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argusdocs [2022/04/28 06:21] rikudouargusdocs [2022/11/22 10:22] rikudou
Line 490: Line 490:
  <tr>  <tr>
  <td class="name" nowrap><a href="#ShapeDrawer.colorStart">ShapeDrawer.colorStart</a></td>  <td class="name" nowrap><a href="#ShapeDrawer.colorStart">ShapeDrawer.colorStart</a></td>
 + <td class="summary"></td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#ShapeDrawer.gradientIntensity">ShapeDrawer.gradientIntensity</a></td>
 + <td class="summary"></td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#ShapeDrawer.gradientMinOpacity">ShapeDrawer.gradientMinOpacity</a></td>
  <td class="summary"></td>  <td class="summary"></td>
  </tr>  </tr>
Line 591: Line 599:
  <td class="name" nowrap><a href="#ShapeDrawer:addTimedRectOnEnt">ShapeDrawer:addTimedRectOnEnt</a></td>  <td class="name" nowrap><a href="#ShapeDrawer:addTimedRectOnEnt">ShapeDrawer:addTimedRectOnEnt</a></td>
  <td class="summary">Draw a filled rectangle on an entity for timeout milliseconds.</td>  <td class="summary">Draw a filled rectangle on an entity for timeout milliseconds.</td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#ShapeDrawer:setGradient">ShapeDrawer:setGradient</a></td>
 + <td class="summary"></td>
  </tr>  </tr>
 </table> </table>
Line 624: Line 636:
  <tr>  <tr>
  <td class="name" nowrap><a href="#Argus.getCurrentAOEs">Argus.getCurrentAOEs</a></td>  <td class="name" nowrap><a href="#Argus.getCurrentAOEs">Argus.getCurrentAOEs</a></td>
- <td class="summary">Returns a merged list of <a href="#GroundAOE">GroundAOE</a>s and <a href="#DirectionalAOE">DirectionalAOE</a>s.</td>+ <td class="summary">Returns a merged list of <a href="index.html#GroundAOE">GroundAOE</a>s and <a href="index.html#DirectionalAOE">DirectionalAOE</a>s.</td>
  </tr>  </tr>
  <tr>  <tr>
  <td class="name" nowrap><a href="#Argus.getCurrentDirectionalAOEs">Argus.getCurrentDirectionalAOEs</a></td>  <td class="name" nowrap><a href="#Argus.getCurrentDirectionalAOEs">Argus.getCurrentDirectionalAOEs</a></td>
- <td class="summary">Returns list of current AOEs that are cast on the ground where each key is the entityID source, and value is the <a href="#DirectionalAOE">DirectionalAOE</a> structure.</td>+ <td class="summary">Returns list of current AOEs that are cast on the ground where each key is the entityID source, and value is the <a href="index.html#DirectionalAOE">DirectionalAOE</a> structure.</td>
  </tr>  </tr>
  <tr>  <tr>
  <td class="name" nowrap><a href="#Argus.getCurrentGroundAOEs">Argus.getCurrentGroundAOEs</a></td>  <td class="name" nowrap><a href="#Argus.getCurrentGroundAOEs">Argus.getCurrentGroundAOEs</a></td>
- <td class="summary">Returns list of current AOEs that are on the ground where each key is the entityID source, and value is the <a href="#DirectionalAOE">DirectionalAOE</a>.</td>+ <td class="summary">Returns list of current AOEs that are on the ground where each key is the entityID source, and value is the <a href="index.html#DirectionalAOE">DirectionalAOE</a>.</td>
  </tr>  </tr>
  <tr>  <tr>
Line 657: Line 669:
  <td class="name" nowrap><a href="#Argus.getTethersOnEnt">Argus.getTethersOnEnt</a></td>  <td class="name" nowrap><a href="#Argus.getTethersOnEnt">Argus.getTethersOnEnt</a></td>
  <td class="summary">Returns a list of tethers that are attached to entity.</td>  <td class="summary">Returns a list of tethers that are attached to entity.</td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#Argus.getWaymarkInfo">Argus.getWaymarkInfo</a></td>
 + <td class="summary">Returns information about the marker.</td>
  </tr>  </tr>
  <tr>  <tr>
  <td class="name" nowrap><a href="#Argus.isEntityVisible">Argus.isEntityVisible</a></td>  <td class="name" nowrap><a href="#Argus.isEntityVisible">Argus.isEntityVisible</a></td>
  <td class="summary">Returns whether or not the entity is visible to the player.</td>  <td class="summary">Returns whether or not the entity is visible to the player.</td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#Argus.registerOnAOECreateFunc">Argus.registerOnAOECreateFunc</a></td>
 + <td class="summary">Registers func into on aoe create func list.</td>
  </tr>  </tr>
  <tr>  <tr>
Line 669: Line 689:
  <td class="name" nowrap><a href="#Argus.registerOnEntityChannel">Argus.registerOnEntityChannel</a></td>  <td class="name" nowrap><a href="#Argus.registerOnEntityChannel">Argus.registerOnEntityChannel</a></td>
  <td class="summary">Registers func into entity channel func list.</td>  <td class="summary">Registers func into entity channel func list.</td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#Argus.registerOnEventObjectScript2Func">Argus.registerOnEventObjectScript2Func</a></td>
 + <td class="summary">Registers func into on event object script2 func list.</td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#Argus.registerOnEventObjectScriptFunc">Argus.registerOnEventObjectScriptFunc</a></td>
 + <td class="summary">Registers func into on event object script func list.</td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#Argus.registerOnFloorChangeFunc">Argus.registerOnFloorChangeFunc</a></td>
 + <td class="summary">Registers func into on floor change func list.</td>
  </tr>  </tr>
  <tr>  <tr>
Line 685: Line 717:
  <td class="name" nowrap><a href="#Argus.setMisdirectionHeading">Argus.setMisdirectionHeading</a></td>  <td class="name" nowrap><a href="#Argus.setMisdirectionHeading">Argus.setMisdirectionHeading</a></td>
  <td class="summary">This is for buffs where the finger points above the players head in a direction, and the player can adjust the direction of the finger with their movement.</td>  <td class="summary">This is for buffs where the finger points above the players head in a direction, and the player can adjust the direction of the finger with their movement.</td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#onAOECreateFunc">onAOECreateFunc</a></td>
 + <td class="summary"></td>
  </tr>  </tr>
  <tr>  <tr>
Line 692: Line 728:
  <tr>  <tr>
  <td class="name" nowrap><a href="#onEntityChannelFunc">onEntityChannelFunc</a></td>  <td class="name" nowrap><a href="#onEntityChannelFunc">onEntityChannelFunc</a></td>
 + <td class="summary"></td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#onEventObjectScript2Func">onEventObjectScript2Func</a></td>
 + <td class="summary"></td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#onEventObjectScriptFunc">onEventObjectScriptFunc</a></td>
 + <td class="summary"></td>
 + </tr>
 + <tr>
 + <td class="name" nowrap><a href="#onFloorChangeFunc">onFloorChangeFunc</a></td>
  <td class="summary"></td>  <td class="summary"></td>
  </tr>  </tr>
Line 778: Line 826:
     <dt>     <dt>
     <a name = "Argus.addArrowFilled"></a>     <a name = "Argus.addArrowFilled"></a>
-    <strong>Argus.addArrowFilled (x, y, z, length, baseWidth, tipLength, tipWidth, heading, colorFill[, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus.addArrowFilled (x, y, z, length, baseWidth, tipLength, tipWidth, heading, colorFill[, colorOutline][, outlineThickness=1.0][, gradientIntensity=3][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 820: Line 868:
         </li>         </li>
         <li><span class="parameter">colorFill</span>         <li><span class="parameter">colorFill</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Fill Color of rectangle. If argument is nil, then no fill will be drawn.          Fill Color of rectangle. If argument is nil, then no fill will be drawn.
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 833: Line 881:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 3)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 843: Line 906:
     <dt>     <dt>
     <a name = "Argus.addChevronFilled"></a>     <a name = "Argus.addChevronFilled"></a>
-    <strong>Argus.addChevronFilled (x, y, z, length, thickness, heading, colorFill[, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus.addChevronFilled (x, y, z, length, thickness, heading, colorFill[, colorOutline][, outlineThickness=1.0][, gradientIntensity=3][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 877: Line 940:
         </li>         </li>
         <li><span class="parameter">colorFill</span>         <li><span class="parameter">colorFill</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Fill Color of rectangle. If argument is nil, then no fill will be drawn.          Fill Color of rectangle. If argument is nil, then no fill will be drawn.
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 890: Line 953:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 3)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 900: Line 978:
     <dt>     <dt>
     <a name = "Argus.addCircleFilled"></a>     <a name = "Argus.addCircleFilled"></a>
-    <strong>Argus.addCircleFilled (x, y, z, radius, segments, colorFill[, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus.addCircleFilled (x, y, z, radius, segments, colorFill[, colorOutline][, outlineThickness=1.0][, gradientIntensity=3][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 930: Line 1008:
         </li>         </li>
         <li><span class="parameter">colorFill</span>         <li><span class="parameter">colorFill</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Fill Color of circle. If argument is nil, then no fill will be drawn.          Fill Color of circle. If argument is nil, then no fill will be drawn.
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 943: Line 1021:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 3)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 953: Line 1046:
     <dt>     <dt>
     <a name = "Argus.addConeFilled"></a>     <a name = "Argus.addConeFilled"></a>
-    <strong>Argus.addConeFilled (x, y, z, radius, angle, heading, segments, colorFill[, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus.addConeFilled (x, y, z, radius, angle, heading, segments, colorFill[, colorOutline][, outlineThickness=1.0][, gradientIntensity=4][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 992: Line 1085:
         </li>         </li>
         <li><span class="parameter">colorFill</span>         <li><span class="parameter">colorFill</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Fill Color of rectangle. If argument is nil, then no fill will be drawn.          Fill Color of rectangle. If argument is nil, then no fill will be drawn.
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1005: Line 1098:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 4)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 1015: Line 1123:
     <dt>     <dt>
     <a name = "Argus.addCrossFilled"></a>     <a name = "Argus.addCrossFilled"></a>
-    <strong>Argus.addCrossFilled (x, y, z, length, width, heading, colorFill[, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus.addCrossFilled (x, y, z, length, width, heading, colorFill[, colorOutline][, outlineThickness=1.0][, gradientIntensity=4][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 1049: Line 1157:
         </li>         </li>
         <li><span class="parameter">colorFill</span>         <li><span class="parameter">colorFill</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Fill Color of rectangle. If argument is nil, then no fill will be drawn.          Fill Color of rectangle. If argument is nil, then no fill will be drawn.
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1062: Line 1170:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 4)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 1072: Line 1195:
     <dt>     <dt>
     <a name = "Argus.addDonutFilled"></a>     <a name = "Argus.addDonutFilled"></a>
-    <strong>Argus.addDonutFilled (x, y, z, radiusInner, radiusOuter, segments, colorFill[, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus.addDonutFilled (x, y, z, radiusInner, radiusOuter, segments, colorFill[, colorOutline][, outlineThickness=1.0][, gradientIntensity=2][, gradientMinOpacity=0.15][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 1106: Line 1229:
         </li>         </li>
         <li><span class="parameter">colorFill</span>         <li><span class="parameter">colorFill</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Fill Color of rectangle. If argument is nil, then no fill will be drawn.          Fill Color of rectangle. If argument is nil, then no fill will be drawn.
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1119: Line 1242:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 2)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.15)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 1162: Line 1300:
         </li>         </li>
         <li><span class="parameter">colorFill</span>         <li><span class="parameter">colorFill</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
  
