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minbeth [2026/08/30 17:33] cypherminbeth [2026/08/31 16:18] (current) cypher
Line 3: Line 3:
 :root { :root {
   --mb-bg: #071019;   --mb-bg: #071019;
-  --mb-shell: #0b1621+  --mb-side: #0a151f
-  --mb-panel: #101e2b+  --mb-panel: #0f1d28
-  --mb-panel-hi: #162838; +  --mb-line: #294151
-  --mb-border: #284052+  --mb-text: #e7eef2
-  --mb-text: #edf7f5+  --mb-muted: #a9bac4
-  --mb-muted: #a6bac1+  --mb-gold: #e2bc68
-  --mb-accent: #61e2bd+  --mb-blue: #63c3d1
-  --mb-accent-2: #2fb58e; +  --mb-red: #ef8d82;
-  --mb-gold: #f2c56b+
-  --mb-red: #ff9295; +
-  --mb-blue: #86bff5;+
 } }
  
-html, +#minbeth-guide
-body, +#minbeth-guide * 
-#dokuwiki__site+box-sizingborder-box;
-#dokuwiki__content, +
-#dokuwiki__content .pad, +
-.mdl-layout, +
-.mdl-layout__content +
-  background: var(--mb-bg) !important; +
-  colorvar(--mb-text) !important;+
 } }
  
-#dokuwiki__content .page +#minbeth-guide 
-  max-width: 1440px !important;+display: grid; 
 +grid-template-columns: 210px minmax(0, 1fr); 
 +max-width: 1100px; 
 +margin: 18px auto; 
 +color: var(--mb-text); 
 +background: var(--mb-bg); 
 +border: 1px solid var(--mb-line); 
 +border-radius: 14px; 
 +overflow: visible; 
 +font: 16px/1.55 "Segoe UI", sans-serif;
 } }
  
-.mb-guide+#minbeth-guide .mb-side 
-.mb-guide * +padding22px 16px; 
-  box-sizing: border-box;+background: var(--mb-side); 
 +border-right: 1px solid var(--mb-line);
 } }
  
-.mb-guide +#minbeth-guide .mb-side-inner 
-  width100%+positionsticky
-  max-width1380px; +top16px;
-  margin: 0 auto; +
-  color: var(--mb-text); +
-  font-family: "Segoe UI", "Trebuchet MS", sans-serif; +
-  line-height: 1.65;+
 } }
  
-.mb-layout +#minbeth-guide .mb-name 
-  displaygrid+margin0 8px 18px
-  grid-template-columns270px minmax(0, 1fr); +colorvar(--mb-gold); 
-  gap24px+font-size20px
-  align-itemsstart;+font-weight800; 
 +letter-spacing: .14em;
 } }
  
-.mb-sidebar +#minbeth-guide .mb-side a 
-  positionsticky+displayblock
-  top18px; +margin3px 0
-  height: calc(100vh - 36px); +padding: 9px 10px
-  overflow-y: auto+color: var(--mb-text); 
-  padding: 22px 16px+text-decorationnone
-  background: +border-left3px solid transparent
-    radial-gradient(circle at 20% 0%, rgba(97, 226, 189, 0.13), transparent 34%), +border-radius6px;
-    linear-gradient(180deg, #0f1d29, #09131d); +
-  border: 1px solid var(--mb-border); +
-  border-radius18px+
-  box-shadow0 18px 50px rgba(0, 0, 0, 0.3)+
-  scrollbar-widththin; +
-  scrollbar-color: var(--mb-border) transparent;+
 } }
  
-.mb-brand +#minbeth-guide .mb-side a:hover 
-  padding4px 10px 20px+color#fff
-  border-bottom1px solid var(--mb-border); +background: var(--mb-panel); 
-  margin-bottom16px;+border-left-colorvar(--mb-blue);
 } }
  
-.mb-brand-mark +#minbeth-guide .mb-main 
-  display: inline-flex; +min-width: 0
-  align-items: center; +padding: 12px 32px 36px;
-  justify-content: center; +
-  width: 42px+
-  height: 42px; +
-  margin-bottom: 10px; +
-  color: #06120f; +
-  background: linear-gradient(135deg, #a4ffe4, var(--mb-accent)); +
-  border-radius: 12px+
-  font-size: 20px; +
-  font-weight: 900; +
-  box-shadow: 0 8px 22px rgba(47, 181, 142, 0.28);+
 } }
  
-.mb-brand h2 { +#minbeth-guide .mb-intro, 
-  margin: 0; +#minbeth-guide .mb-section { 
-  color: var(--mb-text) !important; +scroll-margin-top16px;
-  font-size: 1.35rem; +
-  border0 !important;+
 } }
  
-.mb-brand p +#minbeth-guide .mb-intro 
-  margin: 4px 0 0; +margin: 18px 0 0; 
-  color: var(--mb-muted); +padding20px 22px; 
-  font-size0.82rem;+background: rgba(226, 188, 104, .06); 
 +border: 1px solid var(--mb-line); 
 +border-left4px solid var(--mb-gold); 
 +border-radius: 9px;
 } }
  
-.mb-nav-title +#minbeth-guide .mb-intro h1 
-  padding10px 10px 6px+margin0 0 8px
-  color: var(--mb-accent); +color: var(--mb-gold); 
-  font-size: 0.7rem+font-size: 25px
-  font-weight800; +line-height1.2;
-  letter-spacing: 0.12em; +
-  text-transform: uppercase;+
 } }
  
-.mb-nav +#minbeth-guide .mb-intro p 
-  display: flex; +margin0;
-  flex-direction: column; +
-  gap3px;+
 } }
  
-.mb-nav a +#minbeth-guide .mb-section 
-  display: block; +padding: 27px 0 30px
-  padding: 9px 10px+border-bottom1px solid var(--mb-line);
-  color: var(--mb-muted!important; +
-  text-decoration: none !important; +
-  border: 1px solid transparent; +
-  border-radius: 9px; +
-  font-size: 0.9rem; +
-  transition: background 140ms ease, border-color 140ms ease, color 140ms ease, transform 140ms ease;+
 } }
  
-.mb-nav a:hover, +#minbeth-guide .mb-section:last-child 
-.mb-nav a:focus +border-bottom: 0;
-  color: var(--mb-text) !important; +
-  background: rgba(97, 226, 189, 0.08); +
-  border-colorrgba(97, 226, 189, 0.22); +
-  transform: translateX(3px);+
 } }
  
-.mb-sidebar-note +#minbeth-guide h2 
-  margin: 18px 6px 2px+margin: 0 0 10px
-  padding: 12px; +color: var(--mb-gold); 
-  color: var(--mb-muted); +font-size26px
-  background: rgba(255, 255, 255, 0.025); +line-height1.2;
-  border: 1px solid var(--mb-border); +
-  border-radius10px+
-  font-size0.78rem;+
 } }
  
-.mb-main +#minbeth-guide h3 
-  min-width: 0;+margin20px 7px; 
 +color: var(--mb-blue); 
 +font-size: 18px;
 } }
  
