Table of Contents

RinnLib

This addon will house some of my functions to run a select few dungeons through Kitanoi's Dungeon Framework (will obviously need to own said addon).
It will also include several free addons as i add them to it, one of such will be RinnOddsNEnds.
Adding RinnSquad to the List.


RinnSquad

This is an addon i made to handle the training part of GC squadron in order to unlock command mission more efficiently, its very basic gui wise but it does some under the hood.

Attributes it choose for training are static, based on my findings, depending on fourth squadron member you get, you may want to queue yourself one training to change the attribute distribution, if you don't you will still end up unlocking command mission but it may take a few more day where you will reach the required minimum from levels only.

For now, it should/ can handle until the second flagged mission (lvl40 one).

Disclaimer:


RinnOddsNEnds

Here i've added several inventory functions i couldnt find in others addons.

Retrieve Materia
It will remove/ retrieve all materia from equipped gear some kind of focus was made to make it slow enough to appear as if done manually.

Repair Everything
It will handle repair of everything in all bags / armory slots / equipped items, need to have a repair window (npc) open, one definite use case would be when wanting to add things to glamour dresser, still annoying when you've missed things and need to stop the process to repair it.

Clear Armory
This one is a bit more complex it works in three part :

Through checkbox you can specify you don't want to flush experience modifiers items (thanks to Kitanoi for providing me a list of such inventory items ids), you can also if you want, skip the setup part, which will just flush your armory bags, meaning it will empty it all in your inventory!

Addendum: Clear Armory don't take into account all same job gearset, it should only use one of such gearset.

Disclaimer:


KDF Extra Tools

Kinda wanted to tackle some extra options / QoL thing for KDF. Added 2 things :

Experimental Loot Selector
to work it will require your interacts to have :

--for common chest
type = "loot", 
--or
type = "Loot", 
--for last chest
type = "last loot",
--or
type = "Last Loot",

per default settings aren't to be changed on the fly meaning if you load a dungeon with Last Loot but suddenly change to Loot All during the run it will only impact your next run

Queue Tool
Until i make some visual guide here how you would config / use it.

Thanks

Disclaimer: