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argus [2020/03/18 05:52] rikudouargus [2020/04/04 09:59] rikudou
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   * **''Argus.addTimedCrossFilled(//number// timeout, //number// x, //number// y, //number// z, //number// length, //number// width, //number// heading, //table// rgbFill, //number// alphaMin, //number// alphaMax, //number// delay, //number// entityAttachID, //number// targetAttachID, //U32 Color// colorOutline, //number// __outlineThickness = 1.0__)''**   * **''Argus.addTimedCrossFilled(//number// timeout, //number// x, //number// y, //number// z, //number// length, //number// width, //number// heading, //table// rgbFill, //number// alphaMin, //number// alphaMax, //number// delay, //number// entityAttachID, //number// targetAttachID, //U32 Color// colorOutline, //number// __outlineThickness = 1.0__)''**
     * Adds a cross at position for //timeout// ms. Argument //rgbfill// is a table that consists of ''{r = 0, g = 0, b = 0}'', replacing the values with your specified color from a range of 0 - 1. If //entityAttachID// is specified, the circle will be attached to the position of the specified entity id. If //targetAttachID// is specified, the cross will be drawn from it's source position (either specified or attached to entity) and stopping at the position of targetAttach entity. Also will return a //string// uuid.     * Adds a cross at position for //timeout// ms. Argument //rgbfill// is a table that consists of ''{r = 0, g = 0, b = 0}'', replacing the values with your specified color from a range of 0 - 1. If //entityAttachID// is specified, the circle will be attached to the position of the specified entity id. If //targetAttachID// is specified, the cross will be drawn from it's source position (either specified or attached to entity) and stopping at the position of targetAttach entity. Also will return a //string// uuid.
 +  * **''Argus.deleteTimedShape(//string// uuid)''**
 +    * Deletes timed draw with specified uuid.
  
  
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     * ''//number// aoeCastType''     * ''//number// aoeCastType''
       * AOE cast type/shape. See Cast Types (above) for more info.       * AOE cast type/shape. See Cast Types (above) for more info.
 +    * ''//number// targetAttach''
 +      * ID of entity that current aoe is attached to, if found. Value is //nil// otherwise.
   * **''//table// DirectionalAOE''**   * **''//table// DirectionalAOE''**
     * ''//number// x''     * ''//number// x''
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     * ''//number// aoeCastType''     * ''//number// aoeCastType''
       * AOE cast type/shape. See Cast Types (above) for more info.       * AOE cast type/shape. See Cast Types (above) for more info.
 +    * ''//number// targetAttach''
 +      * ID of entity that current aoe is attached to, if found. Value is //nil// otherwise.
  
 ===== Known Overhead Marker Types ===== ===== Known Overhead Marker Types =====
argus.txt · Last modified: 2021/07/14 21:11 by rikudou