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taximan [2023/08/24 16:53] – [Main Tab] mistahmikey | taximan [2024/03/04 02:56] (current) – [Profile Tab] mistahmikey | ||
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* You must ensure you have the destination map selected - not any of the overview maps. Sometimes this means you must click again on the overview map to bring up the detailed destination map. | * You must ensure you have the destination map selected - not any of the overview maps. Sometimes this means you must click again on the overview map to bring up the detailed destination map. | ||
- | * You must ensure you RIGHT double-click within the Area Map. If you click outside the Area Map, unexpected results may ensue. | + | * You must ensure you RIGHT double-click within the Area Map. If you click outside the Area Map, unexpected results may ensue. |
* Because the Area Map does not provide any elevation information, | * Because the Area Map does not provide any elevation information, | ||
* The Area Map coordinate you select cannot be precisely translated to a real world position. | * The Area Map coordinate you select cannot be precisely translated to a real world position. | ||
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| Enabled* | When checked, enables you to travel to chosen locations.| | | Enabled* | When checked, enables you to travel to chosen locations.| | ||
+ | | Block Trades* | When checked, and TM is enabled, will cancel any trade request made by another player. | | ||
| Reset | Resets all settings to their default initial values. You can use this to abort certain operations you've started if you can catch it in time. If you have a current profile set, and Load Current Profile After Reset (Profile Tab) is enabled, then your saved profile values will be loaded. | | Reset | Resets all settings to their default initial values. You can use this to abort certain operations you've started if you can catch it in time. If you have a current profile set, and Load Current Profile After Reset (Profile Tab) is enabled, then your saved profile values will be loaded. | ||
| Discord Icon | Takes you to the TM Discord channel if you need support. | | Discord Icon | Takes you to the TM Discord channel if you need support. | ||
- | | Current World | Displays the name of the current world you are in | | + | | Current World | Displays the name of the current world you are in. | |
- | | Current Area Mapid | Displays the FFXIV mapid of the currently open Area Map. If the Area Map is not open, this is not displayed. | | + | | Current Area Mapid | Only appears when an Area Map is open. Displays the FFXIV mapid of the currently open Area Map. | |
| Dismount on Arrival* | When checked (the default), causes your character to dismount when the destination is reached. | | | Dismount on Arrival* | When checked (the default), causes your character to dismount when the destination is reached. | | ||
+ | | Shift+Right Double Click on Area Map* | When checked, you must hold down the Shift key while right double-clicking for TM to move your character. | | ||
+ | | Use Aetheryte Ticket* | When checked, IF you have aetheryte tickets in your inventory, they will be used for teleporting; | ||
| Mount Delays Enabled* | When checked, allows you to apply delay values for 1) when you start moving after mounting and 2) when you attempt to mount after teleporting. This is to facilitate using party follow addons to provide time for the party to properly mount. | | | Mount Delays Enabled* | When checked, allows you to apply delay values for 1) when you start moving after mounting and 2) when you attempt to mount after teleporting. This is to facilitate using party follow addons to provide time for the party to properly mount. | | ||
| Mount Departure Delay (seconds)* | This only appears when Mount Delays Enabled is checked. | | Mount Departure Delay (seconds)* | This only appears when Mount Delays Enabled is checked. | ||