         </li>         </li>
Line 1182: Line 1320:
     <dt>     <dt>
     <a name = "Argus.addRectFilled"></a>     <a name = "Argus.addRectFilled"></a>
-    <strong>Argus.addRectFilled (x, y, z, length, width, heading, colorFill[, colorOutline][, outlineThickness][, ignoreBase=false])</strong>+    <strong>Argus.addRectFilled (x, y, z, length, width, heading, colorFill[, colorOutline][, outlineThickness][, ignoreBase=false][, gradientIntensity=4][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 1216: Line 1354:
         </li>         </li>
         <li><span class="parameter">colorFill</span>         <li><span class="parameter">colorFill</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Fill Color of rectangle. If argument is nil, then no fill will be drawn.          Fill Color of rectangle. If argument is nil, then no fill will be drawn.
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1232: Line 1370:
         <li><span class="parameter">ignoreBase</span>         <li><span class="parameter">ignoreBase</span>
             <span class="types"><span class="type">bool</span></span>             <span class="types"><span class="type">bool</span></span>
-         If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="#Argus.addCrossFilled">Argus.addCrossFilled</a>.+         If true, Argus will not draw the outline connecting the base of the rectangle. Useful for drawing crosses, however Argus already has a function for that, see <a href="index.html#Argus.addCrossFilled">Argus.addCrossFilled</a>
 +         (<em>default</em> false) 
 +        </li> 
 +        <li><span class="parameter">gradientIntensity</span> 
 +            <span class="types"><span class="type">int</span></span> 
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill. 
 +         (<em>default</em> 4) 
 +        </li> 
 +        <li><span class="parameter">gradientMinOpacity</span> 
 +            <span class="types"><span class="type">number</span></span> 
 +         If specified, will control the minimum opacity of the gradient. 
 +         (<em>default</em> 0.05) 
 +        </li> 
 +        <li><span class="parameter">oldDraw</span> 
 +            <span class="types"><span class="type">bool</span></span> 
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
          (<em>default</em> false)          (<em>default</em> false)
         </li>         </li>
Line 1247: Line 1400:
     </dt>     </dt>
     <dd>     <dd>
-    THIS FUNCTION IS DEPRECATED.  Use <a href="#Argus2.addTimedCircleFilled">Argus2.addTimedCircleFilled</a> instead.+    THIS FUNCTION IS DEPRECATED.  Use <a href="index.html#Argus2.addTimedCircleFilled">Argus2.addTimedCircleFilled</a> instead.
     Draw a filled circle on the ground at world coordinates for a specified duration.     Draw a filled circle on the ground at world coordinates for a specified duration.
  
Line 1279: Line 1432:
         </li>         </li>
         <li><span class="parameter">rgbFill</span>         <li><span class="parameter">rgbFill</span>
-            <span class="types"><a class="type" href="#rgbFill">rgbFill</a></span>+            <span class="types"><a class="type" href="index.html#rgbFill">rgbFill</a></span>
  
         </li>         </li>
Line 1302: Line 1455:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1318: Line 1471:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 1330: Line 1483:
     </dt>     </dt>
     <dd>     <dd>
-    THIS FUNCTION IS DEPRECATED.  Use <a href="#Argus2.addTimedConeFilled">Argus2.addTimedConeFilled</a> instead.+    THIS FUNCTION IS DEPRECATED.  Use <a href="index.html#Argus2.addTimedConeFilled">Argus2.addTimedConeFilled</a> instead.
     Draw a filled cone on the ground at world coordinates for a specified duration.     Draw a filled cone on the ground at world coordinates for a specified duration.
     The cone originates from x,y,z, and will go in the direction of heading.     The cone originates from x,y,z, and will go in the direction of heading.
Line 1371: Line 1524:
         </li>         </li>
         <li><span class="parameter">rgbFill</span>         <li><span class="parameter">rgbFill</span>
-            <span class="types"><a class="type" href="#rgbFill">rgbFill</a></span>+            <span class="types"><a class="type" href="index.html#rgbFill">rgbFill</a></span>
  
         </li>         </li>
Line 1399: Line 1552:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1415: Line 1568:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 1427: Line 1580:
     </dt>     </dt>
     <dd>     <dd>
-    THIS FUNCTION IS DEPRECATED.  Use <a href="#Argus2.addTimedCrossFilled">Argus2.addTimedCrossFilled</a> instead.+    THIS FUNCTION IS DEPRECATED.  Use <a href="index.html#Argus2.addTimedCrossFilled">Argus2.addTimedCrossFilled</a> instead.
     Draw a filled cross on the ground at world coordinates for a specified duration.     Draw a filled cross on the ground at world coordinates for a specified duration.
     The cross is centered on x,y,z, and then rotated such that there is a rectangle facing the specified heading.     The cross is centered on x,y,z, and then rotated such that there is a rectangle facing the specified heading.
Line 1463: Line 1616:
         </li>         </li>
         <li><span class="parameter">rgbFill</span>         <li><span class="parameter">rgbFill</span>
-            <span class="types"><a class="type" href="#rgbFill">rgbFill</a></span>+            <span class="types"><a class="type" href="index.html#rgbFill">rgbFill</a></span>
  
         </li>         </li>
Line 1491: Line 1644:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1507: Line 1660:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 1519: Line 1672:
     </dt>     </dt>
     <dd>     <dd>
-    THIS FUNCTION IS DEPRECATED.  Use <a href="#Argus2.addTimedDonutFilled">Argus2.addTimedDonutFilled</a> instead.+    THIS FUNCTION IS DEPRECATED.  Use <a href="index.html#Argus2.addTimedDonutFilled">Argus2.addTimedDonutFilled</a> instead.
     Draw a filled donut (torus) on the ground at world coordinates for a specified duration.     Draw a filled donut (torus) on the ground at world coordinates for a specified duration.
  
