Trouvez et récoltez les entrées manquantes de votre carnet de récolte.", 
 +    "feature_fishing_log_label": "Carnet de pêche", 
 +    "feature_fishing_log_text": "Ciblez les poissons manquants et progressez vers un carnet de pêche complet.", 
 +    "feature_big_fish_label": "Gros poissons", 
 +    "feature_big_fish_text": "Poursuivez les poissons rares selon leurs fenêtres, la météo et leurs conditions.", 
 +    "feature_custom_deliveries_label": "Livraisons personnalisées", 
 +    "feature_custom_deliveries_text": "Préparez et terminez les livraisons personnalisées hebdomadaires prises en charge.", 
 +    "feature_gc_supply_label": "Approvisionnement de grande compagnie", 
 +    "feature_gc_supply_text": "Gérez les demandes quotidiennes d’artisanat et de récolte de votre grande compagnie.", 
 +    "feature_market_label": "Achat et vente au tableau des ventes", 
 +    "feature_market_text": "Achetez les matériaux manquants, comparez les mondes et gérez les ventes prises en charge.", 
 +    "feature_craft_stock_label": "Fabriquer depuis le stock", 
 +    "feature_craft_stock_text": "Transformez les matériaux déjà possédés en objets utiles sans planification manuelle.", 
 +    "feature_smart_orders_label": "Commandes et dépendances intelligentes", 
 +    "feature_smart_orders_text": "Créez les chaînes de matériaux et sous-fabrications, puis traitez-les dans une seule file.", 
 +    "feature_timed_nodes_label": "Points temporisés et priorités", 
 +    "feature_timed_nodes_text": "Planifiez autour des fenêtres d’apparition et priorisez les occasions importantes de récolte.", 
 +    "feature_world_travel_label": "Voyage et visite de Monde", 
 +    "feature_world_travel_text": "Gérez les déplacements requis, y compris les flux inter-Mondes pris en charge.", 
 +    "feature_retainers_label": "Servants et inventaire", 
 +    "feature_retainers_text": "Synchronisez le stock, déplacez les objets et planifiez selon ce que vous possédez déjà.", 
 +    "feature_gear_tools_label": "Équipement et matérias", 
 +    "feature_gear_tools_text": "Utilisez la planification d’équipement, les sets, les livres de maître et l’aide au sertissage.", 
 +    "orders_card_1_label": "Limite d'inventaire", 
 +    "orders_card_1_text": "Complète votre stock jusqu'à la quantité saisie.", 
 +    "orders_card_2_label": "Réapprovisionner", 
 +    "orders_card_2_text": "Obtient toute la quantité saisie, quel que soit votre stock actuel.", 
 +    "orders_card_3_label": "Ventes des servants", 
 +    "orders_card_3_text": "Réapprovisionne un objet que l'un de vos servants vend déjà.", 
 +    "orders_card_4_label": "Qualité du craft", 
 +    "orders_card_4_text": "Pour les objets fabriqués, choisissez HQ, NQ ou Synthèse rapide.", 
 +    "orders_title_1": "Commandes", 
 +    "orders_intro_1": "Tout commence ici. Les commandes indiquent à MinBeth l'objet voulu, la quantité et la façon de l'obtenir.", 
 +    "orders_caption_1": "Capture de Commandes. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "orders_detail_1": "Les points importants", 
 +    "orders_point_1": "Choisissez d'abord le bon mode de quantité.", 
 +    "orders_point_2": "Choisissez la qualité souhaitée pour les objets fabriqués.", 
 +    "orders_point_3": "Vérifiez que vos règles d'approvisionnement correspondent à ce que vous voulez que MinBeth fasse.", 
 +    "orders_detail_2": "Le HQ, simplement", 
 +    "orders_paragraph_1": "MinBeth ne fabrique pas tous les composants en HQ sans raison. Il vérifie votre artisan et calcule la qualité initiale nécessaire au craft final, puis utilise le HQ seulement là où il est utile.", 
 +    "orders_image_alt_1": "Capture de la page Commandes de MinBeth", 
 +    "progress_card_1_label": "Étape actuelle", 
 +    "progress_card_1_text": "Affiche la tâche que MinBeth effectue en ce moment.", 
 +    "progress_card_2_label": "Raison de l'attente", 
 +    "progress_card_2_text": "Utile lorsque la file attend un point de récolte, la météo, un déplacement, du stock ou une autre condition.", 
 +    "progress_card_3_label": "Suivi de la file", 
 +    "progress_card_3_text": "Permet de voir où en est le travail.", 
 +    "progress_card_4_label": "À vérifier en premier", 
 +    "progress_card_4_text": "Si quelque chose semble incorrect, commencez ici.", 
 +    "progress_tip_1_label": "Conseil :", 
 +    "progress_tip_1_text": "Si MinBeth semble inactif, Progression explique généralement pourquoi. Le plus souvent, il attend quelque chose plutôt que de rencontrer un problème.", 
 +    "progress_title_1": "Progression", 
 +    "progress_intro_1": "Cette page affiche l'état en direct. Elle montre ce que fait la commande actuelle, ce qui est déjà terminé et ce qu'elle attend ensuite.", 
 +    "progress_caption_1": "Capture de Progression. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "progress_image_alt_1": "Capture de la page Progression de MinBeth", 
 +    "crafting_card_1_label": "Utilise Cypher Craft", 
 +    "crafting_card_1_text": "MinBeth s'appuie sur Cypher Craft pour calculer les crafts et planifier la qualité.", 
 +    "crafting_card_2_label": "Gestion des composants", 
 +    "crafting_card_2_text": "Prépare les ingrédients nécessaires avant le craft final.", 
 +    "crafting_card_3_label": "Prise en charge HQ et NQ", 
 +    "crafting_card_3_text": "Gère les deux objectifs de qualité, selon votre commande.", 
 +    "crafting_card_4_label": "Synthèse rapide", 
 +    "crafting_card_4_text": "Utile lorsque seule la quantité compte, pas la qualité.", 
 +    "crafting_title_1": "Artisanat", 
 +    "crafting_intro_1": "Cette page est consacrée à la fabrication. MinBeth y gère les étapes des recettes, les composants et la fabrication de l'objet final.", 
 +    "crafting_caption_1": "Capture d'Artisanat. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "crafting_detail_1": "Quand choisir HQ", 
 +    "crafting_paragraph_1": "Choisissez HQ si l'objet final doit être de haute qualité. Pour obtenir du stock rapidement, NQ ou Synthèse rapide est généralement plus simple.", 
 +    "crafting_image_alt_1": "Capture de la page Artisanat de MinBeth", 
 +    "market_card_1_label": "Achats", 
 +    "market_card_1_text": "Permet à MinBeth d'acheter les matériaux manquants ou les composants HQ nécessaires, si la commande l'autorise.", 
 +    "market_card_2_label": "Ventes", 
 +    "market_card_2_text": "Aide à gérer les offres des servants, les changements de prix et le réapprovisionnement.", 
 +    "market_card_3_label": "Limites de prix", 
 +    "market_card_3_text": "Très important. Définissez vos limites pour que MinBeth n'achète pas plus que souhaité.", 
 +    "market_card_4_label": "Voyage entre mondes", 
 +    "market_card_4_text": "MinBeth peut comparer les prix de votre centre de données et se déplacer pour trouver de meilleures offres.", 
 +    "market_title_1": "Tableau des ventes", 
 +    "market_intro_1": "Cette page couvre les achats et les ventes. Elle aide MinBeth à acheter les matériaux manquants et à gérer les offres des servants.", 
 +    "market_caption_1": "Achats au tableau des ventes. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "market_caption_2": "Ventes au tableau des ventes. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "market_detail_1": "À savoir sur les achats", 
 +    "market_paragraph_1": "Les achats au tableau des ventes concernent les matériaux et composants utilisés par la commande. MinBeth n'achète pas simplement l'objet final à votre place.", 
 +    "market_detail_2": "À savoir sur les ventes", 
 +    "market_paragraph_2": "Cette page est encore plus utile avec les commandes Ventes des servants. Elle complète la synchronisation des servants et le réapprovisionnement.", 
 +    "market_image_alt_1": "Capture des achats au tableau des ventes de MinBeth", 
 +    "market_image_alt_2": "Capture des ventes au tableau des ventes de MinBeth", 
 +    "economy_card_1_label": "Vérification des prix", 
 +    "economy_card_1_text": "Utile pour estimer la valeur des objets.", 
 +    "economy_card_2_label": "Aide au choix", 
 +    "economy_card_2_text": "Pratique pour choisir entre récolter, fabriquer ou acheter.", 
 +    "economy_card_3_label": "Market Analysis", 
 +    "economy_card_3_text": "Cette page nécessite Market Analysis. Le reste de MinBeth n'en a pas besoin.", 
 +    "economy_card_4_label": "Comment l'utiliser", 
 +    "economy_card_4_text": "Utilisez ces données comme un repère, pas comme votre seul critère de décision.", 
 +    "economy_title_1": "Économie", 
 +    "economy_intro_1": "Utilisez Économie pour mieux comprendre les données du marché. Cette page sert surtout à vérifier les prix, repérer les bonnes affaires et décider de ce qui mérite d'être acheté ou vendu.", 
 +    "economy_caption_1": "Capture d'Économie. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "economy_image_alt_1": "Capture de la page Économie de MinBeth", 
 +    "collectables_card_1_label": "Tâches de collection", 
 +    "collectables_card_1_text": "Utile pour les objets liés aux systèmes de collection et à leurs récompenses.", 
 +    "collectables_card_2_label": "Pour obtenir des assignats", 
 +    "collectables_card_2_text": "Pratique pour les livraisons donnant des assignats et les objectifs associés.", 
 +    "collectables_card_3_label": "Récolte et artisanat", 
 +    "collectables_card_3_text": "Cela dépend de l'objet et de la façon de l'obtenir.", 
 +    "collectables_card_4_label": "Conseil", 
 +    "collectables_card_4_text": "Vérifiez d'abord les exigences de l'objet pour savoir s'il faut récolter, fabriquer ou faire les deux.", 
 +    "collectables_title_1": "Objets collectionnables", 
 +    "collectables_intro_1": "Cette page est consacrée aux objets collectionnables. Elle aide à gérer ces objets et les tâches qui les accompagnent.", 
 +    "collectables_caption_1": "Capture d'Objets collectionnables. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "collectables_image_alt_1": "Capture de la page Objets collectionnables de MinBeth", 
 +    "homes_card_1_label": "Aide aux déplacements", 
 +    "homes_card_1_text": "Pour les lieux de résidence et les déplacements pratiques.", 
 +    "homes_card_2_label": "Confort d'utilisation", 
 +    "homes_card_2_text": "Une page peu utilisée, mais utile si vos tâches passent par des points de résidence.", 
 +    "homes_card_3_label": "À régler une fois", 
 +    "homes_card_3_text": "Une fois vos lieux préférés définis, vous avez rarement besoin de les modifier.", 
 +    "homes_card_4_label": "Restez simple", 
 +    "homes_card_4_text": "Gardez seulement les options que vous utilisez.", 
 +    "homes_title_1": "Logements", 
 +    "homes_intro_1": "Logements regroupe les petits outils de MinBeth pour les déplacements liés aux résidences et les raccourcis de logement.", 
 +    "homes_caption_1": "Capture de Logements. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "homes_image_alt_1": "Capture de la page Logements de MinBeth", 
 +    "retainers_card_1_label": "Synchroniser les servants", 
 +    "retainers_card_1_text": "Permet à MinBeth de savoir ce qu'ils stockent et ce qu'ils vendent.", 
 +    "retainers_card_2_label": "Planification du stock", 
 +    "retainers_card_2_text": "Les objets des servants synchronisés peuvent être comptés dans la planification des commandes.", 
 +    "retainers_card_3_label": "Déposer et retirer", 