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| Use Selected World* | This is only displayed when you have placed a flag on a map. When checked, clicking "Go to Map Flag" will first travel to the world currently selected in the <World Selection ComboBox> | | Use Selected World* | This is only displayed when you have placed a flag on a map. When checked, clicking "Go to Map Flag" will first travel to the world currently selected in the <World Selection ComboBox> | ||
| Abort Travel | This is only displayed when you initiate an action that causes your character to travel and only while it is actually traveling. | | Abort Travel | This is only displayed when you initiate an action that causes your character to travel and only while it is actually traveling. | ||
- | | Go To Treasure Map | This is only displayed | + | | Clear Map Flag | This appears only when a map flag is set. When clicked, clears any currently set map flag. | |
+ | | Map Flag Setting Notification* | A FFXIV text command to execute when you set a map flag a treasure map location. | ||
+ | | Set Map Flag at Treasure Map | This appears only when a Treasure Map is open. When clicked, sets a map flag on the map corresponding to the treasure spot of the selected treasure map. | | ||
+ | | Go To Treasure Map | This appears | ||
===== Favorites Tab ===== | ===== Favorites Tab ===== | ||
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| Mount Selection | A list of mounts from which you can chose one to use whenever a mount is needed to run that long distance to the placard. Be aware that this list, due to limitations in Minion, contains more mounts than you really own. If you pick one it turns out you cannot use (because you don't own it or you are in a zone where mounts aren't allowed), a popup will appear informing you of the situation. | | | Mount Selection | A list of mounts from which you can chose one to use whenever a mount is needed to run that long distance to the placard. Be aware that this list, due to limitations in Minion, contains more mounts than you really own. If you pick one it turns out you cannot use (because you don't own it or you are in a zone where mounts aren't allowed), a popup will appear informing you of the situation. | | ||
| Select Random Mount | When checked, TM will randomly pick an available mount that you own to run to the placard. This overrides your Mount Selection. | | | Select Random Mount | When checked, TM will randomly pick an available mount that you own to run to the placard. This overrides your Mount Selection. | | ||
+ | |||
+ | ======= A Golden Opportunity Helper (AGOH) ======= | ||
+ | {{: | ||
+ | |||
+ | ===== What it does ===== | ||
+ | |||
+ | Helps you defeat Goldor in the The Masked Carnivale' | ||
+ | |||
+ | * Automatically handles all healing needs (Pom Cure), debuff removals (Exuviation), | ||
+ | * Automatically interrupts Goldor' | ||
+ | * Automatically casts the spells required to kill the Glittering Slime that pops when Goldor casts Slimy Summon. | ||
+ | * Automatically casts the spells required to kill up to 2 Balls of Fire that pop when Goldor casts Fire. | ||
+ | * Automatically uses Loom to pull you to safety when Goldor casts Blast while you have the Heavy debuff. | ||
+ | * Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement. | ||
+ | * Automatically casts Diamondback when the 4 marionettes cast Golden Beam | ||
+ | * Automatically buffs you with Mighty Guard when Goldor casts Rush and automatically cancels it afterwards. | ||
+ | * Enables speed and view enhancements that allow you to move quickly and zoom farther out so you can more easily deal with game mechanics and without affecting your ability to obtain the All That Glitters achievement. | ||
+ | |||
+ | ===== Requirements ===== | ||
+ | |||
+ | You must also download MistahMikeysLib from the store. It's free, of course. | ||
+ | |||
+ | AGOH supports the following languages: | ||
+ | |||
+ | You must ensure FFXIV, Minion, and AGOH are always updated to their latest versions. | ||
+ | |||
+ | You must have the following BLU spells active: | ||
+ | |||
+ | * Flying Sardine | ||
+ | * Pom Cure | ||
+ | * Exuviation | ||
+ | * The Ram's Voice | ||
+ | * Ultravibration | ||
+ | * Feather Rain | ||
+ | * Sonic Boom | ||
+ | * Loom | ||
+ | * Mighty Guard | ||
+ | * Diamondback | ||
+ | * Goblin Punch | ||
+ | * Whistle | ||