Line 1555: Line 1708:
         </li>         </li>
         <li><span class="parameter">rgbFill</span>         <li><span class="parameter">rgbFill</span>
-            <span class="types"><a class="type" href="#rgbFill">rgbFill</a></span>+            <span class="types"><a class="type" href="index.html#rgbFill">rgbFill</a></span>
  
         </li>         </li>
Line 1578: Line 1731:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1594: Line 1747:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 1606: Line 1759:
     </dt>     </dt>
     <dd>     <dd>
-    THIS FUNCTION IS DEPRECATED.  Use <a href="#Argus2.addTimedLineFilled">Argus2.addTimedLineFilled</a> instead.+    THIS FUNCTION IS DEPRECATED.  Use <a href="index.html#Argus2.addTimedLineFilled">Argus2.addTimedLineFilled</a> instead.
     Draw a filled line between two world coordinate positions for a specified duration.     Draw a filled line between two world coordinate positions for a specified duration.
  
Line 1647: Line 1800:
         </li>         </li>
         <li><span class="parameter">rgbFill</span>         <li><span class="parameter">rgbFill</span>
-            <span class="types"><a class="type" href="#rgbFill">rgbFill</a></span>+            <span class="types"><a class="type" href="index.html#rgbFill">rgbFill</a></span>
          Color of line          Color of line
         </li>         </li>
Line 1664: Line 1817:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 1676: Line 1829:
     </dt>     </dt>
     <dd>     <dd>
-    THIS FUNCTION IS DEPRECATED.  Use <a href="#Argus2.addTimedRectFilled">Argus2.addTimedRectFilled</a> instead.+    THIS FUNCTION IS DEPRECATED.  Use <a href="index.html#Argus2.addTimedRectFilled">Argus2.addTimedRectFilled</a> instead.
     Draws a filled rectangle on the ground for a specified duration.     Draws a filled rectangle on the ground for a specified duration.
     The rectangle originates from x,y,z, and will go width/2 yalms out in each direction up and down, then length yalms out in the direction of heading.     The rectangle originates from x,y,z, and will go width/2 yalms out in each direction up and down, then length yalms out in the direction of heading.
Line 1712: Line 1865:
         </li>         </li>
         <li><span class="parameter">rgbFill</span>         <li><span class="parameter">rgbFill</span>
-            <span class="types"><a class="type" href="#rgbFill">rgbFill</a></span>+            <span class="types"><a class="type" href="index.html#rgbFill">rgbFill</a></span>
  
         </li>         </li>
Line 1745: Line 1898:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1761: Line 1914:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 1770: Line 1923:
     <dt>     <dt>
     <a name = "Argus.deleteTimedShape"></a>     <a name = "Argus.deleteTimedShape"></a>
-    <strong>Argus.deleteTimedShape (uuid)</strong>+    <strong>Argus.deleteTimedShape ([uuid=nil])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 1780: Line 1933:
         <li><span class="parameter">uuid</span>         <li><span class="parameter">uuid</span>
             <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>             <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
 +         If nil, all timed draws will be deleted 
 +         (<em>default</em> nil)
         </li>         </li>
     </ul>     </ul>
Line 1791: Line 1945:
     <dt>     <dt>
     <a name = "Argus2.addTimedArrowFilled"></a>     <a name = "Argus2.addTimedArrowFilled"></a>
-    <strong>Argus2.addTimedArrowFilled (timeout, x, y, z, length, baseWidth, tipLength, tipWidth, heading, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID][, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus2.addTimedArrowFilled (timeout, x, y, z, length, baseWidth, tipLength, tipWidth, heading, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID][, colorOutline][, outlineThickness=1.0][, gradientIntensity=3][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 1837: Line 1991:
         </li>         </li>
         <li><span class="parameter">colorStart</span>         <li><span class="parameter">colorStart</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          color to start with.          color to start with.
         </li>         </li>
         <li><span class="parameter">colorEnd</span>         <li><span class="parameter">colorEnd</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color to end with. Argus will transition from color start to color end.          U32 Color to end with. Argus will transition from color start to color end.
         </li>         </li>
         <li><span class="parameter">colorMid</span>         <li><span class="parameter">colorMid</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If specified, Argus will shift from start -> mid -> end color instead of start -> finish          If specified, Argus will shift from start -> mid -> end color instead of start -> finish
          (<em>optional</em>)          (<em>optional</em>)
Line 1866: Line 2020:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1875: Line 2029:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 3)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 1882: Line 2051:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 1891: Line 2060:
     <dt>     <dt>
     <a name = "Argus2.addTimedChevronFilled"></a>     <a name = "Argus2.addTimedChevronFilled"></a>
-    <strong>Argus2.addTimedChevronFilled (timeout, x, y, z, length, thickness, heading, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID][, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus2.addTimedChevronFilled (timeout, x, y, z, length, thickness, heading, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID][, colorOutline][, outlineThickness=1.0][, gradientIntensity=3][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 1929: Line 2098:
         </li>         </li>
         <li><span class="parameter">colorStart</span>         <li><span class="parameter">colorStart</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          color to start with.          color to start with.
         </li>         </li>
         <li><span class="parameter">colorEnd</span>         <li><span class="parameter">colorEnd</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color to end with. Argus will transition from color start to color end.          U32 Color to end with. Argus will transition from color start to color end.
         </li>         </li>
         <li><span class="parameter">colorMid</span>         <li><span class="parameter">colorMid</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If specified, Argus will shift from start -> mid -> end color instead of start -> finish          If specified, Argus will shift from start -> mid -> end color instead of start -> finish
          (<em>optional</em>)          (<em>optional</em>)
Line 1958: Line 2127:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 1967: Line 2136:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 3)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 1974: Line 2158:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 1983: Line 2167:
     <dt>     <dt>
     <a name = "Argus2.addTimedCircleFilled"></a>     <a name = "Argus2.addTimedCircleFilled"></a>
-    <strong>Argus2.addTimedCircleFilled (timeout, x, y, z, radius, segments, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus2.addTimedCircleFilled (timeout, x, y, z, radius, segments, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, colorOutline][, outlineThickness=1.0][, gradientIntensity=3][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2017: Line 2201:
         </li>         </li>
         <li><span class="parameter">colorStart</span>         <li><span class="parameter">colorStart</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Color to start with.          Color to start with.
         </li>         </li>
         <li><span class="parameter">colorEnd</span>         <li><span class="parameter">colorEnd</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color to end with. Argus will transition from color start to color end.          U32 Color to end with. Argus will transition from color start to color end.
         </li>         </li>
         <li><span class="parameter">colorMid</span>         <li><span class="parameter">colorMid</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If specified, Argus will shift from start -> mid -> end color instead of start -> finish          If specified, Argus will shift from start -> mid -> end color instead of start -> finish
          (<em>optional</em>)          (<em>optional</em>)
Line 2041: Line 2225:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 2050: Line 2234:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 3)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 2057: Line 2256:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 2066: Line 2265:
     <dt>     <dt>
     <a name = "Argus2.addTimedConeFilled"></a>     <a name = "Argus2.addTimedConeFilled"></a>
-    <strong>Argus2.addTimedConeFilled (timeout, x, y, z, radius, angle, heading, segments, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID][, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus2.addTimedConeFilled (timeout, x, y, z, radius, angle, heading, segments, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID][, colorOutline][, outlineThickness=1.0][, gradientIntensity=4][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2109: Line 2308:
         </li>         </li>
         <li><span class="parameter">colorStart</span>         <li><span class="parameter">colorStart</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          color to start with.          color to start with.
         </li>         </li>
         <li><span class="parameter">colorEnd</span>         <li><span class="parameter">colorEnd</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color to end with. Argus will transition from color start to color end.          U32 Color to end with. Argus will transition from color start to color end.
         </li>         </li>
         <li><span class="parameter">colorMid</span>         <li><span class="parameter">colorMid</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If specified, Argus will shift from start -> mid -> end color instead of start -> finish          If specified, Argus will shift from start -> mid -> end color instead of start -> finish
          (<em>optional</em>)          (<em>optional</em>)
Line 2138: Line 2337:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 2147: Line 2346:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 4)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 2154: Line 2368:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 2163: Line 2377:
     <dt>     <dt>
     <a name = "Argus2.addTimedCrossFilled"></a>     <a name = "Argus2.addTimedCrossFilled"></a>
-    <strong>Argus2.addTimedCrossFilled (timeout, x, y, z, length, width, heading, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID][, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus2.addTimedCrossFilled (timeout, x, y, z, length, width, heading, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID][, colorOutline][, outlineThickness=1.0][, gradientIntensity=4][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2201: Line 2415:
         </li>         </li>
         <li><span class="parameter">colorStart</span>         <li><span class="parameter">colorStart</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          color to start with.          color to start with.
         </li>         </li>
         <li><span class="parameter">colorEnd</span>         <li><span class="parameter">colorEnd</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color to end with. Argus will transition from color start to color end.          U32 Color to end with. Argus will transition from color start to color end.
         </li>         </li>
         <li><span class="parameter">colorMid</span>         <li><span class="parameter">colorMid</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If specified, Argus will shift from start -> mid -> end color instead of start -> finish          If specified, Argus will shift from start -> mid -> end color instead of start -> finish
          (<em>optional</em>)          (<em>optional</em>)
Line 2230: Line 2444:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 2239: Line 2453:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 4)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 2246: Line 2475:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 2255: Line 2484:
     <dt>     <dt>
     <a name = "Argus2.addTimedDonutFilled"></a>     <a name = "Argus2.addTimedDonutFilled"></a>
-    <strong>Argus2.addTimedDonutFilled (timeout, x, y, z, radiusInner, radiusOuter, segments, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, colorOutline][, outlineThickness=1.0])</strong>+    <strong>Argus2.addTimedDonutFilled (timeout, x, y, z, radiusInner, radiusOuter, segments, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, colorOutline][, outlineThickness=1.0][, gradientIntensity=2][, gradientMinOpacity=0.15][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2293: Line 2522:
         </li>         </li>
         <li><span class="parameter">colorStart</span>         <li><span class="parameter">colorStart</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          color to start with.          color to start with.
         </li>         </li>
         <li><span class="parameter">colorEnd</span>         <li><span class="parameter">colorEnd</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color to end with. Argus will transition from color start to color end.          U32 Color to end with. Argus will transition from color start to color end.
         </li>         </li>
         <li><span class="parameter">colorMid</span>         <li><span class="parameter">colorMid</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If specified, Argus will shift from start -> mid -> end color instead of start -> finish          If specified, Argus will shift from start -> mid -> end color instead of start -> finish
          (<em>optional</em>)          (<em>optional</em>)
Line 2317: Line 2546:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 2326: Line 2555:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>default</em> 1.0)          (<em>default</em> 1.0)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 2)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.15)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 2333: Line 2577:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 2385: Line 2629:
         </li>         </li>
         <li><span class="parameter">colorFill</span>         <li><span class="parameter">colorFill</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
  