 +    "retainers_card_3_text": "Utile pour déplacer des objets selon les besoins.", 
 +    "retainers_card_4_label": "Liste noire", 
 +    "retainers_card_4_text": "Ajoutez les objets importants que MinBeth ne doit jamais déposer chez un servant.", 
 +    "retainers_tip_1_label": "Conseil :", 
 +    "retainers_tip_1_text": "Si le stock d'un servant semble incorrect, synchronisez-le à nouveau, puis actualisez la commande.", 
 +    "retainers_title_1": "Servants", 
 +    "retainers_intro_1": "Cette page gère le stock et les tâches des servants. Elle est importante si vous utilisez souvent les ventes au marché ou le stockage partagé.", 
 +    "retainers_caption_1": "Capture de Servants. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "retainers_image_alt_1": "Capture de la page Servants de MinBeth", 
 +    "tools_card_1_label": "Livres de recettes expertes", 
 +    "tools_card_1_text": "Consultez et gérez les aides au déblocage des livres de recettes.", 
 +    "tools_card_2_label": "Planificateur d’équipement", 
 +    "tools_card_2_text": "Trouvez rapidement de l’équipement pour n’importe quel niveau et ajoutez-le à une commande.", 
 +    "tools_card_3_label": "Sertissage", 
 +    "tools_card_3_text": "Importez un plan, préparez l’équipement et les matérias manquants, puis sertissez les emplacements activés. Le sertissage avancé est retenté tant que des matérias sont disponibles.", 
 +    "tools_card_4_label": "Tenues", 
 +    "tools_card_4_text": "Consultez les tenues sauvegardées utilisées lors des changements de métier d’artisanat ou de récolte.", 
 +    "tools_title_1": "Outils", 
 +    "tools_intro_1": "Outils contient le Planificateur d’équipement, le Sertissage, les Livres de recettes expertes, les Tenues et les Priorités.", 
 +    "tools_caption_1": "Capture d'Outils. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "tools_caption_2": "Planificateur d’équipement. Cliquez pour ouvrir l’image en taille réelle.", 
 +    "tools_caption_3": "Sertissage. Cliquez pour ouvrir l’image en taille réelle.", 
 +    "tools_detail_1": "Outils, en quelques mots", 
 +    "tools_paragraph_1": "Si une fonction aide le reste de MinBeth sans faire partie du parcours principal des commandes, elle se trouve généralement ici.", 
 +    "tools_image_alt_1": "Capture de la page Outils de MinBeth", 
 +    "tools_image_alt_2": "Capture du Planificateur d’équipement de MinBeth", 
 +    "tools_image_alt_3": "Capture du Sertissage de MinBeth", 
 +    "settings_card_1_label": "Comportement général", 
 +    "settings_card_1_text": "Contrôle le fonctionnement général de MinBeth.", 
 +    "settings_card_2_label": "Sécurité des achats", 
 +    "settings_card_2_text": "Définissez ici les gils à garder et les limites de prix.", 
 +    "settings_card_3_label": "Contrôle des fonctions", 
 +    "settings_card_3_text": "Activez ou désactivez les fonctions selon vos besoins.", 
 +    "settings_card_4_label": "À vérifier en premier", 
 +    "settings_card_4_text": "Si MinBeth fait quelque chose d'inattendu, un réglage en est souvent la cause.", 
 +    "settings_tip_1_label": "Conseil :", 
 +    "settings_tip_1_text": "Avant d'utiliser les achats au tableau des ventes, vérifiez vos limites de prix et les gils à conserver.", 
 +    "settings_title_1": "Réglages", 
 +    "settings_intro_1": "Réglages vous permet de choisir comment MinBeth se comporte. Une bonne configuration facilite généralement le reste.", 
 +    "settings_caption_1": "Capture de Réglages. Cliquez pour ouvrir l'image en taille réelle.", 
 +    "settings_image_alt_1": "Capture de la page Réglages de MinBeth" 
 +  }, 
 +  "de": { 
 +    "discord_join": "Discord beitreten", 
 +    "discord_aria_label": "Der MinBeth-Community auf Discord beitreten (öffnet einen neuen Tab)", 
 +    "language_label": "Sprache", 
 +    "language_group": "Sprache des Leitfadens", 
 +    "nav_overview": "Erste Schritte", 
 +    "nav_orders": "Aufträge", 
 +    "nav_progress": "Fortschritt", 
 +    "nav_crafting": "Handwerk", 
 +    "nav_market": "Marktbrett", 
 +    "nav_economy": "Wirtschaft", 
 +    "nav_collectables": "Sammlerstücke", 
 +    "nav_homes": "Unterkünfte", 
 +    "nav_retainers": "Gehilfen", 
 +    "nav_tools": "Werkzeuge", 
 +    "nav_settings": "Einstellungen", 
 +    "overview_card_1_label": "Grundablauf", 
 +    "overview_card_1_text": "Erstelle einen Auftrag, wähle Menge und Beschaffung und drücke dann START QUEUE.", 
 +    "overview_card_2_label": "Diese Seite im Blick behalten", 
 +    "overview_card_2_text": "Du weißt nicht, was MinBeth gerade macht? Öffne zuerst Fortschritt.", 
 +    "overview_card_3_label": "Voraussetzung für Handwerk", 
 +    "overview_card_3_text": "Herstellung und Berechnung der Herstellungsschritte benötigen Cypher Craft. Für Dawntrail brauchst du zusätzlich Cypher Craft DT.", 
 +    "overview_card_4_label": "Voraussetzung für Wirtschaft", 
 +    "overview_card_4_text": "Market Analysis wird nur für Wirtschaft benötigt.", 
 +    "overview_tip_1_label": "Gute Gewohnheit:", 
 +    "overview_tip_1_text": "Wenn etwas festzustecken scheint, prüfe zuerst Fortschritt, bevor du etwas anderes änderst. Dort steht meist, worauf MinBeth wartet.", 
 +    "overview_title_1": "MinBeth-Leitfaden", 
 +    "overview_intro_1": "Sag MinBeth, was du erreichen möchtest, und lass es die Schritte verbinden – Sammeln, Handwerk, Angeln, Tausch, Lieferungen, Markt und mehr.", 
 +    "features_kicker": "FÜR DEN GESAMTEN ABLAUF GEMACHT", 
 +    "features_title": "Eine Warteschlange. Ein großer Teil deines Handwerks-, Sammel- und Wirtschaftsablaufs.", 
 +    "features_intro": "Vom einzelnen Material bis zum kompletten Log, Auftrag oder Markt-Ablauf verbindet MinBeth die Schritte und hält die Arbeit in Bewegung.", 
 +    "feature_gathering_label": "Sammeln", 
 +    "feature_gathering_text": "Sammle Materialien automatisch, inklusive Reisen und zeitgebundener Sammelfenster.", 
 +    "feature_crafting_label": "Handwerk", 
 +    "feature_crafting_text": "Stelle Endprodukte und benötigte Zwischenprodukte mit Qualitäts- und Schnellsynthese-Unterstützung her.", 
 +    "feature_collectables_label": "Sammlerstücke sammeln & herstellen", 
 +    "feature_collectables_text": "Sammle oder fertige Sammlerstücke für Abgaben, Scheine und Fortschritt.", 
 +    "feature_scrip_label": "Scheine eintauschen", 
 +    "feature_scrip_text": "Gib Handwerker- und Sammlerscheine automatisch für unterstützte Belohnungen aus.", 
 +    "feature_tomestone_label": "Allagische Steine eintauschen", 
 +    "feature_tomestone_text": "Tausche unterstützte Allagische Steine gegen Materialien und andere nützliche Gegenstände.", 
 +    "feature_crafting_log_label": "Handwerksnotizbuch", 
 +    "feature_crafting_log_text": "Arbeite noch nicht abgeschlossene Rezepte ab und fülle dein Handwerksnotizbuch.", 
 +    "feature_gathering_log_label": "Sammelnotizbuch", 
 +    "feature_gathering_log_text": "Finde und sammle fehlende Einträge für dein Sammelnotizbuch.", 
 +    "feature_fishing_log_label": "Angelnotizbuch", 
 +    "feature_fishing_log_text": "Ziele auf fehlende Fische und arbeite auf ein vollständiges Angelnotizbuch hin.", 
 +    "feature_big_fish_label": "Große Fische", 
 +    "feature_big_fish_text": "Jage seltene Fische abhängig von Zeitfenstern, Wetter und weiteren Bedingungen.", 
 +    "feature_custom_deliveries_label": "Wunschlieferungen", 
 +    "feature_custom_deliveries_text": "Bereite unterstützte wöchentliche Wunschlieferungen vor und schließe sie ab.", 
 +    "feature_gc_supply_label": "Staatliche Gesellschaft: Versorgung", 
 +    "feature_gc_supply_text": "Erledige tägliche Handwerks- und Sammel-Versorgungsaufträge deiner Staatlichen Gesellschaft.", 
 +    "feature_market_label": "Marktbrett kaufen & verkaufen", 
 +    "feature_market_text": "Kaufe fehlende Materialien, vergleiche Welten und verwalte unterstützte Gehilfenverkäufe.", 
 +    "feature_craft_stock_label": "Aus Bestand herstellen", 
 +    "feature_craft_stock_text": "Verwandle vorhandene Materialien in nützliche Gegenstände, ohne alles selbst zu planen.", 
 +    "feature_smart_orders_label": "Intelligente Aufträge & Abhängigkeiten", 
 +    "feature_smart_orders_text": "Erstelle Material- und Zwischenproduktketten und arbeite sie als eine Warteschlange ab.", 
 +    "feature_timed_nodes_label": "Zeitgebundene Sammelstellen & Prioritäten", 
 +    "feature_timed_nodes_text": "Plane um Spawnfenster herum und priorisiere wichtige Sammelgelegenheiten.", 
 +    "feature_world_travel_label": "Reisen & Weltenreise", 
 +    "feature_world_travel_text": "Übernimmt nötige Reisen für Aufgaben, einschließlich unterstützter weltenübergreifender Abläufe.", 
 +    "feature_retainers_label": "Gehilfen & Inventar", 
 +    "feature_retainers_text": "Synchronisiere Bestände, verschiebe Gegenstände und plane mit bereits vorhandenen Materialien.", 
 +    "feature_gear_tools_label": "Ausrüstung & Materia", 
 +    "feature_gear_tools_text": "Nutze Ausrüstungsplanung, Sets, Meisterbücher und Hilfen zum Materia-Einsetzen.", 
 +    "orders_card_1_label": "Inventarlimit", 
 +    "orders_card_1_text": "Füllt deinen Bestand bis zur eingegebenen Menge auf.", 
 +    "orders_card_2_label": "Nachschub", 
 +    "orders_card_2_text": "Beschafft die gesamte eingegebene Menge, unabhängig von deinem aktuellen Bestand.", 
 +    "orders_card_3_label": "Gehilfenverkäufe", 
 +    "orders_card_3_text": "Füllt einen Gegenstand auf, den einer deiner Gehilfen bereits verkauft.", 
 +    "orders_card_4_label": "Herstellungsqualität", 
 +    "orders_card_4_text": "Wähle bei hergestellten Gegenständen HQ, NQ oder Schnellsynthese.", 
 +    "orders_title_1": "Aufträge", 
 +    "orders_intro_1": "Hier beginnt die Arbeit. Aufträge sagen MinBeth, welchen Gegenstand du möchtest, wie viele du brauchst und wie sie beschafft werden sollen.", 
 +    "orders_caption_1": "Screenshot von Aufträge. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "orders_detail_1": "Darauf kommt es an", 
 +    "orders_point_1": "Wähle zuerst den passenden Mengenmodus.", 
 +    "orders_point_2": "Wähle die gewünschte Qualität für hergestellte Gegenstände.", 
 +    "orders_point_3": "Prüfe, ob deine Beschaffungsregeln zu dem passen, was MinBeth tun soll.", 
 +    "orders_detail_2": "HQ einfach erklärt", 
 +    "orders_paragraph_1": "MinBeth stellt nicht einfach jedes Zwischenprodukt in HQ her. Es prüft deinen Handwerker, berechnet die nötige Anfangsqualität für die endgültige Herstellung und setzt HQ nur dort ein, wo es wirklich hilft.", 
 +    "orders_image_alt_1": "Screenshot der MinBeth-Seite Aufträge", 
 +    "progress_card_1_label": "Aktueller Schritt", 
 +    "progress_card_1_text": "Zeigt die Aufgabe, an der MinBeth gerade arbeitet.", 
 +    "progress_card_2_label": "Grund für die Wartezeit", 
 +    "progress_card_2_text": "Hilfreich, wenn die Warteschlange auf eine Sammelstelle, Wetter, eine Reise, Bestand oder eine andere Voraussetzung wartet.", 
 +    "progress_card_3_label": "Warteschlange verfolgen", 
 +    "progress_card_3_text": "Zeigt dir, wie weit die Arbeit fortgeschritten ist.", 
 +    "progress_card_4_label": "Zuerst hier prüfen", 
 +    "progress_card_4_text": "Wenn etwas falsch aussieht, fang hier an.", 
 +    "progress_tip_1_label": "Tipp:", 
 +    "progress_tip_1_text": "Wenn MinBeth untätig wirkt, erklärt Fortschritt meist den Grund. Häufig wartet es nur auf etwas, statt einen Fehler zu haben.", 