+ | * Triple Trident | ||
+ | * Surpanakha | ||
+ | * Flame Thrower | ||
+ | * Northerlies | ||
+ | * Alpine Draft | ||
+ | * Plaincracker | ||
+ | * Electrogenesis | ||
+ | * Hydro Pull | ||
+ | |||
+ | You must have decent, fully repaired gear to survive this fight and complete it in the required 30 minutes. I don't know what the minimum requirements are, but I was able to beat it using the following gearset: | ||
+ | |||
+ | | Slot | Gear | Melds | | ||
+ | | Main Hand | Predatrice | 2x +24 Critical Hit | | ||
+ | | Head | Phantasmal Hat | 2x +24 Spell Speed| | ||
+ | | Body | Augmented Cryptlurker' | ||
+ | | Hands | Phantasmal Gloves | +24 Critical Hit, +24 Determination | | ||
+ | | Legs | Phantasmal Slacks | 2x +24 Spell Speed | | ||
+ | | Feet | Phantasmal Shoes | +24 Critical Hit, +24 Determination | | ||
+ | | Earrings | Augmented Cryptlurker' | ||
+ | | Necklace | Augmented Cryptlurker' | ||
+ | | Bracelets | Augmented Cryptlurker' | ||
+ | | Ring 1 | Augmented Cryptlurker' | ||
+ | | Ring 2 | Phantasmal Sardine Ring | +24 Critical Hit, +24 Spell Speed | | ||
+ | |||
+ | You should also use food. I used Caviar Canapes. | ||
+ | |||
+ | __**IMPORTANT**__ | ||
+ | |||
+ | AGOH only automatically moves your character in one instance, when it uses Loom to deal with Goldor' | ||
+ | |||
+ | ** BE AWARE THERE IS NO TRIAL PERIOD FOR THIS ADDON. | ||
+ | |||
+ | ======= UI ======= | ||
+ | |||
+ | You start AGOH via the FFXIVMinion menu drop down. It's under the " | ||
+ | |||
+ | __**GENERAL UI USAGE NOTE**__ | ||
+ | |||
+ | When entering a value into a field control, when you begin to enter the text, the text will appear dimmed as a visual cue you are in the process of modifying the current value of the field. | ||
+ | |||
+ | In the AGOH control descriptions, | ||
+ | |||
+ | ===== Main Tab ===== | ||
+ | {{: | ||
+ | |||
+ | This tab generally controls the overall operation of AGOH. The controls on this tab are: | ||
+ | |||
+ | | Enabled* | When checked, AGOH will cast spells for you when you are in the arena.| | ||
+ | | Reset | Resets all settings to their default initial values. You can use this to abort certain operations you've started if you can catch it in time. If you have a current profile set, and Load Current Profile After Reset (Profile Tab) is enabled, then your saved profile values will be loaded. | ||
+ | | Discord Icon | Takes you to the AGOH Discord channel if you need support. | ||
===== Profile Tab ===== | ===== Profile Tab ===== | ||
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The table is a list of all the profiles you have created for the current character and game language. | The table is a list of all the profiles you have created for the current character and game language. | ||
+ | ===== Debug Tab ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | This tab is primarily intended for use in conjunction with consultation with AGOH support. | ||
+ | |||
+ | | Enable Log file* | When checked, AGOH will create a unique log file for your session. This only needs to be checked if you are told to do so by Squatter support. | | ||
+ | | Enable Timestamp* | When checked, AGOH will include the current tick count in the debug messages. This provides information that facilitates debugging timing issues. | | ||
+ | | Debug Message Level Settings* | AGOH's debug message system implements a simple filtering mechanism that can be used to allow or inhibit certain message classes, generally in increasing order of verbosity. | ||
+ | |||
+ | ======= How to use AGOH to defeat Goldor ======= | ||
+ | |||
+ | The fight proceeds in 2 " | ||
+ | |||
+ | Common to both acts is AGOH's healing and debuff removal. | ||
+ | |||
+ | Also common to both acts is AGOH's general approach to damaging Goldor, which is to beat him to death slowly using Goblin Punch. | ||
+ | |||
+ | The key to success is internalizing the required mechanics so the movement they require becomes second nature. This may require you to make many runs. The good news is AGOH makes it so the ONLY thing you have to worry about is how and where to move. I couldn' | ||
+ | |||
+ | ===== Start of Act 1 ===== | ||
+ | |||