         </li>         </li>
Line 2402: Line 2646:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 2411: Line 2655:
     <dt>     <dt>
     <a name = "Argus2.addTimedRectFilled"></a>     <a name = "Argus2.addTimedRectFilled"></a>
-    <strong>Argus2.addTimedRectFilled (timeout, x, y, z, length, width, heading, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID[, keepLength=false]][, colorOutline][, outlineThickness])</strong>+    <strong>Argus2.addTimedRectFilled (timeout, x, y, z, length, width, heading, colorStart, colorEnd[, colorMid][, delay=0][, entityAttachID][, targetAttachID[, keepLength=false]][, colorOutline][, outlineThickness][, gradientIntensity=4][, gradientMinOpacity=0.05][, oldDraw=false])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2449: Line 2693:
         </li>         </li>
         <li><span class="parameter">colorStart</span>         <li><span class="parameter">colorStart</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          color to start with.          color to start with.
         </li>         </li>
         <li><span class="parameter">colorEnd</span>         <li><span class="parameter">colorEnd</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color to end with. Argus will transition from color start to color end.          U32 Color to end with. Argus will transition from color start to color end.
         </li>         </li>
         <li><span class="parameter">colorMid</span>         <li><span class="parameter">colorMid</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If specified, Argus will shift from start -> mid -> end color instead of start -> finish          If specified, Argus will shift from start -> mid -> end color instead of start -> finish
          (<em>optional</em>)          (<em>optional</em>)
Line 2483: Line 2727:
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          U32 Color for outline. If unspecified, an outline is not drawn.          U32 Color for outline. If unspecified, an outline is not drawn.
          (<em>optional</em>)          (<em>optional</em>)
Line 2492: Line 2736:
     color shift value based on percent complete, and the alpha will be 1.     color shift value based on percent complete, and the alpha will be 1.
          (<em>optional</em>)          (<em>optional</em>)
 +        </li>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +         If specified, will control how quickly the gradient fades to minOpacity. A value of 0 means there is no gradient, just a constant fill.
 +         (<em>default</em> 4)
 +        </li>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +         If specified, will control the minimum opacity of the gradient.
 +         (<em>default</em> 0.05)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +         If true, will use the old draw method. Can be useful for certain types of draws to always overlay on top of everything, such as drawing your partner in a mechanic where the boss model is huge.
 +         (<em>default</em> false)
         </li>         </li>
     </ul>     </ul>
Line 2499: Line 2758:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
-        uuid, see <a href="#Argus.deleteTimedShape">Argus.deleteTimedShape</a>+        uuid, see <a href="index.html#Argus.deleteTimedShape">Argus.deleteTimedShape</a>
     </ol>     </ol>
  
Line 2521: Line 2780:
     <ul>     <ul>
         <li><span class="parameter">colorStart</span>         <li><span class="parameter">colorStart</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If not using timed draws, this can be left nil, only colorEnd will be used for frame draws          If not using timed draws, this can be left nil, only colorEnd will be used for frame draws
          (<em>optional</em>)          (<em>optional</em>)
         </li>         </li>
         <li><span class="parameter">colorMid</span>         <li><span class="parameter">colorMid</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd          If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd
          (<em>optional</em>)          (<em>optional</em>)
         </li>         </li>
         <li><span class="parameter">colorEnd</span>         <li><span class="parameter">colorEnd</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Required for timed draws and frame draws.          Required for timed draws and frame draws.
         </li>         </li>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
  
         </li>         </li>
Line 2548: Line 2807:
     <ol>     <ol>
  
-           <span class="types"><a class="type" href="#ShapeDrawer">ShapeDrawer</a></span>+           <span class="types"><a class="type" href="index.html#ShapeDrawer">ShapeDrawer</a></span>
  
     </ol>     </ol>
Line 2566: Line 2825:
     <ul>     <ul>
         <li><span class="parameter">colorEnd</span>         <li><span class="parameter">colorEnd</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          Required for timed draws and frame draws.          Required for timed draws and frame draws.
         </li>         </li>
Line 2586: Line 2845:
     <ul>     <ul>
         <li><span class="parameter">colorMid</span>         <li><span class="parameter">colorMid</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd          If not specified, colorMid is ignored in timed draws and goes colorStart -> colorEnd. Frame draws only use colorEnd
          (<em>optional</em>)          (<em>optional</em>)
Line 2607: Line 2866:
     <ul>     <ul>
         <li><span class="parameter">colorOutline</span>         <li><span class="parameter">colorOutline</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
  
