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a_golden_opportunity_helper [2024/03/16 17:13] – [Fire Mechanic] mistahmikeya_golden_opportunity_helper [2024/05/07 15:40] (current) – [What it does] mistahmikey
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   * Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement.   * Automatically casts the spells you will need in Act 2 to obtain the All That Glitters achievement.
   * Automatically casts Diamondback when the 4 marionettes cast Golden Beam   * Automatically casts Diamondback when the 4 marionettes cast Golden Beam
-  * Automatically buffs you with Mighty Guard when Goldor casts Aero III in Act 1 and Rush in Act 2, and automatically cancels it afterwards.+  * Automatically buffs you with Mighty Guard when Goldor casts Rush in Act 2, and automatically cancels it afterwards.
   * Provides optional speed and view enhancements that allow you to move quickly and zoom farther out so you can more easily deal with game mechanics and without affecting your ability to obtain the All That Glitters achievement.   * Provides optional speed and view enhancements that allow you to move quickly and zoom farther out so you can more easily deal with game mechanics and without affecting your ability to obtain the All That Glitters achievement.
  
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  * Goblin Punch or Sharpened Knife (melee spell)  * Goblin Punch or Sharpened Knife (melee spell)
  * Whistle  * Whistle
 + * Tingle
  * Triple Trident  * Triple Trident
  * Surpanakha  * Surpanakha
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 Common to both acts is AGOH's healing and debuff removal.  In Act 1, AGOH will heal you with Pom Cure whenever your health gets below 75%; 80% for Act 2.  The only removable debuff you receive is Electrocution, which AGOH removes with Exuviation.  Be aware, depending on the current mechanic in play, these healing actions my be delayed to ensure higher priority concerns are dealt with first. Common to both acts is AGOH's healing and debuff removal.  In Act 1, AGOH will heal you with Pom Cure whenever your health gets below 75%; 80% for Act 2.  The only removable debuff you receive is Electrocution, which AGOH removes with Exuviation.  Be aware, depending on the current mechanic in play, these healing actions my be delayed to ensure higher priority concerns are dealt with first.
  
-Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage.  There is also a brief period at the beginning of Act 2 where AGOH will cast the 6 elemental spells needed for the All That Glitters achievement a total of 3 times each in case they were possibly interrupted by your movement and thus didn't land. But for the most part, it's slow and steady wins the race, where you stick close to Goldor whenever you can so you get in as many melee whacks as possible. Using the Healer role, it took me just over 24 minutes out of the 30 available to win using Goblin Punch and just over 28 minutes using Sharpened Knife.+Also common to both acts is AGOH's general approach to damaging Goldor (who is vulnerable to physical attacks), which is to beat him to death slowly using your chosen melee spell. If you have both Goblin Punch and Sharpened Knife active, Goblin Punch will be preferred, as it performs just a bit better. The Blizzard III Mechanic (explained below) provides an opportunity to get off a little flurry of spells that will do a nice bit of damage.  There is also a brief period at the beginning of Act 2 where AGOH will cast the 6 elemental spells needed for the All That Glitters achievement, monitoring the cast in case they were possibly interrupted by your movement and thus didn't land so they can be recast. But for the most part, it's slow and steady wins the race, where you stick close to Goldor whenever you can so you get in as many melee whacks as possible. Using the Healer role, it took me just over 24 minutes out of the 30 available to win using Goblin Punch and just over 28 minutes using Sharpened Knife.
  
 You must also pick a role to mimic using Aetheric Mimicry.  I briefly tried DPS and Tank modes, but the healing just isn't adequate - once you start taking damage, which is impossible to avoid, the healing is so miniscule it never catches up.  You can take some pretty good hits in Healer mode, all the way down to having just a sliver of health left, yet quickly restore all your health; I've been successful defeating Goldor numerous times now using it.  Perhaps there is a way to make DPS or Tank mode work, but I'm not putting in the time to figure that out. So donning Healer mode is my strong recommendation. You must also pick a role to mimic using Aetheric Mimicry.  I briefly tried DPS and Tank modes, but the healing just isn't adequate - once you start taking damage, which is impossible to avoid, the healing is so miniscule it never catches up.  You can take some pretty good hits in Healer mode, all the way down to having just a sliver of health left, yet quickly restore all your health; I've been successful defeating Goldor numerous times now using it.  Perhaps there is a way to make DPS or Tank mode work, but I'm not putting in the time to figure that out. So donning Healer mode is my strong recommendation.
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 ===== Blizzard III Mechanic ===== ===== Blizzard III Mechanic =====
  
-Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence:  Whistle, Triple Trident, and Surpanakha. You must remain still during the high damage sequence to avoid interrupting it. This mechanic occurs periodically in both Act 1 and Act 2, and is zero stress.+Whenever Goldor casts Blizzard III, AGOH will smack him with a Flying Sardine, then follow that with a high damage sequence:  Whistle, Tingle, Triple Trident, and Surpanakha. You must remain still during the high damage sequence to avoid interrupting it. This mechanic occurs periodically in both Act 1 and Act 2, and is zero stress.
  
 The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out.  Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you.  Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic. The first time this occurs in Act 1, Goldor will subsequently begin channeling Fire III - remain in the AOE circle until you see the last Surpanakha cast, which is well within the time you need to get out.  Then, run around the perimeter of the arena until Goldor is done with follow-up casts and starts to walk towards you.  Remain at the perimeter of the Arena and engage Goldor for a few melee hits in preparation for the Slimy Summon Mechanic.
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 ===== Start of Act 2 ===== ===== Start of Act 2 =====
  
-Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement.  To hedge against one of these getting cancelled because you move, it will repeat this sequence 3 times before moving onto casting your melee spell for the remainder of the fight.  You should be able to stand in the center long enough for all 6 to successfully cast before Goldor casts Aero III.+Rush across the arena to the center and engage Goldor there. AGOH will begin to cast a sequence of spells that will allow you to meet the elemental requirements for the All That Glitters achievement.  To hedge against one of these getting cancelled because you move, AGOH will monitor each elemental spell cast to ensure it is successful before moving onto casting your melee spell for the remainder of the fight.  You should be able to stand in the center long enough for all 6 to successfully cast before Goldor casts Aero III.
  
 ===== Aero III + Golden Cross Mechanic ===== ===== Aero III + Golden Cross Mechanic =====
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 ===== Blizzard III Mechanic ===== ===== Blizzard III Mechanic =====
  
-This is the same mechanic as it is in Act 1. However, as AGOH is delivering the high damage sequence, Goldor will being casting Rush. In preparation for increasing your chances of surviving Rush, AGOH will cast Mighty Guard on you. Being able to properly execute the Rush mechanic will make or break your ability to win.+This is the same mechanic as it is in Act 1. However, as AGOH is delivering the high damage sequence, Goldor will being casting Rush. In preparation for increasing your chances of surviving Rush, AGOH will cast Mighty Guard on you. Being able to properly handle the Rush mechanic will make or break your ability to win.
  
 ===== Rush + Blast Mechanic ===== ===== Rush + Blast Mechanic =====
a_golden_opportunity_helper.1710609221.txt.gz · Last modified: 2024/03/16 17:13 by mistahmikey