 +    "progress_title_1": "Fortschritt", 
 +    "progress_intro_1": "Das ist deine Live-Statusseite. Sie zeigt, was der aktuelle Auftrag gerade macht, was schon erledigt ist und worauf er als Nächstes wartet.", 
 +    "progress_caption_1": "Screenshot von Fortschritt. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "progress_image_alt_1": "Screenshot der MinBeth-Seite Fortschritt", 
 +    "crafting_card_1_label": "Nutzt Cypher Craft", 
 +    "crafting_card_1_text": "MinBeth nutzt Cypher Craft zur Berechnung der Herstellungsschritte und zur Qualitätsplanung.", 
 +    "crafting_card_2_label": "Zwischenprodukte", 
 +    "crafting_card_2_text": "Arbeitet die benötigten Zutaten vor der endgültigen Herstellung ab.", 
 +    "crafting_card_3_label": "HQ und NQ", 
 +    "crafting_card_3_text": "Unterstützt beide Qualitätsziele, je nach Auftrag.", 
 +    "crafting_card_4_label": "Schnellsynthese", 
 +    "crafting_card_4_text": "Gut, wenn nur die Menge zählt und nicht die Qualität.", 
 +    "crafting_title_1": "Handwerk", 
 +    "crafting_intro_1": "Diese Seite ist für die Herstellung gedacht. Hier kümmert sich MinBeth um Rezeptschritte, Zwischenprodukte und den fertigen Gegenstand.", 
 +    "crafting_caption_1": "Screenshot von Handwerk. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "crafting_detail_1": "Wann du HQ wählen solltest", 
 +    "crafting_paragraph_1": "Wähle HQ, wenn der fertige Gegenstand hohe Qualität haben soll. Für schnellen Nachschub sind NQ oder Schnellsynthese meist einfacher.", 
 +    "crafting_image_alt_1": "Screenshot der MinBeth-Seite Handwerk", 
 +    "market_card_1_label": "Kaufen", 
 +    "market_card_1_text": "Lässt MinBeth fehlende Materialien oder nötige HQ-Zwischenprodukte kaufen, sofern dein Auftrag es erlaubt.", 
 +    "market_card_2_label": "Verkaufen", 
 +    "market_card_2_text": "Hilft bei Gehilfenangeboten, Preisänderungen und Nachschub.", 
 +    "market_card_3_label": "Preislimits", 
 +    "market_card_3_text": "Sehr wichtig. Lege Grenzen fest, damit MinBeth nicht mehr kauft als gewünscht.", 
 +    "market_card_4_label": "Weltenreise", 
 +    "market_card_4_text": "MinBeth kann Preise in deinem Datenzentrum vergleichen und für bessere Angebote reisen.", 
 +    "market_title_1": "Marktbrett", 
 +    "market_intro_1": "Hier geht es um Käufe und Verkäufe. MinBeth kann fehlende Materialien kaufen und Gehilfenangebote verwalten.", 
 +    "market_caption_1": "Käufe am Marktbrett. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "market_caption_2": "Verkäufe am Marktbrett. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "market_detail_1": "Wichtig beim Kaufen", 
 +    "market_paragraph_1": "Käufe am Marktbrett sind für Materialien und Zwischenprodukte des Auftrags gedacht. MinBeth kauft nicht einfach den fertigen Gegenstand für dich.", 
 +    "market_detail_2": "Hinweis zum Verkaufen", 
 +    "market_paragraph_2": "Mit Aufträgen für Gehilfenverkäufe wird diese Seite besonders nützlich. Sie ergänzt die Gehilfensynchronisierung und das Auffüllen von Beständen.", 
 +    "market_image_alt_1": "Screenshot der Marktbrett-Käufe in MinBeth", 
 +    "market_image_alt_2": "Screenshot der Marktbrett-Verkäufe in MinBeth", 
 +    "economy_card_1_label": "Preise prüfen", 
 +    "economy_card_1_text": "Hilft, den ungefähren Wert von Gegenständen einzuschätzen.", 
 +    "economy_card_2_label": "Entscheidungshilfe", 
 +    "economy_card_2_text": "Praktisch bei der Wahl zwischen Sammeln, Herstellen und Kaufen.", 
 +    "economy_card_3_label": "Market Analysis", 
 +    "economy_card_3_text": "Diese Seite benötigt Market Analysis. Der Rest von MinBeth kommt ohne aus.", 
 +    "economy_card_4_label": "Sinnvoll nutzen", 
 +    "economy_card_4_text": "Nutze die Daten als Orientierung, nicht als einzige Grundlage für Entscheidungen.", 
 +    "economy_title_1": "Wirtschaft", 
 +    "economy_intro_1": "Wirtschaft hilft dir, Marktdaten besser zu überblicken. Hier kannst du Preise prüfen, gute Angebote erkennen und einschätzen, was sich zu kaufen oder zu verkaufen lohnt.", 
 +    "economy_caption_1": "Screenshot von Wirtschaft. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "economy_image_alt_1": "Screenshot der MinBeth-Seite Wirtschaft", 
 +    "collectables_card_1_label": "Sammlerstück-Aufgaben", 
 +    "collectables_card_1_text": "Hilfreich für Gegenstände rund um Sammlerstücke und ihre Belohnungen.", 
 +    "collectables_card_2_label": "Für Sammlerscheine", 
 +    "collectables_card_2_text": "Praktisch für Abgaben gegen Sammlerscheine und ähnliche Ziele.", 
 +    "collectables_card_3_label": "Sammeln und Handwerk", 
 +    "collectables_card_3_text": "Hängt vom Gegenstand und seiner Beschaffung ab.", 
 +    "collectables_card_4_label": "Tipp", 
 +    "collectables_card_4_text": "Prüfe zuerst die Anforderungen des Gegenstands. So weißt du, ob du sammeln, herstellen oder beides tun musst.", 
 +    "collectables_title_1": "Sammlerstücke", 
 +    "collectables_intro_1": "Diese Seite ist für Sammlerstücke gedacht. Sie hilft dir bei den Gegenständen und den zugehörigen Aufgaben.", 
 +    "collectables_caption_1": "Screenshot von Sammlerstücke. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "collectables_image_alt_1": "Screenshot der MinBeth-Seite Sammlerstücke", 
 +    "homes_card_1_label": "Reisehilfe", 
 +    "homes_card_1_text": "Für Unterkunftsorte und bequemere Reisen.", 
 +    "homes_card_2_label": "Mehr Komfort", 
 +    "homes_card_2_text": "Nicht die meistgenutzte Seite, aber hilfreich, wenn dein Ablauf auf Unterkunftspunkte angewiesen ist.", 
 +    "homes_card_3_label": "Einmal einrichten", 
 +    "homes_card_3_text": "Wenn deine bevorzugten Orte stimmen, musst du sie meist nicht mehr ändern.", 
 +    "homes_card_4_label": "Übersichtlich halten", 
 +    "homes_card_4_text": "Behalte nur die Optionen, die du wirklich nutzt.", 
 +    "homes_title_1": "Unterkünfte", 
 +    "homes_intro_1": "Unterkünfte ist die kleine Hilfsseite für Reisen zu Unterkünften und die von MinBeth genutzten Housing-Verknüpfungen.", 
 +    "homes_caption_1": "Screenshot von Unterkünfte. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "homes_image_alt_1": "Screenshot der MinBeth-Seite Unterkünfte", 
 +    "retainers_card_1_label": "Gehilfen synchronisieren", 
 +    "retainers_card_1_text": "So weiß MinBeth, was sie lagern und verkaufen.", 
 +    "retainers_card_2_label": "Bestandsplanung", 
 +    "retainers_card_2_text": "Synchronisierte Gehilfenbestände können bei der Auftragsplanung mitgezählt werden.", 
 +    "retainers_card_3_label": "Einlagern und entnehmen", 
 +    "retainers_card_3_text": "Hilfreich, um bei Bedarf Gegenstände hin- und herzubewegen.", 
 +    "retainers_card_4_label": "Sperrliste", 
 +    "retainers_card_4_text": "Trage wichtige Gegenstände ein, die MinBeth niemals bei einem Gehilfen ablegen soll.", 
 +    "retainers_tip_1_label": "Tipp:", 
 +    "retainers_tip_1_text": "Wenn der Gehilfenbestand falsch aussieht, synchronisiere den Gehilfen erneut und aktualisiere dann den Auftrag.", 
 +    "retainers_title_1": "Gehilfen", 
 +    "retainers_intro_1": "Diese Seite verwaltet Gehilfenbestände und Gehilfenaufgaben. Sie ist wichtig, wenn du viel am Markt verkaufst oder gemeinsamen Lagerplatz nutzt.", 
 +    "retainers_caption_1": "Screenshot von Gehilfen. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "retainers_image_alt_1": "Screenshot der MinBeth-Seite Gehilfen", 
 +    "tools_card_1_label": "Meisterrezeptbücher", 
 +    "tools_card_1_text": "Prüfe und verwalte Hilfen zum Freischalten von Rezeptbüchern.", 
 +    "tools_card_2_label": "Ausrüstungsplaner", 
 +    "tools_card_2_text": "Finde schnell Ausrüstung für jede Stufe und füge sie einem Auftrag hinzu.", 
 +    "tools_card_3_label": "Materia einsetzen", 
 +    "tools_card_3_text": "Importiere einen Materia-Plan, beschaffe fehlende Ausrüstung und Materia und setze sie in aktivierte Plätze ein. Fehlgeschlagene verbotene Materia-Einsätze werden wiederholt, solange Materia vorhanden ist.", 
 +    "tools_card_4_label": "Ausrüstungssets", 
 +    "tools_card_4_text": "Prüfe gespeicherte Ausrüstungssets für Handwerker- und Sammlerwechsel.", 
 +    "tools_title_1": "Werkzeuge", 
 +    "tools_intro_1": "Werkzeuge enthält Ausrüstungsplaner, Materia einsetzen, Meisterrezeptbücher, Ausrüstungssets und Prioritäten.", 
 +    "tools_caption_1": "Screenshot von Werkzeuge. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "tools_caption_2": "Ausrüstungsplaner. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "tools_caption_3": "Materia einsetzen. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "tools_detail_1": "Werkzeuge kurz erklärt", 
 +    "tools_paragraph_1": "Wenn eine Funktion den Rest von MinBeth unterstützt, statt zum eigentlichen Auftragsablauf zu gehören, findest du sie meist hier.", 
 +    "tools_image_alt_1": "Screenshot der MinBeth-Seite Werkzeuge", 
 +    "tools_image_alt_2": "Screenshot des MinBeth-Ausrüstungsplaners", 
 +    "tools_image_alt_3": "Screenshot des MinBeth-Melders", 
 +    "settings_card_1_label": "Allgemeines Verhalten", 
 +    "settings_card_1_text": "Steuert, wie MinBeth grundsätzlich arbeitet.", 
 +    "settings_card_2_label": "Sicher am Markt kaufen", 
 +    "settings_card_2_text": "Lege hier fest, wie viel Gil du behalten möchtest und welche Preislimits gelten.", 
 +    "settings_card_3_label": "Funktionen steuern", 
 +    "settings_card_3_text": "Schalte Funktionen passend zu deiner Einrichtung ein oder aus.", 
 +    "settings_card_4_label": "Zuerst prüfen", 
 +    "settings_card_4_text": "Wenn MinBeth etwas Unerwartetes tut, liegt es oft an einer Einstellung.", 
 +    "settings_tip_1_label": "Tipp:", 
 +    "settings_tip_1_text": "Prüfe vor Marktbrett-Käufen deine Preislimits und den Gil-Betrag, den du behalten möchtest.", 
 +    "settings_title_1": "Einstellungen", 
 +    "settings_intro_1": "Hier legst du fest, wie MinBeth sich verhält. Mit passenden Einstellungen läuft der Rest meist reibungsloser.", 
 +    "settings_caption_1": "Screenshot von Einstellungen. Klicken, um das Bild in Originalgröße zu öffnen.", 
 +    "settings_image_alt_1": "Screenshot der MinBeth-Seite Einstellungen" 
 +  }, 
 +  "ja": { 
 +    "discord_join": "Discordに参加", 
 +    "discord_aria_label": "MinBethのDiscordコミュニティに参加(新しいタブで開きます)", 
 +    "language_label": "言語", 
 +    "language_group": "ガイドの言語", 
 +    "nav_overview": "はじめに", 
 +    "nav_orders": "オーダー", 
 +    "nav_progress": "進行状況", 
 +    "nav_crafting": "製作", 
 +    "nav_market": "マーケットボード", 
 +    "nav_economy": "経済", 
 +    "nav_collectables": "収集品", 
 +    "nav_homes": "ハウス", 
 +    "nav_retainers": "リテイナー", 
 +    "nav_tools": "ツール", 
 +    "nav_settings": "設定", 
 +    "overview_card_1_label": "基本の流れ", 
 +    "overview_card_1_text": "オーダーを作成し、数量と調達方法を選んでから START QUEUE を押します。", 
 +    "overview_card_2_label": "確認するページ", 
 +    "overview_card_2_text": "MinBethが何をしているか分からないときは、まず進行状況を開いてください。", 
 +    "overview_card_3_label": "製作に必要なもの", 
 +    "overview_card_3_text": "製作と製作手順の計算にはCypher Craftが必要です。Dawntrailの製作にはCypher Craft DTも必要です。", 
 +    "overview_card_4_label": "経済に必要なもの", 
 +    "overview_card_4_text": "Market Analysisが必要なのは経済ページだけです。", 
 +    "overview_tip_1_label": "確認のコツ:", 
 +    "overview_tip_1_text": "止まっているように見えたら、ほかの設定を変える前に進行状況を確認してください。通常はMinBethが何を待っているか分かります。", 
 +    "overview_title_1": "MinBethガイド", 
