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| taximan [2025/04/10 03:06] – mistahmikey | taximan [2026/01/10 18:36] (current) – [Requirements] mistahmikey | ||
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| ===== What it does ===== | ===== What it does ===== | ||
| - | Provides | + | Taximan (TM) provides |
| * Allows you to save the current location your character is at to a list of favorite places and categorize them so you can easily return to them later - even if you are visiting another world. | * Allows you to save the current location your character is at to a list of favorite places and categorize them so you can easily return to them later - even if you are visiting another world. | ||
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| * Allows you to abort any initiated travel before your character arrives at the destination. | * Allows you to abort any initiated travel before your character arrives at the destination. | ||
| - | Taximan | + | TM only uses the in-game teleport functions your character uses - no teleport hacks are employed, so you can use TM with confidence. |
| ===== Requirements ===== | ===== Requirements ===== | ||
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| You must also download MistahMikeysLib from the store. It's free, of course. | You must also download MistahMikeysLib from the store. It's free, of course. | ||
| - | TM supports the following languages: | + | TM supports the following languages: |
| You must ensure FFXIV, Minion, and TM are always updated to their latest versions. | You must ensure FFXIV, Minion, and TM are always updated to their latest versions. | ||
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| When entering a value into a field control, when you begin to enter the text, the text will appear dimmed as a visual cue you are in the process of modifying the current value of the field. | When entering a value into a field control, when you begin to enter the text, the text will appear dimmed as a visual cue you are in the process of modifying the current value of the field. | ||
| - | On all the tabs that enable you to travel to locations, those locations are displayed in a table, which are initially sorted in ascending order by search criteria. To travel to a particular location, you select it with the mouse and RIGHT DOUBLE CLICK on it. The tables are scrollable, so you can bring any location desired into view. When the location list for a table is large (some of the provided ones contain thousands of locations), you can use the Find control above the table to quickly search for the ones you want to bring them into view. The Find control operates as you would expect - you type in your search criteria (which can be a lua pattern, similar to a regex), hit enter, and the search is done. If nothing matches, you get a popup that tells you the next search will start from the top of the list. If you get a hit, then the location is scrolled to the first table row and the Find Next and Clear buttons appear. | + | On all the tabs that enable you to travel to locations, those locations are displayed in a table, which are initially sorted in ascending order by search criteria. To travel to a particular location, you select it with the mouse and RIGHT DOUBLE CLICK on it. The tables are scrollable, so you can bring any location desired into view. |
| Whenever you select a destination that takes you to another world, TM first checks if you are near one of the portal aetherytes (Limsa Lominsa, New Gridania, or Ul' | Whenever you select a destination that takes you to another world, TM first checks if you are near one of the portal aetherytes (Limsa Lominsa, New Gridania, or Ul' | ||
| - | In the Taximan | + | In the TM control descriptions, |
| When a table has sortable columns, the column headers provide buttons that allow you to sort the list according to values in that column: “^” sorts in the ascending direction (lowest to highest values), while “v” sorts in the descending direction (highest to lowest values). | When a table has sortable columns, the column headers provide buttons that allow you to sort the list according to values in that column: “^” sorts in the ascending direction (lowest to highest values), while “v” sorts in the descending direction (highest to lowest values). | ||
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| __**NAVIGATING BY CLICKING ON THE AREA MAP**__ | __**NAVIGATING BY CLICKING ON THE AREA MAP**__ | ||
| - | When Taximan | + | When TM is enabled, if you open the Area Map (usually by pressing the " |
| * You must ensure you have the destination map selected - not any of the overview maps. Sometimes this means you must click again on the overview map to bring up the detailed destination map. | * You must ensure you have the destination map selected - not any of the overview maps. Sometimes this means you must click again on the overview map to bring up the detailed destination map. | ||
| * You must ensure you RIGHT double-click within the Area Map. If you click outside the Area Map, unexpected results may ensue. This can be mitigated by optionally requiring the SHIFT key to be held down when you right-double click | * You must ensure you RIGHT double-click within the Area Map. If you click outside the Area Map, unexpected results may ensue. This can be mitigated by optionally requiring the SHIFT key to be held down when you right-double click | ||
| - | * Because the Area Map does not provide any elevation information, | + | * Because the Area Map does not provide any elevation information, |
| * The Area Map coordinate you select cannot be precisely translated to a real world position. | * The Area Map coordinate you select cannot be precisely translated to a real world position. | ||
| - | * You aren't limited to only navigating on the Area Map corresponding to your current location. You can select other maps using the Area Map controls, and when you click on them, Taximan | + | * You aren't limited to only navigating on the Area Map corresponding to your current location. You can select other maps using the Area Map controls, and when you click on them, TM will take you there PROVIDED there is a aetheryte or custom intermediary available to get you to that map. All maps having aetherytes should be accessible. |
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| This feature will get you close to the fishing spot, but likely not in the correct position to begin fishing. The in-game fishing spot data only provides the X and Y map coordinates of the middle of the fishing spot, so the Z coordinate (elevation) has to be guessed. | This feature will get you close to the fishing spot, but likely not in the correct position to begin fishing. The in-game fishing spot data only provides the X and Y map coordinates of the middle of the fishing spot, so the Z coordinate (elevation) has to be guessed. | ||
| - | Only fishing spots in the open world can be reached. | + | Only fishing spots in the open world can be reached. |
| The controls for this tab are: | The controls for this tab are: | ||