         </li>         </li>
Line 2627: Line 2886:
     <ul>     <ul>
         <li><span class="parameter">colorStart</span>         <li><span class="parameter">colorStart</span>
-            <span class="types"><a class="type" href="#u32color">u32color</a></span>+            <span class="types"><a class="type" href="index.html#u32color">u32color</a></span>
          If not using timed draws, this can be left nil, only colorEnd will be used for frame draws          If not using timed draws, this can be left nil, only colorEnd will be used for frame draws
 +         (<em>optional</em>)
 +        </li>
 +    </ul>
 +
 +
 +
 +
 +
 +</dd>
 +    <dt>
 +    <a name = "ShapeDrawer.gradientIntensity"></a>
 +    <strong>ShapeDrawer.gradientIntensity</strong>
 +    </dt>
 +    <dd>
 +
 +
 +
 +    <ul>
 +        <li><span class="parameter">gradientIntensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +         (<em>optional</em>)
 +        </li>
 +    </ul>
 +
 +
 +
 +
 +
 +</dd>
 +    <dt>
 +    <a name = "ShapeDrawer.gradientMinOpacity"></a>
 +    <strong>ShapeDrawer.gradientMinOpacity</strong>
 +    </dt>
 +    <dd>
 +
 +
 +
 +    <ul>
 +        <li><span class="parameter">gradientMinOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +
          (<em>optional</em>)          (<em>optional</em>)
         </li>         </li>
Line 2682: Line 2983:
     <dt>     <dt>
     <a name = "ShapeDrawer:addArrow"></a>     <a name = "ShapeDrawer:addArrow"></a>
-    <strong>ShapeDrawer:addArrow (x, y, z, heading, baseLength, baseWidth[, tipLength][, tipWidth])</strong>+    <strong>ShapeDrawer:addArrow (x, y, z, heading, baseLength, baseWidth[, tipLength][, tipWidth][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2722: Line 3023:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
          If unspecified, it will be 2x baseWidth.          If unspecified, it will be 2x baseWidth.
 +         (<em>optional</em>)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
          (<em>optional</em>)          (<em>optional</em>)
         </li>         </li>
Line 2733: Line 3039:
     <dt>     <dt>
     <a name = "ShapeDrawer:addChevron"></a>     <a name = "ShapeDrawer:addChevron"></a>
-    <strong>ShapeDrawer:addChevron (x, y, z, length, thickness, heading)</strong>+    <strong>ShapeDrawer:addChevron (x, y, z, length, thickness, heading[, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2764: Line 3070:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
          Heading in radians.          Heading in radians.
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 2774: Line 3085:
     <dt>     <dt>
     <a name = "ShapeDrawer:addCircle"></a>     <a name = "ShapeDrawer:addCircle"></a>
-    <strong>ShapeDrawer:addCircle (x, y, z, radius)</strong>+    <strong>ShapeDrawer:addCircle (x, y, z, radius[, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2797: Line 3108:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
  
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 2807: Line 3123:
     <dt>     <dt>
     <a name = "ShapeDrawer:addCone"></a>     <a name = "ShapeDrawer:addCone"></a>
-    <strong>ShapeDrawer:addCone (x, y, z, radius, angle, heading)</strong>+    <strong>ShapeDrawer:addCone (x, y, z, radius, angle, heading[, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2838: Line 3154:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
          Heading in radians.          Heading in radians.
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 2848: Line 3169:
     <dt>     <dt>
     <a name = "ShapeDrawer:addCross"></a>     <a name = "ShapeDrawer:addCross"></a>
-    <strong>ShapeDrawer:addCross (x, y, z, length, width, heading)</strong>+    <strong>ShapeDrawer:addCross (x, y, z, length, width, heading[, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2880: Line 3201:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
          Heading in radians.          Heading in radians.
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 2890: Line 3216:
     <dt>     <dt>
     <a name = "ShapeDrawer:addDonut"></a>     <a name = "ShapeDrawer:addDonut"></a>
-    <strong>ShapeDrawer:addDonut (x, y, z, radiusInner, radiusOuter)</strong>+    <strong>ShapeDrawer:addDonut (x, y, z, radiusInner, radiusOuter[, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 2917: Line 3243:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
  
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 2978: Line 3309:
     <dt>     <dt>
     <a name = "ShapeDrawer:addRect"></a>     <a name = "ShapeDrawer:addRect"></a>
-    <strong>ShapeDrawer:addRect (x, y, z, length, width, heading)</strong>+    <strong>ShapeDrawer:addRect (x, y, z, length, width, heading[, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3010: Line 3341:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
          Heading in radians.          Heading in radians.
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3020: Line 3356:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedArrow"></a>     <a name = "ShapeDrawer:addTimedArrow"></a>
-    <strong>ShapeDrawer:addTimedArrow (timeout, x, y, z, heading, baseLength, baseWidth[, tipLength][, tipWidth][, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedArrow (timeout, x, y, z, heading, baseLength, baseWidth[, tipLength][, tipWidth][, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3070: Line 3406:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3080: Line 3421:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedArrowOnEnt"></a>     <a name = "ShapeDrawer:addTimedArrowOnEnt"></a>
-    <strong>ShapeDrawer:addTimedArrowOnEnt (timeout, entID, baseLength, baseWidth[, tipLength][, tipWidth][, targetID][, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedArrowOnEnt (timeout, entID, baseLength, baseWidth[, tipLength][, tipWidth][, targetID][, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3123: Line 3464:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3133: Line 3479:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedChevron"></a>     <a name = "ShapeDrawer:addTimedChevron"></a>
-    <strong>ShapeDrawer:addTimedChevron (timeout, x, y, z, length, thickness, heading[, delay])</strong>+    <strong>ShapeDrawer:addTimedChevron (timeout, x, y, z, length, thickness, heading[, delay][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3172: Line 3518:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
 +         (<em>optional</em>)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
          (<em>optional</em>)          (<em>optional</em>)
         </li>         </li>
Line 3183: Line 3534:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedChevronOnEnt"></a>     <a name = "ShapeDrawer:addTimedChevronOnEnt"></a>
-    <strong>ShapeDrawer:addTimedChevronOnEnt (timeout, entID, length, thickness[, targetID][, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedChevronOnEnt (timeout, entID, length, thickness[, targetID][, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3216: Line 3567:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3226: Line 3582:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedCircle"></a>     <a name = "ShapeDrawer:addTimedCircle"></a>
-    <strong>ShapeDrawer:addTimedCircle (timeout, x, y, z, radius[, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedCircle (timeout, x, y, z, radius[, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3258: Line 3614:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3268: Line 3629:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedCircleOnEnt"></a>     <a name = "ShapeDrawer:addTimedCircleOnEnt"></a>
-    <strong>ShapeDrawer:addTimedCircleOnEnt (timeout, entID, radius[, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedCircleOnEnt (timeout, entID, radius[, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3292: Line 3653:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3302: Line 3668:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedCone"></a>     <a name = "ShapeDrawer:addTimedCone"></a>
-    <strong>ShapeDrawer:addTimedCone (timeout, x, y, z, radius, angle, heading[, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedCone (timeout, x, y, z, radius, angle, heading[, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3342: Line 3708:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3352: Line 3723:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedConeOnEnt"></a>     <a name = "ShapeDrawer:addTimedConeOnEnt"></a>
-    <strong>ShapeDrawer:addTimedConeOnEnt (timeout, entID, radius, angle[, targetID][, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedConeOnEnt (timeout, entID, radius, angle[, targetID][, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3386: Line 3757:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3396: Line 3772:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedCross"></a>     <a name = "ShapeDrawer:addTimedCross"></a>
-    <strong>ShapeDrawer:addTimedCross (timeout, x, y, z, length, width, heading[, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedCross (timeout, x, y, z, length, width, heading[, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3437: Line 3813:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3447: Line 3828:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedCrossOnEnt"></a>     <a name = "ShapeDrawer:addTimedCrossOnEnt"></a>
-    <strong>ShapeDrawer:addTimedCrossOnEnt (timeout, entID, length, width[, targetID][, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedCrossOnEnt (timeout, entID, length, width[, targetID][, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3481: Line 3862:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3491: Line 3877:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedDonut"></a>     <a name = "ShapeDrawer:addTimedDonut"></a>
-    <strong>ShapeDrawer:addTimedDonut (timeout, x, y, z, radiusInner, radiusOuter[, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedDonut (timeout, x, y, z, radiusInner, radiusOuter[, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3527: Line 3913:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3537: Line 3928:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedDonutOnEnt"></a>     <a name = "ShapeDrawer:addTimedDonutOnEnt"></a>
-    <strong>ShapeDrawer:addTimedDonutOnEnt (timeout, entID, radiusInner, radiusOuter[, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedDonutOnEnt (timeout, entID, radiusInner, radiusOuter[, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3566: Line 3957:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3636: Line 4032:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedRect"></a>     <a name = "ShapeDrawer:addTimedRect"></a>
-    <strong>ShapeDrawer:addTimedRect (timeout, x, y, z, length, width, heading[, delay=0.0])</strong>+    <strong>ShapeDrawer:addTimedRect (timeout, x, y, z, length, width, heading[, delay=0.0][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3677: Line 4073:
          Milliseconds to delay the start of the draw.          Milliseconds to delay the start of the draw.
          (<em>default</em> 0.0)          (<em>default</em> 0.0)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3687: Line 4088:
     <dt>     <dt>
     <a name = "ShapeDrawer:addTimedRectOnEnt"></a>     <a name = "ShapeDrawer:addTimedRectOnEnt"></a>
-    <strong>ShapeDrawer:addTimedRectOnEnt (timeout, entID, length, width[, targetID][, delay=0.0][, keepLength=false])</strong>+    <strong>ShapeDrawer:addTimedRectOnEnt (timeout, entID, length, width[, targetID][, delay=0.0][, keepLength=false][, oldDraw])</strong>
     </dt>     </dt>
     <dd>     <dd>
Line 3726: Line 4127:
          If specified with targetID, then the length won't be adjusted to the target, the length will stay constant, instead only the heading will be updated.          If specified with targetID, then the length won't be adjusted to the target, the length will stay constant, instead only the heading will be updated.
          (<em>default</em> false)          (<em>default</em> false)
 +        </li>
 +        <li><span class="parameter">oldDraw</span>
 +            <span class="types"><span class="type">bool</span></span>
 +
 +         (<em>optional</em>)
 +        </li>
 +    </ul>
 +
 +
 +
 +
 +
 +</dd>
 +    <dt>
 +    <a name = "ShapeDrawer:setGradient"></a>
 +    <strong>ShapeDrawer:setGradient ([intensity][, minOpacity])</strong>
 +    </dt>
 +    <dd>
 +
 +
 +
 +    <h3>Parameters:</h3>
 +    <ul>
 +        <li><span class="parameter">intensity</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +         (<em>optional</em>)
 +        </li>
 +        <li><span class="parameter">minOpacity</span>
 +            <span class="types"><span class="type">number</span></span>
 +
 +         (<em>optional</em>)
         </li>         </li>
     </ul>     </ul>
Line 3786: Line 4219:
         <li><span class="parameter">aoeCastType</span>         <li><span class="parameter">aoeCastType</span>
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
-         Cast type/shape of AOE. See <a href="#castType">castType</a> for known castType values.+         Cast type/shape of AOE. See <a href="index.html#castType">castType</a> for known castType values.
         </li>         </li>
         <li><span class="parameter">targetAttach</span>         <li><span class="parameter">targetAttach</span>
Line 3793: Line 4226:
         </li>         </li>
         <li><span class="parameter">aoeAnimationInfo</span>         <li><span class="parameter">aoeAnimationInfo</span>
-            <span class="types"><a class="type" href="#aoeAnimationInfo">aoeAnimationInfo</a></span>+            <span class="types"><a class="type" href="index.html#aoeAnimationInfo">aoeAnimationInfo</a></span>
          Contains information about the animation that will play when the aoe completes and gets casted.          Contains information about the animation that will play when the aoe completes and gets casted.
         </li>         </li>
         <li><span class="parameter">aoeEffectInfo</span>         <li><span class="parameter">aoeEffectInfo</span>
-            <span class="types"><a class="type" href="#aoeEffectInfo">aoeEffectInfo</a></span>+            <span class="types"><a class="type" href="index.html#aoeEffectInfo">aoeEffectInfo</a></span>
          Contains information about the aoe's omen/telegraph.          Contains information about the aoe's omen/telegraph.
         </li>         </li>
Line 3856: Line 4289:
         <li><span class="parameter">aoeCastType</span>         <li><span class="parameter">aoeCastType</span>
             <span class="types"><span class="type">int</span></span>             <span class="types"><span class="type">int</span></span>
-         Cast type/shape of AOE. See <a href="#castType">castType</a> for known castType values.+         Cast type/shape of AOE. See <a href="index.html#castType">castType</a> for known castType values.
         </li>         </li>
         <li><span class="parameter">targetAttach</span>         <li><span class="parameter">targetAttach</span>
Line 3863: Line 4296:
         </li>         </li>
         <li><span class="parameter">aoeAnimationInfo</span>         <li><span class="parameter">aoeAnimationInfo</span>
-            <span class="types"><a class="type" href="#aoeAnimationInfo">aoeAnimationInfo</a></span>+            <span class="types"><a class="type" href="index.html#aoeAnimationInfo">aoeAnimationInfo</a></span>
          Contains information about the animation that will play when the aoe completes and gets casted.          Contains information about the animation that will play when the aoe completes and gets casted.
         </li>         </li>
         <li><span class="parameter">aoeEffectInfo</span>         <li><span class="parameter">aoeEffectInfo</span>
-            <span class="types"><a class="type" href="#aoeEffectInfo">aoeEffectInfo</a></span>+            <span class="types"><a class="type" href="index.html#aoeEffectInfo">aoeEffectInfo</a></span>
          Contains information about the aoe's omen/telegraph.          Contains information about the aoe's omen/telegraph.
         </li>         </li>
Line 3935: Line 4368:
          If this value is non-zero, then the game override the original aoeCastType with this castType value internally.          If this value is non-zero, then the game override the original aoeCastType with this castType value internally.
     Argus already updates the original aoeCastType value correctly, so this field can be generally ignored.     Argus already updates the original aoeCastType value correctly, so this field can be generally ignored.
-    See <a href="#castType">castType</a> for known castType values.+    See <a href="index.html#castType">castType</a> for known castType values.
         </li>         </li>
         <li><span class="parameter">aoeEffectRestrictYScale</span>         <li><span class="parameter">aoeEffectRestrictYScale</span>
Line 4003: Line 4436:
     <dd>     <dd>
     Normal movement options in minion will not move the player when under misdirection.  This function will allow you to start/stop movement while under misdirection.     Normal movement options in minion will not move the player when under misdirection.  This function will allow you to start/stop movement while under misdirection.
-    Note that the movement will always go in the direction of <a href="#Argus.getMisdirectionHeading">Argus.getMisdirectionHeading</a>.+    Note that the movement will always go in the direction of <a href="index.html#Argus.getMisdirectionHeading">Argus.getMisdirectionHeading</a>.
  
  
Line 4030: Line 4463:
     </dt>     </dt>
     <dd>     <dd>
-    Returns a merged list of <a href="#GroundAOE">GroundAOE</a>s and <a href="#DirectionalAOE">DirectionalAOE</a>s.+    Returns a merged list of <a href="index.html#GroundAOE">GroundAOE</a>s and <a href="index.html#DirectionalAOE">DirectionalAOE</a>s.
     Due to the nature of this function, this list is always in order.     Due to the nature of this function, this list is always in order.
  
Line 4039: Line 4472:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
-        Merged list of <a href="#GroundAOE">GroundAOE</a>s and <a href="#DirectionalAOE">DirectionalAOE</a>s.+        Merged list of <a href="index.html#GroundAOE">GroundAOE</a>s and <a href="index.html#DirectionalAOE">DirectionalAOE</a>s.
     </ol>     </ol>
  
Line 4051: Line 4484:
     </dt>     </dt>
     <dd>     <dd>
-    Returns list of current AOEs that are cast on the ground where each key is the entityID source, and value is the <a href="#DirectionalAOE">DirectionalAOE</a> structure.+    Returns list of current AOEs that are cast on the ground where each key is the entityID source, and value is the <a href="index.html#DirectionalAOE">DirectionalAOE</a> structure.
     These are not attached to an entity (they do not originate from an entity centerpoint).     These are not attached to an entity (they do not originate from an entity centerpoint).
     Also returns AOEs before the telegraphs are drawn, and returns AOEs with no telegraphs.     Also returns AOEs before the telegraphs are drawn, and returns AOEs with no telegraphs.
Line 4069: Line 4502:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
-        List of <a href="#DirectionalAOE">DirectionalAOE</a>, keys based on inOrder+        List of <a href="index.html#DirectionalAOE">DirectionalAOE</a>, keys based on inOrder
     </ol>     </ol>
  
Line 4081: Line 4514:
     </dt>     </dt>
     <dd>     <dd>
-    Returns list of current AOEs that are on the ground where each key is the entityID source, and value is the <a href="#DirectionalAOE">DirectionalAOE</a>.+    Returns list of current AOEs that are on the ground where each key is the entityID source, and value is the <a href="index.html#DirectionalAOE">DirectionalAOE</a>.
     These are attached to an entity (they originate from the source entity's center point).     These are attached to an entity (they originate from the source entity's center point).
     Most commonly used for line AOEs, conals, and donuts, but also includes circles.     Most commonly used for line AOEs, conals, and donuts, but also includes circles.
Line 4100: Line 4533:
  