+ | Rush across the arena to where Goldor is standing within the range of Goblin Punch and smack him for a few hits in preparation for the Blizzard III mechanic. | ||
+ | |||
+ | ===== Blizzard III Mechanic ===== | ||
+ | |||
+ | Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then followed that with a high damage sequence: | ||
+ | |||
+ | The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out. Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you. Remain at the perimeter of the Arena and engage Goldor for a few Goblin Punch hits in preparation for the Slimy Summon Mechanic. | ||
+ | |||
+ | All subsequent times in Act 1 Goldor will cast this a few seconds after the end of a Thunder III cast (outside of the Fire mechanic, explained below). | ||
+ | |||
+ | In act 2, Goldor casts this after the two Blasts that occur after Gravity. | ||
+ | |||
+ | |||
+ | ===== Slimy Summon Mechanic ===== | ||
+ | |||
+ | Goldor will begin to channel Slimy Summon. | ||
+ | |||
+ | This mechanic only occurs in Act 1 and only once. It is zero stress. | ||
+ | |||
+ | ===== Fire Mechanic ===== | ||
+ | |||
+ | Goldor moves to the center of the arena to cast Fire, which is the most dicey situation you will encounter in Act 1, and how you move is key to being able to survive it. This spawns 8 Ball of Fire (BOF) mobs that AGOH will automatically kill to create a safe area you can get blown into when Goldor subsequently casts Aero III. The goal is for 2 adjacent BOFs behind Goldor to be killed, but the ones selected may wind up being a bit lateral at times. | ||
+ | |||
+ | This mechanic occurs periodically only in Act 1. It is high stress, but once you get adept at surviving it, the rest of Act 1 is a piece of cake. | ||
+ | |||
+ | ===== Gravity Mechanic ===== | ||
+ | |||
+ | When Goldor begins to cast Gravity, in Act 1 or Act 2, AGOH will use Loom to pull you just in front of him if you aren't already. | ||
+ | |||
+ | This mechanic occurs periodically in Act 1 and Act 2. It is zero stress. | ||
+ | |||
+ | ===== Fire III + Quake Mechanic ===== | ||
+ | |||
+ | Goldor moves to the arena center and casts Fire III. Run around the arena perimeter to avoid, during which Godor casts Quake. | ||
+ | |||
+ | This mechanic only occurs in Act 1. It is zero stress. | ||
+ | |||
+ | ===== Thunder III Mechanic ===== | ||
+ | |||
+ | When Goldor casts Thunder III, you only need to dodge the resulting randomly placed circle AOEs and the resulting Blast rectangular AOE. Thunder III will result in you receiving the Electrocution debuff, which AGOH automatically removes. | ||
+ | |||
+ | This mechanic occurs periodically only in Act 1. It is zero stress. | ||
+ | |||
+ | ===== Act 1 Mechanic Sequence Summary ===== | ||
+ | |||
+ | The sequence of mechanics required in Act 1 is: | ||
+ | |||
+ | Start -> Blizzard III -> Slimy Summon | ||
+ | |||
+ | After which the following sequence loops until Goldor is dead: | ||
+ | |||
+ | Fire -> Gravity -> Fire III + Quake -> Thunder III -> Blizzard III | ||
+ | |||
+ | The only part of this remotely problematic is Fire, as it can be a bit random in how the Thunder III AOEs connive to mess with your movement and ability to position properly to get to the safe spot. Everything else is easy peasy. This Act should take you 9-10 minutes to complete. | ||
+ | |||
+ | ===== Start of Act 2 ===== | ||
+ | |||
+ | Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement. | ||
+ | |||
+ | ===== Aero III + Golden Cross Mechanic ===== | ||
+ | |||
+ | Goldor will cast Shining Summon to spawn 4 Gilded Golems, after which he will cast Aero III. As a result of the Aero III cast, you will be blown to the edge of the arena. | ||
+ | |||
+ | This mechanic only occurs once in Act 2. It is zero stress. | ||
+ | |||
+ | ===== Quake + Golden Beam Mechanic ===== | ||
+ | |||
+ | Goldor will again cast Shining Summon, this time to spawn 4 Gilded Marionettes, | ||
+ | |||
+ | This mechanic only occurs once in Act 2. It is moderate stress, but once you become familiar with the visual of where that survival area is, it's not too hard to reliably position within it. | ||
+ | |||
+ | ===== Thunder III + 24-carat Swing Mechanic ===== | ||
+ | |||