 +    "overview_intro_1": "MinBethに目的を伝えるだけ。採集、製作、釣り、交換、納品、マーケット作業などの工程をつなげて進めます。", 
 +    "features_kicker": "一連の作業をまとめて自動化", 
 +    "features_title": "1つのキューで、クラフト・採集・経済活動の多くをカバー。", 
 +    "features_intro": "素材1個の入手から手帳埋め、納品、マーケット作業まで、MinBethが工程をつなぎ、作業を進めます。", 
 +    "feature_gathering_label": "採集", 
 +    "feature_gathering_text": "移動や時間限定の採集時間も含め、必要な素材を自動で採集します。", 
 +    "feature_crafting_label": "クラフト", 
 +    "feature_crafting_text": "完成品と必要な中間素材を、品質設定や簡易製作に対応して作成します。", 
 +    "feature_collectables_label": "収集品の採集・製作", 
 +    "feature_collectables_text": "納品、スクリップ、進行用の収集品を採集または製作します。", 
 +    "feature_scrip_label": "スクリップ交換", 
 +    "feature_scrip_text": "クラフター/ギャザラースクリップを対応報酬へ自動交換します。", 
 +    "feature_tomestone_label": "トームストーン交換", 
 +    "feature_tomestone_text": "対応するアラガントームストーンを素材や便利なアイテムへ交換します。", 
 +    "feature_crafting_log_label": "製作手帳", 
 +    "feature_crafting_log_text": "未製作レシピを進め、製作手帳の完成を目指します。", 
 +    "feature_gathering_log_label": "採集手帳", 
 +    "feature_gathering_log_text": "未取得項目を探して採集し、採集手帳を埋めていきます。", 
 +    "feature_fishing_log_label": "魚類図鑑", 
 +    "feature_fishing_log_text": "未登録の魚を狙い、魚類図鑑の完成を進めます。", 
 +    "feature_big_fish_label": "ヌシ釣り", 
 +    "feature_big_fish_text": "時間、天候、その他の条件に合わせてレアな魚を狙います。", 
 +    "feature_custom_deliveries_label": "お得意様取引", 
 +    "feature_custom_deliveries_text": "対応する週次のお得意様取引を準備して完了します。", 
 +    "feature_gc_supply_label": "GC調達任務", 
 +    "feature_gc_supply_text": "グランドカンパニーの毎日の製作・採集調達任務に対応します。", 
 +    "feature_market_label": "マーケット購入・販売", 
 +    "feature_market_text": "不足素材の購入、ワールド比較、対応するリテイナー販売管理を行います。", 
 +    "feature_craft_stock_label": "手持ち素材から製作", 
 +    "feature_craft_stock_text": "所持している素材を使い、手作業で計画せずに有用なアイテムへ加工します。", 
 +    "feature_smart_orders_label": "スマートオーダーと依存関係", 
 +    "feature_smart_orders_text": "素材と中間製作の依存関係を組み立て、1つのキューとして処理します。", 
 +    "feature_timed_nodes_label": "時間限定採集と優先度", 
 +    "feature_timed_nodes_text": "出現時間に合わせて計画し、重要な採集チャンスを優先します。", 
 +    "feature_world_travel_label": "移動・ワールド間移動", 
 +    "feature_world_travel_text": "タスクに必要な移動と、対応するワールド間ワークフローを処理します。", 
 +    "feature_retainers_label": "リテイナーと所持品", 
 +    "feature_retainers_text": "在庫を同期し、アイテムを移動し、既に持っている素材を考慮して計画します。", 
 +    "feature_gear_tools_label": "装備・マテリアツール", 
 +    "feature_gear_tools_text": "装備プラン、ギアセット、秘伝書、マテリア装着支援を利用できます。", 
 +    "orders_card_1_label": "所持数上限", 
 +    "orders_card_1_text": "入力した数量になるまで不足分を補充します。", 
 +    "orders_card_2_label": "補充", 
 +    "orders_card_2_text": "現在の所持数に関係なく、入力した数量をすべて入手します。", 
 +    "orders_card_3_label": "リテイナー販売", 
 +    "orders_card_3_text": "リテイナーがすでに販売しているアイテムを補充します。", 
 +    "orders_card_4_label": "製作品質", 
 +    "orders_card_4_text": "製作アイテムではHQ、NQ、簡易製作から選びます。", 
 +    "orders_title_1": "オーダー", 
 +    "orders_intro_1": "作業はここから始まります。オーダーでMinBethに欲しいアイテム、数量、入手方法を伝えます。", 
 +    "orders_caption_1": "オーダーの画面です。クリックすると元のサイズで開きます。", 
 +    "orders_detail_1": "ここで大切なこと", 
 +    "orders_point_1": "まず適切な数量モードを選びます。", 
 +    "orders_point_2": "製作アイテムの品質を選びます。", 
 +    "orders_point_3": "調達ルールがMinBethに任せたい作業と合っているか確認します。", 
 +    "orders_detail_2": "HQの簡単な説明", 
 +    "orders_paragraph_1": "MinBethは中間素材を何でもHQにするわけではありません。クラフターを確認し、最終製作に必要な初期品質を計算して、効果がある部分だけにHQを使います。", 
 +    "orders_image_alt_1": "MinBethのオーダー画面", 
 +    "progress_card_1_label": "現在のステップ", 
 +    "progress_card_1_text": "MinBethが今行っている作業を表示します。", 
 +    "progress_card_2_label": "待機の理由", 
 +    "progress_card_2_text": "採集ポイント、天候、移動、在庫、その他の条件でキューが待機しているときに役立ちます。", 
 +    "progress_card_3_label": "キューの進捗", 
 +    "progress_card_3_text": "作業がどこまで進んでいるか確認できます。", 
 +    "progress_card_4_label": "最初に確認する場所", 
 +    "progress_card_4_text": "何かおかしいと感じたら、まずここを見てください。", 
 +    "progress_tip_1_label": "ヒント:", 
 +    "progress_tip_1_text": "MinBethが動いていないように見えても、進行状況で理由が分かることが多いです。多くの場合、失敗ではなく何かを待っています。", 
 +    "progress_title_1": "進行状況", 
 +    "progress_intro_1": "作業状況をリアルタイムで確認するページです。現在のオーダーが何をしているか、何が終わったか、次に何を待っているかを表示します。", 
 +    "progress_caption_1": "進行状況の画面です。クリックすると元のサイズで開きます。", 
 +    "progress_image_alt_1": "MinBethの進行状況画面", 
 +    "crafting_card_1_label": "Cypher Craftを使用", 
 +    "crafting_card_1_text": "MinBethは製作手順の計算と品質計画にCypher Craftを使います。", 
 +    "crafting_card_2_label": "中間素材の処理", 
 +    "crafting_card_2_text": "最終製作の前に、必要な素材の準備を進めます。", 
 +    "crafting_card_3_label": "HQとNQに対応", 
 +    "crafting_card_3_text": "オーダーに合わせて、どちらの品質目標にも対応します。", 
 +    "crafting_card_4_label": "簡易製作", 
 +    "crafting_card_4_text": "品質より数量を優先したいときに便利です。", 
 +    "crafting_title_1": "製作", 
 +    "crafting_intro_1": "製作作業のページです。MinBethはここでレシピの各工程、中間素材、完成品の製作を扱います。", 
 +    "crafting_caption_1": "製作の画面です。クリックすると元のサイズで開きます。", 
 +    "crafting_detail_1": "HQを選ぶとき", 
 +    "crafting_paragraph_1": "完成品を高品質にしたいときはHQを選びます。急いで在庫を用意するだけなら、通常はNQか簡易製作の方が手軽です。", 
 +    "crafting_image_alt_1": "MinBethの製作画面", 
 +    "market_card_1_label": "購入", 
 +    "market_card_1_text": "オーダーで許可されていれば、不足素材や必要なHQ中間素材をMinBethが購入できます。", 
 +    "market_card_2_label": "販売", 
 +    "market_card_2_text": "リテイナーの出品、価格変更、在庫補充を手伝います。", 
 +    "market_card_3_label": "価格上限", 
 +    "market_card_3_text": "大切な設定です。希望以上にMinBethが購入しないよう、上限を決めてください。", 
 +    "market_card_4_label": "ワールド移動", 
 +    "market_card_4_text": "MinBethはデータセンター内の価格を比較し、より良い出品を求めて移動できます。", 
 +    "market_title_1": "マーケットボード", 
 +    "market_intro_1": "購入と販売を扱います。MinBethによる不足素材の購入やリテイナーの出品管理に使います。", 
 +    "market_caption_1": "マーケットボードの購入画面です。クリックすると元のサイズで開きます。", 
 +    "market_caption_2": "マーケットボードの販売画面です。クリックすると元のサイズで開きます。", 
 +    "market_detail_1": "購入についての注意", 
 +    "market_paragraph_1": "マーケットボード購入は、オーダーに使う素材と中間素材が対象です。完成品そのものを代わりに買う機能ではありません。", 
 +    "market_detail_2": "販売について", 
 +    "market_paragraph_2": "リテイナー販売オーダーを使う場合、このページがさらに役立ちます。リテイナーの同期や在庫補充と組み合わせて使えます。", 
 +    "market_image_alt_1": "MinBethのマーケットボード購入画面", 
 +    "market_image_alt_2": "MinBethのマーケットボード販売画面", 
 +    "economy_card_1_label": "価格の確認", 
 +    "economy_card_1_text": "アイテムのおおよその価値を確認できます。", 
 +    "economy_card_2_label": "判断の手助け", 
 +    "economy_card_2_text": "採集、製作、購入のどれにするか決めるときに便利です。", 
 +    "economy_card_3_label": "Market Analysis", 
 +    "economy_card_3_text": "このページにはMarket Analysisが必要です。MinBethのほかの機能には不要です。", 
 +    "economy_card_4_label": "使い方のコツ", 
 +    "economy_card_4_text": "判断の目安として使い、これだけで決めないようにしてください。", 
 +    "economy_title_1": "経済", 
 +    "economy_intro_1": "マーケットのデータを分かりやすく見たいときに使います。主に価格の確認、お得なアイテムの発見、売買する価値があるかの判断に役立ちます。", 
 +    "economy_caption_1": "経済の画面です。クリックすると元のサイズで開きます。", 
 +    "economy_image_alt_1": "MinBethの経済画面", 
 +    "collectables_card_1_label": "収集品の作業", 
 +    "collectables_card_1_text": "収集品の仕組みや報酬に関わるアイテムに役立ちます。", 
 +    "collectables_card_2_label": "スクリップ集めに", 
 +    "collectables_card_2_text": "スクリップを得るための納品や、関連する目標に便利です。", 
 +    "collectables_card_3_label": "採集と製作に対応", 
 +    "collectables_card_3_text": "アイテムと入手方法によって変わります。", 
 +    "collectables_card_4_label": "ヒント", 
 +    "collectables_card_4_text": "まずアイテムの条件を確認し、採集、製作、または両方が必要か把握してください。", 
 +    "collectables_title_1": "収集品", 
 +    "collectables_intro_1": "収集品に関する作業のページです。収集品アイテムと、それに伴う作業を扱うのに役立ちます。", 
 +    "collectables_caption_1": "収集品の画面です。クリックすると元のサイズで開きます。", 
 +    "collectables_image_alt_1": "MinBethの収集品画面", 
 +    "homes_card_1_label": "移動の手助け", 
 +    "homes_card_1_text": "ハウスなどの場所への移動を便利にするために使います。", 
 +    "homes_card_2_label": "便利な補助機能", 
 +    "homes_card_2_text": "頻繁に使うページではありませんが、作業でハウスの拠点を使うなら便利です。", 
 +    "homes_card_3_label": "一度設定すれば十分", 
 +    "homes_card_3_text": "よく使う場所を設定したら、通常は何度も変更する必要はありません。", 
 +    "homes_card_4_label": "必要なものだけ", 
 +    "homes_card_4_text": "実際に使う設定だけを残しましょう。", 
 +    "homes_title_1": "ハウス", 
 +    "homes_intro_1": "ハウスは、MinBethが使う住居関連の移動やハウジングのショートカットをまとめた小さな補助ページです。", 
 +    "homes_caption_1": "ハウスの画面です。クリックすると元のサイズで開きます。", 
 +    "homes_image_alt_1": "MinBethのハウス画面", 
 +    "retainers_card_1_label": "リテイナーを同期", 
 +    "retainers_card_1_text": "MinBethがリテイナーの所持品と出品内容を把握できるようにします。", 
 +    "retainers_card_2_label": "在庫の計画", 
 +    "retainers_card_2_text": "同期済みリテイナーのアイテムをオーダー計画の在庫に含められます。", 
 +    "retainers_card_3_label": "預け入れと引き出し", 
 +    "retainers_card_3_text": "必要に応じてアイテムを出し入れできます。", 
 +    "retainers_card_4_label": "ブラックリスト", 
 +    "retainers_card_4_text": "MinBethにリテイナーへ預けてほしくない大切なアイテムを登録します。", 
 +    "retainers_tip_1_label": "ヒント:", 
 +    "retainers_tip_1_text": "リテイナーの在庫がおかしいときは、もう一度同期してからオーダーを更新してください。", 
 +    "retainers_title_1": "リテイナー", 
 +    "retainers_intro_1": "リテイナーの在庫と作業を管理するページです。マーケット販売や共有保管をよく使う場合は重要です。", 
 +    "retainers_caption_1": "リテイナーの画面です。クリックすると元のサイズで開きます。", 
 +    "retainers_image_alt_1": "MinBethのリテイナー画面", 
 +    "tools_card_1_label": "秘伝書", 
 +    "tools_card_1_text": "レシピ本の解放を助ける機能を確認・管理します。", 
 +    "tools_card_2_label": "ギアプランナー", 
 +    "tools_card_2_text": "あらゆるレベルの装備をすばやく検索し、オーダーに追加できます。", 
 +    "tools_card_3_label": "マテリア装着", 
 +    "tools_card_3_text": "装着プランを取り込み、不足装備とマテリアを準備して、有効なスロットへ装着します。禁断装着はマテリアがある間再試行します。", 
 +    "tools_card_4_label": "ギアセット", 
 +    "tools_card_4_text": "クラフター・ギャザラーのジョブ変更に使う保存済みギアセットを確認します。", 
 +    "tools_title_1": "ツール", 
 +    "tools_intro_1": "ツールにはギアプランナー、マテリア装着、秘伝書、ギアセット、優先順位があります。", 
 +    "tools_caption_1": "ツールの画面です。クリックすると元のサイズで開きます。", 
 +    "tools_caption_2": "ギアプランナー。クリックすると元のサイズで開きます。", 
 +    "tools_caption_3": "マテリア装着。クリックすると元のサイズで開きます。", 
 +    "tools_detail_1": "ツールを簡単に言うと", 
 +    "tools_paragraph_1": "オーダーの主な流れではなく、MinBethのほかの機能を支えるものは、通常ここにあります。", 
 +    "tools_image_alt_1": "MinBethのツール画面", 
 +    "tools_image_alt_2": "MinBethのギアプランナー画面", 
 +    "tools_image_alt_3": "MinBethのマテリア装着画面", 
 +    "settings_card_1_label": "全体の動作", 
 +    "settings_card_1_text": "MinBethの基本的な動作を設定します。", 
 +    "settings_card_2_label": "購入の安全設定", 
 +    "settings_card_2_text": "残しておくギルと価格上限をここで設定します。", 
 +    "settings_card_3_label": "機能の切り替え", 
 +    "settings_card_3_text": "自分の環境に合わせて機能を有効・無効にできます。", 
 +    "settings_card_4_label": "まず確認するところ", 
 +    "settings_card_4_text": "MinBethが予想外の動作をしたら、設定が原因になっていることがあります。", 
 +    "settings_tip_1_label": "ヒント:", 
 +    "settings_tip_1_text": "マーケットボード購入を使う前に、価格上限と残しておくギルを確認してください。", 
 +    "settings_title_1": "設定", 
 +    "settings_intro_1": "MinBethの動作を自分に合わせるページです。ここを適切に設定すると、ほかの作業も進めやすくなります。", 
 +    "settings_caption_1": "設定の画面です。クリックすると元のサイズで開きます。", 
 +    "settings_image_alt_1": "MinBethの設定画面" 
 +  }, 
 +  "zh": { 
 +    "discord_join": "加入 Discord", 
 +    "discord_aria_label": "加入 MinBeth Discord 社区(在新标签页中打开)", 
 +    "language_label": "语言", 
 +    "language_group": "指南语言", 
 +    "nav_overview": "开始使用", 
 +    "nav_orders": "订单", 
 +    "nav_progress": "进度", 
 +    "nav_crafting": "制作", 
 +    "nav_market": "市场布告板", 
 +    "nav_economy": "经济", 
 +    "nav_collectables": "收藏品", 
 +    "nav_homes": "房屋", 
 +    "nav_retainers": "雇员", 
 +    "nav_tools": "工具", 
 +    "nav_settings": "设置", 
 +    "overview_card_1_label": "基本流程", 
 +    "overview_card_1_text": "创建订单,选择数量和材料获取方式,然后点击 START QUEUE。", 
 +    "overview_card_2_label": "建议关注的页面", 
 +    "overview_card_2_text": "不清楚MinBeth正在做什么时,先打开进度页面。", 
 +    "overview_card_3_label": "制作所需插件", 
 +    "overview_card_3_text": "制作和制作方案计算需要Cypher Craft。Dawntrail制作还需要Cypher Craft DT。", 
 +    "overview_card_4_label": "经济页面所需插件", 
 +    "overview_card_4_text": "只有经济页面需要Market Analysis。", 
 +    "overview_tip_1_label": "好习惯:", 
 +    "overview_tip_1_text": "看起来卡住时,先查看进度,再修改其他设置。这个页面通常会说明MinBeth在等什么。", 
 +    "overview_title_1": "MinBeth指南", 