-.mb-hero +#minbeth-guide p 
-  positionrelative; +margin7px 13px;
-  overflow: hidden; +
-  min-height: 320px; +
-  padding: clamp(30px, 6vw, 72px); +
-  background: +
-    radial-gradient(circle at 85% 15%, rgba(97, 226, 189, 0.22), transparent 28%), +
-    radial-gradient(circle at 70% 95%, rgba(134, 191, 245, 0.12), transparent 34%), +
-    linear-gradient(135deg, #122534, #0a151f 65%); +
-  border: 1px solid var(--mb-border); +
-  border-radius: 22px; +
-  box-shadow: 0 24px 70px rgba(0, 0, 0, 0.32);+
 } }
  
-.mb-eyebrow { +#minbeth-guide ol, 
-  display: inline-block; +#minbeth-guide ul { 
-  margin-bottom16px+margin: 9px 0 14px
-  padding: 6px 10px; +padding-left24px;
-  color: #b8ffeb; +
-  background: rgba(97, 226, 189, 0.1); +
-  border: 1px solid rgba(97, 226, 189, 0.28); +
-  border-radius: 999px; +
-  font-size: 0.72rem; +
-  font-weight: 800; +
-  letter-spacing: 0.12em; +
-  text-transformuppercase;+
 } }
  
-.mb-hero h1 +#minbeth-guide li 
-  max-width: 760px; +margin: 6px 0;
-  margin: 0 !important; +
-  color: var(--mb-text) !important; +
-  font-size: clamp(2.7rem, 7vw, 5.4rem) !important; +
-  line-height: 0.98 !important; +
-  letter-spacing: -0.045em; +
-  border: 0 !important;+
 } }
  
-.mb-hero h1 span +#minbeth-guide strong 
-  color: var(--mb-accent);+color: #fff;
 } }
  
-.mb-hero p +#minbeth-guide .mb-ui 
-  max-width680px+colorvar(--mb-gold)
-  margin22px 0 0+font-weight750
-  color: #bfd0d5; +white-spacenowrap;
-  font-size1.08rem;+
 } }
  
-.mb-hero-actions +#minbeth-guide .mb-grid 
-  display: flex+display: grid
-  flex-wrapwrap+grid-template-columnsrepeat(2, minmax(0, 1fr))
-  gap: 10px; +gap: 10px; 
-  margin-top26px;+margin: 12px 0;
 } }
  
-.mb-button +#minbeth-guide .mb-card 
-  display: inline-block; +padding: 12px 14px
-  padding: 11px 16px+background: var(--mb-panel); 
-  color: #07130f !important; +border: 1px solid var(--mb-line)
-  background: var(--mb-accent); +border-radius8px;
-  border-radius10px; +
-  font-weight: 800+
-  text-decorationnone !important;+
 } }
  
-.mb-button-secondary +#minbeth-guide .mb-card strong 
-  colorvar(--mb-text) !important+displayblock
-  backgroundtransparent+margin-bottom3px
-  border1px solid var(--mb-border);+color: var(--mb-gold);
 } }
  
-.mb-section +#minbeth-guide .mb-note 
-  scroll-margin-top20px+margin: 14px 0
-  margin-top: 24px; +padding: 12px 14px
-  padding: clamp(22px, 4vw, 42px)+background: var(--mb-panel); 
-  background: linear-gradient(145deg, rgba(16, 30, 43, 0.98), rgba(11, 23, 34, 0.98)); +border-left4px solid var(--mb-blue); 
-  border: 1px solid var(--mb-border); +border-radius: 7px;
-  border-radius: 18px; +
-  box-shadow: 0 16px 45px rgba(0, 0, 0, 0.2);+
 } }
  
-.mb-section h2 +#minbeth-guide .mb-warn 
-  margin: 0 0 8px !important; +border-left-color: var(--mb-red);
-  color: var(--mb-accent!important; +
-  font-size: clamp(1.55rem, 3vw, 2.15rem) !important; +
-  border: 0 !important;+
 } }
  
-.mb-section h3 +#minbeth-guide .mb-muted 
-  margin: 28px 0 8px !important; +color: var(--mb-muted);
-  color: #d9fff4 !important; +
-  font-size: 1.18rem !important; +
-  border: 0 !important;+
 } }
  
-.mb-section p, +@media (max-width: 760px) { 
-.mb-section li +#minbeth-guide 
-  color#c5d2d6;+displayblock; 
 +margin: 8px 0; 
 +border-radius: 9px;
 } }
  
-.mb-section a +#minbeth-guide .mb-side 
-  color: var(--mb-accent!important;+border-right: 0; 
 +border-bottom1px solid var(--mb-line);
 } }
  
-.mb-lead +#minbeth-guide .mb-side-inner 
-  margin0 0 22px; +positionstatic;
-  color: var(--mb-muted) !important; +
-  font-size: 1.02rem;+
 } }
  
-.mb-grid +#minbeth-guide .mb-side a 
-  display: grid; +display: inline-block
-  grid-template-columns: repeat(3, minmax(0, 1fr))+margin3px;
-  gap14px;+
 } }
  
-.mb-grid-2 +#minbeth-guide .mb-main 
-  grid-template-columnsrepeat(2, minmax(0, 1fr));+padding8px 20px 28px;
 } }
  
-.mb-card +#minbeth-guide .mb-grid 
-  padding: 20px; +grid-template-columns1fr;
-  background: linear-gradient(145deg, var(--mb-panel-hi), #101d29); +
-  border: 1px solid var(--mb-border); +
-  border-radius14px;+
 } }
 +} </style>
  
-.mb-card-kicker { +<div id="minbeth-guide">
-  color: var(--mb-accent); +
-  font-size: 0.72rem; +
-  font-weight: 800; +
-  letter-spacing: 0.1em; +
-  text-transform: uppercase; +
-}+
  
-.mb-card h3 { +  <aside class="mb-side"> 
-  margin: 7px 0 6px !important; +    <div class="mb-side-inner"> 
-  color: var(--mb-text) !important; +      <div class="mb-name">MINBETH</div> 
-  font-size: 1.08rem !important; +      <a href="#mb-deps">Dependencies</a> 
-}+      <a href="#mb-start">Quick Start</a> 
 +      <a href="#mb-orders">Orders</a> 
 +      <a href="#mb-sourcing">Material Sourcing</a> 
 +      <a href="#mb-market">Market Board</a> 
 +      <a href="#mb-retainers">Retainers</a> 
 +      <a href="#mb-know">Good to Know</a> 
 +    </div> 
 +  </aside>
  
-.mb-card p { +  <main class="mb-main">
-  margin: 0; +
-  color: var(--mb-muted); +
-  font-size: 0.9rem; +
-}+
  
-.mb-callout { +``` 
-  margin: 20px 0; +<section class="mb-intro"> 
-  padding: 16px 18px; +  <h1>MinBeth User Guide</h1> 
-  background: rgba(972261890.06); +  <p>MinBeth handles craftinggatheringfishingmaterial sourcing, Market Board trading, and RetainersCreate an Order for what you wantchoose how MinBeth should get itthen start the queue.</p> 
-  border: 1px solid rgba(97226189, 0.24); +</section>
-  border-left: 4px solid var(--mb-accent); +
-  border-radius: 11px; +
-  color: #d7e8e5; +
-}+
  
-.mb-callout strong { +<section class="mb-section" id="mb-deps"> 
-  color: var(--mb-accent); +  <h2>Dependencies</h2>
-}+
  