            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
-        List of <a href="#GroundAOE">GroundAOE</a>, keys based on inOrder.+        List of <a href="index.html#GroundAOE">GroundAOE</a>, keys based on inOrder.
     </ol>     </ol>
  
Line 4157: Line 4590:
         <li><span class="parameter">ent</span>         <li><span class="parameter">ent</span>
             <span class="types"><span class="type">int</span> or <a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>             <span class="types"><span class="type">int</span> or <a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
-         Entity Object (from EntityList:Get()) or entity ID to check+         Entity Object (from TensorCore.mGetEntity()) or entity ID to check
         </li>         </li>
     </ul>     </ul>
Line 4190: Line 4623:
         <li><span class="parameter">ent</span>         <li><span class="parameter">ent</span>
             <span class="types"><span class="type">int</span> or <a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>             <span class="types"><span class="type">int</span> or <a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
-         Entity Object (from EntityList:Get()) or entity ID to check+         Entity Object (from TensorCore.mGetEntity()) or entity ID to check
         </li>         </li>
     </ul>     </ul>
Line 4214: Line 4647:
     Examples include first boss of Vanaspati, and the final boss of Alzadaal's Legacy.     Examples include first boss of Vanaspati, and the final boss of Alzadaal's Legacy.
     While Vanaspati is the standard mechanic where the game spins the finger, Alzadaal has a special variant of this mechanic where the player can control the direction of this finger.     While Vanaspati is the standard mechanic where the game spins the finger, Alzadaal has a special variant of this mechanic where the player can control the direction of this finger.
-    For this mechanic, use <a href="#Argus.setMisdirectionHeading">Argus.setMisdirectionHeading</a> to set the direction and Player:Move(FFXIV.MOVEMENT.FORWARD) to move in that direction.+    For this mechanic, use <a href="index.html#Argus.setMisdirectionHeading">Argus.setMisdirectionHeading</a> to set the direction and Player:Move(FFXIV.MOVEMENT.FORWARD) to move in that direction.
  
  
Line 4291: Line 4724:
 </span><span class="keyword">for</span> i = <span class="number">1</span>, #pTethers <span class="keyword">do</span> </span><span class="keyword">for</span> i = <span class="number">1</span>, #pTethers <span class="keyword">do</span>
     <span class="keyword">local</span> tether = pTethers[i]     <span class="keyword">local</span> tether = pTethers[i]
-    <span class="keyword">local</span> partner = EntityList:Get(tether.partnerid)+    <span class="keyword">local</span> partner = TensorCore.mGetEntity(tether.partnerid)
     <span class="keyword">if</span> partner ~= <span class="keyword">nil</span> <span class="keyword">then</span>     <span class="keyword">if</span> partner ~= <span class="keyword">nil</span> <span class="keyword">then</span>
         Argus.addCircleFilled(         Argus.addCircleFilled(
Line 4306: Line 4739:
 <span class="keyword">end</span></pre> <span class="keyword">end</span></pre>
     </ul>     </ul>
 +
 +</dd>
 +    <dt>
 +    <a name = "Argus.getWaymarkInfo"></a>
 +    <strong>Argus.getWaymarkInfo (markerID)</strong>
 +    </dt>
 +    <dd>
 +    Returns information about the marker.
 +
 +
 +    <h3>Parameters:</h3>
 +    <ul>
 +        <li><span class="parameter">markerID</span>
 +            <span class="types"><span class="type">int</span></span>
 +         This is just the same spell ID from ActionList type 15.
 +        </li>
 +    </ul>
 +
 +    <h3>Returns:</h3>
 +    <ol>
 +        <li>
 +           <span class="types"><span class="type">number</span></span>
 +        x</li>
 +        <li>
 +           <span class="types"><span class="type">number</span></span>
 +        y</li>
 +        <li>
 +           <span class="types"><span class="type">number</span></span>
 +        z</li>
 +        <li>
 +           <span class="types"><span class="type">bool</span></span>
 +        isActive</li>
 +        <li>
 +           <span class="types"><span class="type">int</span></span>
 +        timeLastModify</li>
 +    </ol>
 +
 +
 +
  
 </dd> </dd>
Line 4320: Line 4792:
         <li><span class="parameter">ent</span>         <li><span class="parameter">ent</span>
             <span class="types"><span class="type">int</span> or <a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>             <span class="types"><span class="type">int</span> or <a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
-         Entity Object (from EntityList:Get()) or entity ID to check+         Entity Object (from TensorCore.mGetEntity()) or entity ID to check
         </li>         </li>
     </ul>     </ul>
Line 4330: Line 4802:
         True if entity is visible to the player, false if not         True if entity is visible to the player, false if not
     </ol>     </ol>
 +
 +
 +
 +
 +</dd>
 +    <dt>
 +    <a name = "Argus.registerOnAOECreateFunc"></a>
 +    <strong>Argus.registerOnAOECreateFunc (func)</strong>
 +    </dt>
 +    <dd>
 +    Registers func into on aoe create func list.
 +    This is called whenever a directional or ground aoe is greated.
 +    Ground aoes just have a heading of 0 since it doesn't apply to them.
 +    Be warned, the table sent is a copy and will not receive position updates, so you will have to calculate the position yourself based on the target attach and if there is one.
 +    Note: MUST BE CALLED IN YOUR "Module.Initalize" HANDLER, not when your file loads. Otherwise you will get nil errors!
 +
 +
 +    <h3>Parameters:</h3>
 +    <ul>
 +        <li><span class="parameter">func</span>
 +            <span class="types"><a class="type" href="index.html#onAOECreateFunc">onAOECreateFunc</a></span>
 +
 +        </li>
 +    </ul>
 +
  
  
Line 4344: Line 4841:
     This means that this function is almost 100% reliable to use.     This means that this function is almost 100% reliable to use.
     This is also useful to detect certain mechanics, such as Sirensong Sea 2nd boss, where there are 6 entities in the middle facing a certain way, and they cast an action with no preceding channel.     This is also useful to detect certain mechanics, such as Sirensong Sea 2nd boss, where there are 6 entities in the middle facing a certain way, and they cast an action with no preceding channel.
 +    Note: MUST BE CALLED IN YOUR "Module.Initalize" HANDLER, not when your file loads. Otherwise you will get nil errors!
  
  
Line 4349: Line 4847:
     <ul>     <ul>
         <li><span class="parameter">func</span>         <li><span class="parameter">func</span>
-            <span class="types"><a class="type" href="#onEntityCastFunc">onEntityCastFunc</a></span>+            <span class="types"><a class="type" href="index.html#onEntityCastFunc">onEntityCastFunc</a></span>
  
         </li>         </li>
Line 4367: Line 4865:
     This func will get called any time the server sends a packet to the client, that entity has begun channeling.     This func will get called any time the server sends a packet to the client, that entity has begun channeling.
     This means that the function is almost 100% reliable to use.     This means that the function is almost 100% reliable to use.
 +    Note: MUST BE CALLED IN YOUR "Module.Initalize" HANDLER, not when your file loads. Otherwise you will get nil errors!
  