 +    "overview_intro_1": "告诉 MinBeth 你的目标,它会把采集、制作、钓鱼、兑换、交付、市场等步骤连接起来。", 
 +    "features_kicker": "一套流程完成整项工作", 
 +    "features_title": "一个队列,覆盖大量制作、采集与市场流程。", 
 +    "features_intro": "从单个素材到完整手册、交付或市场流程,MinBeth 会把各步骤连接起来并持续推进任务。", 
 +    "feature_gathering_label": "采集", 
 +    "feature_gathering_text": "自动采集所需素材,包括移动与限时采集窗口。", 
 +    "feature_crafting_label": "制作", 
 +    "feature_crafting_text": "制作成品及所需半成品,并支持品质目标和简易制作。", 
 +    "feature_collectables_label": "收藏品采集与制作", 
 +    "feature_collectables_text": "采集或制作收藏品,用于交付、工票和进度。", 
 +    "feature_scrip_label": "工票兑换", 
 +    "feature_scrip_text": "自动将能工巧匠与大地使者工票兑换为支持的奖励。", 
 +    "feature_tomestone_label": "神典石兑换", 
 +    "feature_tomestone_text": "将支持的亚拉戈神典石兑换为素材及其他实用物品。", 
 +    "feature_crafting_log_label": "制作笔记", 
 +    "feature_crafting_log_text": "完成尚未制作的配方,逐步补全制作笔记。", 
 +    "feature_gathering_log_label": "采集笔记", 
 +    "feature_gathering_log_text": "查找并采集缺失项目,逐步补全采集笔记。", 
 +    "feature_fishing_log_label": "钓鱼笔记", 
 +    "feature_fishing_log_text": "锁定尚未记录的鱼类,逐步完成钓鱼笔记。", 
 +    "feature_big_fish_label": "大鱼", 
 +    "feature_big_fish_text": "根据时间窗口、天气和其他条件追踪稀有鱼类。", 
 +    "feature_custom_deliveries_label": "老主顾交易", 
 +    "feature_custom_deliveries_text": "准备并完成支持的每周老主顾交易。", 
 +    "feature_gc_supply_label": "军队筹备与补给", 
 +    "feature_gc_supply_text": "处理大国防联军每日制作与采集筹备任务。", 
 +    "feature_market_label": "市场购买与出售", 
 +    "feature_market_text": "购买缺失素材、比较不同世界价格,并管理支持的雇员出售。", 
 +    "feature_craft_stock_label": "使用库存制作", 
 +    "feature_craft_stock_text": "把已有素材直接转化为实用成品,无需手动规划。", 
 +    "feature_smart_orders_label": "智能订单与依赖关系", 
 +    "feature_smart_orders_text": "自动建立素材和半成品链,并作为一个队列依次处理。", 
 +    "feature_timed_nodes_label": "限时采集点与优先级", 
 +    "feature_timed_nodes_text": "围绕刷新窗口规划任务,并优先处理重要采集机会。", 
 +    "feature_world_travel_label": "旅行与跨界传送", 
 +    "feature_world_travel_text": "处理任务所需移动,包括支持的跨世界流程。", 
 +    "feature_retainers_label": "雇员与库存", 
 +    "feature_retainers_text": "同步库存、移动物品,并根据现有素材规划任务。", 
 +    "feature_gear_tools_label": "装备与魔晶石工具", 
 +    "feature_gear_tools_text": "使用装备规划、套装、秘籍与魔晶石镶嵌辅助功能。", 
 +    "orders_card_1_label": "背包数量上限", 
 +    "orders_card_1_text": "将库存补到你输入的数量。", 
 +    "orders_card_2_label": "补充", 
 +    "orders_card_2_text": "获取输入的全部数量,不考虑已有库存。", 
 +    "orders_card_3_label": "雇员销售", 
 +    "orders_card_3_text": "补充某个雇员已经在出售的物品。", 
 +    "orders_card_4_label": "制作品质", 
 +    "orders_card_4_text": "制作物品可选择HQ、NQ或简易制作。", 
 +    "orders_title_1": "订单", 
 +    "orders_intro_1": "任务从这里开始。订单告诉MinBeth你要什么物品、需要多少,以及如何获取。", 
 +    "orders_caption_1": "订单截图。点击打开原尺寸图片。", 
 +    "orders_detail_1": "这里最重要的设置", 
 +    "orders_point_1": "先选对数量模式。", 
 +    "orders_point_2": "为制作物品选择合适的品质。", 
 +    "orders_point_3": "确认材料获取规则符合你希望MinBeth执行的操作。", 
 +    "orders_detail_2": "HQ的简单说明", 
 +    "orders_paragraph_1": "MinBeth不会为了HQ而把所有半成品都做成HQ。它会检查你的制作职业,计算最终制作需要多少初始品质,再只在真正有用的地方使用HQ。", 
 +    "orders_image_alt_1": "MinBeth订单页面截图", 
 +    "progress_card_1_label": "当前步骤", 
 +    "progress_card_1_text": "显示MinBeth目前正在执行的任务。", 
 +    "progress_card_2_label": "等待原因", 
 +    "progress_card_2_text": "队列因采集点、天气、移动、库存或其他条件而暂停时,可以在这里查看。", 
 +    "progress_card_3_label": "队列进度", 
 +    "progress_card_3_text": "帮助你了解任务已经完成了多少。", 
 +    "progress_card_4_label": "先看这里", 
 +    "progress_card_4_text": "发现不对劲时,先从这里检查。", 
 +    "progress_tip_1_label": "提示:", 
 +    "progress_tip_1_text": "MinBeth看起来没动时,进度页面通常会解释原因。多数时候是在等待条件,而不是出错。", 
 +    "progress_title_1": "进度", 
 +    "progress_intro_1": "这是实时状态页面。它会显示当前订单正在做什么、已经完成什么,以及接下来在等什么。", 
 +    "progress_caption_1": "进度截图。点击打开原尺寸图片。", 
 +    "progress_image_alt_1": "MinBeth进度页面截图", 
 +    "crafting_card_1_label": "使用Cypher Craft", 
 +    "crafting_card_1_text": "MinBeth通过Cypher Craft计算制作方案和规划品质。", 
 +    "crafting_card_2_label": "半成品处理", 
 +    "crafting_card_2_text": "先准备好所需材料,再进行最终制作。", 
 +    "crafting_card_3_label": "支持HQ和NQ", 
 +    "crafting_card_3_text": "根据订单要求,支持这两种品质目标。", 
 +    "crafting_card_4_label": "简易制作", 
 +    "crafting_card_4_text": "不在意品质、只需要数量时很方便。", 
 +    "crafting_title_1": "制作", 
 +    "crafting_intro_1": "这是制作任务页面。MinBeth在这里处理配方步骤、半成品和最终物品制作。", 
 +    "crafting_caption_1": "制作截图。点击打开原尺寸图片。", 
 +    "crafting_detail_1": "什么时候选择HQ", 
 +    "crafting_paragraph_1": "成品需要高品质时选择HQ。如果只是想快速补充库存,NQ或简易制作通常更省事。", 
 +    "crafting_image_alt_1": "MinBeth制作页面截图", 
 +    "market_card_1_label": "购买", 
 +    "market_card_1_text": "订单允许时,MinBeth可以买入缺少的材料或所需的HQ半成品。", 
 +    "market_card_2_label": "出售", 
 +    "market_card_2_text": "协助管理雇员上架物品、调整价格和补充库存。", 
 +    "market_card_3_label": "价格上限", 
 +    "market_card_3_text": "这个设置很重要。请设好限制,避免MinBeth购买超出你的预期。", 
 +    "market_card_4_label": "跨服移动", 
 +    "market_card_4_text": "MinBeth可以比较同一数据中心的价格,并前往其他服务器购买更合适的商品。", 
 +    "market_title_1": "市场布告板", 
 +    "market_intro_1": "这里管理买入和卖出,帮助MinBeth购买缺少的材料并管理雇员上架物品。", 
 +    "market_caption_1": "市场布告板购买截图。点击打开原尺寸图片。", 
 +    "market_caption_2": "市场布告板出售截图。点击打开原尺寸图片。", 
 +    "market_detail_1": "购买注意事项", 
 +    "market_paragraph_1": "市场布告板购买针对订单需要的材料和半成品,并不是直接替你购买最终成品。", 
 +    "market_detail_2": "出售说明", 
 +    "market_paragraph_2": "使用雇员销售订单时,这个页面会更有用。它能配合雇员同步和库存补充使用。", 
 +    "market_image_alt_1": "MinBeth市场布告板购买截图", 
 +    "market_image_alt_2": "MinBeth市场布告板出售截图", 
 +    "economy_card_1_label": "查询价格", 
 +    "economy_card_1_text": "帮助你了解物品大致值多少钱。", 
 +    "economy_card_2_label": "辅助选择", 
 +    "economy_card_2_text": "在采集、制作和购买之间做选择时很方便。", 
 +    "economy_card_3_label": "Market Analysis", 
 +    "economy_card_3_text": "这个页面需要Market Analysis,MinBeth的其他部分不需要。", 
 +    "economy_card_4_label": "使用建议", 
 +    "economy_card_4_text": "把它当作参考,不要只靠它做决定。", 
 +    "economy_title_1": "经济", 
 +    "economy_intro_1": "想更清楚地了解市场数据时,可以使用经济页面。它主要用于查看价格、发现有价值的物品,并帮助你决定哪些值得买卖。", 
 +    "economy_caption_1": "经济截图。点击打开原尺寸图片。", 
 +    "economy_image_alt_1": "MinBeth经济页面截图", 
 +    "collectables_card_1_label": "收藏品任务", 
 +    "collectables_card_1_text": "适用于收藏品系统及其奖励相关的物品。", 
 +    "collectables_card_2_label": "方便获取工票", 
 +    "collectables_card_2_text": "适合通过交纳物品获取工票及相关目标。", 
 +    "collectables_card_3_label": "配合采集和制作", 
 +    "collectables_card_3_text": "具体取决于物品及其获取方式。", 
 +    "collectables_card_4_label": "提示", 
 +    "collectables_card_4_text": "先检查物品要求,确认需要采集、制作,还是两者都需要。", 
 +    "collectables_title_1": "收藏品", 
 +    "collectables_intro_1": "这个页面用于收藏品相关工作,帮助你处理收藏品及其配套任务。", 
 +    "collectables_caption_1": "收藏品截图。点击打开原尺寸图片。", 
 +    "collectables_image_alt_1": "MinBeth收藏品页面截图", 
 +    "homes_card_1_label": "移动辅助", 
 +    "homes_card_1_text": "用于房屋类地点,让移动更方便。", 
 +    "homes_card_2_label": "便利功能", 
 +    "homes_card_2_text": "这个页面可能不常用,但如果你的流程依赖房屋地点,它就很有用。", 
 +    "homes_card_3_label": "设置一次即可", 
 +    "homes_card_3_text": "常用地点设好后,通常不需要反复修改。", 
 +    "homes_card_4_label": "保持简洁", 
 +    "homes_card_4_text": "只保留实际会用到的选项。", 
 +    "homes_title_1": "房屋", 
 +    "homes_intro_1": "房屋是一个小型辅助页面,用于MinBeth的住宅相关移动和房屋快捷操作。", 
 +    "homes_caption_1": "房屋截图。点击打开原尺寸图片。", 
 +    "homes_image_alt_1": "MinBeth房屋页面截图", 
 +    "retainers_card_1_label": "同步雇员", 
 +    "retainers_card_1_text": "让MinBeth知道雇员持有哪些物品,以及正在出售什么。", 
 +    "retainers_card_2_label": "库存规划", 
 +    "retainers_card_2_text": "规划订单时,可以计入已同步的雇员物品。", 
 +    "retainers_card_3_label": "存入和取出", 
 +    "retainers_card_3_text": "方便按需存取物品。", 
 +    "retainers_card_4_label": "黑名单", 
 +    "retainers_card_4_text": "将不希望MinBeth存到雇员身上的重要物品加入这里。", 
 +    "retainers_tip_1_label": "提示:", 
 +    "retainers_tip_1_text": "雇员库存看起来不对时,重新同步雇员,再刷新订单。", 
 +    "retainers_title_1": "雇员", 
 +    "retainers_intro_1": "这个页面管理雇员库存和雇员任务。经常使用市场出售或共享储物时,这个页面很重要。", 
 +    "retainers_caption_1": "雇员截图。点击打开原尺寸图片。", 
 +    "retainers_image_alt_1": "MinBeth雇员页面截图", 
 +    "tools_card_1_label": "秘籍", 
 +    "tools_card_1_text": "查看并管理配方书解锁辅助功能。", 
 +    "tools_card_2_label": "装备规划", 
 +    "tools_card_2_text": "快速查找任意等级的装备并将其添加到订单。", 
 +    "tools_card_3_label": "魔晶石镶嵌", 
 +    "tools_card_3_text": "导入镶嵌方案,准备缺少的装备和魔晶石,然后镶嵌已启用的装备。只要还有魔晶石,就会重试禁断镶嵌。", 
 +    "tools_card_4_label": "套装", 
 +    "tools_card_4_text": "查看切换生产或采集职业时使用的已保存套装。", 
 +    "tools_title_1": "工具", 
 +    "tools_intro_1": "工具包含装备规划、魔晶石镶嵌、秘籍、套装和优先级。", 
 +    "tools_caption_1": "工具截图。点击打开原尺寸图片。", 
 +    "tools_caption_2": "装备规划。点击打开原尺寸图片。", 
 +    "tools_caption_3": "魔晶石镶嵌。点击打开原尺寸图片。", 
 +    "tools_detail_1": "简单理解工具页面", 
 +    "tools_paragraph_1": "如果某个功能主要是辅助MinBeth的其他部分,而不是订单主流程,它通常就在这里。", 
 +    "tools_image_alt_1": "MinBeth工具页面截图", 
 +    "tools_image_alt_2": "MinBeth装备规划截图", 
 +    "tools_image_alt_3": "MinBeth魔晶石镶嵌截图", 
 +    "settings_card_1_label": "全局行为", 
 +    "settings_card_1_text": "控制MinBeth的基本运行方式。", 
 +    "settings_card_2_label": "市场安全", 
 +    "settings_card_2_text": "在这里设置保留的金币数量和价格上限。", 
 +    "settings_card_3_label": "功能开关", 
 +    "settings_card_3_text": "按自己的配置需求开启或关闭功能。", 
 +    "settings_card_4_label": "值得先检查", 
 +    "settings_card_4_text": "MinBeth做出意外操作时,原因往往是某项设置。", 
 +    "settings_tip_1_label": "提示:", 
 +    "settings_tip_1_text": "使用市场布告板购买前,请再次检查价格上限和要保留的金币数量。", 
 +    "settings_title_1": "设置", 
 +    "settings_intro_1": "在这里调整MinBeth的运行方式。把这页设好,其他工作通常就会更顺畅。", 
 +    "settings_caption_1": "设置截图。点击打开原尺寸图片。", 
 +    "settings_image_alt_1": "MinBeth设置页面截图" 
 +  }, 
 +  "ko": { 
 +    "discord_join": "Discord 참여", 
 +    "discord_aria_label": "MinBeth Discord 커뮤니티 참여 (새 탭에서 열림)", 
 +    "language_label": "언어", 
 +    "language_group": "가이드 언어", 
 +    "nav_overview": "시작하기", 
 +    "nav_orders": "주문", 
 +    "nav_progress": "진행 상황", 
 +    "nav_crafting": "제작", 
 +    "nav_market": "장터", 
 +    "nav_economy": "경제", 
 +    "nav_collectables": "소장품", 
 +    "nav_homes": "하우징", 
 +    "nav_retainers": "집사", 
 +    "nav_tools": "도구", 
 +    "nav_settings": "설정", 
 +    "overview_card_1_label": "기본 흐름", 
 +    "overview_card_1_text": "주문을 만들고 수량과 조달 방법을 선택한 다음 START QUEUE를 누르세요.", 
 +    "overview_card_2_label": "확인할 페이지", 
 +    "overview_card_2_text": "MinBeth가 무엇을 하는지 모르겠다면 먼저 진행 상황을 여세요.", 
 +    "overview_card_3_label": "제작에 필요한 플러그인", 
 +    "overview_card_3_text": "제작과 제작 방법 계산에는 Cypher Craft가 필요합니다. Dawntrail 제작에는 Cypher Craft DT도 필요합니다.", 
 +    "overview_card_4_label": "경제에 필요한 플러그인", 
 +    "overview_card_4_text": "Market Analysis는 경제 페이지에만 필요합니다.", 
 +    "overview_tip_1_label": "좋은 습관:", 
 +    "overview_tip_1_text": "멈춘 것 같다면 다른 설정을 바꾸기 전에 진행 상황을 확인하세요. 보통 MinBeth가 무엇을 기다리는지 알 수 있습니다.", 
 +    "overview_title_1": "MinBeth 가이드", 
 +    "overview_intro_1": "MinBeth에 목표를 알려 주면 채집, 제작, 낚시, 교환, 납품, 장터 작업 등의 단계를 연결해 진행합니다.", 
 +    "features_kicker": "전체 작업 흐름을 한 번에", 
 +    "features_title": "하나의 대기열로 제작, 채집, 경제 활동의 많은 부분을 처리합니다.", 
 +    "features_intro": "재료 하나부터 수첩 완성, 납품, 장터 작업까지 MinBeth가 단계를 연결하고 작업을 계속 진행합니다.", 
 +    "feature_gathering_label": "채집", 
 +    "feature_gathering_text": "이동과 시간 제한 채집 창을 포함해 필요한 재료를 자동으로 채집합니다.", 
 +    "feature_crafting_label": "제작", 
 +    "feature_crafting_text": "완성품과 필요한 중간 제작물을 품질 설정 및 간이 제작 지원과 함께 제작합니다.", 
 +    "feature_collectables_label": "소장품 채집 및 제작", 
 +    "feature_collectables_text": "납품, 화폐, 진행을 위해 소장품을 채집하거나 제작합니다.", 
 +    "feature_scrip_label": "화폐 교환", 
 +    "feature_scrip_text": "제작자와 채집가 화폐를 지원되는 보상으로 자동 교환합니다.", 
 +    "feature_tomestone_label": "석판 교환", 
 +    "feature_tomestone_text": "지원되는 알라그 석판을 재료와 유용한 아이템으로 교환합니다.", 
 +    "feature_crafting_log_label": "제작 수첩", 
 +    "feature_crafting_log_text": "아직 완료하지 않은 제작법을 진행해 제작 수첩을 채웁니다.", 
