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argus [2020/01/31 05:20] – rikudou | argus [2020/02/15 04:04] – rikudou | ||
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====== Coming Soon ====== | ====== Coming Soon ====== | ||
- | Tether detection. Have the offsets reversed, just need to find a place where I can get tethers reliably and finish reversing the functions. | ||
- | |||
Persistent ground effect detection (like toxic vomit from brayflox dungeon) | Persistent ground effect detection (like toxic vomit from brayflox dungeon) | ||
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* **'' | * **'' | ||
* Returns //table DirectionalAOE// | * Returns //table DirectionalAOE// | ||
+ | * **'' | ||
+ | * Returns //table// where each key is ///number// entityID and each value is //table// tether. The list is all active tethers/ | ||
* **'' | * **'' | ||
* Registers //func// into marker func list, and //func// will get called any time there is an overhead marker added to an entity. Function //func// should be defined with the following arguments: '' | * Registers //func// into marker func list, and //func// will get called any time there is an overhead marker added to an entity. Function //func// should be defined with the following arguments: '' | ||
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* Cross AOE (new type to shadowbringers, | * Cross AOE (new type to shadowbringers, | ||
- | * **''// | + | * **''// |
* ''// | * ''// | ||
* x position of AOE | * x position of AOE | ||
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* ''// | * ''// | ||
* Radius in yalms of aoe | * Radius in yalms of aoe | ||
+ | * ''// | ||
+ | * Width in yalms of aoe (0 for circles and cones etc) | ||
* ''// | * ''// | ||
* Name of AOE | * Name of AOE |