  
Line 4372: Line 4871:
     <ul>     <ul>
         <li><span class="parameter">func</span>         <li><span class="parameter">func</span>
-            <span class="types"><a class="type" href="#onEntityChannelFunc">onEntityChannelFunc</a></span>+            <span class="types"><a class="type" href="index.html#onEntityChannelFunc">onEntityChannelFunc</a></span> 
 + 
 +        </li> 
 +    </ul> 
 + 
 + 
 + 
 + 
 + 
 +</dd> 
 +    <dt> 
 +    <a name = "Argus.registerOnEventObjectScript2Func"></a> 
 +    <strong>Argus.registerOnEventObjectScript2Func (func)</strong> 
 +    </dt> 
 +    <dd> 
 +    Registers func into on event object script2 func list. 
 +    This is called when event entities perform certain scripted events. 
 +    These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. 
 +    Some examples of where it's used: 
 +        - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), 
 +        - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is 
 +        - p5s, the crystals that spawn, whether or not its green or normal is shown by the args 
 +    Note: MUST BE CALLED IN YOUR "Module.Initalize" HANDLER, not when your file loads. Otherwise you will get nil errors! 
 + 
 + 
 +    <h3>Parameters:</h3> 
 +    <ul> 
 +        <li><span class="parameter">func</span> 
 +            <span class="types"><a class="type" href="index.html#onEventObjectScript2Func">onEventObjectScript2Func</a></span> 
 + 
 +        </li> 
 +    </ul> 
 + 
 + 
 + 
 + 
 + 
 +</dd> 
 +    <dt> 
 +    <a name = "Argus.registerOnEventObjectScriptFunc"></a> 
 +    <strong>Argus.registerOnEventObjectScriptFunc (func)</strong> 
 +    </dt> 
 +    <dd> 
 +    Registers func into on event object script func list. 
 +    This is called when event entities perform certain scripted events. 
 +    These functions were called a lot in stormblood and prior, but not so much in shadowbringers and beyond. 
 +    Some examples of where it's used: 
 +        - it's generally used on meteor entities (where they have a meteor dropping on them and you have to kill them before the meteor touches the ground), 
 +        - thordan ex for the big eye on the edge of the map (but not in DSR, that's a map effect), that one is differentiated by contentid of the entity for where the eye position is 
 +        - p5s, the crystals that spawn, whether or not its green or normal is shown by the args 
 +    Note: MUST BE CALLED IN YOUR "Module.Initalize" HANDLER, not when your file loads. Otherwise you will get nil errors! 
 + 
 + 
 +    <h3>Parameters:</h3> 
 +    <ul> 
 +        <li><span class="parameter">func</span> 
 +            <span class="types"><a class="type" href="index.html#onEventObjectScriptFunc">onEventObjectScriptFunc</a></span> 
 + 
 +        </li> 
 +    </ul> 
 + 
 + 
 + 
 + 
 + 
 +</dd> 
 +    <dt> 
 +    <a name = "Argus.registerOnFloorChangeFunc"></a> 
 +    <strong>Argus.registerOnFloorChangeFunc (func)</strong> 
 +    </dt> 
 +    <dd> 
 +    Registers func into on floor change func list. 
 +    This is called whenever the ground floor itself changes texture, like transitions in DSR. 
 +    Note: MUST BE CALLED IN YOUR "Module.Initalize" HANDLER, not when your file loads. Otherwise you will get nil errors! 
 + 
 + 
 +    <h3>Parameters:</h3> 
 +    <ul> 
 +        <li><span class="parameter">func</span> 
 +            <span class="types"><a class="type" href="index.html#onFloorChangeFunc">onFloorChangeFunc</a></span>
  
         </li>         </li>
Line 4391: Line 4969:
     For example: Zodiark snakes, star patterns in zodiark (when the arrows come down, to see what the star is), shiva savage mirror colors, wol triangle patterns, etc.     For example: Zodiark snakes, star patterns in zodiark (when the arrows come down, to see what the star is), shiva savage mirror colors, wol triangle patterns, etc.
     Seems to be only used in shadowbringers and beyond, stormblood and before don't really have map effects, everything is done through channel animation or cast animations, or entities themselves.     Seems to be only used in shadowbringers and beyond, stormblood and before don't really have map effects, everything is done through channel animation or cast animations, or entities themselves.
 +    Note: MUST BE CALLED IN YOUR "Module.Initalize" HANDLER, not when your file loads. Otherwise you will get nil errors!
  
  
Line 4396: Line 4975:
     <ul>     <ul>
         <li><span class="parameter">func</span>         <li><span class="parameter">func</span>
-            <span class="types"><a class="type" href="#onMapEffectFunc">onMapEffectFunc</a></span>+            <span class="types"><a class="type" href="index.html#onMapEffectFunc">onMapEffectFunc</a></span>
  
         </li>         </li>
Line 4412: Line 4991:
     <dd>     <dd>
     Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity.     Registers func into marker func list, and func will get called any time there is an overhead marker added to an entity.
 +    Note: MUST BE CALLED IN YOUR "Module.Initalize" HANDLER, not when your file loads. Otherwise you will get nil errors!
  
  
Line 4417: Line 4997:
     <ul>     <ul>
         <li><span class="parameter">func</span>         <li><span class="parameter">func</span>
-            <span class="types"><a class="type" href="#onMarkerAddFunc">onMarkerAddFunc</a></span>+            <span class="types"><a class="type" href="index.html#onMarkerAddFunc">onMarkerAddFunc</a></span>
  
         </li>         </li>
Line 4436: Line 5016:
     In other words, it reports any time an entity adds/removes/modifies it's tether.     In other words, it reports any time an entity adds/removes/modifies it's tether.
     This can be useful to track certain changes since checking onupdate for tethers can be unreliable.     This can be useful to track certain changes since checking onupdate for tethers can be unreliable.
 +    Note: MUST BE CALLED IN YOUR "Module.Initalize" HANDLER, not when your file loads. Otherwise you will get nil errors!
  
  
Line 4441: Line 5022:
     <ul>     <ul>
         <li><span class="parameter">func</span>         <li><span class="parameter">func</span>
-            <span class="types"><a class="type" href="#onTetherChangeFunc">onTetherChangeFunc</a></span>+            <span class="types"><a class="type" href="index.html#onTetherChangeFunc">onTetherChangeFunc</a></span>
  
         </li>         </li>
Line 4467: Line 5048:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
          Heading in radians, betwee -pi and +pi, same format as the game.          Heading in radians, betwee -pi and +pi, same format as the game.
 +        </li>
 +    </ul>
 +
 +
 +
 +
 +
 +</dd>
 +    <dt>
 +    <a name = "onAOECreateFunc"></a>
 +    <strong>onAOECreateFunc (aoe)</strong>
 +    </dt>
 +    <dd>
 +
 +
 +
 +    <h3>Parameters:</h3>
 +    <ul>
 +        <li><span class="parameter">aoe</span>
 +            <span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
 +         <a href="index.html#GroundAOE">GroundAOE</a> or <a href="index.html#DirectionalAOE">DirectionalAOE</a> object
         </li>         </li>
     </ul>     </ul>
Line 4551: Line 5153:
             <span class="types"><span class="type">number</span></span>             <span class="types"><span class="type">number</span></span>
          How long the cast will be channeled for          How long the cast will be channeled for
 +        </li>
 +    </ul>
 +
 +
 +
 +
 +
 +</dd>
 +    <dt>
 +    <a name = "onEventObjectScript2Func"></a>
 +    <strong>onEventObjectScript2Func (entityID, a2, a3)</strong>
 +    </dt>
 +    <dd>
 +
 +
 +
 +    <h3>Parameters:</h3>
 +    <ul>
 +        <li><span class="parameter">entityID</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +        </li>
 +        <li><span class="parameter">a2</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +        </li>
 +        <li><span class="parameter">a3</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +        </li>
 +    </ul>
 +
 +
 +
 +
 +
 +</dd>
 +    <dt>
 +    <a name = "onEventObjectScriptFunc"></a>
 +    <strong>onEventObjectScriptFunc (entityID, a2, a3, a4)</strong>
 +    </dt>
 +    <dd>
 +
 +
 +
 +    <h3>Parameters:</h3>
 +    <ul>
 +        <li><span class="parameter">entityID</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +        </li>
 +        <li><span class="parameter">a2</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +        </li>
 +        <li><span class="parameter">a3</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +        </li>
 +        <li><span class="parameter">a4</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +        </li>
 +    </ul>
 +
 +
 +
 +
 +
 +</dd>
 +    <dt>
 +    <a name = "onFloorChangeFunc"></a>
 +    <strong>onFloorChangeFunc (a1, a2, a3)</strong>
 +    </dt>
 +    <dd>
 +
 +
 +
 +    <h3>Parameters:</h3>
 +    <ul>
 +        <li><span class="parameter">a1</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +        </li>
 +        <li><span class="parameter">a2</span>
 +            <span class="types"><span class="type">int</span></span>
 +
 +        </li>
 +        <li><span class="parameter">a3</span>
 +            <span class="types"><span class="type">int</span></span>
 +
         </li>         </li>
     </ul>     </ul>
Line 4665: Line 5358:
 </div> <!-- id="main" --> </div> <!-- id="main" -->
 <div id="about"> <div id="about">
-<i style="float:right;">Last updated 2022-04-27 23:08:35 </i>+<i style="float:right;">Last updated 2022-11-22 02:15:52 </i>
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argusdocs.txt · Last modified: 2022/11/22 10:23 by rikudou