 +    "feature_gathering_log_label": "채집 수첩", 
 +    "feature_gathering_log_text": "빠진 항목을 찾아 채집하고 채집 수첩을 채웁니다.", 
 +    "feature_fishing_log_label": "낚시 수첩", 
 +    "feature_fishing_log_text": "아직 잡지 않은 물고기를 목표로 낚시 수첩 완성을 진행합니다.", 
 +    "feature_big_fish_label": "터주", 
 +    "feature_big_fish_text": "시간, 날씨, 기타 조건에 맞춰 희귀 물고기를 노립니다.", 
 +    "feature_custom_deliveries_label": "단골 거래", 
 +    "feature_custom_deliveries_text": "지원되는 주간 단골 거래를 준비하고 완료합니다.", 
 +    "feature_gc_supply_label": "총사령부 조달 임무", 
 +    "feature_gc_supply_text": "총사령부의 일일 제작 및 채집 조달 요청을 처리합니다.", 
 +    "feature_market_label": "장터 구매 및 판매", 
 +    "feature_market_text": "부족한 재료를 구매하고 서버 가격을 비교하며 지원되는 집사 판매를 관리합니다.", 
 +    "feature_craft_stock_label": "보유 재료로 제작", 
 +    "feature_craft_stock_text": "이미 가진 재료를 직접 계획하지 않고 유용한 제작품으로 바꿉니다.", 
 +    "feature_smart_orders_label": "스마트 주문 및 의존성", 
 +    "feature_smart_orders_text": "재료와 중간 제작물 체인을 만들고 하나의 대기열로 처리합니다.", 
 +    "feature_timed_nodes_label": "시간 제한 채집과 우선순위", 
 +    "feature_timed_nodes_text": "등장 시간에 맞춰 계획하고 중요한 채집 기회를 우선 처리합니다.", 
 +    "feature_world_travel_label": "이동 및 월드 방문", 
 +    "feature_world_travel_text": "작업에 필요한 이동과 지원되는 월드 간 흐름을 처리합니다.", 
 +    "feature_retainers_label": "집사 및 인벤토리", 
 +    "feature_retainers_text": "재고를 동기화하고 아이템을 옮기며 이미 가진 재료를 고려해 계획합니다.", 
 +    "feature_gear_tools_label": "장비 및 마테리아 도구", 
 +    "feature_gear_tools_text": "장비 계획, 장비 세트, 비전서, 마테리아 장착 도구를 사용합니다.", 
 +    "orders_card_1_label": "소지 수량 상한", 
 +    "orders_card_1_text": "입력한 수량에 도달하도록 부족한 만큼 보충합니다.", 
 +    "orders_card_2_label": "보충", 
 +    "orders_card_2_text": "이미 가진 수량과 관계없이 입력한 전체 수량을 얻습니다.", 
 +    "orders_card_3_label": "집사 판매", 
 +    "orders_card_3_text": "집사가 이미 판매 중인 아이템의 재고를 보충합니다.", 
 +    "orders_card_4_label": "제작 품질", 
 +    "orders_card_4_text": "제작 아이템은 HQ, NQ, 간이 제작 중에서 고르세요.", 
 +    "orders_title_1": "주문", 
 +    "orders_intro_1": "여기서 작업이 시작됩니다. 주문으로 MinBeth에 필요한 아이템과 수량, 획득 방법을 알려줍니다.", 
 +    "orders_caption_1": "주문 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "orders_detail_1": "여기서 중요한 것", 
 +    "orders_point_1": "먼저 알맞은 수량 모드를 고르세요.", 
 +    "orders_point_2": "제작 아이템에 맞는 품질을 선택하세요.", 
 +    "orders_point_3": "조달 규칙이 MinBeth에 맡기려는 작업과 맞는지 확인하세요.", 
 +    "orders_detail_2": "HQ 간단 설명", 
 +    "orders_paragraph_1": "MinBeth는 모든 중간 재료를 무조건 HQ로 만들지 않습니다. 제작 직업을 확인하고 최종 제작에 필요한 초기 품질을 계산한 뒤, 실제로 도움이 되는 부분에만 HQ를 사용합니다.", 
 +    "orders_image_alt_1": "MinBeth 주문 화면", 
 +    "progress_card_1_label": "현재 단계", 
 +    "progress_card_1_text": "MinBeth가 지금 처리 중인 작업을 보여줍니다.", 
 +    "progress_card_2_label": "대기 이유", 
 +    "progress_card_2_text": "채집 지점, 날씨, 이동, 재고 또는 다른 조건 때문에 대기열이 멈췄을 때 유용합니다.", 
 +    "progress_card_3_label": "대기열 진행도", 
 +    "progress_card_3_text": "작업이 얼마나 진행됐는지 확인할 수 있습니다.", 
 +    "progress_card_4_label": "먼저 확인할 곳", 
 +    "progress_card_4_text": "뭔가 이상하다면 여기부터 확인하세요.", 
 +    "progress_tip_1_label": "팁:", 
 +    "progress_tip_1_text": "MinBeth가 가만히 있는 것 같다면 진행 상황에서 이유를 확인할 수 있습니다. 대부분은 오류가 아니라 무언가를 기다리는 중입니다.", 
 +    "progress_title_1": "진행 상황", 
 +    "progress_intro_1": "실시간 상태 페이지입니다. 현재 주문이 무엇을 하는지, 무엇을 끝냈는지, 다음에는 무엇을 기다리는지 보여줍니다.", 
 +    "progress_caption_1": "진행 상황 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "progress_image_alt_1": "MinBeth 진행 상황 화면", 
 +    "crafting_card_1_label": "Cypher Craft 사용", 
 +    "crafting_card_1_text": "MinBeth는 제작 방법 계산과 품질 계획에 Cypher Craft를 사용합니다.", 
 +    "crafting_card_2_label": "중간 재료 처리", 
 +    "crafting_card_2_text": "최종 제작 전에 필요한 재료를 준비합니다.", 
 +    "crafting_card_3_label": "HQ와 NQ 지원", 
 +    "crafting_card_3_text": "주문에 따라 두 품질 목표를 모두 지원합니다.", 
 +    "crafting_card_4_label": "간이 제작", 
 +    "crafting_card_4_text": "품질보다 수량이 중요할 때 유용합니다.", 
 +    "crafting_title_1": "제작", 
 +    "crafting_intro_1": "제작 작업을 위한 페이지입니다. MinBeth가 제작법 단계, 중간 재료, 최종 아이템 제작을 처리합니다.", 
 +    "crafting_caption_1": "제작 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "crafting_detail_1": "HQ를 선택할 때", 
 +    "crafting_paragraph_1": "완성품이 고품질이어야 한다면 HQ를 선택하세요. 재고를 빨리 확보하기만 하면 된다면 NQ나 간이 제작이 보통 더 간단합니다.", 
 +    "crafting_image_alt_1": "MinBeth 제작 화면", 
 +    "market_card_1_label": "구매", 
 +    "market_card_1_text": "주문에서 허용하면 MinBeth가 부족한 재료나 필요한 HQ 중간 재료를 구매합니다.", 
 +    "market_card_2_label": "판매", 
 +    "market_card_2_text": "집사 판매 목록 관리, 가격 조정, 재고 보충을 돕습니다.", 
 +    "market_card_3_label": "가격 상한", 
 +    "market_card_3_text": "중요한 설정입니다. MinBeth가 원하는 범위를 넘겨 구매하지 않도록 한도를 정하세요.", 
 +    "market_card_4_label": "다른 월드로 이동", 
 +    "market_card_4_text": "MinBeth는 같은 데이터 센터의 가격을 비교하고 더 좋은 판매 물품을 찾아 이동할 수 있습니다.", 
 +    "market_title_1": "장터", 
 +    "market_intro_1": "구매와 판매를 다룹니다. MinBeth가 부족한 재료를 구매하고 집사 판매 목록을 관리하도록 돕습니다.", 
 +    "market_caption_1": "장터 구매 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "market_caption_2": "장터 판매 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "market_detail_1": "구매 시 알아둘 점", 
 +    "market_paragraph_1": "장터 구매는 주문에 쓰이는 재료와 중간 재료를 위한 기능입니다. 최종 완성품을 대신 사 주는 기능은 아닙니다.", 
 +    "market_detail_2": "판매에 관한 설명", 
 +    "market_paragraph_2": "집사 판매 주문을 사용하면 이 페이지가 더 유용합니다. 집사 동기화와 재고 보충을 함께 사용할 수 있습니다.", 
 +    "market_image_alt_1": "MinBeth 장터 구매 화면", 
 +    "market_image_alt_2": "MinBeth 장터 판매 화면", 
 +    "economy_card_1_label": "가격 확인", 
 +    "economy_card_1_text": "아이템의 대략적인 가치를 확인할 수 있습니다.", 
 +    "economy_card_2_label": "선택에 도움", 
 +    "economy_card_2_text": "채집, 제작, 구매 중에서 고를 때 편리합니다.", 
 +    "economy_card_3_label": "Market Analysis", 
 +    "economy_card_3_text": "이 페이지에는 Market Analysis가 필요합니다. MinBeth의 다른 부분에는 필요하지 않습니다.", 
 +    "economy_card_4_label": "활용 방법", 
 +    "economy_card_4_text": "참고 자료로 사용하고, 이것만 보고 모든 결정을 내리지는 마세요.", 
 +    "economy_title_1": "경제", 
 +    "economy_intro_1": "장터 데이터를 더 쉽게 파악하고 싶을 때 사용하세요. 주로 가격을 확인하고, 가치 있는 아이템을 찾고, 무엇을 사고팔 만한지 판단하는 데 도움이 됩니다.", 
 +    "economy_caption_1": "경제 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "economy_image_alt_1": "MinBeth 경제 화면", 
 +    "collectables_card_1_label": "소장품 작업", 
 +    "collectables_card_1_text": "소장품 시스템과 보상에 관련된 아이템에 유용합니다.", 
 +    "collectables_card_2_label": "화폐 수급에 유용", 
 +    "collectables_card_2_text": "제작자나 채집가 화폐를 받는 납품과 관련 목표에 도움이 됩니다.", 
 +    "collectables_card_3_label": "채집과 제작 연계", 
 +    "collectables_card_3_text": "아이템과 획득 방법에 따라 달라집니다.", 
 +    "collectables_card_4_label": "팁", 
 +    "collectables_card_4_text": "먼저 아이템 조건을 확인해 채집, 제작 또는 둘 다 필요한지 알아보세요.", 
 +    "collectables_title_1": "소장품", 
 +    "collectables_intro_1": "소장품 관련 작업을 위한 페이지입니다. 소장품 아이템과 그에 따른 작업을 처리하는 데 도움이 됩니다.", 
 +    "collectables_caption_1": "소장품 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "collectables_image_alt_1": "MinBeth 소장품 화면", 
 +    "homes_card_1_label": "이동 보조", 
 +    "homes_card_1_text": "주거지 관련 장소와 편리한 이동을 위해 사용합니다.", 
 +    "homes_card_2_label": "편의 기능", 
 +    "homes_card_2_text": "자주 쓰는 페이지는 아니지만, 작업 흐름이 주거지 거점에 의존한다면 유용합니다.", 
 +    "homes_card_3_label": "한 번 설정하기", 
 +    "homes_card_3_text": "자주 쓰는 장소를 정해 두면 보통 계속 바꿀 필요가 없습니다.", 
 +    "homes_card_4_label": "간단하게 유지", 
 +    "homes_card_4_text": "실제로 쓰는 옵션만 남겨 두세요.", 
 +    "homes_title_1": "하우징", 
 +    "homes_intro_1": "하우징은 MinBeth의 주거지 관련 이동과 하우징 바로가기를 위한 작은 보조 페이지입니다.", 
 +    "homes_caption_1": "하우징 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "homes_image_alt_1": "MinBeth 하우징 화면", 
 +    "retainers_card_1_label": "집사 동기화", 
 +    "retainers_card_1_text": "MinBeth가 집사의 보관 물품과 판매 중인 물품을 파악하도록 합니다.", 
 +    "retainers_card_2_label": "재고 계획", 
 +    "retainers_card_2_text": "동기화한 집사 아이템을 주문 계획의 재고에 포함할 수 있습니다.", 
 +    "retainers_card_3_label": "맡기기와 꺼내기", 
 +    "retainers_card_3_text": "필요할 때 아이템을 넣고 빼는 데 유용합니다.", 
 +    "retainers_card_4_label": "제외 목록", 
 +    "retainers_card_4_text": "MinBeth가 집사에게 맡기지 않았으면 하는 중요한 아이템을 등록하세요.", 
 +    "retainers_tip_1_label": "팁:", 
 +    "retainers_tip_1_text": "집사 재고가 이상해 보이면 집사를 다시 동기화한 뒤 주문을 새로 고치세요.", 
 +    "retainers_title_1": "집사", 
 +    "retainers_intro_1": "집사 재고와 집사 작업을 관리하는 페이지입니다. 장터 판매나 공유 보관 공간을 자주 쓴다면 중요합니다.", 
 +    "retainers_caption_1": "집사 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "retainers_image_alt_1": "MinBeth 집사 화면", 
 +    "tools_card_1_label": "비전서", 
 +    "tools_card_1_text": "제작법 책 해금 보조 기능을 확인하고 관리합니다.", 
 +    "tools_card_2_label": "장비 계획", 
 +    "tools_card_2_text": "모든 레벨의 장비를 빠르게 찾아 주문에 추가합니다.", 
 +    "tools_card_3_label": "마테리아 장착", 
 +    "tools_card_3_text": "장착 계획을 가져와 부족한 장비와 마테리아를 준비하고 활성화된 장비에 장착합니다. 마테리아가 남아 있으면 금단 장착을 다시 시도합니다.", 
 +    "tools_card_4_label": "장비 세트", 
 +    "tools_card_4_text": "제작 또는 채집 직업 변경에 사용하는 저장된 장비 세트를 확인합니다.", 
 +    "tools_title_1": "도구", 
 +    "tools_intro_1": "도구에는 장비 계획, 마테리아 장착, 비전서, 장비 세트, 우선순위가 있습니다.", 
 +    "tools_caption_1": "도구 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "tools_caption_2": "장비 계획. 클릭하면 원본 크기로 열립니다.", 
 +    "tools_caption_3": "마테리아 장착. 클릭하면 원본 크기로 열립니다.", 
 +    "tools_detail_1": "도구 페이지 쉽게 이해하기", 
 +    "tools_paragraph_1": "주문의 주요 흐름이 아니라 MinBeth의 다른 부분을 돕는 기능이라면 보통 여기에 있습니다.", 
 +    "tools_image_alt_1": "MinBeth 도구 화면", 
 +    "tools_image_alt_2": "MinBeth 장비 계획 화면", 
 +    "tools_image_alt_3": "MinBeth 마테리아 장착 화면", 
 +    "settings_card_1_label": "전체 동작", 
 +    "settings_card_1_text": "MinBeth의 기본적인 작동 방식을 정합니다.", 
 +    "settings_card_2_label": "안전한 장터 이용", 
 +    "settings_card_2_text": "남겨 둘 길과 가격 상한을 여기서 정하세요.", 
 +    "settings_card_3_label": "기능 제어", 
 +    "settings_card_3_text": "자신의 구성에 맞춰 기능을 켜거나 끌 수 있습니다.", 
 +    "settings_card_4_label": "먼저 확인할 사항", 
 +    "settings_card_4_text": "MinBeth가 예상하지 못한 동작을 한다면 설정이 원인인 경우가 많습니다.", 
 +    "settings_tip_1_label": "팁:", 
 +    "settings_tip_1_text": "장터 구매를 사용하기 전에 가격 상한과 남겨 둘 길을 다시 확인하세요.", 
 +    "settings_title_1": "설정", 
 +    "settings_intro_1": "MinBeth가 어떻게 작동할지 정하는 곳입니다. 이 페이지를 알맞게 설정하면 나머지 작업도 더 수월해집니다.", 
 +    "settings_caption_1": "설정 화면입니다. 클릭하면 원본 크기로 열립니다.", 
 +    "settings_image_alt_1": "MinBeth 설정 화면" 
 +  } 
 +}; 
 +  var languageButtons = guide.querySelectorAll('.mb-lang-button'); 
 +  var textNodes = guide.querySelectorAll('[data-i18n]'); 
 +  var imageNodes = guide.querySelectorAll('[data-i18n-alt]'); 
 +  var labelNodes = guide.querySelectorAll('[data-i18n-aria-label]');
  
-  - Identify the relevant ephemeral collectable. +  function translateNodes(nodes, keyAttribute, targetAttribute, words) { 
-  - Wait for and gather it. +    for (var i = 0; i < nodes.length; i++) { 
-  - Purify or prepare the collectable as required. +      var key = nodes[i].getAttribute(keyAttribute); 
-  - Perform Aetherial Reduction. +      var value = words[key]; 
-  - Feed the resulting material into the original order.+      if (value === undefined) { 
 +        value = translations.en[key]; 
 +      } 
 +      if (typeof value !== 'string') { 
 +        continue; 
 +      } 
 +      if (targetAttribute) { 
 +        nodes[i].setAttribute(targetAttribute, value); 
 +      } else { 
 +        nodes[i].textContent = value; 
 +      } 
 +    } 
 +  }
  
-This keeps aethersands inside the same order instead of leaving them as a separate job for you to sort out.+  function setLanguage(lang) { 
 +    if (!Object.prototype.hasOwnProperty.call(translations, lang)) { 
 +      lang = 'en'; 
 +    } 
 +    var words = translations[lang];
  
-==== Shards, Crystals and Clusters ====+    // Change the wording without replacing tabs or open details. 