-.mb-callout-warning { +  <div class="mb-grid"> 
-  background: rgba(242, 197, 107, 0.06); +    <div class="mb-card"> 
-  border-color: rgba(242197107, 0.28); +      <strong>Cypher Craft Required</strong> 
-  border-left-color: var(--mb-gold); +      Required for craftingcraft solvingand simulations. MinBeth uses Cypher Craft to work out whether a craft is possible with your current gear and how much starting quality is needed
-}+    </div>
  
-.mb-callout-warning strong { +    <div class="mb-card"> 
-  color: var(--mb-gold); +      <strong>Cypher Craft DT Required for Dawntrail</strong> 
-}+      Required alongside Cypher Craft. 
 +    </div>
  
-.mb-steps { +    <div class="mb-card"> 
-  display: grid; +      <strong>Market Analysis Optional</strong> 
-  gap: 11px; +      Only required if you want to use MinBeth's Economy integration. It is not a general MinBeth dependency. 
-  counter-reset: mb-step; +    </div> 
-}+  </div>
  
-.mb-step { +  <div class="mb-note"> 
-  position: relative; +    If you only use gatheringfishingRetainersor other non-crafting features, Cypher Craft is not needed for those features. Any Order that needs crafting or craft solving requires Cypher Craft
-  min-height: 58px; +  </div> 
-  padding: 14px 16px 14px 62px; +</section>
-  background: rgba(2552552550.025); +
-  border: 1px solid var(--mb-border); +
-  border-radius: 12px; +
-  color: #c7d5d8; +
-}+
  
-.mb-step::before { +<section class="mb-section" id="mb-start"> 
-  counter-increment: mb-step; +  <h2>Quick Start</h2>
-  content: counter(mb-step); +
-  position: absolute; +
-  left: 14px; +
-  top: 12px; +
-  display: grid; +
-  place-items: center; +
-  width: 34px; +
-  height: 34px; +
-  color: #06130f; +
-  background: var(--mb-accent); +
-  border-radius: 10px; +
-  font-weight: 900; +
-}+
  
-.mb-step strong { +  <ol> 
-  color: var(--mb-text); +    <li>Create an <span class="mb-ui">Order</span>.</li> 
-}+    <li>Choose the item and amount.</li> 
 +    <li>Choose how materials should be sourced.</li> 
 +    <li>Check the Order.</li> 
 +    <li>Press <span class="mb-ui">START QUEUE</span>.</li> 
 +  </ol>
  
-.mb-table-wrap { +  <p>That is the basic MinBeth workflowThe <span class="mb-ui">Progress</span> page shows what the current Order is doing or waiting for.</p> 
-  overflow-x: auto; +</section>
-  margin: 16px 0; +
-  border: 1px solid var(--mb-border); +
-  border-radius: 12px; +
-}+
  
-.mb-table { +<section class="mb-section" id="mb-orders"> 
-  width: 100%; +  <h2>Orders</h2>
-  min-width: 640px; +
-  border-collapse: collapse; +
-  background: #0d1924; +
-}+
  
-.mb-table th, +  <p>An Order tells MinBeth <strong>what you want</strong>, <strong>how many you want</strong>and <strong>how it should be obtained</strong>.</p>
-.mb-table td { +
-  padding: 13px 14px; +
-  text-align: left; +
-  vertical-align: top; +
-  border-bottom: 1px solid var(--mb-border); +
-}+
  
-.mb-table th { +  <h3>Amount Options</h3>
-  color: #d8fff3; +
-  background: #172838; +
-  font-size: 0.82rem; +
-  letter-spacing: 0.03em; +
-}+
  
-.mb-table td { +  <div class="mb-grid"> 
-  color: #c2d0d4; +    <div class="mb-card"> 
-}+      <strong>Inventory Cap</strong> 
 +      Make or obtain enough to reach the amount you entered. 
 +    </div>
  
-.mb-table tr:last-child td { +    <div class="mb-card"> 
-  border-bottom: 0; +      <strong>Replenish</strong> 
-}+      Make or obtain the full amount you entered, regardless of what you already have. 
 +    </div>
  
-.mb-tag { +    <div class="mb-card"> 
-  display: inline-block; +      <strong>Retainer Sales</strong> 
-  padding: 3px 8px; +      Restock an item already being sold by one of your Retainers
-  color: #caffef; +    </div> 
-  background: rgba(97, 226, 189, 0.09); +  </div>
-  border: 1px solid rgba(97, 226, 189, 0.24); +
-  border-radius: 999px; +
-  font-size: 0.72rem; +
-  font-weight: 800; +
-}+
  
-.mb-tag-wait { +  <h3>Craft Quality</h3>
-  color: #ffe3a7; +
-  background: rgba(242, 197, 107, 0.08); +
-  border-color: rgba(242, 197, 107, 0.25); +
-}+
  
-.mb-tag-block { +  <p>For crafted items, choose <span class="mb-ui">HQ</span><span class="mb-ui">NQ</span>or <span class="mb-ui">Quick Synthesis</span>. MinBeth works out the required craftssubcraftsand materials before starting.</p>
-  color: #ffc5c7; +
-  background: rgba(255146, 149, 0.08); +
-  border-color: rgba(2551461490.25); +
-}+
  
-.mb-checklist { +  <h3>How HQ Planning Works</h3>
-  list-style: none !important; +
-  margin: 14px 0 !important; +
-  padding: 0 !important; +
-}+
  
-.mb-checklist li { +  <p>For an HQ Order, MinBeth does not blindly make every subcraft HQ.</p>
-  position: relative; +
-  margin: 7px 0; +
-  padding-left: 29px; +
-}+
  
-.mb-checklist li::before { +  <ol> 
-  content: "✓"; +    <li>MinBeth checks the crafter and gear you will use.</li> 
-  position: absolute; +    <li>It runs simulations through <strong>Cypher Craft</strong>.</li> 
-  left: 0; +    <li>It works out the <strong>minimum starting quality</strong> needed to reliably HQ the final craft.</li> 
-  top: 0; +    <li>It then works backwards through the recipe and only makes as many HQ subcrafts as are actually needed to reach that quality.</li> 
-  color: var(--mb-accent); +  </ol>
-  font-weight: 900; +
-}+
  
-.mb-footer { +  <div class="mb-note"> 
-  padding28px 10px 10px; +    <strong>If you do not want MinBeth crafting HQ subcrafts:</strong> when Market Board sourcing is allowed, MinBeth can instead work out how many HQ subcrafts would need to be bought. It will only use that plan when suitable HQ listings are actually available. 
-  color: var(--mb-muted); +  </div> 
-  text-align: center; +</section>
-  font-size: 0.82rem; +
-}+
  
-@media (max-width: 980px) { +<section class="mb-section" id="mb-sourcing"> 
-  .mb-layout { +  <h2>Material Sourcing</h2>
-    grid-template-columns: 220px minmax(0, 1fr); +
-    gap: 14px; +
-  }+
  
-  .mb-grid { +  <p>This controls what MinBeth is allowed to do when an Order is missing materials.</p>
-    grid-template-columns: 1fr; +
-  }+
  
-  .mb-grid-2 { +  <div class="mb-grid"> 
-    grid-template-columns: 1fr; +    <div class="mb-card"> 
-  } +      <strong>Automatic / Gather and Craft</strong> 
-}+      Use what you own first, then gather or craft what is missing. 
 +    </div>
  
-@media (max-width: 720px) { +    <div class="mb-card"> 
-  .mb-layout { +      <strong>Buy Unobtainable</strong> 
-    display: block; +      Buy a material only when MinBeth cannot gather or craft it
-  }+    </div>
  