+ | Goldor will again cast Shining Summon, this time to spawn a Gilded Cyclops. | ||
+ | |||
+ | This mechanic only occurs once in Act 2. It is zero stress. | ||
+ | |||
+ | ===== Gold Fever Mechanic ===== | ||
+ | |||
+ | Goldor will cast Gold Fever, causing the crystal at the edge of the area to provide him defensive and offensive buffs and to become attackable. In order to get the All That Glitters achievement, | ||
+ | |||
+ | This mechanic only occurs once in Act 2. It is zero stress. | ||
+ | |||
+ | ===== Blast + 24-carat Swing + Golden Cross + Golden Beam Mechanic ===== | ||
+ | |||
+ | Goldor will now periodically cast Shining Summon to spawn 3 Gilded Golems, a Gilded Marionette, and a Gilded Cyclops. | ||
+ | |||
+ | This mechanic periodically occurs only in Act 2. Once you understand exactly where the checkerboard safe square is between the Gilded Marionetted and the Gilded Golem, it is zero stress. | ||
+ | |||
+ | ===== Gravity Mechanic ===== | ||
+ | |||
+ | This is the same mechanic as it is in Act 1. | ||
+ | |||
+ | ===== Blizzard III Mechanic ===== | ||
+ | |||
+ | This is the same mechanic as it is in Act 1. However, as AGOH is delivering the high damage sequence, Goldor will being casting Rush. In preparation for increasing your chances of surviving Rush, AGOH will cast Mighty Guard on you. Being able to properly execute the Rush mechanic will make or break your ability to win. | ||
+ | |||
+ | ===== Rush + Blast Mechanic ===== | ||
+ | |||
+ | Goldor moves to the arena center to cast Rush, and you should be positioned in the arena center as well. Rush seems to be a combination of Thunder III, Aero III, Blast, and Quake - there will be a LOT of AOEs you will need to dodge. | ||
+ | |||
+ | This mechanic occurs periodically only in Act 2. It is extremely high stress and quite tricky to get through the 5 or 6 times you're likely going to need to. Assuming you started out near full health, the Mighty Guard buff does allow you to make ONE mistake, but that's it. If you get hit more than once, you're dead. I had this happen to me twice when I had Goldor to under 5% before I finally became familiar enough with the AOE visuals to reliably choose the correct places to avoid getting smoked into oblivion. | ||
+ | |||
+ | ===== Act 2 Mechanic Sequence Summary ===== | ||
+ | |||
+ | The sequence of mechanics required in Act 2 is: | ||
+ | |||
+ | Start -> Aero III + Golden Cross -> Quake + Golden Beam -> Thunder III + 24-carat Swing -> Gold Fever | ||
+ | |||
+ | After which the following sequence loops until Goldor is dead: | ||
+ | |||
+ | Blast + 24-carat Swing + Golden Cross + Golden Beam -> Gravity -> Blizzard III -> Rush + Blast | ||
+ | |||
+ | The biggest problem you will have getting though this is that final Rush + Blast Mechanic. It does not result in any set pattern of AOEs, so each time will be a unique experience. The rest of it is straightforward. This Act should take you 13-15 minutes to complete, after which hopefully you are are rewarded with the following: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Good luck! | ||
+ | |||
+ | ====== Support ====== | ||
+ | |||
+ | For support or requests, please contact me on discord: | ||
+ | |||
+ | When you need support, please provide me, at a minimum, the following: | ||
+ | |||
+ | - Enable the debug information category on the Debug Tab and do what you did to create the problem. | ||
+ | - A screen shot of your Material Girl main tab | ||
+ | |||
+ | If you post this information to the specified channel (NOT RECOMMENDED), | ||
+ | Additionally, | ||
+ | If that initial information is insufficient for me to determine the cause, I will ask you to set other debug settings that will provide more information. AGOH is a complex piece of software, and can be negatively affected by a number of factors over which I have no control, not the least of which is what other addons you run. I appreciate your patience in working with me to solve your issue when it is not slam-dunk easy. As long as you are willing to try the debugging measures I request, I will work with you until your problem is solved. | ||
===== Debug Tab ===== | ===== Debug Tab ===== | ||