 +    translateNodes(textNodes, 'data-i18n', null, words); 
 +    translateNodes(imageNodes, 'data-i18n-alt', 'alt', words); 
 +    translateNodes(labelNodes, 'data-i18n-aria-label', 'aria-label', words); 
 +    guide.setAttribute('lang', lang === 'zh' ? 'zh-CN' : lang);
  
-Elemental catalysts are treated as planned resources. The Progress page can offer a location selector where several gathering areas are known. Leave the selection automatic or choose a preferred area for that element.+    for (var i = 0; i < languageButtons.length; i++) { 
 +      var active = languageButtons[i].getAttribute('data-lang') === lang; 
 +      languageButtons[i].setAttribute('aria-pressed', active ? 'true' : 'false'); 
 +      if (active) { 
 +        languageButtons[i].classList.add('is-active'); 
 +      } else { 
 +        languageButtons[i].classList.remove('is-active'); 
 +      } 
 +    } 
 +  }
  
-===== Fishing =====+  for (var i = 0; i < languageButtons.length; i++) { 
 +    languageButtons[i].addEventListener('click', function() { 
 +      setLanguage(this.getAttribute('data-lang')); 
 +    }); 
 +  }
  
-Fishing is divided into rod fishing and spearfishing, with each method using its own route and decision logic. +  setLanguage('en'); 
- +})(); 
-==== Rod Fishing ==== +</script> 
- +</html>
-For supported fish, Minbeth can use: +
- +
-  * Recorded fishing banks and packaged fishing locations. +
-  * Known bait and tackle requirements. +
-  * Mooch chains. +
-  * Precision or Powerful Hookset recommendations. +
-  * Patience. +
-  * Identical Cast. +
-  * Chum. +
-  * Mooch. +
-  * Optional sitting between casts. +
- +
-The Progress page can provide a bait override when several valid options exist. +
- +
-==== Bait and Tackle Sourcing ==== +
- +
-If bait is missing, Minbeth can add it to the plan like any other material. When the source is known and enabled, it can get the bait from a vendor, gathering route, the Market Board or another supported source. +
- +
-You may also configure stock targets so the route does not arrive with only one piece of bait and immediately run dry. +
- +
-==== Fishing Fatigue and Bank Rotation ==== +
- +
-Fishing in one spot for too long can cause fatigue. Minbeth can move to another known bank after a set period, usually between casts. It will not interrupt an active catch just because the timer has run out. +
- +
-==== Spearfishing ==== +
- +
-For supported spearfishing targets, Minbeth can: +
- +
-  * Dive and locate Teeming Waters. +
-  * Track fish across all three lanes. +
-  * Consider movement speed, direction and shadow size. +
-  * Lead the Gig timing rather than aiming only at the current fish position. +
-  * Follow Swimming Shadows chains when required. +
- +
-Restricted fish and relevant availability windows can also appear in the Schedule view. +
- +
-===== Tools ===== +
- +
-{{:CysTools.png?800|}} +
- +
-The **Tools** menu contains the extra setup pages used by Minbeth. Orders tell it what to make. Tools tells it which gearsets, locations and methods it should use. +
- +
-The menu includes: +
- +
-  * **Order Priorities** lets you choose which material sources are allowed and which should be tried first. +
-  * **Gearsets** imports the saved in-game gearsets used for crafting, gathering and combat jobs. +
-  * **Homes** saves suitable crafting locations and recognised inns. +
-  * **Melder** imports and runs supported Teamcraft materia plans. +
-  * **Master Books and Folklore** checks recipe and gathering unlocks and can add missing requirements to Orders. +
-  * **Repair** checks durability, Dark Matter and the repair methods available to your character. +
- +
-Most of these tools are for setup rather than making an item directly. Check them before your first large order, after changing gearsets, after learning new books or whenever you change how materials should be sourced. +
- +
-===== Source Priorities ===== +
- +
-Open **Tools > Order Priorities** to decide how Minbeth should obtain missing materials. +
- +
-The default source groups include: +
- +
-^ Source ^ Purpose ^ Notes ^ +
-| **Purchase** | Vendor purchases and explicitly approved Market Board buys. | Market Board items still require individual approval. | +
-| **Gather** | Miner and Botanist materials. | Includes direct nodes and cluster patrols. | +
-| **Fisher** | Rod fishing and spearfishing. | Uses bait, skill and Mooch information where known. | +
-| **Carpenter** | Carpenter sub-crafts. | Direct synthesis through Cypher Craft. | +
-| **Blacksmith** | Blacksmith sub-crafts. | Direct synthesis through Cypher Craft. | +
-| **Armorer** | Armorer sub-crafts. | Direct synthesis through Cypher Craft. | +
-| **Goldsmith** | Goldsmith sub-crafts. | Direct synthesis through Cypher Craft. | +
-| **Leatherworker** | Leatherworker sub-crafts. | Direct synthesis through Cypher Craft. | +
-| **Weaver** | Weaver sub-crafts. | Direct synthesis through Cypher Craft. | +
-| **Alchemist** | Alchemist sub-crafts. | Direct synthesis through Cypher Craft. | +
-| **Culinarian** | Culinarian sub-crafts. | Direct synthesis through Cypher Craft. | +
-| **Exchange** | Scrip and token exchanges. | May include collectable turn-ins first. | +
-| **Mob Drops** | Supported monster-drop farming. | Optional and disabled by default. | +
- +
-Use the arrow controls to move preferred sources up or down, and disable any source you do not want used. +
- +
-Priority only changes which source Minbeth tries first. It will still finish required sub-crafts before the final recipe and it will still ask for Market Board approval. +
- +
-===== Progress and Schedule ===== +
- +
-{{:CysProgress.png?800|}} +
- +
-The **Progress** page shows the work behind each order. A single finished item may need several ingredients, sub-crafts, gathering trips, fish, purchases, retainer withdrawals or exchanges. They are all shown here. +
- +
-Check this page before starting a large queue to make sure every important material has a valid source. While the queue is running, it also helps explain why Minbeth is waiting. It may be waiting for a timed node, Cypher Craft, GP recovery or missing bait rather than being stuck. +
- +
-For each requirement it can show: +
- +
-  * Item and source type. +
-  * Owned amount and target amount. +
-  * Queued, Waiting, Running or Unavailable state. +
-  * Current production or gathering rate. +
-  * Estimated completion time after enough enough data has been collected. +
-  * HQ quantity required by Cypher's final-craft calculation. +
-  * Fishing bait choice. +
-  * Catalyst gathering-area choice. +
-  * Current collectable or scrip route. +
-  * Retainer-withdrawal information. +
- +
-Requirements that are already satisfied are normally hidden so the page focuses on work that remains. +
- +
-Fishing estimates take longer to appear because catch rates can vary. Minbeth waits for enough casts before showing an ETA, rather than guessing from one lucky catch. +
- +
-==== The Schedule Tab ==== +
- +
-The Schedule tab shows upcoming timed work. It can include: +
- +
-  * Current Eorzea Time. +
-  * Active windows. +
-  * Upcoming windows. +
-  * Later planned windows. +
-  * Area and node information. +
-  * Planned quantity. +
-  * GP or scrip context. +
-  * Blocked bait or route requirements. +
- +
-Use it to see why Minbeth is waiting and what it intends to do next. +
- +
-===== Market Board and Vendors ===== +
- +
-{{:CysMinMB.png?800|}} +
- +
-The **Market Board** page gives you control over what Minbeth is allowed to buy. Missing items are not bought automatically. You choose the items, set the price limits and decide how much gil must be kept back. +
- +
-Always check the quantity, world or data centre, unit price and estimated total before pressing **Buy Selected** or starting a full order with buying enabled. +
- +
-Vendor purchases use separate settings. Known vendor items can be bought automatically when that option is enabled. Market Board items still need your approval and must stay within your limits. +
- +
-==== Vendor Purchasing ==== +
- +
-Known vendor items can be purchased automatically when vendor buying is enabled. Minbeth travels to the recorded vendor and buys the amount still required by the plan. +
- +
-You can place vendor buying ahead of gathering. This can save time on cheap ingredients, but leave gathering first if you would rather collect them yourself. +
- +
-==== Market Board Buying ==== +
- +
-Market Board spending needs your approval. Minbeth will not quietly buy every missing item. +
- +
-The Market Board page provides selection tools such as: +
- +
-  * **Missing** selects the missing materials shown in the plan. +
-  * **MB Only** selects items with no currently known gathering or crafting route. +
-  * **Clear** removes the current selection. +
- +
-You must also enable **Allow Buying**. +
- +
-For every selected item, set an acceptable unit-price cap. Global safeguards include: +
- +
-  * Maximum price per item. +
-  * Maximum total purchase cost. +
-  * Gil reserve that must remain untouched. +
- +
-A value of zero disables the relevant limit, so do not leave zeroes unintentionally when you expect a cap. +
- +
-==== Server Scope ==== +
- +
-Market checking may be limited to: +
- +
-  * The current world. +
-  * The current data centre. +
- +
-When data-centre scope is used, Minbeth can compare selected worlds and form a cross-world purchase plan. The interface shows the cheapest known world, unit price, shortfall, estimated total and the amount actually spent. +
- +
-Available actions include: +
- +
-  * **Check Prices** +
-  * **Buy Selected** +
-  * **Start Full Order** +
- +
-If a selected listing is no longer available, **Continue on Market Failure** lets Minbeth carry on with other jobs instead of stopping the whole queue straight away. +
- +
-==== Market Board Selling ==== +
- +
-**Automated Market Board selling is not currently available in this build.** The Sell order sends items to an ordinary shop NPC. The Retainer Sales quantity mode can plan production against known sale stock, but it should not be confused with an automatic listing system. +
- +
-===== Collectables and Exchanges ===== +
- +
-{{:CypsCol.png?800|}} +
- +
-The **Collectables** page controls gatherer collectables and scrip routes. Leave the preferred slots empty and Minbeth will choose a suitable Purple or Orange scrip item. You can also choose a specific collectable when you want it to follow the same route each time. +
- +
-This is also used when a Manufacturing order needs an item bought with scrips. Minbeth can gather the collectable, visit the appraiser, turn it in, check the scrip total and buy the exchange item before returning to the original order. +
- +
-Minbeth can combine several steps into one route: +
- +
-  - Produce or gather the collectable. +
-  - Travel to an suitable hub. +
-  - Turn it in to a Collectable Appraiser. +
-  - Track the resulting scrips. +
-  - Purchase the required reward from the Scrip Exchange. +
-  - Return the reward to the original dependency plan. +
- +
-A valid automated scrip hub needs both the appraiser and exchange required by the route. +
- +
-Preferred collectable slots are optional. Leave them empty to allow automatic selection from currently eligible Purple or Orange scrip items. +
- +
-===== Retainers ===== +
- +
-{{:RetainerCys.png?800|}} +
- +
-The **Retainers** page shows a cached list of the items stored on your retainers. Minbeth can use this stock before it gathers, crafts or buys replacements. +
- +
-Use **Sync All** after moving a lot of items by hand so the cache stays up to date. You can search stored items, refresh one retainer, withdraw or deposit stock, assign roles, repeat supported ventures and set up overflow storage. Where possible, Minbeth handles several items during the same bell visit. +
- +
-==== Synchronising Retainers ==== +
- +
-Use **Sync All** to visit known retainers and refresh their inventory information. Individual retainers can also be refreshed separately. +
- +
-The cached view includes information such as: +
- +
-  * Item name. +
-  * NQ or HQ state. +
-  * Stack amount. +
-  * Retainer location. +
- +
-A cache is only as accurate as its last sync. Refresh it after large manual inventory changes. +
- +
-==== Using Retainer Stock in Orders ==== +
- +
-When enabled, the planner counts cached retainer stock before gathering, crafting or buying replacements. During execution Minbeth withdraws the required amount, subject to inventory capacity, and then continues with the remaining shortfall. +
- +
-This is handy for materials such as ores, cloth, lumber, bait and materia. +
- +
-==== Manual Withdrawal and Deposit ==== +
- +
-The interface can search retainer inventory and withdraw or deposit selected items. Operations are grouped sensibly so Minbeth does not need to reopen the bell for every single unit. +
- +
-==== Retainer Roles and Overflow Storage ==== +
- +
-Retainers may be assigned organisational roles such as: +
- +
-  * Materials. +
-  * Glamour. +
-  * Housing. +
-  * Rare items. +
-  * Bait. +
-  * Materia. +
- +
-When low-space overflow handling is enabled, Minbeth can move carried items that are not required by the current order into a Materials retainer. Shards, crystals and clusters are protected from casual overflow movement. +
- +
-==== Ventures ==== +
- +
-A retainer may be set to repeat its current venture. Minbeth can collect the result and reassign the same venture when visiting the bell. **Repeat Now** performs the action on demand for an eligible retainer. +
- +
-==== Gil Withdrawal ==== +
- +
-Minbeth can withdraw gil from cached retainers, either manually or as part of the configured automation flow. +
- +
-==== Balance and Rules Caveat ==== +
- +
-Retainer balancing and rules are limited in this build. The page may show suggested moves or previews, but it will not automatically reorganise everything. Treat these parts as planning tools for now. +
- +
-===== Homes ===== +
- +
-Homes are safe locations Minbeth can use before longer crafting or utility work. +
- +
-You can: +
- +
-  * Add a recognised inn. +
-  * Save the current open-world position as a crafting home. +
-  * Give the location a name and usable radius. +
-  * Travel to a saved home manually. +
-  * Remove outdated entries. +
-  * Let Minbeth choose randomly from several saved homes. +
- +
-Choose a crafting home that is easy to reach, fairly quiet and clear of awkward scenery. Minbeth can travel there before crafting, desynthesis or melding when the setting is enabled. +