-  .mb-sidebar { +    <div class="mb-card"> 
-    position: sticky; +      <strong>Buy Recipe Materials</strong> 
-    z-index: 20; +      Allow buying for materials needed through the recipe chain. 
-    top: 0; +    </div>
-    width: 100%; +
-    height: auto; +
-    margin-bottom: 14px; +
-    padding: 10px; +
-    border-radius: 0 0 14px 14px; +
-  }+
  
-  .mb-brand, +    <div class="mb-card"> 
-  .mb-nav-title, +      <strong>Buy Direct Ingredients</strong> 
-  .mb-sidebar-note { +      Only allow buying for ingredients used directly in the final recipe
-    display: none; +    </div>
-  }+
  
-  .mb-nav { +    <div class="mb-card"> 
-    flex-direction: row; +      <strong>Gather Only</strong> 
-    overflow-x: auto; +      Gather the materials without crafting the final item. 
-    padding-bottom: 3px; +    </div> 
-  }+  </div>
  
-  .mb-nav a { +  <p>Depending on the item and your settings, MinBeth can source materials from your inventory, synced Retainers, crafting, gathering, fishing, NPC vendors, exchanges, reduction, mob drops, or the Market Board.</p> 
-    flex: 0 0 auto; +</section>
-    white-space: nowrap; +
-    padding: 8px 10px; +
-  }+
  
-  .mb-nav a:hover, +<section class="mb-section" id="mb-market"> 
-  .mb-nav a:focus { +  <h2>Market Board</h2>
-    transform: none; +
-  }+
  
-  .mb-hero, +  <h3>Buying</h3>
-  .mb-section { +
-    border-radius: 14px; +
-  }+
  
-  .mb-hero { +  <p>Market Board buying is optionalWhen enabled, MinBeth can buy missing materials or required HQ subcrafts allowed by the Order's sourcing option.</p>
-    min-height: 0; +
-    padding: 34px 22px; +
-  }+
  
-  .mb-section { +  <p>MinBeth checks Universalis prices across the worlds on your Data Center, works out the cheapest usable listings, and can travel to another world to buy them.</p>
-    padding: 24px 18px; +
-  } +
-+
-</style>+
  
-<div class="mb-guide"> +  <p>Use the Market Board settings to control price limits, how much gil should be kept, and whether HQ or NQ items are allowed.</p>
-  <div class="mb-layout"> +
-    <aside class="mb-sidebar" aria-label="Minbeth user guide navigation"> +
-      <div class="mb-brand"> +
-        <div class="mb-brand-mark">M</div> +
-        <h2>Minbeth</h2> +
-        <p>User guide</p+
-      </div>+
  
-      <div class="mb-nav-title">Start here</div+  <div class="mb-note"> 
-      <nav class="mb-nav"> +    For HQ crafting, Market Board buying can be part of the quality plan. If MinBeth needs certain amount of HQ starting quality, it can calculate the exact number of HQ subcrafts that need to be crafted or bought instead of treating every subcraft as HQ. 
-        <href="#mb-overview">Overview</a> +  </div>
-        <a href="#mb-page-map">Where everything lives</a> +
-          <a href="#mb-first-run">First-time setup</a> +
-        <a href="#mb-orders">Manufacturing orders</a> +
-      </nav>+
  
-      <div class="mb-nav-title">Jobs</div> +  <div class="mb-note mb-warn"> 
-      <nav class="mb-nav"> +    <strong>Important:</strongA price limit of <span class="mb-ui">0</spanmeans no limit. Set your gil and price limits before enabling automatic buying. 
-        <a href="#mb-direct">Direct actions</a> +  </div>
-        <a href="#mb-crafting">Crafting and HQ</a> +
-        <a href="#mb-inventory-actions">Sell, discard and desynth</a> +
-        <a href="#mb-timed">Timed sources</a> +
-        <a href="#mb-collectables">Collectables and scrip</a> +
-        <a href="#mb-big-fish">Big Fish</a> +
-      </nav>+
  
-      <div class="mb-nav-title">Gil and storage</div> +  <class="mb-muted">Market Board buying is for materials and subcrafts used by the Order. It does not buy the finished item for the Order.</p>
-      <nav class="mb-nav"> +
-        <a href="#mb-economy">Economy</a> +
-        <a href="#mb-market">Market Board</a> +
-        <a href="#mb-retainers">Retainers</a> +
-      </nav>+
  
-      <div class="mb-nav-title">Control</div> +  <h3>Selling</h3>
-      <nav class="mb-nav"> +
-        <a href="#mb-progress">Progress status</a> +
-        <a href="#mb-tools">Tools</a> +
-        <a href="#mb-settings">Settings and defaults</a> +
-        <a href="#mb-routing">Repairs, homes and routing</a> +
-        <a href="#mb-troubleshooting">Troubleshooting</a> +
-        <a href="#mb-checklist">Final checklist</a> +
-      </nav>+
  
-      <div class="mb-sidebar-note"> +  <p>MinBeth can manage Retainer listings, reprice items, revisit Retainers automatically, and restock known listings with <span class="mb-ui">Retainer Sales</span> Orders.</p
-        Tip: start with one small orderOnce the plan looks right, increase the quantity. +</section>
-      </div+
-    </aside>+
  
-    <main class="mb-main"> +<section class="mb-section" id="mb-retainers"> 
-      <header class="mb-hero" id="mb-overview"> +  <h2>Retainers</h2>
-        <span class="mb-eyebrow">Intelligent automation, clearly explained</span> +
-        <p>Pick what you need from the guide menu on the left.</p> +
-        <div class="mb-hero-actions"> +
-          <a class="mb-button" href="#mb-first-run">Start the 3-minute setup</a> +
-          <a class="mb-button mb-button-secondary" href="#mb-troubleshooting">Fix a stuck job</a> +
-        </div> +
-      </header>+
  
-      <section class="mb-section"> +  <p>Sync each Retainer so MinBeth knows what they are holding and what they are selling.</p>
-        <h2>Choose what you want to do</h2> +
-        <p class="mb-lead">You do not need to learn every page before using Minbeth. Start with the outcome.</p> +
-        <div class="mb-grid"> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">Make</span> +
-            <h3>Build a finished item</h3> +
-            <p>Use a manufacturing order when ingredients, intermediate crafts or several jobs are involved.</p> +
-          </div> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">Gather</span> +
-            <h3>Get materials directly</h3> +
-            <p>Use direct craft, gathering or fishing when you want one clear activity rather than a full chain.</p> +
-          </div> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">Trade</span> +
-            <h3>Buy, sell or restock</h3> +
-            <p>Use Market Board and retainer tools with explicit spending, price and stock limits.</p+
-          </div> +
-        </div> +
-        <div class="mb-callout"> +
-          <strong>The golden rule:</strong> result first, rules second, START QUEUE last. If you are unsure, keep the safe defaults and test with one small order. +
-        </div> +
-      </section>+
  
