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| taximan [2026/01/10 18:36] – [Requirements] mistahmikey | taximan [2026/03/06 02:42] (current) – mistahmikey | ||
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| | Mount Departure Delay (seconds)* | This only appears when Mount Delays Enabled is checked. | | Mount Departure Delay (seconds)* | This only appears when Mount Delays Enabled is checked. | ||
| | Teleport Arrival Mount Delay (seconds)* | This only appears when Mount Delays Enabled is checked. | | Teleport Arrival Mount Delay (seconds)* | This only appears when Mount Delays Enabled is checked. | ||
| - | | Go Home | When clicked, if you are visiting another world, you will be returned to your home world. | | + | | Go Home | This appears only when you are not in your home world. |
| | <World Selection ComboBox> | | <World Selection ComboBox> | ||
| | < | | < | ||
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| | Set Map Flag at Treasure Map | This appears only when a Treasure Map is open. When clicked, sets a map flag on the map corresponding to the treasure spot of the selected treasure map. | | | Set Map Flag at Treasure Map | This appears only when a Treasure Map is open. When clicked, sets a map flag on the map corresponding to the treasure spot of the selected treasure map. | | ||
| | Go To Treasure Map | This appears only when a Treasure Map is open. When clicked, you will travel to the dig spot for the open Treasure Map control. | | | Go To Treasure Map | This appears only when a Treasure Map is open. When clicked, you will travel to the dig spot for the open Treasure Map control. | | ||
| + | | Go To World Pos | Pops up a window that allows you to enter a known destination of a mapid and an x,y,z world position. If you know the numeric mapid, you can enter it directly, otherwise, you can search for it by typing the area name associated with it. Pressing " | ||
| + | | | {{: | ||
| + | | Go To Map Pos | Pops up a window that allows you to enter a known destination of a mapid and an x,y map position. If you know the numeric mapid, you can enter it directly, otherwise, you can search for it by typing the area name associated with it. The x,y map position is converted to an x,y,z world position, where the y coordinate must be guessed upon entering the destination zone. Be aware the converted x,y,z position will likely be a bit off, particularly when there are multiple layers of meshes in the required y plane that slices through structures like winding caves and multi-level buildings. Pressing " | ||
| + | | | {{: | ||
| ===== Favorites Tab ===== | ===== Favorites Tab ===== | ||