- +
-===== Gearsets ===== +
- +
-Open **Tools > Gearsets** and import the character's current saved gearsets. +
- +
-Minbeth stores the relationship between a job and its gearset slot so it can switch jobs during a plan. Gearsets are important for: +
- +
-  * All eight crafting jobs. +
-  * Miner, Botanist and Fisher. +
-  * Optional combat jobs used for mob drops. +
- +
-After deleting or rearranging in-game gearsets, refresh Minbeth's gearset mapping before starting a complicated queue. +
- +
-===== Materia Melding ===== +
- +
-The **Melder** tool can import a Teamcraft gearset link and compare the target melds with the equipment currently available to the character. +
- +
-==== Gear Matching ==== +
- +
-Minbeth searches configured sources such as: +
- +
-  * Equipped gear. +
-  * Armoury Chest. +
-  * Carried inventory. +
- +
-The Gear Plan shows whether an item was found, how many melds remain and whether it is complete or needs review. +
- +
-==== Materia Requirements ==== +
- +
-The Materia tab calculates: +
- +
-  * Required materia by type and grade. +
-  * Amount currently owned. +
-  * Amount already queued. +
-  * Estimated missing amount. +
- +
-Missing materia can be added to the normal Orders queue, allowing the standard planner to find supported sources. +
- +
-==== Overmelding Estimates ==== +
- +
-Overmelds are based on chance, so Minbeth estimates how many attempts may be needed. This is only a planning figure and cannot guarantee how many materia will be used. +
- +
-As the melder runs, real success and failure results replace estimates so remaining requirements become more accurate. +
- +
-Controls include Start, Pause, Resume and Stop. Minbeth can also begin a ready melding plan when the main queue is idle and the next required materia is available. +
- +
-==== Spiritbond and Materia Extraction ==== +
- +
-When enabled, Minbeth can extract materia from fully spiritbonded gear at a safe point and then continue the order. Gear that needs checking is marked for review instead of being changed automatically. +
- +
-===== Master Books and Folklore ===== +
- +
-Open **Tools > Master Books** to review crafting Master Books and gathering folklore tomes. +
- +
-The page separates crafting and folklore entries and reports states such as: +
- +
-  * **Learned** +
-  * **Missing** +
-  * **In Bags** +
-  * **Unknown** +
- +
-Use **Add Missing** to add the supported acquisition requirements to Orders, or add individual books selectively. +
- +
-A book that is already in your bags must normally be used manually in-game. After using it, refresh or scan again so Minbeth can confirm that the recipes or gathering information are unlocked. +
- +
-When a recipe needs a book you have not learned, Minbeth can block the route and show the missing unlock instead of trying to craft it anyway. +
- +
-===== Repairs ===== +
- +
-Minbeth can monitor equipment durability and repair at safe boundaries during an order. +
- +
-Available modes are: +
- +
-^ Mode ^ Behaviour ^ +
-| **Smart** | Prefer self-repair with Dark Matter, then use an NPC mender when necessary. | +
-| **Dark Matter Only** | Use self-repair and do not fall back to an NPC. | +
-| **NPC Mender Only** | Travel to a verified mender and pay for repairs. | +
- +
-Settings include: +
- +
-  * Durability threshold. +
-  * Dark Matter reserve. +
-  * Automatic Dark Matter purchasing. +
-  * NPC fallback behaviour. +
- +
-Self-repair requires the relevant crafting job levels. The Repair page can scan equipped gear, show items below the threshold, calculate Dark Matter requirements and identify missing job capability. +
- +
-Manual controls include **Scan Gear Now**, **Repair Now** and **Cancel**. +
- +
-If repair becomes necessary during fishing, gathering or crafting, Minbeth attempts to leave the current activity at a safe point, perform the repair and resume the interrupted plan. +
- +
-===== Travel and Navigation ===== +
- +
-Most parts of Minbeth need to travel at some point. It can use: +
- +
-  * Teleporting between known areas. +
-  * City aethernet routes when they save time. +
-  * Mounting when the distance justifies it. +
-  * Flying and controlled landing. +
-  * Diving for underwater routes. +
-  * World Visit travel for approved cross-world Market Board plans. +
-  * Recovery logic when movement becomes stuck or a route needs to be reacquired. +
- +
-The mount-distance threshold and city-aethernet preference can be adjusted in Settings. +
- +
-===== Mob Drops ===== +
- +
-Mob-drop farming is optional and disabled by default. +
- +
-When a supported item has known mob data, Minbeth can switch to a saved combat gearset and use the selected ACR to farm it. CypherCore Rotations can be used for combat. +
- +
-Enable this source only after confirming: +
- +
-  * The correct combat gearset. +
-  * A working combat routine. +
-  * Suitable search and combat ranges. +
-  * That the required mob source is supported. +
- +
-If no executable mob route is known, the item remains unavailable or must be obtained from another enabled source. +
- +
-===== Consumables ===== +
- +
-Crafting and gathering consumables may be set globally, with per-order overrides where provided. +
- +
-Crafting selections can include: +
- +
-  * Food. +
-  * Medicine or tea. +
-  * Manuals. +
- +
-Gathering can use its own food selection and cordial settings. +
- +
-Cypher Craft includes the selected consumables when checking HQ requirements. A recipe may need a different number of HQ sub-items depending on whether food or medicine is active. +
- +
-Minbeth checks owned stock before attempting to use a selected consumable. Keep enough available for long batches, particularly when repeating orders. +
- +
-===== Settings Worth Reviewing ===== +
- +
-==== General ==== +
- +
-  * Use carried inventory in plans. +
-  * Allow HQ inventory to satisfy requirements. +
-  * Continue with other work after a Market Board failure. +
-  * Automatic materia extraction. +
-  * Mount and aethernet preferences. +
-  * Logging options. +
- +
-==== Crafting ==== +
- +
-  * Enable direct crafting. +
-  * Craft at a saved home. +
-  * Cypher Craft integration. +
-  * Use HQ materials. +
-  * Automatic HQ material calculation. +
-  * Global food, medicine and manual. +
-  * Low-space collectable turn-in. +
- +
-==== Gathering ==== +
- +
-  * Enable direct gathering. +
-  * Use cordials. +
-  * Smart GP. +
-  * Automatic scrip routes. +
-  * Aetherial reduction. +
-  * Maximise limited nodes. +
-  * Timed-node travel lead. +
- +
-==== Fishing ==== +
- +
-  * Enable direct fishing. +
-  * Smart fishing profiles. +
-  * Recommended hooksets. +
-  * Patience, Mooch, Identical Cast and Chum. +
-  * Sitting between casts. +
-  * Automatic bait sourcing. +
-  * Bait stock targets. +
-  * Fishing-bank rotation. +
- +
-==== Buying ==== +
- +
-  * Automatic vendor purchasing. +
-  * Prefer vendors over gathering. +
-  * Continue after unavailable Market Board purchases. +
-  * Market Board scope and gil safeguards. +
- +
-==== Repair ==== +
- +
-  * Repair mode. +
-  * Durability threshold. +
-  * Dark Matter reserve. +
-  * Buy missing Dark Matter. +
-  * NPC fallback. +
- +
-===== Understanding Queue States ===== +
- +
-^ State ^ Meaning ^ +
-| **Queued** | The requirement has an executable task waiting in the plan. | +
-| **Waiting** | The route exists, but Minbeth is waiting for a condition such as time, weather, GP, calibration or another dependency. | +
-| **Running** | Minbeth is actively carrying out that task. | +
-| **Unavailable** | No currently executable route can satisfy the requirement with the enabled sources and known data. | +
- +
-An unavailable item does not always stop the queue straight away. Minbeth can finish other jobs first and leave the blocked item visible. The missing route must still be fixed before the final order can finish. +
- +
-Common causes include: +
- +
-  * The relevant source is disabled. +
-  * A required gearset is missing. +
-  * The recipe or folklore book is not unlocked. +
-  * No verified node, fishing bank, vendor or mob route is known. +
-  * Required bait cannot be sourced. +
-  * Market Board buying has not been approved. +
-  * The unit-price or total-cost cap rejects available listings. +
-  * Cypher Craft cannot yet prove the HQ route. +
-  * A timed or weather window has not opened. +
- +
-===== Practical Tips ===== +
- +
-  * **Test small first.** One item exposes bad gearsets or locations without committing to a huge batch. +
-  * **Import every relevant gearset.** Job switching is only as reliable as the mapping Minbeth has been given. +
-  * **Save a good crafting home.** Avoid ledges, cluttered interiors and places where movement can be obstructed. +
-  * **Sync retainers before a large plan.** Old cache data may make Minbeth expect materials that have already been moved. +
-  * **Set real gil limits.** A zero limit disables that safeguard. +
-  * **Keep some free bag space.** Complex orders may temporarily hold intermediates, collectables, bait and purchased items together. +
-  * **Stock utility items.** Cordials, Dark Matter and frequently used bait prevent avoidable diversions. +
-  * **Review the Schedule.** A queue that appears idle may be correctly waiting for the next Eorzea Time window. +
-  * **Read the HQ explanation.** It tells you why Cypher requested a particular number of HQ sub-items. +
-  * **Set source priorities to suit you.** Cheap vendor items may be worth buying, while rarer materials may be better gathered. +
-  * **Watch the first run after an update.** Routes, settings and UI behaviour may have changed between builds. +
-  * **Keep logs enabled while testing.** The main console log is useful when reporting a route, planner or execution problem. +
- +
-===== Known Limitations in This Build ===== +
- +
-  * Automated **Market Board selling** is not available. +
-  * Retainer **Balance Inventory** may show suggestions without carrying out every move. +
-  * Retainer **Rules** are currently previews and will not freely reorganise all stored items. +
-  * A Master Book or folklore tome already in the bags may need to be used manually before Minbeth can recognise the unlock. +
-  * Direct automation depends on verified location and source data. Unsupported nodes, banks, vendors, exchanges or mobs may remain unavailable. +
-  * Mob-drop farming is optional, disabled by default and depends on a working combat profile and supported source. +
-  * Exact final-HQ planning may pause for Cypher calibration or block an expensive craft when a safe solution cannot be proven. +
-  * Universalis data can be delayed or missing. Price checks are only as current as the information available. +
- +
-===== Frequently Asked Questions ===== +
- +
-==== Why is Start Queue waiting instead of moving? ==== +
- +
-Minbeth may still be building the dependency plan, refreshing inventory, switching to the required job, waiting for Cypher's exact HQ calibration or watching for a timed window. Check the Progress and Schedule tabs before assuming it is stuck. +
- +
-==== Why is Minbeth crafting some intermediates as HQ but not all of them? ==== +
- +
-That is how the Cypher HQ system is meant to work. It finds the smallest number of HQ sub-items needed for the final recipe. Anything that does not need to be HQ stays NQ. +
- +
-==== Why are all of the intermediates NQ for an HQ final craft? ==== +
- +
-Cypher has proved that the final recipe can reach full quality from zero starting quality with the current stats, consumables and route. HQ sub-items would therefore be unnecessary. +
- +
-==== Why is Minbeth making more HQ intermediates than I expected? ==== +
- +
-Your current stats or consumables may need more starting quality. Minbeth may also be playing it safe because an exact route is not available. Hover over the HQ requirement in Progress to see the reason. +
- +
-==== Why did Minbeth change to a crafter before beginning the queue? ==== +
- +
-It may be reading your exact stats and asking Cypher Craft to solve the final recipe before using any materials. This is part of the HQ check. +
- +
-==== Why will it not buy a missing item? ==== +
- +
-Market Board buying must be enabled, the individual item must be selected, and an available listing must pass the unit, total and gil-reserve limits. Vendor buying has its own enable and priority settings. +
- +
-==== Why is an item marked Unavailable when it exists in the game? ==== +
- +
-Minbeth needs more than the item simply existing in the game. It also needs an enabled source and usable data for the recipe, node, fishing bank, vendor, exchange or mob. A missing unlock, gearset or bait can also block it. +
- +
-==== Why is a fish waiting? ==== +
- +
-Check its bait, bank, time, weather and Mooch-chain requirements. The Schedule tab and bait selector usually reveal the missing condition. +
- +
-==== Why does a book say In Bags rather than Learned? ==== +
- +
-The item is present but its unlock has not yet been confirmed. Use the book manually in-game, then refresh the Master Books page. +
- +
-==== Does Minbeth count materials I already own? ==== +
- +
-Yes, when the required inventory settings are enabled. It can count carried NQ stock, permitted HQ stock and cached retainer inventory before creating new work. +
- +
-==== Can Minbeth keep working when one route fails? ==== +
- +
-It can continue with other executable tasks when the plan and settings allow it, including the option to continue after a Market Board failure. It cannot complete the final order while a required dependency remains unresolved. +
- +
-==== What happens when I stop the queue? ==== +
- +
-The active job stops. When you start the queue again, Minbeth checks your current inventory and rebuilds the remaining plan from what has already been completed. +
- +
-===== Final Notes ===== +
- +
-Minbeth works best when it has accurate gearsets, up-to-date retainer information, clear source priorities and proper spending limits. +
- +
-Once those are set, it can handle the recipe tree and work through the crafting, gathering, fishing, buying and exchange jobs in the right order. +
- +
-For difficult HQ recipes, Cypher Craft works out how many HQ sub-items are actually needed. Minbeth will make that amount instead of wasting time making every possible ingredient HQ.+
minbeth.1784404132.txt.gz · Last modified: 2026/07/18 19:48 by cypher