-      <section class="mb-section" id="mb-page-map"> +  <p>Once synced, Retainer stock can be included when MinBeth plans an Order. You can also deposit and withdraw itemsmanage listings, and repeat ventures from MinBeth.</p>
-        <h2>Where everything lives</h2> +
-        <p class="mb-lead">The normal sidebar contains ten user pages. You can ignore support-only pages unless a developer asks you to use them.</p> +
-        <div class="mb-table-wrap"> +
-          <table class="mb-table"> +
-            <thead> +
-              <tr><th>Page</th><th>Use it for</th></tr> +
-            </thead> +
-            <tbody> +
-              <tr><td><strong>Orders</strong></td><td>Create, import, edit, save and run the queue.</td></tr> +
-              <tr><td><strong>Progress</strong></td><td>See live operationsblockers and timed-node scheduling.</td></tr> +
-              <tr><td><strong>Crafting</strong></td><td>Choose HQ, NQ or Quick Synthesis for each recipe in the current plan.</td></tr> +
-              <tr><td><strong>Market Board</strong></td><td>Check prices, buy materials and automate retainer listings.</td></tr> +
-              <tr><td><strong>Economy</strong></td><td>Track products and turn reviewed profit recommendations into orders.</td></tr> +
-              <tr><td><strong>Collectables</strong></td><td>Optionally override automatic crafter and gatherer collectable choices.</td></tr> +
-              <tr><td><strong>Homes</strong></td><td>Save inns and open-world crafting locations.</td></tr> +
-              <tr><td><strong>Retainers</strong></td><td>Sync stocktransfer items and gil, protect items and repeat ventures.</td></tr> +
-              <tr><td><strong>Tools</strong></td><td>Manage priorities, Master Books, folklore and materia melding.</td></tr> +
-              <tr><td><strong>Settings</strong></td><td>Control travel, crafting, gathering, fishing, buying and repair automation.</td></tr> +
-            </tbody> +
-          </table> +
-        </div> +
-        <div class="mb-callout"> +
-          <strong>About Locations and Admin:</strong> these pages are hidden behind Support access and are intended for route recording and diagnostics. They are not part of normal setup. +
-        </div> +
-      </section>+
  
-      <section class="mb-section" id="mb-first-run"> +  <h3>Deposit Blacklist</h3>
-        <h2>First-time setup</h2> +
-        <p class="mb-lead">This small test teaches the complete workflow without creating a large queue.</p> +
-        <div class="mb-steps"> +
-          <div class="mb-step"><strong>Check Settings.</strong> Keep Market Board buying off. Vendor buying is separate and is enabled by default.</div> +
-          <div class="mb-step"><strong>Check Crafting.</strong> Confirm Cypher Craft integration, the recipe, job, books, folklore, gear and tools are available.</div> +
-          <div class="mb-step"><strong>Create one order.</strong> Open Orders, add one finished item and choose a small quantity.</div> +
-          <div class="mb-step"><strong>Choose material sources.</strong> Decide whether Minbeth may gather, craft, buy or wait.</div> +
-          <div class="mb-step"><strong>Read the generated plan.</strong> Check the jobs, ingredients, locations, timed sources and possible blockers.</div> +
-          <div class="mb-step"><strong>Press START QUEUE.</strong> Open Progress and wait for the first meaningful status or action.</div> +
-        </div> +
-        <div class="mb-callout mb-callout-warning"> +
-          <strong>Stop before changing a live order.</strong> Let the current action finish, edit the quantity, source rules or mode, then start the updated plan. +
-        </div> +
-      </section>+
  
-      <section class="mb-section" id="mb-orders"> +  <p>Add important items to the blacklist if you never want MinBeth depositing them onto a Retainer.</p>
-        <h2>Manufacturing orders</h2> +
-        <p class="mb-lead">Use an order when the finished result needs more than one simple action.</p>+
  
-        <div class="mb-grid"> +  <div class="mb-note"> 
-          <div class="mb-card"> +    When your inventory is nearly full, MinBeth may move safe items to a Retainer to make roomOrder itemsfoodand medicine are protected
-            <span class="mb-card-kicker">1. Result</span> +  </div> 
-            <h3>What should exist?</h3> +</section>
-            <p>Choose the finished item and the desired amount.</p> +
-          </div> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">2. Rules</span> +
-            <h3>What may Minbeth do?</h3> +
-            <p>Set the quantity mode and permitted material sources.</p> +
-          </div> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">3. Action</span> +
-            <h3>Is the plan sensible?</h3> +
-            <p>Review itpress Startthen use Progress as the dashboard.</p> +
-          </div> +
-        </div>+
  
-        <h3>Choose the correct order type</h3> +<section class="mb-sectionid="mb-know"> 
-        <div class="mb-table-wrap"+  <h2>Good to Know</h2>
-          <table class="mb-table"> +
-            <thead> +
-              <tr><th>Order type</th><th>What it does</th></tr> +
-            </thead> +
-            <tbody> +
-              <tr><td><strong>Manufacturing</strong></td><td>Creates a normal item order and plans its material chain.</td></tr> +
-              <tr><td><strong>Materia Melding</strong></td><td>Imports a Teamcraft gearset, calculates missing materia and sends the plan to Tools &gt; Melder.</td></tr> +
-              <tr><td><strong>Big Fish</strong></td><td>Scans the Fish Guide and maintains a rolling campaign of uncaught Big Fish.</td></tr> +
-              <tr><td><strong>Sell</strong></td><td>Processes selected carried or cached-retainer inventory as a sell order.</td></tr> +
-              <tr><td><strong>Discard</strong></td><td>Permanently discards selected inventory after applying the chosen filters.</td></tr> +
-              <tr><td><strong>Desynthesis</strong></td><td>Desynthesises selected eligible inventory, optionally at a crafting home.</td></tr> +
-            </tbody> +
-          </table> +
-        </div> +
-        <div class="mb-callout mb-callout-warning"> +
-          <strong>Sell, Discard and Desynthesis act on inventory.</strong> Review every selected item, quantity and filter before adding the order. Discard is permanent. +
-        </div>+
  
-        <h3>Quantity modes</h3+  <ul
-        <div class="mb-table-wrap"> +    <li><strong>Crafting dependency:</strongAny Order that needs crafting or craft solving requires Cypher Craft. Dawntrail crafting also requires Cypher Craft DT.</li> 
-          <table class="mb-table"> +    <li><strong>Economy integration:</strongMarket Analysis is only required for Economy integration.</li
-            <thead> +    <li><strong>Timed gathering nodes:</strong> MinBeth waits for the correct Eorzea time or weather.</li> 
-              <tr><th>Mode</th><th>Plain-English meaning</th><th>Example</th></tr> +    <li><strong>Fishing:</strongFish with time or weather requirements wait until their window is available. Rod fishing and spearfishing are supported.</li
-            </thead+    <li><strong>NPC vendors:</strong> Vendor buying is separate from Market Board buying.</li
-            <tbody> +    <li><strong>Retainer stock looks wrong:</strong> Sync the Retainer, then refresh the Order.</li> 
-              <tr><td><strong>Inventory Cap</strong></td><td>Stop once carried inventory contains this many.</td><td>Raise carried ingots to 50, then stop.</td></tr+    <li><strong>Queue not moving:</strongCheck <span class="mb-ui">Progress</spanto see what MinBeth is waiting for.</li
-              <tr><td><strong>Replenish</strong></td><td>Make or gather this many extra, regardless of current inventory.</td><td>Add 12 more meals to whatever you already have.</td></tr+  </ul>
-              <tr><td><strong>Retainer Sales</strong></td><td>Top up known retainer Market Board listings to this amount.</td><td>Restore a listing target of 20 items.</td></tr> +
-            </tbody> +
-          </table+
-        </div>+
  
