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navmesheditor [2017/06/14 12:04] fxfirenavmesheditor [2017/06/14 12:05] (current) fxfire
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 {{youtube>u0vY6OuNCPc?medium}} {{youtube>u0vY6OuNCPc?medium}}
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 === 3. Cube-Floor-Connections === === 3. Cube-Floor-Connections ===
-{{ ::cpc.png?400|}} \\+{{::cpc.png?400|}} \\
 Cube-Floor-Connections are by default automatically placed when Cubes are recorded. The MeshManager allows you to manually place additional connections, so your bot can goto smaller unconnected areas like on the left down side of this screenshot. Without these connections, the bot cannot travell from the Floor to the Cubes or the other way around. You need to make sure that the Floor-End of the connection is actually on the navigation mesh and that the Cube-end of the connection is inside a cube. Cube-Floor-Connections are by default automatically placed when Cubes are recorded. The MeshManager allows you to manually place additional connections, so your bot can goto smaller unconnected areas like on the left down side of this screenshot. Without these connections, the bot cannot travell from the Floor to the Cubes or the other way around. You need to make sure that the Floor-End of the connection is actually on the navigation mesh and that the Cube-end of the connection is inside a cube.
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 === 4. Macro Mesh === === 4. Macro Mesh ===
  
-{{ ::macromesh.png?400|}} \\+{{::macromesh.png?400|}} \\
 For very long distances and to quickly check if a point can be reached by navigation without freezing the game ;), a new MacroMesh was put into the bot. This is automatically used when the bot asks for a Path to a goal which is beyond a certain distance threshold.  For very long distances and to quickly check if a point can be reached by navigation without freezing the game ;), a new MacroMesh was put into the bot. This is automatically used when the bot asks for a Path to a goal which is beyond a certain distance threshold. 
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navmesheditor.1497441876.txt.gz · Last modified: 2017/06/14 12:04 by fxfire