-        <h3>Material sources</h3> +  <div class="mb-note mb-warn"> 
-        <div class="mb-table-wrap"> +    <strong>Sell, Discard, and Desynthesis:</strong> Always check the selected item and amount before startingDiscarded items cannot be recovered
-          <table class="mb-table"> +  </div
-            <thead> +</section
-              <tr><th>Choice</th><th>What Minbeth may do</th></tr> +```
-            </thead> +
-            <tbody> +
-              <tr><td><strong>Automatic / Gather and craft</strong></td><td>Use inventory, gathering and crafting as needed.</td></tr> +
-              <tr><td><strong>Buy unobtainable</strong></td><td>Buy materials that the available plan cannot gather or craft.</td></tr> +
-              <tr><td><strong>Buy recipe materials</strong></td><td>Buy permitted recipe ingredients directly.</td></tr+
-              <tr><td><strong>Buy direct ingredients</strong></td><td>Buy the immediate ingredients for the requested craft.</td></tr+
-              <tr><td><strong>Gather only</strong></td><td>Collect the requested materials without purchasing them or crafting the ordered final item.</td></tr> +
-            </tbody> +
-          </table> +
-        </div>+
  
-        <div class="mb-callout"> +  </main
-          <strong>A blocker can be correct.</strongIf a source rule forbids the next action, Minbeth should wait rather than silently break the rule. +</div>
-        </div>+
  
-        <h3>Queue helpers worth knowing</h3> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Import</span> 
-            <h3>Teamcraft item lists</h3> 
-            <p>Paste the Items section from Teamcraft to create multiple Manufacturing orders. Recipes can finish loading after import.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Reuse</span> 
-            <h3>Saved profiles and bulk edit</h3> 
-            <p>Save or load complete order profiles, or select several Manufacturing orders and change their shared settings together.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Continuous</span> 
-            <h3>Repeat Order</h3> 
-            <p>A Manufacturing order with Repeat Order enabled starts again after its amount completes and continues until the queue is stopped.</p> 
-          </div> 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-direct"> 
-        <h2>Direct actions</h2> 
-        <p class="mb-lead">Use these when you want one clear activity instead of a complete production chain.</p> 
- 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Craft</span> 
-            <h3>Direct crafting</h3> 
-            <p>Open Crafting, select the job and recipe, set the amount, confirm materials, then start.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Gather</span> 
-            <h3>Direct gathering</h3> 
-            <p>Check the job, gear, tool, node, inventory space and any time or weather requirement.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Fish</span> 
-            <h3>Direct fishing</h3> 
-            <p>Check location, bait, tackle, time and weather. Use Big Fish for rare-catch campaigns.</p> 
-          </div> 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-crafting"> 
-        <h2>Crafting and HQ control</h2> 
-        <p class="mb-lead">The Crafting page shows every recipe in the current order and lets you choose its synthesis mode.</p> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Quality</span> 
-            <h3>HQ</h3> 
-            <p>Uses Cypher Craft to plan a high-quality craft and calculate whether HQ sub-materials are actually needed.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Standard</span> 
-            <h3>NQ</h3> 
-            <p>Produces normal-quality output without spending materials to chase HQ.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Speed</span> 
-            <h3>Quick Synthesis</h3> 
-            <p>Appears only when the recipe supports it. Use it when speed matters more than individual synthesis control.</p> 
-          </div> 
-        </div> 
-        <p>By default, Minbeth may use available HQ materials and automatically plan HQ sub-materials when Cypher Craft proves they are needed. Rarefied and collectable crafts do not spend HQ sub-materials.</p> 
-        <div class="mb-callout"> 
-          <strong>Plan still updating?</strong> HQ simulation uses live crafter stats after the job change and consumables. Wait for PLAN READY before treating the material list as final. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-inventory-actions"> 
-        <h2>Sell, discard and desynthesise</h2> 
-        <p class="mb-lead">These order types process selected inventory instead of manufacturing a new item.</p> 
-        <ul class="mb-checklist"> 
-          <li>Items may be selected from carried inventory or cached retainer inventory.</li> 
-          <li>Sell and Discard can filter by current per-item or stack price.</li> 
-          <li>Desynthesis shows eligibility and desynthesis value, and can travel to a saved crafting home first.</li> 
-          <li>Items added by name can wait until they become available.</li> 
-          <li>Refresh prices and retainer caches before trusting an automatic selection.</li> 
-        </ul> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Check the selection twice.</strong> Price filters can select many matching stacks, and an item order can process that item across all eligible stacks. Use the deposit blacklist and protected-item tools where appropriate. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-timed"> 
-        <h2>Timed and ephemeral sources</h2> 
-        <p class="mb-lead">A timed source is a scheduled opportunity, so Waiting can be a healthy status.</p> 
-        <div class="mb-steps"> 
-          <div class="mb-step"><strong>Identify.</strong> Minbeth finds the timed node, fish or resource required by the plan.</div> 
-          <div class="mb-step"><strong>Wait.</strong> It watches for the time, weather or release condition.</div> 
-          <div class="mb-step"><strong>Prepare.</strong> It gets the correct job and location ready.</div> 
-          <div class="mb-step"><strong>Collect.</strong> It gathers or fishes the required target.</div> 
-          <div class="mb-step"><strong>Continue.</strong> It returns to the wider order.</div> 
-        </div> 
-        <p>While one source is waiting, Minbeth may perform another ready task. Check Progress before changing the order.</p> 
-      </section> 
- 
-      <section class="mb-section" id="mb-collectables"> 
-        <h2>Collectables and scrip</h2> 
-        <p class="mb-lead">Collectable work includes both production and the intended exchange.</p> 
-        <ul class="mb-checklist"> 
-          <li>The collectable recipe or gathering item is unlocked.</li> 
-          <li>The job, gear and stats are suitable.</li> 
-          <li>The target scrip type and amount are correct.</li> 
-          <li>The exchange is currently available.</li> 
-        </ul> 
-        <div class="mb-callout"> 
-          <strong>Remember the turn-in.</strong> A successful craft may still be only part of the order if the exchange step is waiting. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-big-fish"> 
-        <h2>Big Fish</h2> 
-        <p class="mb-lead">Big Fish is a rolling campaign and is currently marked beta.</p> 
- 
-        <h3>Start a campaign</h3> 
-        <div class="mb-steps"> 
-          <div class="mb-step">Open the Big Fish or fishing tools area.</div> 
-          <div class="mb-step">Run the <strong>Fish Guide scan</strong>.</div> 
-          <div class="mb-step">Choose whether unscanned fish may be included.</div> 
-          <div class="mb-step">Set the active batch size. The default is 24; the range is 4 to 48.</div> 
-          <div class="mb-step">Start the campaign and follow its status.</div> 
-        </div> 
- 
-        <h3>Why a fish may wait</h3> 
-        <ul> 
-          <li>Its time window has not opened.</li> 
-          <li>The weather is wrong.</li> 
-          <li>The location, bait or tackle is missing.</li> 
-          <li>It was not scanned and unscanned fish are excluded.</li> 
-          <li>Another target has a better ready window.</li> 
-        </ul> 
-        <p>Campaign options can add missing bait from vendors, allow a Market Board fallback, include unscanned fish, and discard ordinary bycatch when leaving a hole. Including unscanned fish is off by default because those fish may already be caught.</p> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Review the two destructive/spending options.</strong> Market Board bait fallback can enable Market buying, while Discard bycatch permanently removes ordinary fish. The bycatch rule protects the target, other Big Fish, bait and items needed by another order. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-economy"> 
-        <h2>Economy</h2> 
-        <p class="mb-lead">Economy tracks products, estimates replacement cost and profit, and can turn reviewed recommendations into normal Minbeth orders.</p> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Observe</span> 
-            <h3>Off</h3> 
-            <p>Stops background checks while keeping products and previous results visible.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Approve</span> 
-            <h3>Review</h3> 
-            <p>Keeps recommendations updated. Orders change only when you press QUEUE PLAN.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Automate</span> 
-            <h3>Automatic</h3> 
-            <p>Runs recommendations that pass the configured safety checks, with optional automatic queue start and selling.</p> 
-          </div> 
-        </div> 
-        <p>Sync retainer stock before trusting stock targets. Economy-owned orders are reconciled separately and do not replace your own orders.</p> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Profit is an estimate.</strong> Prices and demand can change. Review AT A LOSS, BLOCKED and Needs review products before enabling Automatic. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-market"> 
-        <h2>Market Board</h2> 
-        <p class="mb-lead">Market buying is disabled by default. Enable it only when you deliberately want Minbeth to spend gil.</p> 
- 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Per item</span> 
-            <h3>Max price each</h3> 
-            <p>The most gil Minbeth may pay for one item.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Per order</span> 
-            <h3>Max total</h3> 
-            <p>The most gil Minbeth may spend on the complete purchase.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Reserve</span> 
-            <h3>Keep gil</h3> 
-            <p>The amount of gil that must remain untouched.</p> 
-          </div> 
-        </div> 
- 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Zero disables a cap.</strong> Before enabling buying, set a maximum price, maximum total and gil reserve. If any of them are unclear, leave buying off. 
-        </div> 
- 
-        <h3>Vendor buying is separate</h3> 
-        <p>Vendor buying is enabled by default and vendors are preferred before the Market Board. Turning Market Board buying off does not disable purchases from NPC vendors. Review Settings &gt; Buying if you want a no-purchase run.</p> 
- 
-        <h3>Check prices before buying</h3> 
-        <p>Use <strong>CHECK PRICES</strong> to refresh listings and see the estimated order cost. Per-item caps are checked against refreshed live listings. Some deliberate choices, such as selecting a Market source or enabling Market bait fallback, can switch Market buying on.</p> 
- 
-        <h3>Selling</h3> 
-        <p>Selling is separate from buying. Add items from carried stock, retainer cache or the item database, then configure quality, target units, listing stack, assigned retainer and minimum price.</p> 
-        <p>Pricing strategies include Guarded, Lowest and Match. Automatic retainer visits can run from every 15 minutes to 24 hours; successful listings and updates are never repeated within 15 minutes. <strong>Reprice all listings</strong> also checks existing listings that are not in the Sell List.</p> 
-      </section> 
- 
-      <section class="mb-section" id="mb-retainers"> 
-        <h2>Retainers</h2> 
-        <p class="mb-lead">Retainer data is cached so Minbeth can plan without repeatedly reopening every inventory. The page is split into Overview, Inventory, Rules and Ventures.</p> 
-        <div class="mb-steps"> 
-          <div class="mb-step"><strong>SYNC RETAINERS.</strong> Refresh all known retainer inventories before relying on stock counts.</div> 
-          <div class="mb-step"><strong>Select a retainer.</strong> Review its inventory, market state and available actions.</div> 
-          <div class="mb-step"><strong>Choose the action.</strong> Withdraw or deposit items and gil, or build an exact transfer.</div> 
-          <div class="mb-step"><strong>Protect important stock.</strong> Deposit-blacklisted items stay carried during automatic overflow storage.</div> 
-          <div class="mb-step"><strong>Configure Ventures.</strong> Per-retainer Repeat venture collects a completed venture and reassigns the same one.</div> 
-          <div class="mb-step"><strong>Refresh Orders.</strong> Rebuild the plan after stock changes.</div> 
-        </div> 
-        <p>Refresh on open is enabled by default. Optional automation can also withdraw retainer gil after syncing or repeating ventures. If stock looks wrong, sync before creating another order.</p> 
-      </section> 
- 
-      <section class="mb-section" id="mb-progress"> 
-        <h2>Progress status</h2> 
-        <p class="mb-lead">Progress is the best place to understand what Minbeth is doing.</p> 
-        <div class="mb-table-wrap"> 
-          <table class="mb-table"> 
-            <thead> 
-              <tr><th>Status</th><th>Meaning</th><th>Your next move</th></tr> 
-            </thead> 
-            <tbody> 
-              <tr><td><span class="mb-tag">Start queued</span></td><td>Inventory or feature data is refreshing before planning.</td><td>Let the queued start finish; use STOP QUEUED START to cancel it.</td></tr> 
-              <tr><td><span class="mb-tag">Queued</span></td><td>The operation is valid and waiting for its turn.</td><td>No action is normally required.</td></tr> 
-              <tr><td><span class="mb-tag">Ready</span></td><td>The operation is executable now.</td><td>It will run when its priority is selected.</td></tr> 
-              <tr><td><span class="mb-tag mb-tag-wait">Waiting</span></td><td>A valid time, weather, GP, location or other condition is not ready.</td><td>Read the waiting reason before changing anything.</td></tr> 
-              <tr><td><span class="mb-tag">Running</span></td><td>An action is being performed.</td><td>Let it finish unless you need to stop safely.</td></tr> 
-              <tr><td><span class="mb-tag mb-tag-block">Unavailable / blocked</span></td><td>No executable route currently satisfies the order rules.</td><td>Fix the first source, unlock, gear, location or currency blocker.</td></tr> 
-              <tr><td><span class="mb-tag">Complete</span></td><td>The requested workflow finished.</td><td>Confirm the result in inventory, retainer or currency.</td></tr> 
-              <tr><td><span class="mb-tag mb-tag-block">Error</span></td><td>A workflow failed rather than merely waiting.</td><td>Read the exact message, stop cleanly and correct that cause.</td></tr> 
-              <tr><td><span class="mb-tag">Idle</span></td><td>No workflow is active.</td><td>Start an order or direct action.</td></tr> 
-            </tbody> 
-          </table> 
-        </div> 
-        <div class="mb-callout"> 
-          <strong>The first blocker is usually the answer.</strong> Fix the first missing item, permission, source or condition and the remaining plan can often continue automatically. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-tools"> 
-        <h2>Tools</h2> 
-        <p class="mb-lead">Tools contains three normal-user workspaces: Order Priorities, Master Books and Melder.</p> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Routing</span> 
-            <h3>Order Priorities</h3> 
-            <p>Controls which ready source or crafting job runs first. A disabled priority cannot execute.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Unlocks</span> 
-            <h3>Master Books and Folklore</h3> 
-            <p>Refresh ownership, switch between Crafting and Folklore, and use ADD MISSING to create the required orders.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Gear</span> 
-            <h3>Melder</h3> 
-            <p>Import a Teamcraft gearset, review each slot and gear source, add missing materia to Orders, then start, pause or stop melding.</p> 
-          </div> 
-        </div> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Overmelding consumes materia and can fail.</strong> Review the imported plan, carried materia, gear source and Go home first option before pressing START MELDING. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-settings"> 
-        <h2>Settings and important defaults</h2> 
-        <p class="mb-lead">Settings is split into General, Crafting, Gathering, Fishing, Buying and Repair.</p> 
-        <div class="mb-table-wrap"> 
-          <table class="mb-table"> 
-            <thead> 
-              <tr><th>Default</th><th>What it means for a new user</th></tr> 
-            </thead> 
-            <tbody> 
-              <tr><td><strong>Craft, gather and fish: on</strong></td><td>Normal production sources may run when the order permits them.</td></tr> 
-              <tr><td><strong>Collectable exchange: on</strong></td><td>Collectable turn-ins and Scrip Exchange purchases may be planned.</td></tr> 
-              <tr><td><strong>Market Board buying: off</strong></td><td>Normal orders cannot buy from player listings until explicitly enabled.</td></tr> 
-              <tr><td><strong>Vendor buying: on</strong></td><td>NPC vendor purchases are allowed and preferred before Market Board purchases.</td></tr> 
-              <tr><td><strong>Mob Hunt: off</strong></td><td>Mob-drop farming is blocked until deliberately enabled.</td></tr> 
-              <tr><td><strong>HQ materials: on</strong></td><td>Owned HQ materials and automatic HQ sub-material planning may be used when appropriate.</td></tr> 
-              <tr><td><strong>Repair: on at 20%</strong></td><td>Minbeth may buy Dark Matter and use an NPC fallback to keep the queue running.</td></tr> 
-              <tr><td><strong>Mount and Aethernet: on</strong></td><td>Long routes may use mounts and useful city Aethernet travel.</td></tr> 
-              <tr><td><strong>Teleport tickets: off</strong></td><td>Tickets are not consumed unless you enable them.</td></tr> 
-            </tbody> 
-          </table> 
-        </div> 
-        <p>Materia extraction is opt-in. Debug, diagnostic and support tuning controls are for troubleshooting and normally do not need changing.</p> 
-      </section> 
- 
-      <section class="mb-section" id="mb-routing"> 
-        <h2>Repairs, homes and routing</h2> 
- 
-        <h3>Repair methods</h3> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <h3>Smart</h3> 
-            <p>Use Dark Matter where possible, then use an NPC mender.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <h3>Dark Matter only</h3> 
-            <p>Repair only through the Dark Matter you have available.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <h3>NPC mender only</h3> 
-            <p>Travel to an NPC mender instead.</p> 
-          </div> 
-        </div> 
- 
-        <h3>Homes</h3> 
-        <p>Homes are saved useful locations for crafting, gathering or travel. Save the current position, go to a saved home, or remove one you no longer use. A small, practical list is easier to understand.</p> 
- 
-        <h3>Default order priorities</h3> 
-        <p>Purchase, Gather, Fish, Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist, Culinarian, Exchange, then Mob.</p> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Mob actions are disabled by default.</strong> Keep them disabled unless you intentionally want that behaviour. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-troubleshooting"> 
-        <h2>Troubleshooting</h2> 
-        <p class="mb-lead">Start on Progress, find the first unusual status, then use the matching row.</p> 
-        <div class="mb-table-wrap"> 
-          <table class="mb-table"> 
-            <thead> 
-              <tr><th>What you see</th><th>Likely reason</th><th>First fix</th></tr> 
-            </thead> 
-            <tbody> 
-              <tr><td>Preparing for a while</td><td>Data or the plan is still warming.</td><td>Wait briefly and read the plan details.</td></tr> 
-              <tr><td>START QUEUE becomes STOP QUEUED START</td><td>Inventory or required feature data is refreshing.</td><td>Wait, or press STOP QUEUED START to cancel cleanly.</td></tr> 
-              <tr><td>Waiting</td><td>A time, weather, location or release condition is not ready.</td><td>Read the waiting reason.</td></tr> 
-              <tr><td>Blocked on a material</td><td>The item is missing or forbidden by source rules.</td><td>Check inventory and material permissions.</td></tr> 
-              <tr><td>Gather only never crafts the item</td><td>This mode is designed to collect materials only.</td><td>Use Gather and craft if you want the finished item too.</td></tr> 
-              <tr><td>Recipe missing</td><td>The recipe, book or folklore is unavailable.</td><td>Check Crafting and character unlocks.</td></tr> 
-              <tr><td>Minbeth will not buy</td><td>Buying is off or a cap would be exceeded.</td><td>Check buying, max price, max total and Keep gil.</td></tr> 
-              <tr><td>Minbeth bought from an NPC</td><td>Vendor buying is separate and enabled by default.</td><td>Disable vendor buying in Settings &gt; Buying for a no-purchase run.</td></tr> 
-              <tr><td>Retainer stock looks wrong</td><td>The cache is old.</td><td>Refresh retainers, then refresh Orders.</td></tr> 
-              <tr><td>Economy target looks wrong</td><td>Retainer stock or market prices are stale.</td><td>Sync stock and refresh Economy before enabling Automatic.</td></tr> 
-              <tr><td>A different task runs first</td><td>Another task is ready or has higher priority.</td><td>Check Tools &gt; Order Priorities.</td></tr> 
-              <tr><td>Repairs do not happen</td><td>The selected method cannot be used.</td><td>Check Dark Matter, NPC access and repair settings.</td></tr> 
-              <tr><td>Travel looks unexpected</td><td>A saved home or route is active.</td><td>Review homes and the active task location.</td></tr> 
-              <tr><td>A fish is skipped</td><td>Scan, time, weather, bait or campaign rules exclude it.</td><td>Check the Fish Guide and Big Fish options.</td></tr> 
-            </tbody> 
-          </table> 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-checklist"> 
-        <h2>Final checklist</h2> 
-        <p class="mb-lead">Run through this before leaving a larger workflow active.</p> 
-        <div class="mb-grid mb-grid-2"> 
-          <div class="mb-card"> 
-            <h3>The order</h3> 
-            <ul class="mb-checklist"> 
-              <li>The order type is correct.</li> 
-              <li>The finished item and quantity are correct.</li> 
-              <li>The quantity mode means what you intend.</li> 
-              <li>The material source rules are correct.</li> 
-              <li>Recipes, books, gear and tools are available.</li> 
-            </ul> 
-          </div> 
-          <div class="mb-card"> 
-            <h3>The safeguards</h3> 
-            <ul class="mb-checklist"> 
-              <li>Market buying is intentionally on or off.</li> 
-              <li>Vendor buying is intentionally on or off.</li> 
-              <li>Price, total and gil reserve limits are sensible.</li> 
-              <li>Sell, Discard and Desynthesis selections were reviewed.</li> 
-              <li>Inventory has enough space.</li> 
-              <li>Progress shows no unexpected blocker.</li> 
-            </ul> 
-          </div> 
-        </div> 
-        <div class="mb-callout"> 
-          <strong>Ready?</strong> Press START QUEUE and let Minbeth handle the fiddly bits. 
-        </div> 
-      </section> 
- 
-      <footer class="mb-footer"> 
-        Minbeth user guide, written for version 2.13.100. The core workflow is always the same: 
-        choose a result, set the rules, review the plan, start, and read Progress. 
-      </footer> 
-    </main> 
-  </div> 
-</div> 
 </html> </html>
  
minbeth.1788111197.txt.gz · Last modified: 2026/08/30 17:33 by cypher